X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_alias.c;h=b095d9bf8fc56f454a9857d4606abf2b602819a6;hb=4b08159c59c67950fccf0fc9a1d038d53ecb0203;hp=4d4e5885e7887fa79818ba526bce62aa50bbde14;hpb=9ba80c169d244d56e90f437c512f827953cc1208;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index 4d4e5885..b095d9bf 100644 --- a/model_alias.c +++ b/model_alias.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,30 +19,57 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" +#include "image.h" +#include "r_shadow.h" + +static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"}; -/* -=============== -Mod_AliasInit -=============== -*/ void Mod_AliasInit (void) { + Cvar_RegisterVariable(&r_mipskins); } -int posenum; - -float aliasbboxmin[3], aliasbboxmax[3]; // LordHavoc: proper bounding box considerations - -#define MAXVERTS 8192 -float vertst[MAXVERTS][2]; -int vertusage[MAXVERTS]; -int vertonseam[MAXVERTS]; -int vertremap[MAXVERTS]; -unsigned short temptris[MAXVERTS][3]; +static void Mod_CalcAliasModelBBoxes (void) +{ + int vnum, meshnum; + float dist, yawradius, radius; + aliasmesh_t *mesh; + aliasvertex_t *v; + VectorClear(loadmodel->normalmins); + VectorClear(loadmodel->normalmaxs); + yawradius = 0; + radius = 0; + for (meshnum = 0, mesh = loadmodel->aliasdata_meshes;meshnum < loadmodel->aliasnum_meshes;meshnum++, mesh++) + { + for (vnum = 0, v = mesh->data_aliasvertex;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v++) + { + if (loadmodel->normalmins[0] > v->origin[0]) loadmodel->normalmins[0] = v->origin[0]; + if (loadmodel->normalmins[1] > v->origin[1]) loadmodel->normalmins[1] = v->origin[1]; + if (loadmodel->normalmins[2] > v->origin[2]) loadmodel->normalmins[2] = v->origin[2]; + if (loadmodel->normalmaxs[0] < v->origin[0]) loadmodel->normalmaxs[0] = v->origin[0]; + if (loadmodel->normalmaxs[1] < v->origin[1]) loadmodel->normalmaxs[1] = v->origin[1]; + if (loadmodel->normalmaxs[2] < v->origin[2]) loadmodel->normalmaxs[2] = v->origin[2]; + dist = v->origin[0] * v->origin[0] + v->origin[1] * v->origin[1]; + if (yawradius < dist) + yawradius = dist; + dist += v->origin[2] * v->origin[2]; + if (radius < dist) + radius = dist; + } + } + radius = sqrt(radius); + yawradius = sqrt(yawradius); + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius; + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius; + loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius; + loadmodel->radius = radius; + loadmodel->radius2 = radius * radius; +} -#define NUMVERTEXNORMALS 162 -extern float r_avertexnormals[NUMVERTEXNORMALS][3]; -void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivert2 *out) +static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int *vertremap) { int i, j; vec3_t temp; @@ -53,477 +80,460 @@ void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivert temp[0] = v[i].v[0] * scale[0] + translate[0]; temp[1] = v[i].v[1] * scale[1] + translate[1]; temp[2] = v[i].v[2] * scale[2] + translate[2]; - // update bounding box - if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0]; - if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1]; - if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2]; - if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0]; - if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1]; - if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2]; j = vertremap[i]; // not onseam if (j >= 0) - { - VectorCopy(v[i].v, out[j].v); - out[j].n[0] = (signed char) (r_avertexnormals[v[i].lightnormalindex][0] * 127.0); - out[j].n[1] = (signed char) (r_avertexnormals[v[i].lightnormalindex][1] * 127.0); - out[j].n[2] = (signed char) (r_avertexnormals[v[i].lightnormalindex][2] * 127.0); - } + VectorCopy(temp, out[j].origin); j = vertremap[i+inverts]; // onseam if (j >= 0) - { - VectorCopy(v[i].v, out[j].v); - out[j].n[0] = (signed char) (r_avertexnormals[v[i].lightnormalindex][0] * 127.0); - out[j].n[1] = (signed char) (r_avertexnormals[v[i].lightnormalindex][1] * 127.0); - out[j].n[2] = (signed char) (r_avertexnormals[v[i].lightnormalindex][2] * 127.0); - } + VectorCopy(temp, out[j].origin); } } -/* -================= -Mod_LoadAliasFrame -================= -*/ -void * Mod_LoadAliasFrame (void *pin, maliasframe_t *frame, maliashdr_t *mheader, int inverts, int outverts, trivert2 **posevert) +static void Mod_BuildAliasVertexTextureVectors(int numverts, aliasvertex_t *vertices, const float *texcoords, float *vertexbuffer, float *svectorsbuffer, float *tvectorsbuffer, float *normalsbuffer, int numtriangles, const int *elements) { - trivertx_t *pinframe; - daliasframe_t *pdaliasframe; - - pdaliasframe = (daliasframe_t *)pin; - - strcpy(frame->name, pdaliasframe->name); - frame->start = posenum; - frame->length = 1; - frame->rate = 10.0f; // unnecessary but... + int i; + for (i = 0;i < numverts;i++) + VectorCopy(vertices[i].origin, &vertexbuffer[i * 3]); + Mod_BuildTextureVectorsAndNormals(numverts, numtriangles, vertexbuffer, texcoords, elements, svectorsbuffer, tvectorsbuffer, normalsbuffer); + for (i = 0;i < numverts;i++) + { + vertices[i].normal[0] = normalsbuffer[i * 3 + 0]; + vertices[i].normal[1] = normalsbuffer[i * 3 + 1]; + vertices[i].normal[2] = normalsbuffer[i * 3 + 2]; + vertices[i].svector[0] = svectorsbuffer[i * 3 + 0]; + vertices[i].svector[1] = svectorsbuffer[i * 3 + 1]; + vertices[i].svector[2] = svectorsbuffer[i * 3 + 2]; + } +} - pinframe = (trivertx_t *)(pdaliasframe + 1); +static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate, float *texcoords, aliasvertex_t *posedata, int numtris, int *elements, int *vertremap) +{ + int i, f, pose, groupframes; + float interval, *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer; + daliasframetype_t *pframetype; + daliasframe_t *pinframe; + daliasgroup_t *group; + daliasinterval_t *intervals; + animscene_t *scene; + pose = 0; + scene = loadmodel->animscenes; + vertexbuffer = Mem_Alloc(tempmempool, outverts * sizeof(float[3+3+3+3])); + svectorsbuffer = vertexbuffer + outverts * 3; + tvectorsbuffer = svectorsbuffer + outverts * 3; + normalsbuffer = tvectorsbuffer + outverts * 3; + for (f = 0;f < loadmodel->numframes;f++) + { + pframetype = (daliasframetype_t *)datapointer; + datapointer += sizeof(daliasframetype_t); + if (LittleLong (pframetype->type) == ALIAS_SINGLE) + { + // a single frame is still treated as a group + interval = 0.1f; + groupframes = 1; + } + else + { + // read group header + group = (daliasgroup_t *)datapointer; + datapointer += sizeof(daliasgroup_t); + groupframes = LittleLong (group->numframes); + + // intervals (time per frame) + intervals = (daliasinterval_t *)datapointer; + datapointer += sizeof(daliasinterval_t) * groupframes; + + interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups + if (interval < 0.01f) + Host_Error("Mod_MDL_LoadFrames: invalid interval"); + } - Mod_ConvertAliasVerts(inverts, mheader->scale, mheader->scale_origin, pinframe, *posevert); - *posevert += outverts; - posenum++; + // get scene name from first frame + pinframe = (daliasframe_t *)datapointer; - pinframe += inverts; + strcpy(scene->name, pinframe->name); + scene->firstframe = pose; + scene->framecount = groupframes; + scene->framerate = 1.0f / interval; + scene->loop = true; + scene++; - return (void *)pinframe; + // read frames + for (i = 0;i < groupframes;i++) + { + pinframe = (daliasframe_t *)datapointer; + datapointer += sizeof(daliasframe_t); + Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, posedata + pose * outverts, vertremap); + Mod_BuildAliasVertexTextureVectors(outverts, posedata + pose * outverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements); + datapointer += sizeof(trivertx_t) * inverts; + pose++; + } + } + Mem_Free(vertexbuffer); } - -/* -================= -Mod_LoadAliasGroup -================= -*/ -void *Mod_LoadAliasGroup (void *pin, maliasframe_t *frame, maliashdr_t *mheader, int inverts, int outverts, trivert2 **posevert) +void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe) { - int i, numframes; - void *ptemp; - float interval; - - numframes = LittleLong (((daliasgroup_t *)pin)->numframes); - - strcpy(frame->name, "group"); - frame->start = posenum; - frame->length = numframes; - interval = LittleFloat (((daliasinterval_t *)(((daliasgroup_t *)pin) + 1))->interval); // FIXME: support variable framerate groups? - if (interval < 0.01f) - Host_Error("Mod_LoadAliasGroup: invalid interval"); - frame->rate = 1.0f / interval; - - ptemp = (void *)(((daliasinterval_t *)(((daliasgroup_t *)pin) + 1)) + numframes); - - for (i=0 ; iflags = 0; + // fog texture only exists if some pixels are transparent... + if (skinframe->fog != NULL) + skin->flags |= ALIASSKIN_TRANSPARENT; + // fog and gloss layers always exist + skin->num_layers = 2; + if (skinframe->glow != NULL) + skin->num_layers++; + if (skinframe->merged != NULL) + skin->num_layers += 2; + if (skinframe->base != NULL) + skin->num_layers += 2; + if (skinframe->pants != NULL) + skin->num_layers += 2; + if (skinframe->shirt != NULL) + skin->num_layers += 2; + layer = skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t)); + if (skinframe->glow != NULL) { - ((daliasframe_t *)ptemp)++; - Mod_ConvertAliasVerts(inverts, mheader->scale, mheader->scale_origin, ptemp, *posevert); - *posevert += outverts; - posenum++; - ptemp = (trivertx_t *)ptemp + inverts; + layer->flags = 0; + layer->texture = skinframe->glow; + layer++; + } + if (skinframe->merged != NULL) + { + layer->flags = ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE; + if (skinframe->glow != NULL) + layer->flags |= ALIASLAYER_ADD; + layer->texture = skinframe->merged; + layer->nmap = skinframe->nmap; + layer++; + } + if (skinframe->base != NULL) + { + layer->flags = (skinframe->merged != NULL ? ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED : 0) | ALIASLAYER_DIFFUSE; + if (skinframe->glow != NULL) + layer->flags |= ALIASLAYER_ADD; + layer->texture = skinframe->base; + layer->nmap = skinframe->nmap; + layer++; + } + if (skinframe->pants != NULL) + { + layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT; + if (skinframe->glow != NULL || skinframe->base != NULL) + layer->flags |= ALIASLAYER_ADD; + layer->texture = skinframe->pants; + layer->nmap = skinframe->nmap; + layer++; + } + if (skinframe->shirt != NULL) + { + layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT; + if (skinframe->glow != NULL || skinframe->base != NULL || skinframe->pants != NULL) + layer->flags |= ALIASLAYER_ADD; + layer->texture = skinframe->shirt; + layer->nmap = skinframe->nmap; + layer++; + } + layer->flags = ALIASLAYER_FOG; + layer->texture = skinframe->fog; + layer++; + layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_SPECULAR; + layer->texture = skinframe->gloss; + layer->nmap = skinframe->nmap; + layer++; + if (skinframe->merged != NULL) + { + layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE; + layer->texture = skinframe->merged; + layer->nmap = skinframe->nmap; + layer++; + } + if (skinframe->base != NULL) + { + layer->flags = ALIASLAYER_DRAW_PER_LIGHT | (skinframe->merged != NULL ? ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED : 0) | ALIASLAYER_DIFFUSE; + layer->texture = skinframe->base; + layer->nmap = skinframe->nmap; + layer++; + } + if (skinframe->pants != NULL) + { + layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_PANTS; + layer->texture = skinframe->pants; + layer->nmap = skinframe->nmap; + layer++; + } + if (skinframe->shirt != NULL) + { + layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT; + layer->texture = skinframe->shirt; + layer->nmap = skinframe->nmap; + layer++; } - - return ptemp; } -//========================================================= - -/* -================= -Mod_FloodFillSkin - -Fill background pixels so mipmapping doesn't have haloes - Ed -================= -*/ - -typedef struct +void Mod_BuildMDLMD2MeshInfo(int numverts, int numtris, int *elements, float *texcoord2f, aliasvertex_t *posedata) { - short x, y; -} floodfill_t; - -// must be a power of 2 -#define FLOODFILL_FIFO_SIZE 0x1000 -#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) - -#define FLOODFILL_STEP( off, dx, dy ) \ -{ \ - if (pos[off] == fillcolor) \ - { \ - pos[off] = 255; \ - fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ - } \ - else if (pos[off] != 255) fdc = pos[off]; \ + int i; + aliasmesh_t *mesh; + + loadmodel->aliasnum_meshes = 1; + mesh = loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t)); + mesh->num_skins = 0; + mesh->num_frames = 0; + for (i = 0;i < loadmodel->numframes;i++) + mesh->num_frames += loadmodel->animscenes[i].framecount; + for (i = 0;i < loadmodel->numskins;i++) + mesh->num_skins += loadmodel->skinscenes[i].framecount; + mesh->num_triangles = numtris; + mesh->num_vertices = numverts; + mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t)); + mesh->data_element3i = elements; + mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3])); + Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); + Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); + mesh->data_texcoord2f = texcoord2f; + mesh->data_aliasvertex = posedata; + for (i = 0;i < mesh->num_skins;i++) + Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + i, loadmodel->skinframes + i); + Mod_CalcAliasModelBBoxes(); } -void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) +#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); +#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); +extern void R_Model_Alias_Draw(entity_render_t *ent); +extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent); +extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); +extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); +void Mod_LoadQ1AliasModel (model_t *mod, void *buffer) { - byte fillcolor = *skin; // assume this is the pixel to fill - floodfill_t fifo[FLOODFILL_FIFO_SIZE]; - int inpt = 0, outpt = 0; - int filledcolor = -1; - int i; - - if (filledcolor == -1) - { - filledcolor = 0; - // attempt to find opaque black - for (i = 0; i < 256; ++i) - if (d_8to24table[i] == (255 << 0)) // alpha 1.0 - { - filledcolor = i; - break; - } - } + int i, j, version, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins, *elements, numverts, numtris; + float scales, scalet, scale[3], translate[3], interval, *texcoords; + mdl_t *pinmodel; + stvert_t *pinstverts; + dtriangle_t *pintriangles; + daliasskintype_t *pinskintype; + daliasskingroup_t *pinskingroup; + daliasskininterval_t *pinskinintervals; + daliasframetype_t *pinframetype; + daliasgroup_t *pinframegroup; + aliasvertex_t *posedata; + qbyte *datapointer, *startframes, *startskins; + char name[MAX_QPATH]; + skinframe_t tempskinframe; + animscene_t *tempskinscenes; + skinframe_t *tempskinframes; + float *vertst; + int *vertonseam, *vertusage, *vertremap, *temptris; + + datapointer = buffer; + pinmodel = (mdl_t *)datapointer; + datapointer += sizeof(mdl_t); - // can't fill to filled color or to transparent color (used as visited marker) - if ((fillcolor == filledcolor) || (fillcolor == 255)) + version = LittleLong (pinmodel->version); + if (version != ALIAS_VERSION) + Host_Error ("%s has wrong version number (%i should be %i)", + loadmodel->name, version, ALIAS_VERSION); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_ALIAS; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Alias_Draw; + loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; + loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; + loadmodel->DrawLight = R_Model_Alias_DrawLight; + + loadmodel->numskins = LittleLong(pinmodel->numskins); + BOUNDI(loadmodel->numskins,0,256); + skinwidth = LittleLong (pinmodel->skinwidth); + BOUNDI(skinwidth,0,4096); + skinheight = LittleLong (pinmodel->skinheight); + BOUNDI(skinheight,0,4096); + numverts = LittleLong(pinmodel->numverts); + BOUNDI(numverts,0,65536); + numtris = LittleLong(pinmodel->numtris); + BOUNDI(numtris,0,65536 / 3); // max elements limit, rather than max triangles limit + loadmodel->numframes = LittleLong(pinmodel->numframes); + BOUNDI(loadmodel->numframes,0,65536); + loadmodel->synctype = LittleLong (pinmodel->synctype); + BOUNDI(loadmodel->synctype,0,2); + loadmodel->flags = LittleLong (pinmodel->flags); + + for (i = 0;i < 3;i++) { - //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); - return; + scale[i] = LittleFloat (pinmodel->scale[i]); + translate[i] = LittleFloat (pinmodel->scale_origin[i]); } - fifo[inpt].x = 0, fifo[inpt].y = 0; - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; - - while (outpt != inpt) + startskins = datapointer; + totalskins = 0; + for (i = 0;i < loadmodel->numskins;i++) { - int x = fifo[outpt].x, y = fifo[outpt].y; - int fdc = filledcolor; - byte *pos = &skin[x + skinwidth * y]; - - outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; - - if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); - if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); - if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); - if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); - skin[x + skinwidth * y] = fdc; - } -} - -int GL_SkinSplitShirt(byte *in, byte *out, int width, int height, unsigned short bits, char *name) -{ - int i, pixels, passed; - byte pixeltest[16]; - for (i = 0;i < 16;i++) - pixeltest[i] = (bits & (1 << i)) != 0; - pixels = width*height; - passed = 0; - while(pixels--) - { - if (pixeltest[*in >> 4] && *in != 0 && *in != 255) + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); + if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE) + groupskins = 1; + else { - passed++; - // turn to white while copying - if (*in >= 128 && *in < 224) // backwards ranges - *out = (*in & 15) ^ 15; - else - *out = *in & 15; + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); + groupskins = LittleLong(pinskingroup->numskins); + datapointer += sizeof(daliasskininterval_t) * groupskins; } - else - *out = 0; - in++; - out++; - } - if (passed) - return GL_LoadTexture (name, width, height, out - width*height, true, false, 1); - else - return 0; -} -int GL_SkinSplit(byte *in, byte *out, int width, int height, unsigned short bits, char *name) -{ - int i, pixels, passed; - byte pixeltest[16]; - for (i = 0;i < 16;i++) - pixeltest[i] = (bits & (1 << i)) != 0; - pixels = width*height; - passed = 0; - while(pixels--) - { - if (pixeltest[*in >> 4] && *in != 0 && *in != 255) + for (j = 0;j < groupskins;j++) { - passed++; - *out = *in; + datapointer += skinwidth * skinheight; + totalskins++; } - else - *out = 0; - in++; - out++; - } - if (passed) - return GL_LoadTexture (name, width, height, out - width*height, true, false, 1); - else - return 0; -} + } -/* -=============== -Mod_LoadAllSkins -=============== -*/ -void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int width, int height) -{ - int i, j; - char name[32]; - int s; - byte *skin; - daliasskingroup_t *pinskingroup; - int groupskins; - daliasskininterval_t *pinskinintervals; - int skinranges, skincount, *skintexnum, *skinrange, skinnum; - void *temp; - byte *skintemp = NULL; - - skin = (byte *)(pskintype + 1); - - if (numskins < 1 || numskins > MAX_SKINS) - Host_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); - - s = width * height; - skintemp = malloc(s); - - // LordHavoc: skim the data, measure the number of skins and number of groups - skinranges = numskins; - skincount = 0; - temp = pskintype; - for (i = 0;i < numskins;i++) - { - pskintype++; - if (pskintype[-1].type == ALIAS_SKIN_SINGLE) + pinstverts = (stvert_t *)datapointer; + datapointer += sizeof(stvert_t) * numverts; + + pintriangles = (dtriangle_t *)datapointer; + datapointer += sizeof(dtriangle_t) * numtris; + + startframes = datapointer; + totalposes = 0; + for (i = 0;i < loadmodel->numframes;i++) + { + pinframetype = (daliasframetype_t *)datapointer; + datapointer += sizeof(daliasframetype_t); + if (LittleLong (pinframetype->type) == ALIAS_SINGLE) + groupframes = 1; + else { - skincount++; - (byte *)pskintype += s; + pinframegroup = (daliasgroup_t *)datapointer; + datapointer += sizeof(daliasgroup_t); + groupframes = LittleLong(pinframegroup->numframes); + datapointer += sizeof(daliasinterval_t) * groupframes; } - else + + for (j = 0;j < groupframes;j++) { - groupskins = LittleLong (((daliasskingroup_t *)pskintype)->numskins); - skincount += groupskins; - (byte *)pskintype += (s + sizeof(daliasskininterval_t)) * groupskins + sizeof(daliasskingroup_t); + datapointer += sizeof(daliasframe_t); + datapointer += sizeof(trivertx_t) * numverts; + totalposes++; } } - pskintype = temp; - skinrange = loadmodel->skinanimrange; - skintexnum = loadmodel->skinanim; -// skinrange = Hunk_AllocName (sizeof(int) * (skinranges + skincount), loadname); -// skintexnum = skinrange + skinranges * 2; -// loadmodel->skinanimrange = (int) skinrange - (int) pheader; -// loadmodel->skinanim = (int) skintexnum - (int) pheader; - skinnum = 0; - for (i = 0;i < numskins;i++) + // load the skins + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t)); + totalskins = 0; + datapointer = startskins; + for (i = 0;i < loadmodel->numskins;i++) { - *skinrange++ = skinnum; // start of the range - pskintype++; - if (pskintype[-1].type == ALIAS_SKIN_SINGLE) + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); + + if (pinskintype->type == ALIAS_SKIN_SINGLE) { - *skinrange++ = 1; // single skin - skinnum++; - sprintf (name, "%s_%i", loadmodel->name, i); - - Mod_FloodFillSkin( skin, width, height ); - *skintexnum++ = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FBD, va("%s_normal", name)); // normal (no special colors) - *skintexnum++ = GL_SkinSplitShirt((byte *)pskintype, skintemp, width, height, 0x0040, va("%s_pants", name)); // pants - *skintexnum++ = GL_SkinSplitShirt((byte *)pskintype, skintemp, width, height, 0x0002, va("%s_shirt", name)); // shirt - *skintexnum++ = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0xC000, va("%s_glow", name)); // glow - *skintexnum++ = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FFF, va("%s_body", name)); // body (normal + pants + shirt, but not glow) - pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); + groupskins = 1; + interval = 0.1f; } else { - // animating skin group. yuck. - pinskingroup = (daliasskingroup_t *)pskintype; + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); + groupskins = LittleLong (pinskingroup->numskins); - pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); - pskintype = (void *)(pinskinintervals + groupskins); + pinskinintervals = (daliasskininterval_t *)datapointer; + datapointer += sizeof(daliasskininterval_t) * groupskins; - *skinrange++ = groupskins; // number of skins - skinnum += groupskins; - for (j = 0;j < groupskins;j++) - { - sprintf (name, "%s_%i_%i", loadmodel->name, i,j); - - Mod_FloodFillSkin( skin, width, height ); - *skintexnum++ = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FBD, va("%s_normal", name)); // normal (no special colors) - *skintexnum++ = GL_SkinSplitShirt((byte *)pskintype, skintemp, width, height, 0x0040, va("%s_pants", name)); // pants - *skintexnum++ = GL_SkinSplitShirt((byte *)pskintype, skintemp, width, height, 0x0002, va("%s_shirt", name)); // shirt - *skintexnum++ = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0xC000, va("%s_glow", name)); // glow - *skintexnum++ = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FFF, va("%s_body", name)); // body (normal + pants + shirt, but not glow) - pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); - } + interval = LittleFloat(pinskinintervals[0].interval); + if (interval < 0.01f) + Host_Error("Mod_LoadQ1AliasModel: invalid interval\n"); } - } - loadmodel->numskins = numskins; - free(skintemp); - return (void *)pskintype; -} + sprintf(loadmodel->skinscenes[i].name, "skin %i", i); + loadmodel->skinscenes[i].firstframe = totalskins; + loadmodel->skinscenes[i].framecount = groupskins; + loadmodel->skinscenes[i].framerate = 1.0f / interval; + loadmodel->skinscenes[i].loop = true; -void *Mod_SkipAllSkins (int numskins, daliasskintype_t *pskintype, int skinsize) -{ - int i; - for (i = 0;i < numskins;i++) - { - pskintype++; - if (pskintype[-1].type == ALIAS_SKIN_SINGLE) - (byte *)pskintype += skinsize; - else - (byte *)pskintype += (skinsize + sizeof(daliasskininterval_t)) * LittleLong (((daliasskingroup_t *)pskintype)->numskins) + sizeof(daliasskingroup_t); + for (j = 0;j < groupskins;j++) + { + if (groupskins > 1) + sprintf (name, "%s_%i_%i", loadmodel->name, i, j); + else + sprintf (name, "%s_%i", loadmodel->name, i); + if (!Mod_LoadSkinFrame(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA, true, false, true)) + Mod_LoadSkinFrame_Internal(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight); + datapointer += skinwidth * skinheight; + totalskins++; + } } - return pskintype; -} - -//========================================================================= - -//void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr); - -/* -================= -Mod_LoadAliasModel -================= -*/ -#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%d exceeds %d - %d)\n", mod->name, VALUE, MIN, MAX); -#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%f exceeds %f - %f)\n", mod->name, VALUE, MIN, MAX); -void Mod_LoadAliasModel (model_t *mod, void *buffer) -{ - int i, j, version, numframes, start, end, total, numverts, numtris, numposes, numskins, skinwidth, skinheight, f, totalverts; - mdl_t *pinmodel; - stvert_t *pinstverts; - dtriangle_t *pintriangles; - daliasframetype_t *pframetype; - daliasskintype_t *pskintype; - float *pouttexcoords, scales, scalet; - maliashdr_t *mheader; - unsigned short *pouttris; - maliasframe_t *frame; - trivert2 *posevert; - - start = Hunk_LowMark (); - - pinmodel = (mdl_t *)buffer; - - version = LittleLong (pinmodel->version); - if (version != ALIAS_VERSION) - Host_Error ("%s has wrong version number (%i should be %i)", - mod->name, version, ALIAS_VERSION); - - mod->type = ALIASTYPE_MDL; - - numframes = LittleLong(pinmodel->numframes); - BOUNDI(numframes,0,65536); - numverts = LittleLong(pinmodel->numverts); - BOUNDI(numverts,0,MAXALIASVERTS); - numtris = LittleLong(pinmodel->numtris); - BOUNDI(numtris,0,65536); - numskins = LittleLong(pinmodel->numskins); - BOUNDI(numskins,0,256); - skinwidth = LittleLong (pinmodel->skinwidth); - BOUNDI(skinwidth,0,4096); - skinheight = LittleLong (pinmodel->skinheight); - BOUNDI(skinheight,0,1024); - - pskintype = (daliasskintype_t *)&pinmodel[1]; - pinstverts = (stvert_t *)Mod_SkipAllSkins (numskins, pskintype, skinwidth * skinheight); - pintriangles = (dtriangle_t *)&pinstverts[numverts]; - pframetype = (daliasframetype_t *)&pintriangles[numtris]; - - numposes = 0; - for (i=0 ; itype) == ALIAS_SINGLE) + sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins); + if (Mod_LoadSkinFrame (&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA, true, false, true)) { - numposes++; - pframetype = (daliasframetype_t *)((int)pframetype + sizeof(daliasframetype_t) + (sizeof(daliasframe_t) + sizeof(trivertx_t) * numverts) ); + // expand the arrays to make room + tempskinscenes = loadmodel->skinscenes; + tempskinframes = loadmodel->skinframes; + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); + loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t)); + memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); + memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t)); + Mem_Free(tempskinscenes); + Mem_Free(tempskinframes); + // store the info about the new skin + strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); + loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; + loadmodel->skinscenes[loadmodel->numskins].framecount = 1; + loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; + loadmodel->skinscenes[loadmodel->numskins].loop = true; + loadmodel->skinframes[totalskins] = tempskinframe; + loadmodel->numskins++; + totalskins++; } else - { - f = LittleLong (((daliasgroup_t *)((int)pframetype + sizeof(daliasframetype_t)))->numframes); - numposes += f; - pframetype = (daliasframetype_t *)((int)pframetype + sizeof(daliasframetype_t) + sizeof(daliasgroup_t) + (sizeof(daliasframe_t) + sizeof(daliasinterval_t) + sizeof(trivertx_t) * numverts) * f); - } - } - - // rebuild the model - mheader = Hunk_AllocName (sizeof(maliashdr_t), loadname); - mod->flags = LittleLong (pinmodel->flags); - mod->type = mod_alias; -// endian-adjust and copy the data, starting with the alias model header - mheader->numverts = numverts; - mod->numtris = mheader->numtris = numtris; - mod->numframes = mheader->numframes = numframes; - mod->synctype = LittleLong (pinmodel->synctype); - BOUNDI(mod->synctype,0,2); - - for (i=0 ; i<3 ; i++) - { - mheader->scale[i] = LittleFloat (pinmodel->scale[i]); - BOUNDF(mheader->scale[i],0,65536); - mheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); - BOUNDF(mheader->scale_origin[i],-65536,65536); + break; } - // load the skins - pskintype = (daliasskintype_t *)&pinmodel[1]; - pskintype = Mod_LoadAllSkins(numskins, pskintype, skinwidth, skinheight); - // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data) - pinstverts = (stvert_t *)pskintype; + vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2])); + vertonseam = Mem_Alloc(tempmempool, numverts * sizeof(int)); + vertusage = Mem_Alloc(tempmempool, numverts * 2 * sizeof(int)); + vertremap = Mem_Alloc(tempmempool, numverts * 2 * sizeof(int)); + temptris = Mem_Alloc(tempmempool, numtris * sizeof(int[3])); - // LordHavoc: byteswap and convert stvert data scales = 1.0 / skinwidth; scalet = 1.0 / skinheight; for (i = 0;i < numverts;i++) { vertonseam[i] = LittleLong(pinstverts[i].onseam); - vertst[i][0] = LittleLong(pinstverts[i].s) * scales; - vertst[i][1] = LittleLong(pinstverts[i].t) * scalet; - vertst[i+numverts][0] = vertst[i][0] + 0.5; - vertst[i+numverts][1] = vertst[i][1]; + vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales; + vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet; + vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5; + vertst[(i+numverts)*2+1] = vertst[i*2+1]; vertusage[i] = 0; vertusage[i+numverts] = 0; } // load triangle data - pouttris = Hunk_AllocName(sizeof(unsigned short[3]) * numtris, loadname); - mheader->tridata = (int) pouttris - (int) mheader; - pintriangles = (dtriangle_t *)&pinstverts[mheader->numverts]; + elements = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * numtris); // count the vertices used for (i = 0;i < numverts*2;i++) vertusage[i] = 0; for (i = 0;i < numtris;i++) { - temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]); - temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]); - temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]); + temptris[i*3+0] = LittleLong(pintriangles[i].vertindex[0]); + temptris[i*3+1] = LittleLong(pintriangles[i].vertindex[1]); + temptris[i*3+2] = LittleLong(pintriangles[i].vertindex[2]); if (!LittleLong(pintriangles[i].facesfront)) // backface { - if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts; - if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts; - if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts; + if (vertonseam[temptris[i*3+0]]) temptris[i*3+0] += numverts; + if (vertonseam[temptris[i*3+1]]) temptris[i*3+1] += numverts; + if (vertonseam[temptris[i*3+2]]) temptris[i*3+2] += numverts; } - vertusage[temptris[i][0]]++; - vertusage[temptris[i][1]]++; - vertusage[temptris[i][2]]++; + vertusage[temptris[i*3+0]]++; + vertusage[temptris[i*3+1]]++; + vertusage[temptris[i*3+2]]++; } // build remapping table and compact array totalverts = 0; @@ -532,309 +542,586 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer) if (vertusage[i]) { vertremap[i] = totalverts; - vertst[totalverts][0] = vertst[i][0]; - vertst[totalverts][1] = vertst[i][1]; + vertst[totalverts*2+0] = vertst[i*2+0]; + vertst[totalverts*2+1] = vertst[i*2+1]; totalverts++; } else vertremap[i] = -1; // not used at all } - mheader->numverts = totalverts; // remap the triangle references - for (i = 0;i < numtris;i++) - { - *pouttris++ = vertremap[temptris[i][0]]; - *pouttris++ = vertremap[temptris[i][1]]; - *pouttris++ = vertremap[temptris[i][2]]; - } + for (i = 0;i < numtris * 3;i++) + elements[i] = vertremap[temptris[i]]; // store the texture coordinates - pouttexcoords = Hunk_AllocName(sizeof(float[2]) * totalverts, loadname); - mheader->texdata = (int) pouttexcoords - (int) mheader; + texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts); for (i = 0;i < totalverts;i++) { - *pouttexcoords++ = vertst[i][0]; - *pouttexcoords++ = vertst[i][1]; + texcoords[i*2+0] = vertst[i*2+0]; + texcoords[i*2+1] = vertst[i*2+1]; } // load the frames - posenum = 0; - frame = Hunk_AllocName(sizeof(maliasframe_t) * numframes, loadname); - mheader->framedata = (int) frame - (int) mheader; - posevert = Hunk_AllocName(sizeof(trivert2) * numposes * totalverts, loadname); - mheader->posedata = (int) posevert - (int) mheader; - pframetype = (daliasframetype_t *)&pintriangles[numtris]; - - // LordHavoc: doing proper bbox for model - aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; - aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + posedata = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts); + Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate, texcoords, posedata, numtris, elements, vertremap); + Mod_BuildMDLMD2MeshInfo(totalverts, numtris, elements, texcoords, posedata); + + Mem_Free(vertst); + Mem_Free(vertonseam); + Mem_Free(vertusage); + Mem_Free(vertremap); + Mem_Free(temptris); +} - for (i=0 ; itype) == ALIAS_SINGLE) - pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, frame++, mheader, numverts, totalverts, &posevert); - else - pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, frame++, mheader, numverts, totalverts, &posevert); + in = v + vertremap[i]; + out[i].origin[0] = in->v[0] * scale[0] + translate[0]; + out[i].origin[1] = in->v[1] * scale[1] + translate[1]; + out[i].origin[2] = in->v[2] * scale[2] + translate[2]; } +} - // LordHavoc: fixed model bbox - was //FIXME: do this right - //mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; - //mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; - for (j = 0;j < 3;j++) +void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) +{ + int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, *elements, numverts, numtris; + float *stverts, s, t, scale[3], translate[3], *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer, *texcoords; + aliasvertex_t *posedata; + md2_t *pinmodel; + qbyte *base, *datapointer; + md2frame_t *pinframe; + char *inskin; + md2triangle_t *intri; + unsigned short *inst; + struct md2verthash_s { - mod->mins[j] = aliasbboxmin[j]; - mod->maxs[j] = aliasbboxmax[j]; + struct md2verthash_s *next; + int xyz; + float st[2]; } + *hash, **md2verthash, *md2verthashdata; -// move the complete, relocatable alias model to the cache - end = Hunk_LowMark (); - total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, mheader, total); + pinmodel = buffer; + base = buffer; - Hunk_FreeToLowMark (start); -} + version = LittleLong (pinmodel->version); + if (version != MD2ALIAS_VERSION) + Host_Error ("%s has wrong version number (%i should be %i)", + loadmodel->name, version, MD2ALIAS_VERSION); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_ALIAS; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Alias_Draw; + loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; + loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; + loadmodel->DrawLight = R_Model_Alias_DrawLight; + + if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > (65536 / 3)) + Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris)); + if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > 65536) + Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz)); + if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 65536) + Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames)); + if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > 256) + Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins)); + + end = LittleLong(pinmodel->ofs_end); + if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end)) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + + loadmodel->numskins = LittleLong(pinmodel->num_skins); + numxyz = LittleLong(pinmodel->num_xyz); + numst = LittleLong(pinmodel->num_st); + numtris = LittleLong(pinmodel->num_tris); + loadmodel->numframes = LittleLong(pinmodel->num_frames); + + loadmodel->flags = 0; // there are no MD2 flags + loadmodel->synctype = ST_RAND; -void Mod_ConvertQ2AliasVerts (int numverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivert2 *out) -{ - int i; - vec3_t temp; - for (i = 0;i < numverts;i++) + // load the skins + inskin = (void*)(base + LittleLong(pinmodel->ofs_skins)); + if (loadmodel->numskins) { - VectorCopy(v[i].v, out[i].v); - temp[0] = v[i].v[0] * scale[0] + translate[0]; - temp[1] = v[i].v[1] * scale[1] + translate[1]; - temp[2] = v[i].v[2] * scale[2] + translate[2]; - // update bounding box - if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0]; - if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1]; - if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2]; - if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0]; - if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1]; - if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2]; - out[i].n[0] = (signed char) (r_avertexnormals[v[i].lightnormalindex][0] * 127.0); - out[i].n[1] = (signed char) (r_avertexnormals[v[i].lightnormalindex][1] * 127.0); - out[i].n[2] = (signed char) (r_avertexnormals[v[i].lightnormalindex][2] * 127.0); - } - /* - int i, j; - vec3_t t1, t2; - struct - { - vec3_t v; - vec3_t normal; - int count; - } tempvert[MD2MAX_VERTS]; - temptris_t *tris; - // decompress vertices - for (i = 0;i < numverts;i++) + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins); + loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + Mod_LoadSkinFrame (loadmodel->skinframes + i, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE, true, false, true); + inskin += MD2_SKINNAME; + } + } + + // load the triangles and stvert data + inst = (void*)(base + LittleLong(pinmodel->ofs_st)); + intri = (void*)(base + LittleLong(pinmodel->ofs_tris)); + skinwidth = LittleLong(pinmodel->skinwidth); + skinheight = LittleLong(pinmodel->skinheight); + + stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2])); + s = 1.0f / skinwidth; + t = 1.0f / skinheight; + for (i = 0;i < numst;i++) { - VectorCopy(v[i].v, out[i].v); - tempvert[i].v[0] = v[i].v[0] * scale[0] + translate[0]; - tempvert[i].v[1] = v[i].v[1] * scale[1] + translate[1]; - tempvert[i].v[2] = v[i].v[2] * scale[2] + translate[2]; - tempvert[i].normal[0] = tempvert[i].normal[1] = tempvert[i].normal[2] = 0; - tempvert[i].count = 0; - // update bounding box - if (tempvert[i].v[0] < aliasbboxmin[0]) aliasbboxmin[0] = tempvert[i].v[0]; - if (tempvert[i].v[1] < aliasbboxmin[1]) aliasbboxmin[1] = tempvert[i].v[1]; - if (tempvert[i].v[2] < aliasbboxmin[2]) aliasbboxmin[2] = tempvert[i].v[2]; - if (tempvert[i].v[0] > aliasbboxmax[0]) aliasbboxmax[0] = tempvert[i].v[0]; - if (tempvert[i].v[1] > aliasbboxmax[1]) aliasbboxmax[1] = tempvert[i].v[1]; - if (tempvert[i].v[2] > aliasbboxmax[2]) aliasbboxmax[2] = tempvert[i].v[2]; - } - // calculate surface normals - tris = temptris; + j = (unsigned short) LittleShort(inst[i*2+0]); + k = (unsigned short) LittleShort(inst[i*2+1]); + if (j >= skinwidth || k >= skinheight) + { + Mem_Free(stverts); + Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name); + } + stverts[i*2+0] = j * s; + stverts[i*2+1] = k * t; + } + + md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash)); + md2verthashdata = Mem_Alloc(tempmempool, numtris * 3 * sizeof(*hash)); + // swap the triangle list + num = 0; + elements = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3])); for (i = 0;i < numtris;i++) { - VectorSubtract(tempvert[tris->v[0]].v, tempvert[tris->v[1]].v, t1); - VectorSubtract(tempvert[tris->v[2]].v, tempvert[tris->v[1]].v, t2); - CrossProduct(t1, t2, tris->normal); - VectorNormalize(tris->normal); - // add surface normal to vertices for (j = 0;j < 3;j++) { - VectorAdd(tris->normal, tempvert[tris->v[j]].normal, tempvert[tris->v[j]].normal); - tempvert[tris->v[j]].count++; + xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]); + st = (unsigned short) LittleShort (intri[i].index_st[j]); + if (xyz >= numxyz || st >= numst) + { + Mem_Free(md2verthash); + Mem_Free(md2verthashdata); + Mem_Free(stverts); + if (xyz >= numxyz) + Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name); + if (st >= numst) + Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name); + } + s = stverts[st*2+0]; + t = stverts[st*2+1]; + hashindex = (xyz * 17 + st) & 255; + for (hash = md2verthash[hashindex];hash;hash = hash->next) + if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t) + break; + if (hash == NULL) + { + hash = md2verthashdata + num++; + hash->xyz = xyz; + hash->st[0] = s; + hash->st[1] = t; + hash->next = md2verthash[hashindex]; + md2verthash[hashindex] = hash; + } + elements[i*3+j] = (hash - md2verthashdata); + } + } + + Mem_Free(stverts); + + numverts = num; + vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int)); + texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2])); + for (i = 0;i < num;i++) + { + hash = md2verthashdata + i; + vertremap[i] = hash->xyz; + texcoords[i*2+0] = hash->st[0]; + texcoords[i*2+1] = hash->st[1]; + } + + Mem_Free(md2verthash); + Mem_Free(md2verthashdata); + + // load the frames + datapointer = (base + LittleLong(pinmodel->ofs_frames)); + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + posedata = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->numframes * sizeof(trivertx_t)); + + vertexbuffer = Mem_Alloc(tempmempool, numverts * sizeof(float[3+3+3+3])); + svectorsbuffer = vertexbuffer + numverts * 3; + tvectorsbuffer = svectorsbuffer + numverts * 3; + normalsbuffer = tvectorsbuffer + numverts * 3; + for (i = 0;i < loadmodel->numframes;i++) + { + pinframe = (md2frame_t *)datapointer; + datapointer += sizeof(md2frame_t); + for (j = 0;j < 3;j++) + { + scale[j] = LittleFloat(pinframe->scale[j]); + translate[j] = LittleFloat(pinframe->translate[j]); } - tris++; + Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, posedata + i * numverts, numverts, vertremap); + Mod_BuildAliasVertexTextureVectors(numverts, posedata + i * numverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements); + datapointer += numxyz * sizeof(trivertx_t); + + strcpy(loadmodel->animscenes[i].name, pinframe->name); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].loop = true; + } + Mem_Free(vertexbuffer); + + Mem_Free(vertremap); + + Mod_BuildMDLMD2MeshInfo(numverts, numtris, elements, texcoords, posedata); +} + +void Mod_LoadQ3AliasModel(model_t *mod, void *buffer) +{ + int i, j, version; + float *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer; + md3modelheader_t *pinmodel; + md3frameinfo_t *pinframe; + md3mesh_t *pinmesh; + aliasmesh_t *mesh; + skinframe_t tempskinframe; + + pinmodel = buffer; + + if (memcmp(pinmodel->identifier, "IDP3", 4)) + Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name); + version = LittleLong (pinmodel->version); + if (version != MD3VERSION) + Host_Error ("%s has wrong version number (%i should be %i)", + loadmodel->name, version, MD3VERSION); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_ALIAS; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Alias_Draw; + loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; + loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; + loadmodel->DrawLight = R_Model_Alias_DrawLight; + loadmodel->flags = 0; + loadmodel->synctype = ST_RAND; + + // set up some global info about the model + loadmodel->numframes = LittleLong(pinmodel->num_frames); + loadmodel->numskins = 1; + loadmodel->aliasnum_meshes = LittleLong(pinmodel->num_meshes); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->skinscenes[0].firstframe = 0; + loadmodel->skinscenes[0].framecount = 1; + loadmodel->skinscenes[0].loop = true; + loadmodel->skinscenes[0].framerate = 10; + + // load frameinfo + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++) + { + strcpy(loadmodel->animscenes[i].name, pinframe->name); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].loop = true; } - // average normals and write out 1.7bit format - for (i = 0;i < pheader->numtris;i++) + + // tags are not loaded yet + + // load meshes + loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t)); + for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end))) { - VectorNormalize(tempvert[i].normal); - out[i].n[0] = (signed char) (tempvert[i].normal[0] * 127.0); - out[i].n[1] = (signed char) (tempvert[i].normal[1] * 127.0); - out[i].n[2] = (signed char) (tempvert[i].normal[2] * 127.0); + if (memcmp(pinmesh->identifier, "IDP3", 4)) + Host_Error("Mod_LoadQ3AliasModel: invalid mesh identifier (not IDP3)\n"); + mesh = loadmodel->aliasdata_meshes + i; + mesh->num_skins = loadmodel->numskins; + mesh->num_frames = LittleLong(pinmesh->num_frames); + mesh->num_vertices = LittleLong(pinmesh->num_vertices); + mesh->num_triangles = LittleLong(pinmesh->num_triangles); + mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t)); + mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); + mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3])); + mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2])); + mesh->data_aliasvertex = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(aliasvertex_t)); + for (j = 0;j < mesh->num_triangles * 3;j++) + mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]); + for (j = 0;j < mesh->num_vertices;j++) + { + mesh->data_texcoord2f[j * 2 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]); + mesh->data_texcoord2f[j * 2 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]); + } + for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++) + { + mesh->data_aliasvertex[j].origin[0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f); + mesh->data_aliasvertex[j].origin[1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f); + mesh->data_aliasvertex[j].origin[2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f); + } + vertexbuffer = Mem_Alloc(tempmempool, mesh->num_vertices * sizeof(float[3+3+3+3])); + svectorsbuffer = vertexbuffer + mesh->num_vertices * 3; + tvectorsbuffer = svectorsbuffer + mesh->num_vertices * 3; + normalsbuffer = tvectorsbuffer + mesh->num_vertices * 3; + for (j = 0;j < mesh->num_frames;j++) + Mod_BuildAliasVertexTextureVectors(mesh->num_vertices, mesh->data_aliasvertex + j * mesh->num_vertices, mesh->data_texcoord2f, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, mesh->num_triangles, mesh->data_element3i); + Mem_Free(vertexbuffer); + + memset(&tempskinframe, 0, sizeof(tempskinframe)); + if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0]) + Mod_LoadSkinFrame (&tempskinframe, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE, true, false, true); + Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); + Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); + Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe); } - */ + Mod_CalcAliasModelBBoxes(); } -/* -================= -Mod_LoadQ2AliasModel -================= -*/ -void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) +extern void R_Model_Zymotic_DrawSky(entity_render_t *ent); +extern void R_Model_Zymotic_Draw(entity_render_t *ent); +extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent); +extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); +extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); +void Mod_LoadZymoticModel(model_t *mod, void *buffer) { - int i, j, version, size, *pinglcmd, *poutglcmd, start, end, total, framesize; - md2_t *pinmodel; - md2mem_t *pheader; - md2triangle_t *pintriangles, *pouttriangles; - md2frame_t *pinframe; - md2memframe_t *poutframe; - char *pinskins; -// temptris_t *tris; + zymtype1header_t *pinmodel, *pheader; + qbyte *pbase; + + pinmodel = (void *)buffer; + pbase = buffer; + if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12)) + Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n"); + if (BigLong(pinmodel->type) != 1) + Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_ZYM; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Zymotic_Draw; + loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow; + loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume; + loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight; + + // byteswap header + pheader = pinmodel; + pheader->type = BigLong(pinmodel->type); + pheader->filesize = BigLong(pinmodel->filesize); + pheader->mins[0] = BigFloat(pinmodel->mins[0]); + pheader->mins[1] = BigFloat(pinmodel->mins[1]); + pheader->mins[2] = BigFloat(pinmodel->mins[2]); + pheader->maxs[0] = BigFloat(pinmodel->maxs[0]); + pheader->maxs[1] = BigFloat(pinmodel->maxs[1]); + pheader->maxs[2] = BigFloat(pinmodel->maxs[2]); + pheader->radius = BigFloat(pinmodel->radius); + pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts); + pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris); + pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders); + pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones); + pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes); + pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start); + pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length); + pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start); + pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length); + pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start); + pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length); + pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start); + pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length); + pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start); + pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length); + pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start); + pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length); + pheader->lump_render.start = BigLong(pinmodel->lump_render.start); + pheader->lump_render.length = BigLong(pinmodel->lump_render.length); + pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start); + pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length); + pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start); + pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length); + + loadmodel->flags = 0; // there are no flags + loadmodel->numframes = pheader->numscenes; + loadmodel->synctype = ST_SYNC; + //loadmodel->numtris = pheader->numtris; + //loadmodel->numverts = 0; - start = Hunk_LowMark (); + { + unsigned int i; + float modelradius, corner[2]; + // model bbox + modelradius = pheader->radius; + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = pheader->mins[i]; + loadmodel->normalmaxs[i] = pheader->maxs[i]; + loadmodel->rotatedmins[i] = -modelradius; + loadmodel->rotatedmaxs[i] = modelradius; + } + corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0])); + corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1])); + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); + if (loadmodel->yawmaxs[0] > modelradius) + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius; + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0]; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; + } -// if (!temptris) -// temptris = malloc(sizeof(temptris_t) * MD2MAX_TRIANGLES); + { + // FIXME: add shaders, and make them switchable shader sets and... + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t)); + loadmodel->skinscenes[0].firstframe = 0; + loadmodel->skinscenes[0].framecount = 1; + loadmodel->skinscenes[0].loop = true; + loadmodel->skinscenes[0].framerate = 10; + loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1); + loadmodel->numskins = 1; + } - pinmodel = (md2_t *)buffer; + // go through the lumps, swapping things - version = LittleLong (pinmodel->version); - if (version != MD2ALIAS_VERSION) - Host_Error ("%s has wrong version number (%i should be %i)", - mod->name, version, MD2ALIAS_VERSION); - - mod->type = mod_alias; - mod->aliastype = ALIASTYPE_MD2; - - framesize = sizeof(md2memframesize_t) + LittleLong(pinmodel->num_xyz) * sizeof(trivert2); - // LordHavoc: calculate size for in memory version - size = sizeof(md2mem_t) - + LittleLong(pinmodel->num_st) * sizeof(md2stvert_t) - + LittleLong(pinmodel->num_tris) * sizeof(md2triangle_t) - + LittleLong(pinmodel->num_frames) * framesize - + LittleLong(pinmodel->num_glcmds) * sizeof(int); - if (size <= 0 || size >= MD2MAX_SIZE) - Host_Error ("%s is not a valid model", mod->name); - pheader = Hunk_AllocName (size, loadname); - - mod->flags = 0; // there are no MD2 flags - mod->numframes = LittleLong(pinmodel->num_frames); - mod->synctype = ST_RAND; - mod->numtris = LittleLong(pinmodel->num_tris); // LordHavoc: to simplify renderer decisions - - if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= LittleLong(pinmodel->ofs_end))) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - - if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES) - Host_Error ("%s has invalid number of triangles: %i", mod->name, LittleLong(pinmodel->num_tris)); - if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS) - Host_Error ("%s has invalid number of vertices: %i", mod->name, LittleLong(pinmodel->num_xyz)); - if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES) - Host_Error ("%s has invalid number of frames: %i", mod->name, LittleLong(pinmodel->num_frames)); - if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MD2MAX_SKINS) - Host_Error ("%s has invalid number of skins: %i", mod->name, LittleLong(pinmodel->num_skins)); - - pheader->framesize = framesize; - pheader->num_skins = LittleLong(pinmodel->num_skins); - pheader->num_xyz = LittleLong(pinmodel->num_xyz); - pheader->num_st = LittleLong(pinmodel->num_st); - pheader->num_tris = LittleLong(pinmodel->num_tris); - pheader->num_frames = LittleLong(pinmodel->num_frames); - pheader->num_glcmds = LittleLong(pinmodel->num_glcmds); - -// load the skins - if (pheader->num_skins) - { - int *skin, *skinrange; - skinrange = loadmodel->skinanimrange; - skin = loadmodel->skinanim; -// skinrange = Hunk_AllocName (sizeof(int) * (pheader->num_skins * 2), loadname); -// skin = skinrange + pheader->num_skins * 2; -// loadmodel->skinanimrange = (int) skinrange - (int) pheader; -// loadmodel->skinanim = (int) skin - (int) pheader; - pinskins = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins)); - for (i = 0;i < pheader->num_skins;i++) + { + int i, numposes; + zymscene_t *scene; + // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + scene = (void *) (pheader->lump_scenes.start + pbase); + numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]); + for (i = 0;i < pheader->numscenes;i++) { - *skinrange++ = i; - *skinrange++ = 1; - *skin++ = loadtextureimage (pinskins, 0, 0, true, true); - *skin++ = 0; // the extra 4 layers are currently unused - *skin++ = 0; - *skin++ = 0; - *skin++ = 0; - pinskins += MD2MAX_SKINNAME; + memcpy(loadmodel->animscenes[i].name, scene->name, 32); + loadmodel->animscenes[i].firstframe = BigLong(scene->start); + loadmodel->animscenes[i].framecount = BigLong(scene->length); + loadmodel->animscenes[i].framerate = BigFloat(scene->framerate); + loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0; + if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes) + Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes); + if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes) + Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes); + if (loadmodel->animscenes[i].framerate < 0) + Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate); + scene++; } } - loadmodel->numskins = pheader->num_skins; -// load triangles - pintriangles = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris)); - pouttriangles = (void*)&pheader[1]; - pheader->ofs_tris = (int) pouttriangles - (int) pheader; -// tris = temptris; - // swap the triangle list - for (i=0 ; inum_tris ; i++) { - for (j=0 ; j<3 ; j++) + int i; + float *poses; + // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data + loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length); + poses = (void *) (pheader->lump_poses.start + pbase); + for (i = 0;i < pheader->lump_poses.length / 4;i++) + loadmodel->zymdata_poses[i] = BigFloat(poses[i]); + } + + { + int i; + zymbone_t *bone; + // zymlump_t lump_bones; // zymbone_t bone[numbones]; + loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t)); + bone = (void *) (pheader->lump_bones.start + pbase); + for (i = 0;i < pheader->numbones;i++) { - temptris[i][j] = pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]); - pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]); - if (pouttriangles->index_xyz[j] >= pheader->num_xyz) - Host_Error ("%s has invalid vertex indices", mod->name); - if (pouttriangles->index_st[j] >= pheader->num_st) - Host_Error ("%s has invalid vertex indices", mod->name); + memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name)); + loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags); + loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent); + if (loadmodel->zymdata_bones[i].parent >= i) + Host_Error("Mod_LoadZymoticModel: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name); } - pintriangles++; - pouttriangles++; } - // LordHavoc: doing proper bbox for model - aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; - aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; + { + int i, *bonecount; + // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) + loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); + bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase); + for (i = 0;i < pheader->numverts;i++) + { + loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]); + if (loadmodel->zymdata_vertbonecounts[i] < 1) + Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name); + } + } -// load the frames - pinframe = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames)); - poutframe = (void*) pouttriangles; - pheader->ofs_frames = (int) poutframe - (int) pheader; - for (i=0 ; inum_frames ; i++) { - for (j = 0;j < 3;j++) + int i; + zymvertex_t *vertdata; + // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct + loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); + vertdata = (void *) (pheader->lump_verts.start + pbase); + for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++) { - poutframe->scale[j] = LittleFloat(pinframe->scale[j]); - poutframe->translate[j] = LittleFloat(pinframe->translate[j]); + loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum); + loadmodel->zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]); + loadmodel->zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]); + loadmodel->zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]); } - Mod_ConvertQ2AliasVerts (pheader->num_xyz, poutframe->scale, poutframe->translate, &pinframe->verts[0], &poutframe->verts[0]); - pinframe = (void*) &pinframe->verts[j]; - poutframe = (void*) &poutframe->verts[j]; } - // LordHavoc: model bbox - for (j = 0;j < 3;j++) { - mod->mins[j] = aliasbboxmin[j]; - mod->maxs[j] = aliasbboxmax[j]; + int i; + float *intexcoord2f, *outtexcoord2f; + // zymlump_t lump_texcoords; // float texcoords[numvertices][2]; + loadmodel->zymdata_texcoords = outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2])); + intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase); + for (i = 0;i < pheader->numverts;i++) + { + outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]); + // flip T coordinate for OpenGL + outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]); + } } - // load the draw list - pinglcmd = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds)); - poutglcmd = (void*) poutframe; - pheader->ofs_glcmds = (int) poutglcmd - (int) pheader; - for (i = 0;i < pheader->num_glcmds;i++) - *poutglcmd++ = LittleLong(*pinglcmd++); + { + int i, count, *renderlist, *renderlistend, *outrenderlist; + // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) + loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length); + // byteswap, validate, and swap winding order of tris + count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]); + if (pheader->lump_render.length != count) + Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count); + outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count); + renderlist = (void *) (pheader->lump_render.start + pbase); + renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length); + for (i = 0;i < pheader->numshaders;i++) + { + if (renderlist >= renderlistend) + Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name); + count = BigLong(*renderlist);renderlist++; + if (renderlist + count * 3 > renderlistend) + Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name); + *outrenderlist++ = count; + while (count--) + { + outrenderlist[2] = BigLong(renderlist[0]); + outrenderlist[1] = BigLong(renderlist[1]); + outrenderlist[0] = BigLong(renderlist[2]); + if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts + || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts + || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts) + Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name); + renderlist += 3; + outrenderlist += 3; + } + } + } -// move the complete, relocatable alias model to the cache - end = Hunk_LowMark (); - total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, pheader, total); + { + int i; + char *shadername; + // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model + loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *)); + shadername = (void *) (pheader->lump_shaders.start + pbase); + for (i = 0;i < pheader->numshaders;i++) + loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0)); + } - Hunk_FreeToLowMark (start); + { + // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation + loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris); + memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); + } }