X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_alias.h;h=9b769bda84e43d7cf56e8061ca6b042e101c4803;hb=aa150f38ef79b17d32b520bebb5fe5125c7b3ced;hp=36d4e50e027f38764509c18f3816c85c7dd85b9c;hpb=224f9edae92441767654e2c10eb568bb91f86eb1;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.h b/model_alias.h index 36d4e50e..9b769bda 100644 --- a/model_alias.h +++ b/model_alias.h @@ -32,7 +32,8 @@ Alias models are position independent, so the cache manager can move them. #include "modelgen.h" -typedef struct { +typedef struct daliashdr_s +{ int ident; int version; vec3_t scale; @@ -48,7 +49,8 @@ typedef struct { synctype_t synctype; int flags; float size; -} daliashdr_t; +} +daliashdr_t; /* ======================================================================== @@ -64,19 +66,19 @@ typedef struct { #define MD2ALIAS_VERSION 8 #define MD2_SKINNAME 64 -typedef struct +typedef struct md2stvert_s { short s; short t; } md2stvert_t; -typedef struct +typedef struct md2triangle_s { short index_xyz[3]; short index_st[3]; } md2triangle_t; -typedef struct +typedef struct md2frame_s { float scale[3]; // multiply byte verts by this float translate[3]; // then add this @@ -92,7 +94,7 @@ typedef struct // and an integer vertex index. -typedef struct +typedef struct md2_s { int ident; int version; @@ -116,18 +118,6 @@ typedef struct int ofs_end; // end of file } md2_t; -// LordHavoc: mdl, md2 and md3 models are converted to the same internal format -#define ALIASTYPE_ALIAS 1 -#define ALIASTYPE_ZYM 2 - -extern void Mod_LoadQ1AliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ3AliasModel (struct model_s *mod, void *buffer); - -extern void Mod_AliasInit(void); - -#include "model_zymotic.h" - // all md3 ints, floats, and shorts, are little endian, and thus need to be // passed through LittleLong/LittleFloat/LittleShort to avoid breaking on // bigendian machines (Macs for example) @@ -217,71 +207,26 @@ typedef struct md3modelheader_s } md3modelheader_t; -// LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format -typedef struct aliasvertex_s +typedef struct aliastag_s { - // location - float origin[3]; - // surface normal - float normal[3]; - // S texture vector - float svector[3]; + char name[MD3NAME]; + matrix4x4_t matrix; } -aliasvertex_t; - -// this layer is fog (completely specialized behavior) -#define ALIASLAYER_FOG 1 -// alpha blending -#define ALIASLAYER_ALPHA 2 -// additive blending -#define ALIASLAYER_ADD 4 -// apply diffuse lighting -#define ALIASLAYER_DIFFUSE 8 -// apply specular lighting -#define ALIASLAYER_SPECULAR 16 -// tint with pants color -#define ALIASLAYER_COLORMAP_PANTS 32 -// tint with shirt color -#define ALIASLAYER_COLORMAP_SHIRT 64 -// don't draw this layer if colormap is not used -#define ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED 128 -// don't draw this layer if colormap is used -#define ALIASLAYER_NODRAW_IF_COLORMAPPED 256 -// draw this layer for realtime lighting passes, otherwise don't -#define ALIASLAYER_DRAW_PER_LIGHT 512 - -typedef struct aliaslayer_s +aliastag_t; + +typedef struct aliasbone_s { + char name[MD3NAME]; int flags; - rtexture_t *texture; - rtexture_t *nmap; + int parent; // -1 for no parent } -aliaslayer_t; +aliasbone_t; -// indicates this skin is transparent -#define ALIASSKIN_TRANSPARENT 1 +#include "model_zymotic.h" -typedef struct aliasskin_s -{ - int flags; - int num_layers; - aliaslayer_t *data_layers; -} -aliasskin_t; +#include "model_dpmodel.h" -typedef struct aliasmesh_s -{ - int num_skins; - int num_triangles; - int num_frames; - int num_vertices; - aliasskin_t *data_skins; - int *data_element3i; - int *data_neighbor3i; - float *data_texcoord2f; - aliasvertex_t *data_aliasvertex; -} -aliasmesh_t; +#include "model_psk.h" #endif