X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_brush.c;h=0a68d6051a9aa02e4cf92358f032487f15390afa;hb=f02a0166f16a9745aab3e0139fa39ae97f66f23d;hp=fc63c983900a4dc92a7f38fd4a7a845ff490a693;hpb=efe66e1a99b2ad1b6aaa2a5c131237b9cb7b4ee4;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.c b/model_brush.c index fc63c983..0a68d605 100644 --- a/model_brush.c +++ b/model_brush.c @@ -46,6 +46,8 @@ cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower" cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"}; cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"}; cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces"}; +cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"}; +cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"}; cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"}; cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"}; @@ -79,6 +81,8 @@ void Mod_BrushInit(void) Cvar_RegisterVariable(&mod_q3bsp_nolightmaps); Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes); Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping); + Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor); + Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset); Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions); Cvar_RegisterVariable(&mod_collision_bih); Cvar_RegisterVariable(&mod_recalculatenodeboxes); @@ -5613,7 +5617,10 @@ static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambie q3dlightgrid_t *a, *s; // scale lighting by lightstyle[0] so that darkmode in dpmod works properly - stylescale = r_refdef.scene.rtlightstylevalue[0]; + if (vid.renderpath == RENDERPATH_GL20) + stylescale = 1; // added while render + else + stylescale = r_refdef.scene.rtlightstylevalue[0]; if (!model->brushq3.num_lightgrid) {