X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_alias.h;h=ba62714a838a740efb994b98851f8cdbca69b65e;hb=9cff7ce705dc918e3a343bee67dd8d734101c310;hp=40526831d465493ee46b1ea17b2c21879e6e453a;hpb=4b03014f14b7275c799bcf7727c7339727180459;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.h b/model_alias.h index 40526831..ba62714a 100644 --- a/model_alias.h +++ b/model_alias.h @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -50,10 +50,6 @@ typedef struct { float size; } daliashdr_t; -#define MAXALIASVERTS 4096 -#define MAXALIASFRAMES 1024 -#define MAXALIASTRIS 4096 - /* ======================================================================== @@ -66,13 +62,7 @@ typedef struct { // renamed a things to avoid conflicts #define MD2ALIAS_VERSION 8 - -#define MD2MAX_TRIANGLES 4096 -#define MD2MAX_VERTS 4096 -#define MD2MAX_FRAMES 1024 -#define MD2MAX_SKINNAME 64 -// sanity checking size -#define MD2MAX_SIZE (16777216) +#define MD2_SKINNAME 64 typedef struct { @@ -80,7 +70,7 @@ typedef struct short t; } md2stvert_t; -typedef struct +typedef struct { short index_xyz[3]; short index_st[3]; @@ -126,12 +116,13 @@ typedef struct int ofs_end; // end of file } md2_t; -// LordHavoc: Q1 and Q2 models are converted to the same internal format -#define ALIASTYPE_MDLMD2 1 +// LordHavoc: mdl, md2 and md3 models are converted to the same internal format +#define ALIASTYPE_ALIAS 1 #define ALIASTYPE_ZYM 2 -extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); +extern void Mod_IDP0_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP2_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP3_Load(struct model_s *mod, void *buffer); extern void Mod_AliasInit(void); @@ -226,40 +217,22 @@ typedef struct md3modelheader_s } md3modelheader_t; -// LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format -typedef struct aliasvertex_s -{ - // location - float origin[3]; - // surface normal - float normal[3]; - // S texture vector - float svector[3]; -} -aliasvertex_t; - -// this layer is fog +// this layer is fog (completely specialized behavior, automatic NODRAW_IF_NOTFOGGED behavior) #define ALIASLAYER_FOG 1 -// alpha blending -#define ALIASLAYER_ALPHA 2 -// additive blending -#define ALIASLAYER_ADD 4 // apply diffuse lighting #define ALIASLAYER_DIFFUSE 8 // apply specular lighting #define ALIASLAYER_SPECULAR 16 // tint with pants color -#define ALIASLAYER_COLORMAP_DIFFUSE_PANTS 32 +#define ALIASLAYER_COLORMAP_PANTS 32 // tint with shirt color -#define ALIASLAYER_COLORMAP_DIFFUSE_SHIRT 64 +#define ALIASLAYER_COLORMAP_SHIRT 64 +// don't draw this layer if colormap is not used +#define ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED 128 // don't draw this layer if colormap is used -#define ALIASLAYER_COLORMAP_NODRAW 128 -// only draw this layer if colormap is used -#define ALIASLAYER_COLORMAP_DRAW 256 -// don't draw this layer for realtime lighting passes -#define ALIASLAYER_REALTIME_NODRAW 512 -// only draw this layer for realtime lighting passes -#define ALIASLAYER_REALTIME_DRAW 1024 +#define ALIASLAYER_NODRAW_IF_COLORMAPPED 256 +// ignore NODRAW flags on this layer only if all previous layers were skipped +#define ALIASLAYER_FORCEDRAW_IF_FIRSTPASS 512 typedef struct aliaslayer_s { @@ -287,12 +260,23 @@ typedef struct aliasmesh_s int num_frames; int num_vertices; aliasskin_t *data_skins; - int *data_elements; - int *data_neighbors; - float *data_texcoords; - aliasvertex_t *data_vertices; + int *data_element3i; + int *data_neighbor3i; + float *data_texcoord2f; + float *data_aliasvertex3f; + float *data_aliassvector3f; + float *data_aliastvector3f; + float *data_aliasnormal3f; } aliasmesh_t; +typedef struct aliastag_s +{ + char name[MD3NAME]; + matrix4x4_t matrix; +} +aliastag_t; + + #endif