X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_alias.c;h=e8feab96e5dc3030bc57090f9eaca000075b4ede;hb=4e402f83fc7aa1989f298c38847661bdf6d7883d;hp=4b204ef1c915eb748bf13f7dec5c90dd2ffc4e23;hpb=3374a19d5db1cf85de8cd59b4ff4035dc04d6199;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index 4b204ef1..e8feab96 100644 --- a/model_alias.c +++ b/model_alias.c @@ -46,7 +46,7 @@ void Mod_AliasInit (void) mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0); } -void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) { #define MAX_BONES 256 // vertex weighted skeletal @@ -56,41 +56,64 @@ void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *f float boneposerelative[MAX_BONES][12]; float *matrix, m[12], bonepose[MAX_BONES][12]; - // interpolate matrices and concatenate them to their parents - for (i = 0;i < model->num_bones;i++) + if (skeleton && !skeleton->relativetransforms) + skeleton = NULL; + + // interpolate matrices + if (skeleton) { - for (k = 0;k < 12;k++) - m[k] = 0; - VectorClear(desiredscale); - for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++) + for (i = 0;i < model->num_bones;i++) { - matrix = model->data_poses + (frameblend[blends].subframe * model->num_bones + i) * 12; - for (k = 0;k < 12;k++) - m[k] += matrix[k] * frameblend[blends].lerp; - desiredscale[0] += frameblend[blends].lerp * VectorLength(matrix ); - desiredscale[1] += frameblend[blends].lerp * VectorLength(matrix + 4); - desiredscale[2] += frameblend[blends].lerp * VectorLength(matrix + 8); + Matrix4x4_ToArray12FloatD3D(&skeleton->relativetransforms[i], m); + if (model->data_bones[i].parent >= 0) + R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); + else + for (k = 0;k < 12;k++) + bonepose[i][k] = m[k]; + + // create a relative deformation matrix to describe displacement + // from the base mesh, which is used by the actual weighting + R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]); } - VectorNormalize(m ); - VectorNormalize(m + 4); - VectorNormalize(m + 8); - VectorScale(m , desiredscale[0], m ); - VectorScale(m + 4, desiredscale[1], m + 4); - VectorScale(m + 8, desiredscale[2], m + 8); - if (i == r_skeletal_debugbone.integer) - m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value; - m[3] *= r_skeletal_debugtranslatex.value; - m[7] *= r_skeletal_debugtranslatey.value; - m[11] *= r_skeletal_debugtranslatez.value; - if (model->data_bones[i].parent >= 0) - R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); - else + } + else + { + for (i = 0;i < model->num_bones;i++) + { for (k = 0;k < 12;k++) - bonepose[i][k] = m[k]; - // create a relative deformation matrix to describe displacement - // from the base mesh, which is used by the actual weighting - R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]); + m[k] = 0; + VectorClear(desiredscale); + for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++) + { + matrix = model->data_poses + (frameblend[blends].subframe * model->num_bones + i) * 12; + for (k = 0;k < 12;k++) + m[k] += matrix[k] * frameblend[blends].lerp; + desiredscale[0] += frameblend[blends].lerp * VectorLength(matrix ); + desiredscale[1] += frameblend[blends].lerp * VectorLength(matrix + 4); + desiredscale[2] += frameblend[blends].lerp * VectorLength(matrix + 8); + } + VectorNormalize(m ); + VectorNormalize(m + 4); + VectorNormalize(m + 8); + VectorScale(m , desiredscale[0], m ); + VectorScale(m + 4, desiredscale[1], m + 4); + VectorScale(m + 8, desiredscale[2], m + 8); + if (i == r_skeletal_debugbone.integer) + m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value; + m[3] *= r_skeletal_debugtranslatex.value; + m[7] *= r_skeletal_debugtranslatey.value; + m[11] *= r_skeletal_debugtranslatez.value; + if (model->data_bones[i].parent >= 0) + R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]); + else + for (k = 0;k < 12;k++) + bonepose[i][k] = m[k]; + // create a relative deformation matrix to describe displacement + // from the base mesh, which is used by the actual weighting + R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]); + } } + // blend the vertex bone weights // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases) // special case for the first bone because it avoids the need to memset the arrays before filling @@ -228,7 +251,7 @@ void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *f } } -void Mod_MD3_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +void Mod_MD3_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) { // vertex morph int i, numblends, blendnum; @@ -317,7 +340,7 @@ void Mod_MD3_AnimateVertices(const dp_model_t *model, const frameblend_t *frameb } } -void Mod_MDL_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) +void Mod_MDL_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f) { // vertex morph int i, numblends, blendnum; @@ -414,34 +437,68 @@ void Mod_MDL_AnimateVertices(const dp_model_t *model, const frameblend_t *frameb } } -int Mod_Alias_GetTagMatrix(const dp_model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix) +int Mod_Alias_GetTagMatrix(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, matrix4x4_t *outmatrix) { + matrix4x4_t temp; const float *boneframe; - float tempbonematrix[12], bonematrix[12]; + const float *input; + int blendindex; + int parenttagindex; + int k; + float lerp; + float tempbonematrix[12], bonematrix[12], blendmatrix[12]; *outmatrix = identitymatrix; - if (model->num_bones) + if (skeleton && skeleton->relativetransforms) + { + if (tagindex < 0 || tagindex >= skeleton->model->num_bones) + return 4; + *outmatrix = skeleton->relativetransforms[tagindex]; + while ((tagindex = model->data_bones[tagindex].parent) >= 0) + { + temp = *outmatrix; + Matrix4x4_Concat(outmatrix, &skeleton->relativetransforms[tagindex], &temp); + } + } + else if (model->num_bones) { if (tagindex < 0 || tagindex >= model->num_bones) return 4; - if (poseframe >= model->num_poses) - return 6; - boneframe = model->data_poses + poseframe * model->num_bones * 12; - memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12])); - while (model->data_bones[tagindex].parent >= 0) + for (k = 0;k < 12;k++) + blendmatrix[k] = 0; + for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++) { - memcpy(tempbonematrix, bonematrix, sizeof(float[12])); - R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix); - tagindex = model->data_bones[tagindex].parent; + lerp = frameblend[blendindex].lerp; + boneframe = model->data_poses + frameblend[blendindex].subframe * model->num_bones * 12; + input = boneframe + tagindex * 12; + for (k = 0;k < 12;k++) + bonematrix[k] = input[k]; + parenttagindex = tagindex; + while ((parenttagindex = model->data_bones[parenttagindex].parent) >= 0) + { + for (k = 0;k < 12;k++) + tempbonematrix[k] = bonematrix[k]; + input = boneframe + parenttagindex * 12; + R_ConcatTransforms(input, tempbonematrix, bonematrix); + } + for (k = 0;k < 12;k++) + blendmatrix[k] += bonematrix[k] * lerp; } - Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix); + Matrix4x4_FromArray12FloatD3D(outmatrix, blendmatrix); } else if (model->num_tags) { if (tagindex < 0 || tagindex >= model->num_tags) return 4; - if (poseframe >= model->num_tagframes) - return 6; - Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl); + for (k = 0;k < 12;k++) + blendmatrix[k] = 0; + for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++) + { + lerp = frameblend[blendindex].lerp; + input = model->data_tags[frameblend[blendindex].subframe * model->num_tags + tagindex].matrixgl; + for (k = 0;k < 12;k++) + blendmatrix[k] += input[k] * lerp; + } + Matrix4x4_FromArray12FloatGL(outmatrix, blendmatrix); } if(!mod_alias_supporttagscale.integer) @@ -450,35 +507,55 @@ int Mod_Alias_GetTagMatrix(const dp_model_t *model, int poseframe, int tagindex, return 0; } -int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, int poseframe, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix) +int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix) { const float *boneframe; + const float *input; + int blendindex; + int k; + float lerp; + float blendmatrix[12]; - if(skin >= (unsigned int)model->numskins) - skin = 0; - - if (model->num_bones) + if (skeleton && skeleton->relativetransforms) + { + if (tagindex < 0 || tagindex >= skeleton->model->num_bones) + return 1; + *parentindex = skeleton->model->data_bones[tagindex].parent; + *tagname = skeleton->model->data_bones[tagindex].name; + *tag_localmatrix = skeleton->relativetransforms[tagindex]; + return 0; + } + else if (model->num_bones) { if(tagindex >= model->num_bones || tagindex < 0) return 1; - if (poseframe >= model->num_poses) - return 2; - - boneframe = model->data_poses + poseframe * model->num_bones * 12; *parentindex = model->data_bones[tagindex].parent; *tagname = model->data_bones[tagindex].name; - Matrix4x4_FromArray12FloatD3D(tag_localmatrix, boneframe + tagindex * 12); + for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++) + { + lerp = frameblend[blendindex].lerp; + boneframe = model->data_poses + frameblend[blendindex].subframe * model->num_bones * 12; + input = boneframe + tagindex * 12; + for (k = 0;k < 12;k++) + blendmatrix[k] += input[k] * lerp; + } + Matrix4x4_FromArray12FloatD3D(tag_localmatrix, blendmatrix); return 0; } - - if (model->num_tags) + else if (model->num_tags) { if(tagindex >= model->num_tags || tagindex < 0) return 1; - if (poseframe >= model->num_tagframes) - return 2; + *parentindex = -1; *tagname = model->data_tags[tagindex].name; - Matrix4x4_FromArray12FloatGL(tag_localmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl); + for (blendindex = 0;blendindex < MAX_FRAMEBLENDS && frameblend[blendindex].lerp > 0;blendindex++) + { + lerp = frameblend[blendindex].lerp; + input = model->data_tags[frameblend[blendindex].subframe * model->num_tags + tagindex].matrixgl; + for (k = 0;k < 12;k++) + blendmatrix[k] += input[k] * lerp; + } + Matrix4x4_FromArray12FloatGL(tag_localmatrix, blendmatrix); return 0; } @@ -565,7 +642,7 @@ static void Mod_Alias_CalculateBoundingBox(void) radius = 0; for (frameblend[0].subframe = 0;frameblend[0].subframe < loadmodel->num_poses;frameblend[0].subframe++) { - loadmodel->AnimateVertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL); + loadmodel->AnimateVertices(loadmodel, frameblend, NULL, vertex3f, NULL, NULL, NULL); for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3) { if (firstvertex) @@ -622,8 +699,8 @@ static void Mod_Alias_MorphMesh_CompileFrames(void) for (i = loadmodel->surfmesh.num_morphframes-1;i >= 0;i--) { frameblend[0].subframe = i; - loadmodel->AnimateVertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, NULL, NULL); - Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer); + loadmodel->AnimateVertices(loadmodel, frameblend, NULL, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, NULL, NULL); + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0); // encode the svector and tvector in 3 byte format for permanent storage for (j = 0;j < loadmodel->surfmesh.num_vertices;j++) { @@ -633,12 +710,10 @@ static void Mod_Alias_MorphMesh_CompileFrames(void) } } -static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) +static void Mod_MDLMD2MD3_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask) { int i; - vec3_t shiftstart, shiftend; float segmentmins[3], segmentmaxs[3]; - frameblend_t frameblend[MAX_FRAMEBLENDS]; msurface_t *surface; static int maxvertices = 0; static float *vertex3f = NULL; @@ -646,9 +721,6 @@ static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, int frame, trace_t *trace, trace->fraction = 1; trace->realfraction = 1; trace->hitsupercontentsmask = hitsupercontentsmask; - memset(frameblend, 0, sizeof(frameblend)); - frameblend[0].subframe = frame; - frameblend[0].lerp = 1; if (maxvertices < model->surfmesh.num_vertices) { if (vertex3f) @@ -656,53 +728,72 @@ static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, int frame, trace_t *trace, maxvertices = (model->surfmesh.num_vertices + 255) & ~255; vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); } + segmentmins[0] = min(start[0], end[0]) - 1; + segmentmins[1] = min(start[1], end[1]) - 1; + segmentmins[2] = min(start[2], end[2]) - 1; + segmentmaxs[0] = max(start[0], end[0]) + 1; + segmentmaxs[1] = max(start[1], end[1]) + 1; + segmentmaxs[2] = max(start[2], end[2]) + 1; + model->AnimateVertices(model, frameblend, skeleton, vertex3f, NULL, NULL, NULL); + for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) + Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs); +} + +static int maxvertices = 0; +static float *vertex3f = NULL; + +static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) +{ + int i; + vec3_t shiftstart, shiftend; + float segmentmins[3], segmentmaxs[3]; + msurface_t *surface; + colboxbrushf_t thisbrush_start, thisbrush_end; + vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs; + if (VectorCompare(boxmins, boxmaxs)) { - // line trace VectorAdd(start, boxmins, shiftstart); VectorAdd(end, boxmins, shiftend); - segmentmins[0] = min(shiftstart[0], shiftend[0]) - 1; - segmentmins[1] = min(shiftstart[1], shiftend[1]) - 1; - segmentmins[2] = min(shiftstart[2], shiftend[2]) - 1; - segmentmaxs[0] = max(shiftstart[0], shiftend[0]) + 1; - segmentmaxs[1] = max(shiftstart[1], shiftend[1]) + 1; - segmentmaxs[2] = max(shiftstart[2], shiftend[2]) + 1; - for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) - { - model->AnimateVertices(model, frameblend, vertex3f, NULL, NULL, NULL); - Collision_TraceLineTriangleMeshFloat(trace, shiftstart, shiftend, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs); - } + Mod_MDLMD2MD3_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask); + VectorSubtract(trace->endpos, boxmins, trace->endpos); + return; } - else + + // box trace, performed as brush trace + memset(trace, 0, sizeof(*trace)); + trace->fraction = 1; + trace->realfraction = 1; + trace->hitsupercontentsmask = hitsupercontentsmask; + if (maxvertices < model->surfmesh.num_vertices) { - // box trace, performed as brush trace - colbrushf_t *thisbrush_start, *thisbrush_end; - vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs; - segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1; - segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1; - segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1; - segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1; - segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1; - segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1; - VectorAdd(start, boxmins, boxstartmins); - VectorAdd(start, boxmaxs, boxstartmaxs); - VectorAdd(end, boxmins, boxendmins); - VectorAdd(end, boxmaxs, boxendmaxs); - thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL); - thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL); - for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) - { - if (maxvertices < model->surfmesh.num_vertices) - { - if (vertex3f) - Z_Free(vertex3f); - maxvertices = (model->surfmesh.num_vertices + 255) & ~255; - vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); - } - model->AnimateVertices(model, frameblend, vertex3f, NULL, NULL, NULL); - Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs); - } + if (vertex3f) + Z_Free(vertex3f); + maxvertices = (model->surfmesh.num_vertices + 255) & ~255; + vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); } + segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1; + segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1; + segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1; + segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1; + segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1; + segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1; + VectorAdd(start, boxmins, boxstartmins); + VectorAdd(start, boxmaxs, boxstartmaxs); + VectorAdd(end, boxmins, boxendmins); + VectorAdd(end, boxmaxs, boxendmaxs); + Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL); + Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL); + if (maxvertices < model->surfmesh.num_vertices) + { + if (vertex3f) + Z_Free(vertex3f); + maxvertices = (model->surfmesh.num_vertices + 255) & ~255; + vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3])); + } + model->AnimateVertices(model, frameblend, skeleton, vertex3f, NULL, NULL, NULL); + for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++) + Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, 0, NULL, SUPERCONTENTS_SOLID | (surface->texture->basematerialflags & MATERIALFLAGMASK_TRANSLUCENT ? 0 : SUPERCONTENTS_OPAQUE), 0, surface->texture, segmentmins, segmentmaxs); } static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap) @@ -886,10 +977,13 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; loadmodel->PointSuperContents = NULL; loadmodel->num_surfaces = 1; @@ -1043,11 +1137,10 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend) // generate ushort elements array if possible if (loadmodel->surfmesh.num_vertices <= 65536) - { loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles); + if (loadmodel->surfmesh.data_element3s) for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; - } // load the frames loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); @@ -1216,10 +1309,13 @@ void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; loadmodel->PointSuperContents = NULL; if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536) @@ -1372,11 +1468,10 @@ void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend) // generate ushort elements array if possible if (loadmodel->surfmesh.num_vertices <= 65536) - { loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles); + if (loadmodel->surfmesh.data_element3s) for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; - } // load the frames datapointer = (base + LittleLong(pinmodel->ofs_frames)); @@ -1456,10 +1551,13 @@ void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; loadmodel->PointSuperContents = NULL; loadmodel->synctype = ST_RAND; // convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc) @@ -1534,11 +1632,7 @@ void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]); loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t); if (meshvertices <= 65536) - { loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]); - for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) - loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; - } meshvertices = 0; meshtriangles = 0; @@ -1581,6 +1675,9 @@ void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend) Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__); } + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); Mod_Alias_MorphMesh_CompileFrames(); Mod_Alias_CalculateBoundingBox(); @@ -1669,10 +1766,13 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; loadmodel->PointSuperContents = NULL; loadmodel->numframes = pheader->numscenes; @@ -1783,11 +1883,7 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]); loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); if (loadmodel->surfmesh.num_vertices <= 65536) - { loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]); - for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) - loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; - } //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data poses = (float *) (pheader->lump_poses.start + pbase); @@ -1903,6 +1999,9 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) Mod_MakeSortedSurfaces(loadmodel); // compute all the mesh information that was not loaded from the file + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__); Mod_BuildBaseBonePoses(); Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); @@ -1971,10 +2070,13 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; loadmodel->PointSuperContents = NULL; // model bbox @@ -2036,11 +2138,7 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); if (meshvertices <= 65536) - { loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]); - for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) - loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; - } for (i = 0;i < loadmodel->numskins;i++) { @@ -2207,6 +2305,9 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) Mod_MakeSortedSurfaces(loadmodel); // compute all the mesh information that was not loaded from the file + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; Mod_BuildBaseBonePoses(); Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); @@ -2250,10 +2351,13 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->Draw = R_Q1BSP_Draw; loadmodel->DrawDepth = R_Q1BSP_DrawDepth; loadmodel->DrawDebug = R_Q1BSP_DrawDebug; + loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap; + loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap; loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; loadmodel->DrawLight = R_Q1BSP_DrawLight; loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine; loadmodel->PointSuperContents = NULL; loadmodel->synctype = ST_RAND; @@ -2625,11 +2729,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); if (loadmodel->surfmesh.num_vertices <= 65536) - { loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]); - for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) - loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; - } for (i = 0;i < loadmodel->numskins;i++) { @@ -2755,6 +2855,9 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) // compute all the mesh information that was not loaded from the file // TODO: honor smoothing groups somehow? + if (loadmodel->surfmesh.data_element3s) + for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) + loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__); Mod_BuildBaseBonePoses(); Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true); @@ -2764,430 +2867,3 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1; } - -void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) -{ -#if 0 - const char *textbase = (char *)buffer, *text = textbase; - char *s; - char *argv[512]; - char line[1024]; - char materialname[MAX_QPATH]; - int j, index1, index2, index3, first, prev, index; - int argc; - int linelen; - int numtriangles = 0; - int maxtriangles = 32768; - int *element3i = Mem_Alloc(tempmempool, maxtriangles * sizeof(int[3])); - int *oldelement3i; - int numsurfaces = 0; - int maxsurfaces = 0; - msurface_t *surfaces = NULL; - int linenumber = 0; - int hashindex; - float *v, *vt, *vn; - float *oldv, *oldvt, *oldvn; - int maxv = 65536, numv = 1; - int maxvt = 65536, numvt = 1; - int maxvn = 65536, numvn = 1; - int maxverthash = 65536, numverthash = 0; - int numhashindex = 65536; - struct objverthash_s - { - struct objverthash_s *next; - int s; - int v; - int vt; - int vn; - } - *hash, **verthash = Mem_Alloc(tempmempool, numhashindex * sizeof(*verthash)), *verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)), *oldverthashdata; - skinfile_t *skinfiles; - - dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name); - - skinfiles = Mod_LoadSkinFiles(); - - loadmodel->modeldatatypestring = "OBJ"; - - loadmodel->type = mod_alias; - loadmodel->AnimateVertices = NULL; - loadmodel->DrawSky = NULL; - loadmodel->DrawAddWaterPlanes = NULL; - loadmodel->Draw = R_Q1BSP_Draw; - loadmodel->DrawDepth = R_Q1BSP_DrawDepth; - loadmodel->DrawDebug = R_Q1BSP_DrawDebug; - loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume; - loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; - loadmodel->DrawLight = R_Q1BSP_DrawLight; - loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; - loadmodel->PointSuperContents = NULL; - - // parse the OBJ text now - for(;;) - { - if (!*text) - break; - linenumber++; - linelen = 0; - for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++) - line[linelen] = text[linelen]; - line[linelen] = 0; - for (argc = 0;argc < (int)(sizeof(argv)/sizeof(argv[0]));argc++) - argv[argc] = ""; - argc = 0; - s = line; - while (*s == ' ' || *s == '\t') - s++; - while (*s) - { - argv[argc++] = s; - while (*s > ' ') - s++; - if (!*s) - break; - *s++ = 0; - while (*s == ' ' || *s == '\t') - s++; - } - if (!argc) - continue; - if (argv[0][0] == '#') - continue; - if (!strcmp(argv[0], "v")) - { - if (maxv <= numv) - { - maxv *= 2; - oldv = v; - v = Mem_Alloc(tempmempool, maxv * sizeof(float[3])); - if (oldv) - { - memcpy(v, oldv, numv * sizeof(float[3])); - Mem_Free(oldv); - } - } - v[numv*3+0] = atof(argv[1]); - v[numv*3+1] = atof(argv[2]); - v[numv*3+2] = atof(argv[3]); - numv++; - } - else if (!strcmp(argv[0], "vt")) - { - if (maxvt <= numvt) - { - maxvt *= 2; - oldvt = vt; - vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2])); - if (oldvt) - { - memcpy(vt, oldvt, numvt * sizeof(float[2])); - Mem_Free(oldvt); - } - } - vt[numvt*2+0] = atof(argv[1]); - vt[numvt*2+1] = atof(argv[2]); - numvt++; - } - else if (!strcmp(argv[0], "vn")) - { - if (maxvn <= numvn) - { - maxvn *= 2; - oldvn = vn; - vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3])); - if (oldvn) - { - memcpy(vn, oldvn, numvn * sizeof(float[3])); - Mem_Free(oldvn); - } - } - vn[numvn*3+0] = atof(argv[1]); - vn[numvn*3+1] = atof(argv[2]); - vn[numvn*3+2] = atof(argv[3]); - numvn++; - } - else if (!strcmp(argv[0], "f")) - { - if (!surface) - { - if (maxsurfaces <= numsurfaces) - { - maxsurfaces++; - oldsurfaces = surfaces; - surfaces = Mem_Alloc(tempmempool, maxsurfaces * sizeof(*surfaces)); - if (oldsurfaces) - { - memcpy(surfaces, oldsurfaces, numsurfaces * sizeof(*surfaces)); - Mem_Free(oldsurfaces); - } - } - surface = surfaces + numsurfaces++; - surface-> - } - for (j = 1;j < argc;j++) - { - index1 = atoi(argv[j]); - while(argv[j][0] && argv[j][0] != '/') - argv[j]++; - if (argv[j][0]) - argv[j]++; - if (index1 < 0) - index1 = numv + 1 - index1; - index2 = atoi(argv[j]); - if (index2 < 0) - index2 = numvt + 1 - index2; - while(argv[j][0] && argv[j][0] != '/') - argv[j]++; - if (argv[j][0]) - argv[j]++; - index3 = atoi(argv[j]); - if (index3 < 0) - index3 = numvn + 1 - index3; - hashindex = (index1 + index2 * 3571 + index3 * 42589) & (numhashindex - 1); - for (hash = verthash[hashindex];hash;hash = hash->next) - if (hash->surface == numsurfaces-1 && hash->v == index1 && hash->vt == index2 && hash->vn == index3) - break; - if (!hash) - { - if (maxverthash <= numverthash) - { - maxverthash *= 2; - oldverthashdata = verthashdata; - verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)); - if (oldverthashdata) - { - memcpy(verthashdata, oldverthashdata, numverthash * sizeof(*verthashdata)); - Mem_Free(oldverthashdata); - } - } - hash = verthashdata + numverthash++; - hash->next = verthash[hashindex]; - hash->s = numsurfaces; - hash->v = index1; - hash->vt = index2; - hash->vn = index3; - verthash[hashindex] = hash; - } - index = (int)((size_t)(hash - verthashdata)); - if (j == 1) - first = index; - else if (j >= 3) - { - if (maxtriangles <= numtriangles) - { - maxtriangles *= 2; - oldelement3i = element3i; - element3i = Mem_Alloc(tempmempool, numtriangles * sizeof(int[3])); - if (oldelement3i) - { - memcpy(element3i, oldelement3i, numtriangles * sizeof(int[3])); - Mem_Free(oldelement3i); - } - } - element3i[numtriangles*3+0] = first; - element3i[numtriangles*3+1] = prev; - element3i[numtriangles*3+2] = index; - numtriangles++; - } - prev = index; - } - } - else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g")) - surface = NULL; - else if (!!strcmp(argv[0], "usemtl")) - { - surface = NULL; - strlcpy(materialname, argv[1], sizeof(materialname); - } - text += linelen; - if (*text == '\r') - text++; - if (*text == '\n') - text++; - } - - if (skinfiles) - Mod_FreeSkinFiles(skinfiles); - - // now that we have the OBJ data loaded as-is, we can convert it - loadmodel->numskins = LittleLong(pinmodel->num_skins); - numxyz = LittleLong(pinmodel->num_xyz); - numst = LittleLong(pinmodel->num_st); - loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris); - loadmodel->numframes = LittleLong(pinmodel->num_frames); - loadmodel->surfmesh.num_morphframes = loadmodel->numframes; - loadmodel->num_poses = loadmodel->surfmesh.num_morphframes; - skinwidth = LittleLong(pinmodel->skinwidth); - skinheight = LittleLong(pinmodel->skinheight); - iskinwidth = 1.0f / skinwidth; - iskinheight = 1.0f / skinheight; - - loadmodel->num_surfaces = 1; - loadmodel->nummodelsurfaces = loadmodel->num_surfaces; - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3])); - loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); - loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); - loadmodel->sortedmodelsurfaces[0] = 0; - loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t); - loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]); - loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); - loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]); - - loadmodel->synctype = ST_RAND; - - // load the skins - inskin = (char *)(base + LittleLong(pinmodel->ofs_skins)); - skinfiles = Mod_LoadSkinFiles(); - if (skinfiles) - { - loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; - loadmodel->num_texturesperskin = loadmodel->num_surfaces; - loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); - Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); - Mod_FreeSkinFiles(skinfiles); - } - else if (loadmodel->numskins) - { - // skins found (most likely not a player model) - loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; - loadmodel->num_texturesperskin = loadmodel->num_surfaces; - loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); - for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) - Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS); - } - else - { - // no skins (most likely a player model) - loadmodel->numskins = 1; - loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; - loadmodel->num_texturesperskin = loadmodel->num_surfaces; - loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); - Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL); - } - - loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); - for (i = 0;i < loadmodel->numskins;i++) - { - loadmodel->skinscenes[i].firstframe = i; - loadmodel->skinscenes[i].framecount = 1; - loadmodel->skinscenes[i].loop = true; - loadmodel->skinscenes[i].framerate = 10; - } - - // load the triangles and stvert data - inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st)); - intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris)); - md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash)); - md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash)); - // swap the triangle list - loadmodel->surfmesh.num_vertices = 0; - for (i = 0;i < loadmodel->surfmesh.num_triangles;i++) - { - for (j = 0;j < 3;j++) - { - xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]); - st = (unsigned short) LittleShort (intri[i].index_st[j]); - if (xyz >= numxyz) - { - Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i); - xyz = 0; - } - if (st >= numst) - { - Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i); - st = 0; - } - hashindex = (xyz * 256 + st) & 65535; - for (hash = md2verthash[hashindex];hash;hash = hash->next) - if (hash->xyz == xyz && hash->st == st) - break; - if (hash == NULL) - { - hash = md2verthashdata + loadmodel->surfmesh.num_vertices++; - hash->xyz = xyz; - hash->st = st; - hash->next = md2verthash[hashindex]; - md2verthash[hashindex] = hash; - } - loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata); - } - } - - vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int)); - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t)); - loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]); - loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t); - for (i = 0;i < loadmodel->surfmesh.num_vertices;i++) - { - int sts, stt; - hash = md2verthashdata + i; - vertremap[i] = hash->xyz; - sts = LittleShort(inst[hash->st*2+0]); - stt = LittleShort(inst[hash->st*2+1]); - if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight) - { - Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i); - sts = 0; - stt = 0; - } - loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth; - loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight; - } - - Mem_Free(md2verthash); - Mem_Free(md2verthashdata); - - // generate ushort elements array if possible - if (loadmodel->surfmesh.num_vertices <= 65536) - { - loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles); - for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) - loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; - } - - // load the frames - datapointer = (base + LittleLong(pinmodel->ofs_frames)); - for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++) - { - int k; - trivertx_t *v; - trivertx_t *out; - pinframe = (md2frame_t *)datapointer; - datapointer += sizeof(md2frame_t); - // store the frame scale/translate into the appropriate array - for (j = 0;j < 3;j++) - { - loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]); - loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]); - } - // convert the vertices - v = (trivertx_t *)datapointer; - out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices; - for (k = 0;k < loadmodel->surfmesh.num_vertices;k++) - out[k] = v[vertremap[k]]; - datapointer += numxyz * sizeof(trivertx_t); - - strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name)); - loadmodel->animscenes[i].firstframe = i; - loadmodel->animscenes[i].framecount = 1; - loadmodel->animscenes[i].framerate = 10; - loadmodel->animscenes[i].loop = true; - } - - Mem_Free(vertremap); - - Mod_MakeSortedSurfaces(loadmodel); - Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_Alias_CalculateBoundingBox(); - Mod_Alias_MorphMesh_CompileFrames(); - - surface = loadmodel->data_surfaces; - surface->texture = loadmodel->data_textures; - surface->num_firsttriangle = 0; - surface->num_triangles = loadmodel->surfmesh.num_triangles; - surface->num_firstvertex = 0; - surface->num_vertices = loadmodel->surfmesh.num_vertices; - - loadmodel->surfmesh.isanimated = false; -#endif -}