X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_alias.c;h=f8625a8a3f26c0502a95e57316ce7942b6ca126e;hb=ff99e6f68a28da2ccd4c43b9df29adb813a9353f;hp=4488936f3dafeb8d636640aaa2dbfbe87650fa80;hpb=504abd5f0c89234ac3c4c4766bc0effbcefbf355;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index 4488936f..f8625a8a 100644 --- a/model_alias.c +++ b/model_alias.c @@ -22,11 +22,52 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "image.h" #include "r_shadow.h" -static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"}; - void Mod_AliasInit (void) { - Cvar_RegisterVariable(&r_mipskins); +} + +static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) +{ + int i, framenum; + float segmentmins[3], segmentmaxs[3]; + colbrushf_t *thisbrush_start, *thisbrush_end; + matrix4x4_t startmatrix, endmatrix; + memset(trace, 0, sizeof(*trace)); + trace->fraction = 1; + trace->realfraction = 1; + trace->hitsupercontentsmask = hitsupercontentsmask; + segmentmins[0] = min(boxstartmins[0], boxendmins[0]); + segmentmins[1] = min(boxstartmins[1], boxendmins[1]); + segmentmins[2] = min(boxstartmins[2], boxendmins[2]); + segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]); + segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]); + segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]); + if (VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs)) + { + // line trace + for (i = 0;i < model->alias.aliasnum_meshes;i++) + { + framenum = frame; + if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_frames) + framenum = 0; + Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_aliasvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs); + } + } + else + { + // box trace, performed as brush trace + Matrix4x4_CreateIdentity(&startmatrix); + Matrix4x4_CreateIdentity(&endmatrix); + thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs); + thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs); + for (i = 0;i < model->alias.aliasnum_meshes;i++) + { + framenum = frame; + if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_frames) + framenum = 0; + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_aliasvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs); + } + } } static void Mod_CalcAliasModelBBoxes (void) @@ -149,11 +190,20 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v } } +static skinframe_t missingskinframe; aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe) { aliaslayer_t *layer; + // hack + if (skinframe == NULL) + { + skinframe = &missingskinframe; + memset(skinframe, 0, sizeof(*skinframe)); + skinframe->base = r_notexture; + } + memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer)); layer = mod_alias_layersbuffer; layer->flags = ALIASLAYER_SPECULAR; @@ -212,12 +262,57 @@ void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe) memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t)); } +void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername) +{ + int i; + skinfileitem_t *skinfileitem; + skinframe_t tempskinframe; + if (skinfile) + { + for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++) + { + memset(skin, 0, sizeof(*skin)); + for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next) + { + // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw" + if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw")) + { + memset(&tempskinframe, 0, sizeof(tempskinframe)); + if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername); + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("failed to load skin \"%s\"\n", shadername); + Mod_BuildAliasSkinFromSkinFrame(skin, NULL); + } + } + } + } + } + } + else + { + memset(&tempskinframe, 0, sizeof(tempskinframe)); + if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe); + else + { + Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername); + Mod_BuildAliasSkinFromSkinFrame(skin, NULL); + } + } +} + #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); extern void R_Model_Alias_Draw(entity_render_t *ent); -extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent); extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); +extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap); void Mod_IDP0_Load(model_t *mod, void *buffer) { int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts; @@ -234,9 +329,10 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) char name[MAX_QPATH]; skinframe_t tempskinframe; animscene_t *tempskinscenes; - skinframe_t *tempskinframes; + aliasskin_t *tempaliasskins; float *vertst; int *vertonseam, *vertremap; + skinfile_t *skinfiles; datapointer = buffer; pinmodel = (mdl_t *)datapointer; @@ -251,23 +347,23 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) loadmodel->alias.aliastype = ALIASTYPE_ALIAS; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; loadmodel->DrawLight = R_Model_Alias_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; loadmodel->alias.aliasnum_meshes = 1; loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t)); loadmodel->numskins = LittleLong(pinmodel->numskins); - BOUNDI(loadmodel->numskins,0,256); + BOUNDI(loadmodel->numskins,0,65536); skinwidth = LittleLong (pinmodel->skinwidth); - BOUNDI(skinwidth,0,4096); + BOUNDI(skinwidth,0,65536); skinheight = LittleLong (pinmodel->skinheight); - BOUNDI(skinheight,0,4096); + BOUNDI(skinheight,0,65536); numverts = LittleLong(pinmodel->numverts); BOUNDI(numverts,0,65536); loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris); - BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536 / 3); // max elements limit, rather than max triangles limit + BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536); loadmodel->numframes = LittleLong(pinmodel->numframes); BOUNDI(loadmodel->numframes,0,65536); loadmodel->synctype = LittleLong (pinmodel->synctype); @@ -333,89 +429,6 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) } } - // load the skins - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); - loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t)); - totalskins = 0; - datapointer = startskins; - for (i = 0;i < loadmodel->numskins;i++) - { - pinskintype = (daliasskintype_t *)datapointer; - datapointer += sizeof(daliasskintype_t); - - if (pinskintype->type == ALIAS_SKIN_SINGLE) - { - groupskins = 1; - interval = 0.1f; - } - else - { - pinskingroup = (daliasskingroup_t *)datapointer; - datapointer += sizeof(daliasskingroup_t); - - groupskins = LittleLong (pinskingroup->numskins); - - pinskinintervals = (daliasskininterval_t *)datapointer; - datapointer += sizeof(daliasskininterval_t) * groupskins; - - interval = LittleFloat(pinskinintervals[0].interval); - if (interval < 0.01f) - Host_Error("Mod_IDP0_Load: invalid interval\n"); - } - - sprintf(loadmodel->skinscenes[i].name, "skin %i", i); - loadmodel->skinscenes[i].firstframe = totalskins; - loadmodel->skinscenes[i].framecount = groupskins; - loadmodel->skinscenes[i].framerate = 1.0f / interval; - loadmodel->skinscenes[i].loop = true; - - for (j = 0;j < groupskins;j++) - { - if (groupskins > 1) - sprintf (name, "%s_%i_%i", loadmodel->name, i, j); - else - sprintf (name, "%s_%i", loadmodel->name, i); - if (!Mod_LoadSkinFrame(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true)) - Mod_LoadSkinFrame_Internal(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight); - datapointer += skinwidth * skinheight; - totalskins++; - } - } - // check for skins that don't exist in the model, but do exist as external images - // (this was added because yummyluv kept pestering me about support for it) - for (;;) - { - sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins); - if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true)) - { - // expand the arrays to make room - tempskinscenes = loadmodel->skinscenes; - tempskinframes = loadmodel->skinframes; - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); - loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t)); - memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); - memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t)); - Mem_Free(tempskinscenes); - Mem_Free(tempskinframes); - // store the info about the new skin - strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); - loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; - loadmodel->skinscenes[loadmodel->numskins].framecount = 1; - loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; - loadmodel->skinscenes[loadmodel->numskins].loop = true; - loadmodel->skinframes[totalskins] = tempskinframe; - loadmodel->numskins++; - totalskins++; - } - else - break; - } - - loadmodel->alias.aliasdata_meshes->num_skins = 0; - for (i = 0;i < loadmodel->numskins;i++) - loadmodel->alias.aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount; - loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); - // store texture coordinates into temporary array, they will be stored // after usage is determined (triangle data) vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2])); @@ -489,12 +502,107 @@ void Mod_IDP0_Load(model_t *mod, void *buffer) Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap); loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles); - for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_skins;i++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, loadmodel->skinframes + i); Mod_CalcAliasModelBBoxes(); Mem_Free(vertst); Mem_Free(vertremap); + + // load the skins + if ((skinfiles = Mod_LoadSkinFiles())) + { + loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", ""); + Mod_FreeSkinFiles(skinfiles); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } + } + else + { + loadmodel->alias.aliasdata_meshes->num_skins = totalskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + totalskins = 0; + datapointer = startskins; + for (i = 0;i < loadmodel->numskins;i++) + { + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); + + if (pinskintype->type == ALIAS_SKIN_SINGLE) + { + groupskins = 1; + interval = 0.1f; + } + else + { + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); + + groupskins = LittleLong (pinskingroup->numskins); + + pinskinintervals = (daliasskininterval_t *)datapointer; + datapointer += sizeof(daliasskininterval_t) * groupskins; + + interval = LittleFloat(pinskinintervals[0].interval); + if (interval < 0.01f) + Host_Error("Mod_IDP0_Load: invalid interval\n"); + } + + sprintf(loadmodel->skinscenes[i].name, "skin %i", i); + loadmodel->skinscenes[i].firstframe = totalskins; + loadmodel->skinscenes[i].framecount = groupskins; + loadmodel->skinscenes[i].framerate = 1.0f / interval; + loadmodel->skinscenes[i].loop = true; + + for (j = 0;j < groupskins;j++) + { + if (groupskins > 1) + sprintf (name, "%s_%i_%i", loadmodel->name, i, j); + else + sprintf (name, "%s_%i", loadmodel->name, i); + if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true)) + Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe); + datapointer += skinwidth * skinheight; + totalskins++; + } + } + // check for skins that don't exist in the model, but do exist as external images + // (this was added because yummyluv kept pestering me about support for it) + while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true)) + { + // expand the arrays to make room + tempskinscenes = loadmodel->skinscenes; + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); + memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); + Mem_Free(tempskinscenes); + + tempaliasskins = loadmodel->alias.aliasdata_meshes->data_skins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(aliasskin_t)); + memcpy(loadmodel->alias.aliasdata_meshes->data_skins, tempaliasskins, totalskins * sizeof(aliasskin_t)); + Mem_Free(tempaliasskins); + + // store the info about the new skin + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe); + strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); + loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; + loadmodel->skinscenes[loadmodel->numskins].framecount = 1; + loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; + loadmodel->skinscenes[loadmodel->numskins].loop = true; + + //increase skin counts + loadmodel->alias.aliasdata_meshes->num_skins++; + loadmodel->numskins++; + totalskins++; + } + } } static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap) @@ -527,6 +635,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) float st[2]; } *hash, **md2verthash, *md2verthashdata; + skinframe_t tempskinframe; + skinfile_t *skinfiles; pinmodel = buffer; base = buffer; @@ -540,29 +650,29 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->alias.aliastype = ALIASTYPE_ALIAS; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; loadmodel->DrawLight = R_Model_Alias_DrawLight; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; - if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > (65536 / 3)) + if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536) Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris)); - if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > 65536) + if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536) Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz)); - if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 65536) + if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536) Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames)); - if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > 256) + if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256) Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins)); end = LittleLong(pinmodel->ofs_end); - if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end)) + if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end)) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end) + if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end) + if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end) + if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end) Host_Error ("%s is not a valid model", loadmodel->name); - if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end) + if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end) Host_Error ("%s is not a valid model", loadmodel->name); loadmodel->alias.aliasnum_meshes = 1; @@ -581,21 +691,37 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) // load the skins inskin = (void*)(base + LittleLong(pinmodel->ofs_skins)); - if (loadmodel->numskins) + if ((skinfiles = Mod_LoadSkinFiles())) + { + loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); + Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", ""); + Mod_FreeSkinFiles(skinfiles); + } + else if (loadmodel->numskins) { // skins found (most likely not a player model) - loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins); + loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME) - Mod_LoadSkinFrame(loadmodel->skinframes + i, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true); + { + if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true)) + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe); + else + { + Con_Printf("Mod_IDP2_Load: missing skin \"%s\"\n", inskin); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL); + } + } } else { // no skins (most likely a player model) loadmodel->numskins = 1; - loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins); + loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; + loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); + Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL); } - loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins; - loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t)); loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); for (i = 0;i < loadmodel->numskins;i++) @@ -606,7 +732,6 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->skinscenes[i].framerate = 10; } - // load the triangles and stvert data inst = (void*)(base + LittleLong(pinmodel->ofs_st)); intri = (void*)(base + LittleLong(pinmodel->ofs_tris)); @@ -716,8 +841,6 @@ void Mod_IDP2_Load(model_t *mod, void *buffer) loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3])); Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles); - for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_skins;i++) - Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, loadmodel->skinframes + i); Mod_CalcAliasModelBBoxes(); } @@ -729,7 +852,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) md3mesh_t *pinmesh; md3tag_t *pintag; aliasmesh_t *mesh; - skinframe_t tempskinframe; + skinfile_t *skinfiles; pinmodel = buffer; @@ -740,25 +863,33 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) Host_Error ("%s has wrong version number (%i should be %i)", loadmodel->name, version, MD3VERSION); + skinfiles = Mod_LoadSkinFiles(); + if (loadmodel->numskins < 1) + loadmodel->numskins = 1; + loadmodel->type = mod_alias; loadmodel->alias.aliastype = ALIASTYPE_ALIAS; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Alias_Draw; - loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; loadmodel->DrawLight = R_Model_Alias_DrawLight; - loadmodel->flags = 0; + loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; + loadmodel->flags = LittleLong(pinmodel->flags); loadmodel->synctype = ST_RAND; // set up some global info about the model loadmodel->numframes = LittleLong(pinmodel->num_frames); - loadmodel->numskins = 1; loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes); - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); - loadmodel->skinscenes[0].firstframe = 0; - loadmodel->skinscenes[0].framecount = 1; - loadmodel->skinscenes[0].loop = true; - loadmodel->skinscenes[0].framerate = 10; + + // make skinscenes for the skins (no groups) + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) + { + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + } // load frameinfo loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); @@ -775,16 +906,17 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) loadmodel->alias.aliasnum_tagframes = loadmodel->numframes; loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags); loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t)); - for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pinframe++) + for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++) { strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name); Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix); for (j = 0;j < 3;j++) { for (k = 0;k < 3;k++) - loadmodel->alias.aliasdata_tags[i].matrix.m[k][j] = LittleLong(pintag->rotationmatrix[j * 3 + k]); - loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleLong(pintag->origin[j]); + loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]); + loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]); } + //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name); } // load meshes @@ -810,8 +942,8 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]); for (j = 0;j < mesh->num_vertices;j++) { - mesh->data_texcoord2f[j * 2 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]); - mesh->data_texcoord2f[j * 2 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]); + mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]); + mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]); } for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++) { @@ -822,21 +954,23 @@ void Mod_IDP3_Load(model_t *mod, void *buffer) for (j = 0;j < mesh->num_frames;j++) Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_aliasvertex3f + j * mesh->num_vertices * 3, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_aliassvector3f + j * mesh->num_vertices * 3, mesh->data_aliastvector3f + j * mesh->num_vertices * 3, mesh->data_aliasnormal3f + j * mesh->num_vertices * 3); - memset(&tempskinframe, 0, sizeof(tempskinframe)); - if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0]) - Mod_LoadSkinFrame(&tempskinframe, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true); Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__); Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles); - Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe); + + if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0]) + Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name); + else + for (j = 0;j < mesh->num_skins;j++) + Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL); } Mod_CalcAliasModelBBoxes(); + Mod_FreeSkinFiles(skinfiles); } extern void R_Model_Zymotic_DrawSky(entity_render_t *ent); extern void R_Model_Zymotic_Draw(entity_render_t *ent); -extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent); extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); -extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); +extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap); void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) { zymtype1header_t *pinmodel, *pheader; @@ -853,7 +987,6 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) loadmodel->alias.aliastype = ALIASTYPE_ZYM; loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Zymotic_Draw; - loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow; loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume; loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight; @@ -895,8 +1028,8 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) loadmodel->flags = 0; // there are no flags loadmodel->numframes = pheader->numscenes; loadmodel->synctype = ST_SYNC; - //loadmodel->numtris = pheader->numtris; - //loadmodel->numverts = 0; + //loadmodel->num_triangles = pheader->num_triangles; + //loadmodel->num_vertices = 0; { unsigned int i; @@ -924,12 +1057,11 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) { // FIXME: add shaders, and make them switchable shader sets and... - loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t)); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t)); loadmodel->skinscenes[0].firstframe = 0; loadmodel->skinscenes[0].framecount = 1; loadmodel->skinscenes[0].loop = true; loadmodel->skinscenes[0].framerate = 10; - loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1); loadmodel->numskins = 1; } @@ -1077,3 +1209,4 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer) memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); } } +