X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_alias.c;h=f6b6f68716e5f80d427094fb7d379031a2b3102f;hb=4eb6393c19467e2a1e45913397aaf11380d1cd83;hp=80c894808f24d9fa843ffc31169803f4c2956ea5;hpb=5a758952ede52459bde1a8f8c90f7d1e3d73f30b;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index 80c89480..f6b6f687 100644 --- a/model_alias.c +++ b/model_alias.c @@ -52,13 +52,6 @@ void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *f int blends; float boneposerelative[MAX_BONES][12]; float *matrix, m[12], bonepose[MAX_BONES][12]; - size_t size; - - size = model->num_surfaces * sizeof(msurface_t) + model->num_surfaces * sizeof(int) + model->num_surfaces * model->numskins * sizeof(texture_t) + model->surfmesh.num_triangles * sizeof(int[3]) + model->surfmesh.num_triangles * sizeof(int[3]) + model->surfmesh.num_vertices * sizeof(float[3]) + model->surfmesh.num_vertices * sizeof(float[3]) + model->surfmesh.num_vertices * sizeof(float[3]) + model->surfmesh.num_vertices * sizeof(float[3]) + model->surfmesh.num_vertices * sizeof(float[2]) + model->surfmesh.num_vertices * sizeof(int[4]) + model->surfmesh.num_vertices * sizeof(float[4]) + model->num_poses * sizeof(float[12]) + model->num_bones * sizeof(float[12]) + model->numskins * sizeof(animscene_t) + model->num_bones * sizeof(aliasbone_t) + model->numframes * sizeof(animscene_t) + ((model->surfmesh.num_vertices <= 65536) ? (model->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0); - if (size > ((memheader_t *)model->data_surfaces)[-1].size) - Con_Printf("%s:%i for %s: %i > %i\n", __FILE__, __LINE__, model->name, (int)size, (int)((memheader_t *)model->data_surfaces)[-1].size); - else if(size < ((memheader_t *)model->data_surfaces)[-1].size) - Con_DPrintf("%s:%i for %s: %i < %i\n", __FILE__, __LINE__, model->name, (int)size, (int)((memheader_t *)model->data_surfaces)[-1].size); // interpolate matrices and concatenate them to their parents for (i = 0;i < model->num_bones;i++) @@ -1002,12 +995,12 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend) // load the skins skinfiles = Mod_LoadSkinFiles(); - loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); - loadmodel->num_textures = loadmodel->num_surfaces * totalskins; - loadmodel->num_texturesperskin = loadmodel->num_surfaces; - loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); if (skinfiles) { + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t)); Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", ""); Mod_FreeSkinFiles(skinfiles); for (i = 0;i < loadmodel->numskins;i++) @@ -1020,6 +1013,10 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend) } else { + loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->num_textures = loadmodel->num_surfaces * totalskins; + loadmodel->num_texturesperskin = loadmodel->num_surfaces; + loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t)); totalskins = 0; datapointer = startskins; for (i = 0;i < loadmodel->numskins;i++) @@ -1936,7 +1933,7 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) for (i = 0;i < (int)pheader->num_meshs;i++) { int numverts = BigLong(dpmmesh->num_verts); - meshvertices += numverts;; + meshvertices += numverts; meshtriangles += BigLong(dpmmesh->num_tris); dpmmesh++; } @@ -2537,7 +2534,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.num_vertices = meshvertices; loadmodel->surfmesh.num_triangles = meshtriangles; // do most allocations as one merged chunk - size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(int[4]) + loadmodel->surfmesh.num_vertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0); + size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(int[4]) + loadmodel->surfmesh.num_vertices * sizeof(float[4]) + /*loadmodel->num_poses * sizeof(float[12]) + */loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0); data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size); loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t); loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int); @@ -2551,7 +2548,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]); loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += loadmodel->surfmesh.num_vertices * sizeof(int[4]); loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[4]); - loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); + //loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]); loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]); loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t); loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t); @@ -2562,6 +2559,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend) for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; } + loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12])); for (i = 0;i < loadmodel->numskins;i++) {