X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_alias.h;h=4e6faa02d573cb1ea29a8b7421da413beeed1ffe;hb=cc80439f0427f96ce65dbc8c2175853dd9d48aa3;hp=7466d7cb16431cfc86ea364ff8b9e324e5ea0f2d;hpb=f56aef181ec4c8cb4f149d9fdecf595aff586187;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.h b/model_alias.h index 7466d7cb..4e6faa02 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -50,10 +50,6 @@ typedef struct { float size; } daliashdr_t; -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 - /* ======================================================================== @@ -66,13 +62,7 @@ typedef struct { // renamed a things to avoid conflicts #define MD2ALIAS_VERSION 8 - -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) +#define MD2_SKINNAME 64 typedef struct { @@ -80,7 +70,7 @@ typedef struct short t; } md2stvert_t; -typedef struct +typedef struct { short index_xyz[3]; short index_st[3]; @@ -126,12 +116,9 @@ typedef struct int ofs_end; // end of file } md2_t; -// LordHavoc: Q1 and Q2 models are converted to the same internal format -#define ALIASTYPE_MDLMD2 1 -#define ALIASTYPE_ZYM 2 - -extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); +extern void Mod_IDP0_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP2_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP3_Load(struct model_s *mod, void *buffer); extern void Mod_AliasInit(void); @@ -226,24 +213,8 @@ typedef struct md3modelheader_s } md3modelheader_t; -// LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format -typedef struct aliasvertex_s -{ - // location - float origin[3]; - // surface normal - float normal[3]; - // S texture vector - float svector[3]; -} -aliasvertex_t; - -// this layer is fog (completely specialized behavior) +// this layer is fog (completely specialized behavior, automatic NODRAW_IF_NOTFOGGED behavior) #define ALIASLAYER_FOG 1 -// alpha blending -#define ALIASLAYER_ALPHA 2 -// additive blending -#define ALIASLAYER_ADD 4 // apply diffuse lighting #define ALIASLAYER_DIFFUSE 8 // apply specular lighting @@ -256,8 +227,8 @@ aliasvertex_t; #define ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED 128 // don't draw this layer if colormap is used #define ALIASLAYER_NODRAW_IF_COLORMAPPED 256 -// draw this layer for realtime lighting passes, otherwise don't -#define ALIASLAYER_DRAW_PER_LIGHT 512 +// ignore NODRAW flags on this layer only if all previous layers were skipped +#define ALIASLAYER_FORCEDRAW_IF_FIRSTPASS 512 typedef struct aliaslayer_s { @@ -278,19 +249,64 @@ typedef struct aliasskin_s } aliasskin_t; +typedef struct aliasvertexboneweight_s +{ + unsigned int vertexindex; + unsigned int boneindex; + float origin[3]; + float weight; +} +aliasvertexboneweight_t; + typedef struct aliasmesh_s { + // skins to choose from (indexed by entity skin) int num_skins; + aliasskin_t *data_skins; + + // triangles comprising the mesh int num_triangles; - int num_frames; + int *data_element3i; + int *data_neighbor3i; + + // skin texcoords do not change int num_vertices; - aliasskin_t *data_skins; - int *data_elements; - int *data_neighbors; - float *data_texcoords; - aliasvertex_t *data_vertices; + float *data_texcoord2f; + + // morph blending, these are zero if model is skeletal + int num_morphframes; + float *data_morphvertex3f; + + // base frame (frame zero typically) + // since most models do not animate, caching the base frame helps + float *data_basevertex3f; + float *data_basesvector3f; + float *data_basetvector3f; + float *data_basenormal3f; + + // skeletal blending, these are zero if model is morph + int num_vertexboneweights; + aliasvertexboneweight_t *data_vertexboneweights; } aliasmesh_t; +typedef struct aliastag_s +{ + char name[MD3NAME]; + matrix4x4_t matrix; +} +aliastag_t; + +typedef struct aliasbone_s +{ + char name[MD3NAME]; + int flags; + int parent; // -1 for no parent +} +aliasbone_t; + +struct frameblend_s; +void Mod_Alias_GetMesh_Vertex3f(const struct model_s *model, const struct frameblend_s *frameblend, const struct aliasmesh_s *mesh, float *out3f); + #endif