X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_alias.c;h=df49c9e6ee5c1a8ea120cce5e93ac47cb86240fa;hb=98567a812fda612bb59d0781f8cf4d31d5264355;hp=7a2c8d60f27515a38f9388c76ad31f8dec278967;hpb=f5352fd59b6c6bc5589229670655f77f9e6069ed;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index 7a2c8d60..df49c9e6 100644 --- a/model_alias.c +++ b/model_alias.c @@ -46,14 +46,95 @@ void Mod_AliasInit (void) mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0); } -void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +int Mod_Skeletal_AddBlend(dp_model_t *model, const blendweights_t *newweights) +{ + int i; + blendweights_t *weights; + if(!newweights->influence[1]) + return newweights->index[0]; + weights = model->surfmesh.data_blendweights; + for (i = 0;i < model->surfmesh.num_blends;i++, weights++) + { + if (!memcmp(weights, newweights, sizeof(blendweights_t))) + return model->num_bones + i; + } + model->surfmesh.num_blends++; + memcpy(weights, newweights, sizeof(blendweights_t)); + return model->num_bones + i; +} + +int Mod_Skeletal_CompressBlend(dp_model_t *model, const int *newindex, const float *newinfluence) +{ + int i, total; + float scale; + blendweights_t newweights; + if(!newinfluence[1]) + return newindex[0]; + scale = 0; + for (i = 0;i < 4;i++) + scale += newinfluence[i]; + scale = 255.0f / scale; + total = 0; + for (i = 0;i < 4;i++) + { + newweights.index[i] = newindex[i]; + newweights.influence[i] = (unsigned char)(newinfluence[i] * scale); + total += newweights.influence[i]; + } + while (total > 255) + { + for (i = 0;i < 4;i++) + { + if(newweights.influence[i] > 0 && total > 255) + { + newweights.influence[i]--; + total--; + } + } + } + while (total < 255) + { + for (i = 0; i < 4;i++) + { + if(newweights.influence[i] < 255 && total < 255) + { + newweights.influence[i]++; + total++; + } + } + } + return Mod_Skeletal_AddBlend(model, &newweights); +} + +static int maxbonepose = 0; +static float (*bonepose)[12] = NULL; + +void Mod_Skeletal_FreeBuffers(void) +{ + if(bonepose) + Mem_Free(bonepose); + maxbonepose = 0; + bonepose = NULL; +} + +void Mod_Skeletal_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f) { -#define MAX_BONES 256 // vertex weighted skeletal int i, k; int blends; - float boneposerelative[MAX_BONES][12]; - float m[12], bonepose[MAX_BONES][12]; + float m[12]; + float (*boneposerelative)[12]; + const blendweights_t * RESTRICT weights; + + if (maxbonepose < model->num_bones*2 + model->surfmesh.num_blends) + { + if (bonepose) + Z_Free(bonepose); + maxbonepose = model->num_bones*2 + model->surfmesh.num_blends; + bonepose = (float (*)[12])Z_Malloc(maxbonepose * sizeof(float[12])); + } + + boneposerelative = bonepose + model->num_bones; if (skeleton && !skeleton->relativetransforms) skeleton = NULL; @@ -67,9 +148,8 @@ void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *f if (model->data_bones[i].parent >= 0) R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); else - for (k = 0;k < 12;k++) - bonepose[i][k] = m[k]; - + memcpy(bonepose[i], m, sizeof(m)); + // create a relative deformation matrix to describe displacement // from the base mesh, which is used by the actual weighting R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]); @@ -79,11 +159,10 @@ void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *f { float originscale = model->num_posescale; float x,y,z,w,lerp; - const short *pose6s; + const short * RESTRICT pose6s; for (i = 0;i < model->num_bones;i++) { - for (k = 0;k < 12;k++) - m[k] = 0; + memset(m, 0, sizeof(m)); for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++) { pose6s = model->data_poses6s + 6 * (frameblend[blends].subframe * model->num_bones + i); @@ -106,7 +185,7 @@ void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *f m[10] += (1-2*(x*x+y*y)) * lerp; m[11] += (pose6s[2] * originscale) * lerp; } - VectorNormalize(m ); + VectorNormalize(m ); VectorNormalize(m + 4); VectorNormalize(m + 8); if (i == r_skeletal_debugbone.integer) @@ -117,152 +196,127 @@ void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *f if (model->data_bones[i].parent >= 0) R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); else - for (k = 0;k < 12;k++) - bonepose[i][k] = m[k]; + memcpy(bonepose[i], m, sizeof(m)); // create a relative deformation matrix to describe displacement // from the base mesh, which is used by the actual weighting R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]); } } + + // generate matrices for all blend combinations + weights = model->surfmesh.data_blendweights; + for (i = 0;i < model->surfmesh.num_blends;i++, weights++) + { + float * RESTRICT b = boneposerelative[model->num_bones + i]; + const float * RESTRICT m = boneposerelative[weights->index[0]]; + float f = weights->influence[0] * (1.0f / 255.0f); + b[ 0] = f*m[ 0]; b[ 1] = f*m[ 1]; b[ 2] = f*m[ 2]; b[ 3] = f*m[ 3]; + b[ 4] = f*m[ 4]; b[ 5] = f*m[ 5]; b[ 6] = f*m[ 6]; b[ 7] = f*m[ 7]; + b[ 8] = f*m[ 8]; b[ 9] = f*m[ 9]; b[10] = f*m[10]; b[11] = f*m[11]; + for (k = 1;k < 4 && weights->influence[k];k++) + { + m = boneposerelative[weights->index[k]]; + f = weights->influence[k] * (1.0f / 255.0f); + b[ 0] += f*m[ 0]; b[ 1] += f*m[ 1]; b[ 2] += f*m[ 2]; b[ 3] += f*m[ 3]; + b[ 4] += f*m[ 4]; b[ 5] += f*m[ 5]; b[ 6] += f*m[ 6]; b[ 7] += f*m[ 7]; + b[ 8] += f*m[ 8]; b[ 9] += f*m[ 9]; b[10] += f*m[10]; b[11] += f*m[11]; + } + } - // blend the vertex bone weights - // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases) - // special case for the first bone because it avoids the need to memset the arrays before filling + // transform vertex attributes by blended matrices if (vertex3f) { - const float *v = model->surfmesh.data_vertex3f; - const int *wi = model->surfmesh.data_vertexweightindex4i; - const float *wf = model->surfmesh.data_vertexweightinfluence4f; - memset(vertex3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); - for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3) + const float * RESTRICT v = model->surfmesh.data_vertex3f; + const unsigned short * RESTRICT b = model->surfmesh.blends; + // special case common combinations of attributes to avoid repeated loading of matrices + if (normal3f) { - if (wf[0] == 1) - { - const float *m = boneposerelative[wi[0]]; - vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); - vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); - vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); - } - else + const float * RESTRICT n = model->surfmesh.data_normal3f; + if (svector3f && tvector3f) { - const float *m = boneposerelative[wi[0]]; - float f = wf[0]; - vertex3f[0] = f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); - vertex3f[1] = f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); - vertex3f[2] = f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); - for (k = 1;k < 4 && wf[k];k++) + const float * RESTRICT sv = model->surfmesh.data_svector3f; + const float * RESTRICT tv = model->surfmesh.data_tvector3f; + for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, n += 3, sv += 3, tv += 3, b++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); - vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); - vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + const float * RESTRICT m = boneposerelative[*b]; + vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); + tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); } + return; } - } - } - if (normal3f) - { - const float *n = model->surfmesh.data_normal3f; - const int *wi = model->surfmesh.data_vertexweightindex4i; - const float *wf = model->surfmesh.data_vertexweightinfluence4f; - memset(normal3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); - for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, wi += 4, wf += 4, normal3f += 3) - { - if (wf[0] == 1) + for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, n += 3, b++, vertex3f += 3, normal3f += 3) { - const float *m = boneposerelative[wi[0]]; - normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + const float * RESTRICT m = boneposerelative[*b]; + vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); + normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); } - else + } + else + { + for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, b++, vertex3f += 3) { - const float *m = boneposerelative[wi[0]]; - float f = wf[0]; - normal3f[0] = f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); - normal3f[1] = f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); - normal3f[2] = f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); - for (k = 1;k < 4 && wf[k];k++) - { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); - normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); - normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); - } + const float * RESTRICT m = boneposerelative[*b]; + vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]); + vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]); + vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]); } } } + else if (normal3f) + { + const float * RESTRICT n = model->surfmesh.data_normal3f; + const unsigned short * RESTRICT b = model->surfmesh.blends; + for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, b++, normal3f += 3) + { + const float * RESTRICT m = boneposerelative[*b]; + normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]); + normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]); + normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]); + } + } + if (svector3f) { - const float *sv = model->surfmesh.data_svector3f; - const int *wi = model->surfmesh.data_vertexweightindex4i; - const float *wf = model->surfmesh.data_vertexweightinfluence4f; - memset(svector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); - for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, wi += 4, wf += 4, svector3f += 3) + const float * RESTRICT sv = model->surfmesh.data_svector3f; + const unsigned short * RESTRICT b = model->surfmesh.blends; + for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, b++, svector3f += 3) { - if (wf[0] == 1) - { - const float *m = boneposerelative[wi[0]]; - svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); - svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); - svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); - } - else - { - const float *m = boneposerelative[wi[0]]; - float f = wf[0]; - svector3f[0] = f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); - svector3f[1] = f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); - svector3f[2] = f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); - for (k = 1;k < 4 && wf[k];k++) - { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); - svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); - svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); - } - } + const float * RESTRICT m = boneposerelative[*b]; + svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]); + svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]); + svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]); } } + if (tvector3f) { - const float *tv = model->surfmesh.data_tvector3f; - const int *wi = model->surfmesh.data_vertexweightindex4i; - const float *wf = model->surfmesh.data_vertexweightinfluence4f; - memset(tvector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices); - for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, wi += 4, wf += 4, tvector3f += 3) + const float * RESTRICT tv = model->surfmesh.data_tvector3f; + const unsigned short * RESTRICT b = model->surfmesh.blends; + for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, b++, tvector3f += 3) { - if (wf[0] == 1) - { - const float *m = boneposerelative[wi[0]]; - tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); - tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); - tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); - } - else - { - const float *m = boneposerelative[wi[0]]; - float f = wf[0]; - tvector3f[0] = f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); - tvector3f[1] = f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); - tvector3f[2] = f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); - for (k = 1;k < 4 && wf[k];k++) - { - const float *m = boneposerelative[wi[k]]; - float f = wf[k]; - tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); - tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); - tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); - } - } + const float * RESTRICT m = boneposerelative[*b]; + tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]); + tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]); + tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]); } } } -void Mod_MD3_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +void Mod_MD3_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f) { // vertex morph int i, numblends, blendnum; @@ -351,7 +405,7 @@ void Mod_MD3_AnimateVertices(const dp_model_t *model, const frameblend_t *frameb } } -void Mod_MDL_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +void Mod_MDL_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f) { // vertex morph int i, numblends, blendnum; @@ -743,7 +797,7 @@ static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, const frameblend_t *frameb { VectorAdd(start, boxmins, shiftstart); VectorAdd(end, boxmins, shiftend); - Mod_MDLMD2MD3_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask); + Mod_MDLMD2MD3_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask); VectorSubtract(trace->endpos, boxmins, trace->endpos); return; } @@ -888,8 +942,14 @@ static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *ski if (texture->currentskinframe->hasalpha) texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; texture->currentmaterialflags = texture->basematerialflags; + texture->offsetmapping = OFFSETMAPPING_OFF; + texture->offsetscale = 1; texture->specularscalemod = 1; texture->specularpowermod = 1; + texture->surfaceflags = 0; + texture->supercontents = SUPERCONTENTS_SOLID; + if (!(texture->basematerialflags & MATERIALFLAG_BLENDED)) + texture->supercontents |= SUPERCONTENTS_OPAQUE; } void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername) @@ -997,7 +1057,7 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->numframes = LittleLong(pinmodel->numframes); BOUNDI(loadmodel->numframes,0,65536); loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype); - BOUNDI(loadmodel->synctype,0,2); + BOUNDI((int)loadmodel->synctype,0,2); // convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc) i = LittleLong (pinmodel->flags); loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00); @@ -1260,6 +1320,15 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend) surface->num_vertices = loadmodel->surfmesh.num_vertices; loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + + if (!loadmodel->surfmesh.isanimated) + { + Mod_MakeCollisionBIH(loadmodel, true); + loadmodel->TraceBox = Mod_CollisionBIH_TraceBox; + loadmodel->TraceLine = Mod_CollisionBIH_TraceLine; + loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh; + loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh; + } } void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend) @@ -1508,6 +1577,15 @@ void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend) surface->num_vertices = loadmodel->surfmesh.num_vertices; loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + + if (!loadmodel->surfmesh.isanimated) + { + Mod_MakeCollisionBIH(loadmodel, true); + loadmodel->TraceBox = Mod_CollisionBIH_TraceBox; + loadmodel->TraceLine = Mod_CollisionBIH_TraceLine; + loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh; + loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh; + } } void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend) @@ -1679,6 +1757,15 @@ void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1); + + if (!loadmodel->surfmesh.isanimated) + { + Mod_MakeCollisionBIH(loadmodel, true); + loadmodel->TraceBox = Mod_CollisionBIH_TraceBox; + loadmodel->TraceLine = Mod_CollisionBIH_TraceLine; + loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh; + loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh; + } } void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) @@ -1859,7 +1946,7 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->nummodelsurfaces = loadmodel->num_surfaces; loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; loadmodel->num_texturesperskin = loadmodel->num_surfaces; - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12])); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12])); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); @@ -1872,12 +1959,13 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]); loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]); loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); - loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]); - loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]); loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); + loadmodel->surfmesh.num_blends = 0; + loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short); if (loadmodel->surfmesh.num_vertices <= 65536) loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]); loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]); + loadmodel->surfmesh.data_blendweights = NULL; //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data poses = (float *) (pheader->lump_poses.start + pbase); @@ -1955,8 +2043,7 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_vertex3f[j*3+1] = relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + m[ 7]; loadmodel->surfmesh.data_vertex3f[j*3+2] = relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + m[11]; // store the weight as the primary weight on this vertex - loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex; - loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = 1; + loadmodel->surfmesh.blends[j] = boneindex; } Z_Free(bonepose); // normals and tangents are calculated after elements are loaded @@ -2042,6 +2129,15 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + + if (!loadmodel->surfmesh.isanimated) + { + Mod_MakeCollisionBIH(loadmodel, true); + loadmodel->TraceBox = Mod_CollisionBIH_TraceBox; + loadmodel->TraceLine = Mod_CollisionBIH_TraceLine; + loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh; + loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh; + } } void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) @@ -2154,7 +2250,7 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; loadmodel->num_texturesperskin = loadmodel->num_surfaces; // do most allocations as one merged chunk - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short)) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); @@ -2167,15 +2263,16 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]); loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]); loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); - loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]); - loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]); loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + loadmodel->surfmesh.num_blends = 0; + loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short); if (meshvertices <= 65536) loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]); loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]); + loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t)); for (i = 0;i < loadmodel->numskins;i++) { @@ -2304,7 +2401,8 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts)); for (j = surface->num_firstvertex;j < surface->num_firstvertex + surface->num_vertices;j++) { - float sum; + int weightindex[4] = { 0, 0, 0, 0 }; + float weightinfluence[4] = { 0, 0, 0, 0 }; int l; int numweights = BigLong(((dpmvertex_t *)data)->numbones); data += sizeof(dpmvertex_t); @@ -2331,8 +2429,8 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) if (!k) { // store the first (and often only) weight - loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = influence; - loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex; + weightinfluence[0] = influence; + weightindex[0] = boneindex; } else { @@ -2340,33 +2438,25 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) // (which only accepts up to 4 bones per vertex) for (l = 0;l < 4;l++) { - if (loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] < influence) + if (weightinfluence[l] < influence) { // move weaker influence weights out of the way first int l2; for (l2 = 3;l2 > l;l2--) { - loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2-1]; - loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2-1]; + weightinfluence[l2] = weightinfluence[l2-1]; + weightindex[l2] = weightindex[l2-1]; } // store the new weight - loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] = influence; - loadmodel->surfmesh.data_vertexweightindex4i[j*4+l] = boneindex; + weightinfluence[l] = influence; + weightindex[l] = boneindex; break; } } } data += sizeof(dpmbonevert_t); } - sum = 0; - for (l = 0;l < 4;l++) - sum += loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l]; - if (sum && fabs(sum - 1) > (1.0f / 256.0f)) - { - float f = 1.0f / sum; - for (l = 0;l < 4;l++) - loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] *= f; - } + loadmodel->surfmesh.blends[j] = Mod_Skeletal_CompressBlend(loadmodel, weightindex, weightinfluence); } // since dpm models do not have named sections, reuse their shader name as the section name @@ -2374,6 +2464,8 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } + if (loadmodel->surfmesh.num_blends < meshvertices) + loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t)); Z_Free(bonepose); Mod_FreeSkinFiles(skinfiles); Mod_MakeSortedSurfaces(loadmodel); @@ -2387,6 +2479,15 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + + if (!loadmodel->surfmesh.isanimated) + { + Mod_MakeCollisionBIH(loadmodel, true); + loadmodel->TraceBox = Mod_CollisionBIH_TraceBox; + loadmodel->TraceLine = Mod_CollisionBIH_TraceLine; + loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh; + loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh; + } } // no idea why PSK/PSA files contain weird quaternions but they do... @@ -2402,7 +2503,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) pskmatt_t *matts; pskboneinfo_t *bones; pskrawweights_t *rawweights; - pskboneinfo_t *animbones; + //pskboneinfo_t *animbones; pskaniminfo_t *anims; pskanimkeys_t *animkeys; void *animfilebuffer, *animbuffer, *animbufferend; @@ -2654,7 +2755,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id); // byteswap in place and keep the pointer numanimbones = numrecords; - animbones = (pskboneinfo_t *)animbuffer; + //animbones = (pskboneinfo_t *)animbuffer; // NOTE: supposedly psa does not need to match the psk model, the // bones missing from the psa would simply use their base // positions from the psk, but this is hard for me to implement @@ -2785,7 +2886,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.num_vertices = meshvertices; loadmodel->surfmesh.num_triangles = meshtriangles; // do most allocations as one merged chunk - size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(int[4]) + loadmodel->surfmesh.num_vertices * sizeof(float[4]) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0); + size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0); data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); @@ -2797,15 +2898,16 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]); loadmodel->surfmesh.data_normal3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]); loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]); - loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += loadmodel->surfmesh.num_vertices * sizeof(int[4]); - loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[4]); loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + loadmodel->surfmesh.num_blends = 0; + loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short); if (loadmodel->surfmesh.num_vertices <= 65536) loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]); loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]); + loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t)); for (i = 0;i < loadmodel->numskins;i++) { @@ -2866,8 +2968,9 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) // (which only accept up to 4 bones per vertex) for (index = 0;index < numvtxw;index++) { + int weightindex[4] = { 0, 0, 0, 0 }; + float weightinfluence[4] = { 0, 0, 0, 0 }; int l; - float sum; for (j = 0;j < numrawweights;j++) { if (rawweights[j].pntsindex == vtxw[index].pntsindex) @@ -2876,33 +2979,27 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) float influence = rawweights[j].weight; for (l = 0;l < 4;l++) { - if (loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] < influence) + if (weightinfluence[l] < influence) { // move lower influence weights out of the way first int l2; for (l2 = 3;l2 > l;l2--) { - loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2-1]; - loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2-1]; + weightinfluence[l2] = weightinfluence[l2-1]; + weightindex[l2] = weightindex[l2-1]; } // store the new weight - loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] = influence; - loadmodel->surfmesh.data_vertexweightindex4i[index*4+l] = boneindex; + weightinfluence[l] = influence; + weightindex[l] = boneindex; break; } } } } - sum = 0; - for (l = 0;l < 4;l++) - sum += loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l]; - if (sum && fabs(sum - 1) > (1.0f / 256.0f)) - { - float f = 1.0f / sum; - for (l = 0;l < 4;l++) - loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] *= f; - } + loadmodel->surfmesh.blends[index] = Mod_Skeletal_CompressBlend(loadmodel, weightindex, weightinfluence); } + if (loadmodel->surfmesh.num_blends < loadmodel->surfmesh.num_vertices) + loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t)); // set up the animscenes based on the anims for (index = 0, i = 0;index < numanims;index++) @@ -2913,7 +3010,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->animscenes[i].firstframe = i; loadmodel->animscenes[i].framecount = 1; loadmodel->animscenes[i].loop = true; - loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].framerate = anims[index].fps; } } @@ -2963,4 +3060,509 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) Mod_Alias_CalculateBoundingBox(); loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + + if (!loadmodel->surfmesh.isanimated) + { + Mod_MakeCollisionBIH(loadmodel, true); + loadmodel->TraceBox = Mod_CollisionBIH_TraceBox; + loadmodel->TraceLine = Mod_CollisionBIH_TraceLine; + loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh; + loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh; + } } + +void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) +{ + unsigned char *data; + const char *text; + unsigned char *pbase, *pend; + iqmheader_t *header; + skinfile_t *skinfiles; + int i, j, k, meshvertices, meshtriangles; + float *vposition = NULL, *vtexcoord = NULL, *vnormal = NULL, *vtangent = NULL; + unsigned char *vblendindexes = NULL, *vblendweights = NULL; + iqmjoint_t *joint; + iqmanim_t *anim; + iqmpose_t *pose; + iqmmesh_t *mesh; + iqmbounds_t *bounds; + iqmvertexarray_t *va; + unsigned short *framedata; + float biggestorigin; + const int *inelements; + int *outelements; + float *outvertex, *outnormal, *outtexcoord, *outsvector, *outtvector; + + pbase = (unsigned char *)buffer; + pend = (unsigned char *)bufferend; + header = (iqmheader_t *)buffer; + if (memcmp(header->id, "INTERQUAKEMODEL", 16)) + Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model", loadmodel->name); + if (LittleLong(header->version) != 1) + Host_Error ("Mod_INTERQUAKEMODEL_Load: only version 1 models are currently supported (name = %s)", loadmodel->name); + + loadmodel->modeldatatypestring = "IQM"; + + loadmodel->type = mod_alias; + loadmodel->synctype = ST_RAND; + + // byteswap header + header->version = LittleLong(header->version); + header->filesize = LittleLong(header->filesize); + header->flags = LittleLong(header->flags); + header->num_text = LittleLong(header->num_text); + header->ofs_text = LittleLong(header->ofs_text); + header->num_meshes = LittleLong(header->num_meshes); + header->ofs_meshes = LittleLong(header->ofs_meshes); + header->num_vertexarrays = LittleLong(header->num_vertexarrays); + header->num_vertexes = LittleLong(header->num_vertexes); + header->ofs_vertexarrays = LittleLong(header->ofs_vertexarrays); + header->num_triangles = LittleLong(header->num_triangles); + header->ofs_triangles = LittleLong(header->ofs_triangles); + header->ofs_neighbors = LittleLong(header->ofs_neighbors); + header->num_joints = LittleLong(header->num_joints); + header->ofs_joints = LittleLong(header->ofs_joints); + header->num_poses = LittleLong(header->num_poses); + header->ofs_poses = LittleLong(header->ofs_poses); + header->num_anims = LittleLong(header->num_anims); + header->ofs_anims = LittleLong(header->ofs_anims); + header->num_frames = LittleLong(header->num_frames); + header->num_framechannels = LittleLong(header->num_framechannels); + header->ofs_frames = LittleLong(header->ofs_frames); + header->ofs_bounds = LittleLong(header->ofs_bounds); + header->num_comment = LittleLong(header->num_comment); + header->ofs_comment = LittleLong(header->ofs_comment); + header->num_extensions = LittleLong(header->num_extensions); + header->ofs_extensions = LittleLong(header->ofs_extensions); + + if (header->num_triangles < 1 || header->num_vertexes < 3 || header->num_vertexarrays < 1 || header->num_meshes < 1) + { + Con_Printf("%s has no geometry\n", loadmodel->name); + return; + } + if (header->num_frames < 1 || header->num_anims < 1) + { + Con_Printf("%s has no animations\n", loadmodel->name); + return; + } + + if (pbase + header->ofs_text + header->num_text > pend || + pbase + header->ofs_meshes + header->num_meshes*sizeof(iqmmesh_t) > pend || + pbase + header->ofs_vertexarrays + header->num_vertexarrays*sizeof(iqmvertexarray_t) > pend || + pbase + header->ofs_triangles + header->num_triangles*sizeof(int[3]) > pend || + (header->ofs_neighbors && pbase + header->ofs_neighbors + header->num_triangles*sizeof(int[3]) > pend) || + pbase + header->ofs_joints + header->num_joints*sizeof(iqmjoint_t) > pend || + pbase + header->ofs_poses + header->num_poses*sizeof(iqmpose_t) > pend || + pbase + header->ofs_anims + header->num_anims*sizeof(iqmanim_t) > pend || + pbase + header->ofs_frames + header->num_frames*header->num_framechannels*sizeof(unsigned short) > pend || + (header->ofs_bounds && pbase + header->ofs_bounds + header->num_frames*sizeof(iqmbounds_t) > pend) || + pbase + header->ofs_comment + header->num_comment > pend) + { + Con_Printf("%s has invalid size or offset information\n", loadmodel->name); + return; + } + + va = (iqmvertexarray_t *)(pbase + header->ofs_vertexarrays); + for (i = 0;i < (int)header->num_vertexarrays;i++) + { + size_t vsize; + va[i].type = LittleLong(va[i].type); + va[i].flags = LittleLong(va[i].flags); + va[i].format = LittleLong(va[i].format); + va[i].size = LittleLong(va[i].size); + va[i].offset = LittleLong(va[i].offset); + vsize = header->num_vertexes*va[i].size; + switch (va[i].format) + { + case IQM_FLOAT: vsize *= sizeof(float); break; + case IQM_UBYTE: vsize *= sizeof(unsigned char); break; + default: continue; + } + if (pbase + va[i].offset + vsize > pend) + continue; + switch (va[i].type) + { + case IQM_POSITION: + if (va[i].format == IQM_FLOAT && va[i].size == 3) + vposition = (float *)(pbase + va[i].offset); + break; + case IQM_TEXCOORD: + if (va[i].format == IQM_FLOAT && va[i].size == 2) + vtexcoord = (float *)(pbase + va[i].offset); + break; + case IQM_NORMAL: + if (va[i].format == IQM_FLOAT && va[i].size == 3) + vnormal = (float *)(pbase + va[i].offset); + break; + case IQM_TANGENT: + if (va[i].format == IQM_FLOAT && va[i].size == 4) + vtangent = (float *)(pbase + va[i].offset); + break; + case IQM_BLENDINDEXES: + if (va[i].format == IQM_UBYTE && va[i].size == 4) + vblendindexes = (unsigned char *)(pbase + va[i].offset); + break; + case IQM_BLENDWEIGHTS: + if (va[i].format == IQM_UBYTE && va[i].size == 4) + vblendweights = (unsigned char *)(pbase + va[i].offset); + break; + } + } + if (!vposition || !vtexcoord || !vblendindexes || !vblendweights) + { + Con_Printf("%s is missing vertex array data\n", loadmodel->name); + return; + } + + text = header->num_text && header->ofs_text ? (const char *)(pbase + header->ofs_text) : ""; + + loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices; + loadmodel->DrawSky = NULL; + loadmodel->DrawAddWaterPlanes = NULL; + loadmodel->Draw = R_Q1BSP_Draw; + loadmodel->DrawDepth = R_Q1BSP_DrawDepth; + loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; + loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; + loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; + loadmodel->DrawLight = R_Q1BSP_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; + loadmodel->PointSuperContents = NULL; + + // load external .skin files if present + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) + loadmodel->numskins = 1; + + loadmodel->numframes = header->num_anims; + loadmodel->num_bones = header->num_joints; + loadmodel->num_poses = header->num_frames; + loadmodel->nummodelsurfaces = loadmodel->num_surfaces = header->num_meshes; + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + + meshvertices = header->num_vertexes; + meshtriangles = header->num_triangles; + + // do most allocations as one merged chunk + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short)) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t)); + loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); + loadmodel->surfmesh.num_vertices = meshvertices; + loadmodel->surfmesh.num_triangles = meshtriangles; + loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]); + loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]); + loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); + loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); + loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); + loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); + loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); + loadmodel->surfmesh.num_blends = 0; + loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short); + if (meshvertices <= 65536) + loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]); + loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]); + loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t)); + + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } + + // load the bone info + joint = (iqmjoint_t *) (pbase + header->ofs_joints); + for (i = 0;i < loadmodel->num_bones;i++) + { + matrix4x4_t relbase, relinvbase, pinvbase, invbase; + joint[i].name = LittleLong(joint[i].name); + joint[i].parent = LittleLong(joint[i].parent); + for (j = 0;j < 3;j++) + { + joint[i].origin[j] = LittleFloat(joint[i].origin[j]); + joint[i].rotation[j] = LittleFloat(joint[i].rotation[j]); + joint[i].scale[j] = LittleFloat(joint[i].scale[j]); + } + strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name)); + loadmodel->data_bones[i].parent = joint[i].parent; + if (loadmodel->data_bones[i].parent >= i) + Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i); + Matrix4x4_FromDoom3Joint(&relbase, joint[i].origin[0], joint[i].origin[1], joint[i].origin[2], joint[i].rotation[0], joint[i].rotation[1], joint[i].rotation[2]); + Matrix4x4_Invert_Simple(&relinvbase, &relbase); + if (loadmodel->data_bones[i].parent >= 0) + { + Matrix4x4_FromArray12FloatD3D(&pinvbase, loadmodel->data_baseboneposeinverse + 12*loadmodel->data_bones[i].parent); + Matrix4x4_Concat(&invbase, &relinvbase, &pinvbase); + Matrix4x4_ToArray12FloatD3D(&invbase, loadmodel->data_baseboneposeinverse + 12*i); + } + else Matrix4x4_ToArray12FloatD3D(&relinvbase, loadmodel->data_baseboneposeinverse + 12*i); + } + + // set up the animscenes based on the anims + anim = (iqmanim_t *) (pbase + header->ofs_anims); + for (i = 0;i < (int)header->num_anims;i++) + { + anim[i].name = LittleLong(anim[i].name); + anim[i].first_frame = LittleLong(anim[i].first_frame); + anim[i].num_frames = LittleLong(anim[i].num_frames); + anim[i].framerate = LittleFloat(anim[i].framerate); + anim[i].flags = LittleLong(anim[i].flags); + strlcpy(loadmodel->animscenes[i].name, &text[anim[i].name], sizeof(loadmodel->animscenes[i].name)); + loadmodel->animscenes[i].firstframe = anim[i].first_frame; + loadmodel->animscenes[i].framecount = anim[i].num_frames; + loadmodel->animscenes[i].loop = ((anim[i].flags & IQM_LOOP) != 0); + loadmodel->animscenes[i].framerate = anim[i].framerate; + } + + pose = (iqmpose_t *) (pbase + header->ofs_poses); + biggestorigin = 0; + for (i = 0;i < (int)header->num_poses;i++) + { + float f; + pose[i].parent = LittleLong(pose[i].parent); + pose[i].channelmask = LittleLong(pose[i].channelmask); + pose[i].channeloffset[0] = LittleFloat(pose[i].channeloffset[0]); + pose[i].channeloffset[1] = LittleFloat(pose[i].channeloffset[1]); + pose[i].channeloffset[2] = LittleFloat(pose[i].channeloffset[2]); + pose[i].channeloffset[3] = LittleFloat(pose[i].channeloffset[3]); + pose[i].channeloffset[4] = LittleFloat(pose[i].channeloffset[4]); + pose[i].channeloffset[5] = LittleFloat(pose[i].channeloffset[5]); + pose[i].channeloffset[6] = LittleFloat(pose[i].channeloffset[6]); + pose[i].channeloffset[7] = LittleFloat(pose[i].channeloffset[7]); + pose[i].channeloffset[8] = LittleFloat(pose[i].channeloffset[8]); + pose[i].channelscale[0] = LittleFloat(pose[i].channelscale[0]); + pose[i].channelscale[1] = LittleFloat(pose[i].channelscale[1]); + pose[i].channelscale[2] = LittleFloat(pose[i].channelscale[2]); + pose[i].channelscale[3] = LittleFloat(pose[i].channelscale[3]); + pose[i].channelscale[4] = LittleFloat(pose[i].channelscale[4]); + pose[i].channelscale[5] = LittleFloat(pose[i].channelscale[5]); + pose[i].channelscale[6] = LittleFloat(pose[i].channelscale[6]); + pose[i].channelscale[7] = LittleFloat(pose[i].channelscale[7]); + pose[i].channelscale[8] = LittleFloat(pose[i].channelscale[8]); + f = fabs(pose[i].channeloffset[0]); biggestorigin = max(biggestorigin, f); + f = fabs(pose[i].channeloffset[1]); biggestorigin = max(biggestorigin, f); + f = fabs(pose[i].channeloffset[2]); biggestorigin = max(biggestorigin, f); + f = fabs(pose[i].channeloffset[0] + 0xFFFF*pose[i].channelscale[0]); biggestorigin = max(biggestorigin, f); + f = fabs(pose[i].channeloffset[1] + 0xFFFF*pose[i].channelscale[1]); biggestorigin = max(biggestorigin, f); + f = fabs(pose[i].channeloffset[2] + 0xFFFF*pose[i].channelscale[2]); biggestorigin = max(biggestorigin, f); + } + loadmodel->num_posescale = biggestorigin / 32767.0f; + loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale; + + // load the pose data + framedata = (unsigned short *) (pbase + header->ofs_frames); + for (i = 0, k = 0;i < (int)header->num_frames;i++) + { + for (j = 0;j < (int)header->num_poses;j++, k++) + { + loadmodel->data_poses6s[k*6 + 0] = loadmodel->num_poseinvscale * (pose[j].channeloffset[0] + (pose[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[0] : 0)); + loadmodel->data_poses6s[k*6 + 1] = loadmodel->num_poseinvscale * (pose[j].channeloffset[1] + (pose[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[1] : 0)); + loadmodel->data_poses6s[k*6 + 2] = loadmodel->num_poseinvscale * (pose[j].channeloffset[2] + (pose[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[2] : 0)); + loadmodel->data_poses6s[k*6 + 3] = 32767.0f * (pose[j].channeloffset[3] + (pose[j].channelmask&8 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[3] : 0)); + loadmodel->data_poses6s[k*6 + 4] = 32767.0f * (pose[j].channeloffset[4] + (pose[j].channelmask&16 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[4] : 0)); + loadmodel->data_poses6s[k*6 + 5] = 32767.0f * (pose[j].channeloffset[5] + (pose[j].channelmask&32 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[5] : 0)); + // skip scale data for now + if(pose[j].channelmask&64) framedata++; + if(pose[j].channelmask&128) framedata++; + if(pose[j].channelmask&256) framedata++; + } + } + + // load bounding box data + if (header->ofs_bounds) + { + float xyradius = 0, radius = 0; + bounds = (iqmbounds_t *) (pbase + header->ofs_bounds); + VectorClear(loadmodel->normalmins); + VectorClear(loadmodel->normalmaxs); + for (i = 0; i < (int)header->num_frames;i++) + { + bounds[i].mins[0] = LittleFloat(bounds[i].mins[0]); + bounds[i].mins[1] = LittleFloat(bounds[i].mins[1]); + bounds[i].mins[2] = LittleFloat(bounds[i].mins[2]); + bounds[i].maxs[0] = LittleFloat(bounds[i].maxs[0]); + bounds[i].maxs[1] = LittleFloat(bounds[i].maxs[1]); + bounds[i].maxs[2] = LittleFloat(bounds[i].maxs[2]); + bounds[i].xyradius = LittleFloat(bounds[i].xyradius); + bounds[i].radius = LittleFloat(bounds[i].radius); + if (!i) + { + VectorCopy(bounds[i].mins, loadmodel->normalmins); + VectorCopy(bounds[i].maxs, loadmodel->normalmaxs); + } + else + { + if (loadmodel->normalmins[0] > bounds[i].mins[0]) loadmodel->normalmins[0] = bounds[i].mins[0]; + if (loadmodel->normalmins[1] > bounds[i].mins[1]) loadmodel->normalmins[1] = bounds[i].mins[1]; + if (loadmodel->normalmins[2] > bounds[i].mins[2]) loadmodel->normalmins[2] = bounds[i].mins[2]; + if (loadmodel->normalmaxs[0] < bounds[i].maxs[0]) loadmodel->normalmaxs[0] = bounds[i].maxs[0]; + if (loadmodel->normalmaxs[1] < bounds[i].maxs[1]) loadmodel->normalmaxs[1] = bounds[i].maxs[1]; + if (loadmodel->normalmaxs[2] < bounds[i].maxs[2]) loadmodel->normalmaxs[2] = bounds[i].maxs[2]; + } + if (bounds[i].xyradius > xyradius) + xyradius = bounds[i].xyradius; + if (bounds[i].radius > radius) + radius = bounds[i].radius; + } + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -xyradius; + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = xyradius; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius; + loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius; + loadmodel->radius = radius; + loadmodel->radius2 = radius * radius; + } + + // load triangle data + inelements = (const int *) (pbase + header->ofs_triangles); + outelements = loadmodel->surfmesh.data_element3i; + for (i = 0;i < (int)header->num_triangles;i++) + { + outelements[0] = LittleLong(inelements[0]); + outelements[1] = LittleLong(inelements[1]); + outelements[2] = LittleLong(inelements[2]); + outelements += 3; + inelements += 3; + } + Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, header->num_vertexes, __FILE__, __LINE__); + + if (header->ofs_neighbors) + { + inelements = (const int *) (pbase + header->ofs_neighbors); + outelements = loadmodel->surfmesh.data_neighbor3i; + for (i = 0;i < (int)header->num_triangles;i++) + { + outelements[0] = LittleLong(inelements[0]); + outelements[1] = LittleLong(inelements[1]); + outelements[2] = LittleLong(inelements[2]); + outelements += 3; + inelements += 3; + } + } + + // load vertex data + outvertex = loadmodel->surfmesh.data_vertex3f; + for (i = 0;i < (int)header->num_vertexes;i++) + { + outvertex[0] = LittleFloat(vposition[0]); + outvertex[1] = LittleFloat(vposition[1]); + outvertex[2] = LittleFloat(vposition[2]); + vposition += 3; + outvertex += 3; + } + + outtexcoord = loadmodel->surfmesh.data_texcoordtexture2f; + for (i = 0;i < (int)header->num_vertexes;i++) + { + outtexcoord[0] = LittleFloat(vtexcoord[0]); + outtexcoord[1] = LittleFloat(vtexcoord[1]); + vtexcoord += 2; + outtexcoord += 2; + } + + if(vnormal) + { + outnormal = loadmodel->surfmesh.data_normal3f; + for (i = 0;i < (int)header->num_vertexes;i++) + { + outnormal[0] = LittleFloat(vnormal[0]); + outnormal[1] = LittleFloat(vnormal[1]); + outnormal[2] = LittleFloat(vnormal[2]); + vnormal += 3; + outnormal += 3; + } + } + + if(vnormal && vtangent) + { + outnormal = loadmodel->surfmesh.data_normal3f; + outsvector = loadmodel->surfmesh.data_svector3f; + outtvector = loadmodel->surfmesh.data_tvector3f; + for (i = 0;i < (int)header->num_vertexes;i++) + { + outsvector[0] = LittleFloat(vtangent[0]); + outsvector[1] = LittleFloat(vtangent[1]); + outsvector[2] = LittleFloat(vtangent[2]); + if(LittleFloat(vtangent[3]) < 0) + CrossProduct(outsvector, outnormal, outtvector); + else + CrossProduct(outnormal, outsvector, outtvector); + vtangent += 4; + outnormal += 3; + outsvector += 3; + outtvector += 3; + } + } + + for (i = 0; i < (int)header->num_vertexes;i++) + { + blendweights_t weights; + memcpy(weights.index, vblendindexes + i*4, 4); + memcpy(weights.influence, vblendweights + i*4, 4); + loadmodel->surfmesh.blends[i] = Mod_Skeletal_AddBlend(loadmodel, &weights); + } + + // load meshes + mesh = (iqmmesh_t *) (pbase + header->ofs_meshes); + for (i = 0;i < (int)header->num_meshes;i++) + { + msurface_t *surface; + + mesh[i].name = LittleLong(mesh[i].name); + mesh[i].material = LittleLong(mesh[i].material); + mesh[i].first_vertex = LittleLong(mesh[i].first_vertex); + mesh[i].num_vertexes = LittleLong(mesh[i].num_vertexes); + mesh[i].first_triangle = LittleLong(mesh[i].first_triangle); + mesh[i].num_triangles = LittleLong(mesh[i].num_triangles); + + loadmodel->sortedmodelsurfaces[i] = i; + surface = loadmodel->data_surfaces + i; + surface->texture = loadmodel->data_textures + i; + surface->num_firsttriangle = mesh[i].first_triangle; + surface->num_triangles = mesh[i].num_triangles; + surface->num_firstvertex = mesh[i].first_vertex; + surface->num_vertices = mesh[i].num_vertexes; + + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, &text[mesh[i].name], &text[mesh[i].material]); + } + + Mod_FreeSkinFiles(skinfiles); + Mod_MakeSortedSurfaces(loadmodel); + + // compute all the mesh information that was not loaded from the file + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; + if (!vnormal) + Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); + if (!vnormal || !vtangent) + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); + if (!header->ofs_neighbors) + Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); + if (!header->ofs_bounds) + Mod_Alias_CalculateBoundingBox(); + + loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; + + if (!loadmodel->surfmesh.isanimated) + { + Mod_MakeCollisionBIH(loadmodel, true); + loadmodel->TraceBox = Mod_CollisionBIH_TraceBox; + loadmodel->TraceLine = Mod_CollisionBIH_TraceLine; + loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh; + loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh; + } +} + +