X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_alias.c;h=ca95999cb6f74f539d6f8bde7309b8543c8722b4;hb=44e0afe0554386593f659f4043f5d0b2ed2f9579;hp=2d25e27bca20007b4454fd074f8851dbb868f5fb;hpb=8eedaa7b42104f5d9c106a7e58ae8a909e0a0d0a;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index 2d25e27b..ca95999c 100644 --- a/model_alias.c +++ b/model_alias.c @@ -70,6 +70,8 @@ void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameb float lerp1, lerp2, lerp3, lerp4; const float *vertsbase, *verts1, *verts2, *verts3, *verts4; // vertex morph + if (!mesh->data_morphvertex3f) + Host_Error("model %s has no skeletal or vertex morph animation data\n", model->name); vertsbase = mesh->data_morphvertex3f; vertcount = mesh->num_vertices; verts1 = vertsbase + frameblend[0].frame * vertcount * 3; @@ -175,7 +177,7 @@ static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh) mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6; mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9; Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f); - Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f); + Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true); } static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) @@ -379,13 +381,13 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) { memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { if (cls.state != ca_dedicated) Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { @@ -401,7 +403,7 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi else { memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); else { @@ -681,8 +683,8 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) sprintf (name, "%s_%i_%i", loadmodel->name, i, j); else sprintf (name, "%s_%i", loadmodel->name, i); - if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) - Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight); + if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) + Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight); Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe); datapointer += skinwidth * skinheight; totalskins++; @@ -690,7 +692,7 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) } // check for skins that don't exist in the model, but do exist as external images // (this was added because yummyluv kept pestering me about support for it) - while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) + while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, false, true)) { // expand the arrays to make room tempskinscenes = loadmodel->skinscenes; @@ -838,7 +840,7 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) { - if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) + if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, false, true)) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe); else { @@ -1344,6 +1346,8 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts) Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name); + if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0) + Host_Error("%s corrupt renderlist (references vertex with no bone weights\n", loadmodel->name); renderlist += 3; outelements += 3; } @@ -1362,14 +1366,14 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) } } mesh->num_vertexboneweights = 0; - for (j = 0;j < mesh->num_vertices;j++) + for (j = 0;j < pheader->numverts;j++) if (remapvertices[j] >= 0) mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]]; mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t)); mesh->num_vertexboneweights = 0; // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices) l = 0; - for (j = 0;j < mesh->num_vertices;j++) + for (j = 0;j < pheader->numverts;j++) { if (remapvertices[j] < 0) { @@ -1389,20 +1393,19 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) l++; } } - - Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); - Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); - Mod_Alias_Mesh_CompileFrameZero(mesh); - + shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32; // since zym models do not have named sections, reuse their shader // name as the section name - shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32; if (shadername[0]) Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername); else for (j = 0;j < loadmodel->numskins;j++) Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL); + Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); + Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); + Mod_Alias_Mesh_CompileFrameZero(mesh); + surface = loadmodel->data_surfaces + i; surface->groupmesh = mesh; surface->texture = loadmodel->data_textures + i;