X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_brush.c;h=2a466fcd7cba16310851a2e1679ba46fd340b6b1;hb=d5eeb8f8358df00adb43379ad3545db2c2d851da;hp=f196dd28120a91f4388c18ad81bc889c4c20e8a3;hpb=9a92c162766f97f86ca5ad08771adb11a1e6bee4;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.c b/model_brush.c index f196dd28..2a466fcd 100644 --- a/model_brush.c +++ b/model_brush.c @@ -57,13 +57,14 @@ static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p) // LordHavoc: modified to start at first clip node, // in other words: first node of the (sub)model - node = model->nodes + model->hulls[0].firstclipnode; + node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; while (node->contents == 0) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; return (mleaf_t *)node; } +/* static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p) { mnode_t *node; @@ -75,12 +76,13 @@ static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p) // LordHavoc: modified to start at first clip node, // in other words: first node of the (sub)model - node = model->nodes + model->hulls[0].firstclipnode; + node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode; while (node->contents == 0) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; return ((mleaf_t *)node)->contents; } +*/ typedef struct findnonsolidlocationinfo_s { @@ -106,7 +108,7 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in surfmesh_t *mesh; for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++) { - surf = info->model->surfaces + *mark; + surf = info->model->brushq1.surfaces + *mark; if (surf->flags & SURF_SOLIDCLIP) { #if 0 @@ -239,7 +241,7 @@ static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, m } } -static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, vec3_t in, vec3_t out, float radius) +static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius) { int i; findnonsolidlocationinfo_t info; @@ -256,13 +258,212 @@ static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, vec3_t in, vec3_t out { VectorClear(info.nudge); info.bestdist = radius; - Mod_Q1BSP_FindNonSolidLocation_r(&info, model->nodes + model->hulls[0].firstclipnode); + Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode); VectorAdd(info.center, info.nudge, info.center); } while (info.bestdist < radius && ++i < 10); VectorCopy(info.center, out); } +typedef struct +{ + // the hull we're tracing through + const hull_t *hull; + + // the trace structure to fill in + trace_t *trace; + + // start, end, and end - start (in model space) + double start[3]; + double end[3]; + double dist[3]; +} +RecursiveHullCheckTraceInfo_t; + +// 1/32 epsilon to keep floating point happy +#define DIST_EPSILON (0.03125) + +#define HULLCHECKSTATE_EMPTY 0 +#define HULLCHECKSTATE_SOLID 1 +#define HULLCHECKSTATE_DONE 2 + +static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3]) +{ + // status variables, these don't need to be saved on the stack when + // recursing... but are because this should be thread-safe + // (note: tracing against a bbox is not thread-safe, yet) + int ret; + mplane_t *plane; + double t1, t2; + + // variables that need to be stored on the stack when recursing + dclipnode_t *node; + int side; + double midf, mid[3]; + + // LordHavoc: a goto! everyone flee in terror... :) +loc0: + // check for empty + if (num < 0) + { + t->trace->endcontents = num; + if (t->trace->thiscontents) + { + if (num == t->trace->thiscontents) + t->trace->allsolid = false; + else + { + // if the first leaf is solid, set startsolid + if (t->trace->allsolid) + t->trace->startsolid = true; + return HULLCHECKSTATE_SOLID; + } + return HULLCHECKSTATE_EMPTY; + } + else + { + if (num != CONTENTS_SOLID) + { + t->trace->allsolid = false; + if (num == CONTENTS_EMPTY) + t->trace->inopen = true; + else + t->trace->inwater = true; + } + else + { + // if the first leaf is solid, set startsolid + if (t->trace->allsolid) + t->trace->startsolid = true; + return HULLCHECKSTATE_SOLID; + } + return HULLCHECKSTATE_EMPTY; + } + } + + // find the point distances + node = t->hull->clipnodes + num; + + plane = t->hull->planes + node->planenum; + if (plane->type < 3) + { + t1 = p1[plane->type] - plane->dist; + t2 = p2[plane->type] - plane->dist; + } + else + { + t1 = DotProduct (plane->normal, p1) - plane->dist; + t2 = DotProduct (plane->normal, p2) - plane->dist; + } + + if (t1 < 0) + { + if (t2 < 0) + { + num = node->children[1]; + goto loc0; + } + side = 1; + } + else + { + if (t2 >= 0) + { + num = node->children[0]; + goto loc0; + } + side = 0; + } + + // the line intersects, find intersection point + // LordHavoc: this uses the original trace for maximum accuracy + if (plane->type < 3) + { + t1 = t->start[plane->type] - plane->dist; + t2 = t->end[plane->type] - plane->dist; + } + else + { + t1 = DotProduct (plane->normal, t->start) - plane->dist; + t2 = DotProduct (plane->normal, t->end) - plane->dist; + } + + midf = t1 / (t1 - t2); + midf = bound(p1f, midf, p2f); + VectorMA(t->start, midf, t->dist, mid); + + // recurse both sides, front side first + ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid); + // if this side is not empty, return what it is (solid or done) + if (ret != HULLCHECKSTATE_EMPTY) + return ret; + + ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2); + // if other side is not solid, return what it is (empty or done) + if (ret != HULLCHECKSTATE_SOLID) + return ret; + + // front is air and back is solid, this is the impact point... + if (side) + { + t->trace->plane.dist = -plane->dist; + VectorNegate (plane->normal, t->trace->plane.normal); + } + else + { + t->trace->plane.dist = plane->dist; + VectorCopy (plane->normal, t->trace->plane.normal); + } + + // bias away from surface a bit + t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON); + t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON); + + midf = t1 / (t1 - t2); + t->trace->fraction = bound(0.0f, midf, 1.0); + + return HULLCHECKSTATE_DONE; +} + +static void Mod_Q1BSP_TraceBox(struct model_s *model, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs) +{ + // this function currently only supports same size start and end + double boxsize[3]; + RecursiveHullCheckTraceInfo_t rhc; + + memset(&rhc, 0, sizeof(rhc)); + memset(trace, 0, sizeof(trace_t)); + rhc.trace = trace; + rhc.trace->fraction = 1; + rhc.trace->allsolid = true; + VectorSubtract(boxstartmaxs, boxstartmins, boxsize); + if (boxsize[0] < 3) + rhc.hull = &model->brushq1.hulls[0]; // 0x0x0 + else if (model->brushq1.ishlbsp) + { + if (boxsize[0] <= 32) + { + if (boxsize[2] < 54) // pick the nearest of 36 or 72 + rhc.hull = &model->brushq1.hulls[3]; // 32x32x36 + else + rhc.hull = &model->brushq1.hulls[1]; // 32x32x72 + } + else + rhc.hull = &model->brushq1.hulls[2]; // 64x64x64 + } + else + { + if (boxsize[0] <= 32) + rhc.hull = &model->brushq1.hulls[1]; // 32x32x56 + else + rhc.hull = &model->brushq1.hulls[2]; // 64x64x88 + } + VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start); + VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end); + VectorSubtract(rhc.end, rhc.start, rhc.dist); + Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); +} + static qbyte *Mod_Q1BSP_DecompressVis(model_t *model, qbyte *in) { static qbyte decompressed[MAX_MAP_LEAFS/8]; @@ -270,7 +471,7 @@ static qbyte *Mod_Q1BSP_DecompressVis(model_t *model, qbyte *in) qbyte *out; int row; - row = (model->numleafs+7)>>3; + row = (model->brushq1.numleafs+7)>>3; out = decompressed; do @@ -295,7 +496,7 @@ static qbyte *Mod_Q1BSP_DecompressVis(model_t *model, qbyte *in) static qbyte *Mod_Q1BSP_LeafPVS(model_t *model, mleaf_t *leaf) { - if (r_novis.integer || leaf == model->leafs || leaf->compressed_vis == NULL) + if (r_novis.integer || leaf == model->brushq1.leafs || leaf->compressed_vis == NULL) return mod_q1bsp_novis; return Mod_Q1BSP_DecompressVis(model, leaf->compressed_vis); } @@ -309,7 +510,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) qbyte *data, *mtdata; char name[256]; - loadmodel->textures = NULL; + loadmodel->brushq1.textures = NULL; if (!l->filelen) return; @@ -319,11 +520,11 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) m->nummiptex = LittleLong (m->nummiptex); // add two slots for notexture walls and notexture liquids - loadmodel->numtextures = m->nummiptex + 2; - loadmodel->textures = Mem_Alloc(loadmodel->mempool, loadmodel->numtextures * sizeof(texture_t)); + loadmodel->brushq1.numtextures = m->nummiptex + 2; + loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t)); // fill out all slots with notexture - for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++) + for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++) { tx->number = i; strcpy(tx->name, "NO TEXTURE FOUND"); @@ -332,7 +533,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) tx->skin.base = r_notexture; tx->shader = &Cshader_wall_lightmap; tx->flags = SURF_SOLIDCLIP; - if (i == loadmodel->numtextures - 1) + if (i == loadmodel->brushq1.numtextures - 1) { tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES; tx->shader = &Cshader_water; @@ -378,7 +579,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) if (name[j] >= 'A' && name[j] <= 'Z') name[j] += 'a' - 'A'; - tx = loadmodel->textures + i; + tx = loadmodel->brushq1.textures + i; strcpy(tx->name, name); tx->width = mtwidth; tx->height = mtheight; @@ -390,7 +591,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) } // LordHavoc: HL sky textures are entirely different than quake - if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128) + if (!loadmodel->brushq1.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128) { if (loadmodel->isworldmodel) { @@ -419,7 +620,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true)) { // did not find external texture, load it from the bsp or wad3 - if (loadmodel->ishlbsp) + if (loadmodel->brushq1.ishlbsp) { // internal texture overrides wad qbyte *pixels, *freepixels, *fogpixels; @@ -496,7 +697,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) // sequence the animations for (i = 0;i < m->nummiptex;i++) { - tx = loadmodel->textures + i; + tx = loadmodel->brushq1.textures + i; if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0) continue; if (tx->anim_total[0] || tx->anim_total[1]) @@ -508,7 +709,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) for (j = i;j < m->nummiptex;j++) { - tx2 = loadmodel->textures + j; + tx2 = loadmodel->brushq1.textures + j; if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2)) continue; @@ -600,11 +801,11 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) int i; qbyte *in, *out, *data, d; char litfilename[1024]; - loadmodel->lightdata = NULL; - if (loadmodel->ishlbsp) // LordHavoc: load the colored lighting data straight + loadmodel->brushq1.lightdata = NULL; + if (loadmodel->brushq1.ishlbsp) // LordHavoc: load the colored lighting data straight { - loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy(loadmodel->lightdata, mod_base + l->fileofs, l->filelen); + loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen); + memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen); } else // LordHavoc: bsp version 29 (normal white lighting) { @@ -621,8 +822,8 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) if (i == 1) { Con_DPrintf("loaded %s\n", litfilename); - loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8); - memcpy(loadmodel->lightdata, data + 8, fs_filesize - 8); + loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8); + memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8); Mem_Free(data); return; } @@ -644,9 +845,9 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) // LordHavoc: oh well, expand the white lighting data if (!l->filelen) return; - loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3); - in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write - out = loadmodel->lightdata; + loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3); + in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write + out = loadmodel->brushq1.lightdata; memcpy(in, mod_base + l->fileofs, l->filelen); for (i = 0;i < l->filelen;i++) { @@ -683,7 +884,7 @@ static void Mod_Q1BSP_LoadLightList(void) s++; numlights++; } - loadmodel->lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t)); + loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t)); s = lightsstring; n = 0; while (*s && n < numlights) @@ -696,7 +897,7 @@ static void Mod_Q1BSP_LoadLightList(void) Mem_Free(lightsstring); Host_Error("misparsed lights file!\n"); } - e = loadmodel->lights + n; + e = loadmodel->brushq1.lights + n; *s = 0; a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style); *s = '\n'; @@ -713,7 +914,7 @@ static void Mod_Q1BSP_LoadLightList(void) Mem_Free(lightsstring); Host_Error("misparsed lights file!\n"); } - loadmodel->numlights = numlights; + loadmodel->brushq1.numlights = numlights; Mem_Free(lightsstring); } } @@ -730,7 +931,7 @@ static void Mod_Q1BSP_ProcessLightList(void) qbyte *pvs; vec3_t temp; float *v, radius2; - for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++) + for (lnum = 0, e = loadmodel->brushq1.lights;lnum < loadmodel->brushq1.numlights;lnum++, e++) { e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f * 2.0f * 2.0f);// + 4096.0f; if (e->cullradius2 > 4096.0f * 4096.0f) @@ -741,15 +942,15 @@ static void Mod_Q1BSP_ProcessLightList(void) pvs = Mod_Q1BSP_DecompressVis(leaf->compressed_vis, loadmodel); else pvs = mod_q1bsp_novis; - for (j = 0;j < loadmodel->numsurfaces;j++) - loadmodel->surfacevisframes[j] = -1; - for (j = 0, leaf = loadmodel->leafs + 1;j < loadmodel->numleafs - 1;j++, leaf++) + for (j = 0;j < loadmodel->brushq1.numsurfaces;j++) + loadmodel->brushq1.surfacevisframes[j] = -1; + for (j = 0, leaf = loadmodel->brushq1.leafs + 1;j < loadmodel->brushq1.numleafs - 1;j++, leaf++) { if (pvs[j >> 3] & (1 << (j & 7))) { for (k = 0, mark = leaf->firstmarksurface;k < leaf->nummarksurfaces;k++, mark++) { - surf = loadmodel->surfaces + *mark; + surf = loadmodel->brushq1.surfaces + *mark; if (surf->number != *mark) Con_Printf("%d != %d\n", surf->number, *mark); dist = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist; @@ -761,24 +962,24 @@ static void Mod_Q1BSP_ProcessLightList(void) temp[1] = bound(surf->poly_mins[1], e->origin[1], surf->poly_maxs[1]) - e->origin[1]; temp[2] = bound(surf->poly_mins[2], e->origin[2], surf->poly_maxs[2]) - e->origin[2]; if (DotProduct(temp, temp) < lightradius2) - loadmodel->surfacevisframes[*mark] = -2; + loadmodel->brushq1.surfacevisframes[*mark] = -2; } } } } // build list of light receiving surfaces e->numsurfaces = 0; - for (j = 0;j < loadmodel->numsurfaces;j++) - if (loadmodel->surfacevisframes[j] == -2) + for (j = 0;j < loadmodel->brushq1.numsurfaces;j++) + if (loadmodel->brushq1.surfacevisframes[j] == -2) e->numsurfaces++; e->surfaces = NULL; if (e->numsurfaces > 0) { e->surfaces = Mem_Alloc(loadmodel->mempool, sizeof(msurface_t *) * e->numsurfaces); e->numsurfaces = 0; - for (j = 0;j < loadmodel->numsurfaces;j++) - if (loadmodel->surfacevisframes[j] == -2) - e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j; + for (j = 0;j < loadmodel->brushq1.numsurfaces;j++) + if (loadmodel->brushq1.surfacevisframes[j] == -2) + e->surfaces[e->numsurfaces++] = loadmodel->brushq1.surfaces + j; } // find bounding box and sphere of lit surfaces // (these will be used for creating a shape to clip the light) @@ -979,11 +1180,11 @@ static void Mod_Q1BSP_ProcessLightList(void) static void Mod_Q1BSP_LoadVisibility(lump_t *l) { - loadmodel->visdata = NULL; + loadmodel->brushq1.visdata = NULL; if (!l->filelen) return; - loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy(loadmodel->visdata, mod_base + l->fileofs, l->filelen); + loadmodel->brushq1.visdata = Mem_Alloc(loadmodel->mempool, l->filelen); + memcpy(loadmodel->brushq1.visdata, mod_base + l->fileofs, l->filelen); } // used only for HalfLife maps @@ -1015,7 +1216,7 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) strcpy(value, com_token); if (!strcmp("wad", key)) // for HalfLife maps { - if (loadmodel->ishlbsp) + if (loadmodel->brushq1.ishlbsp) { j = 0; for (i = 0;i < 4096;i++) @@ -1048,13 +1249,13 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) static void Mod_Q1BSP_LoadEntities(lump_t *l) { - loadmodel->entities = NULL; + loadmodel->brush.entities = NULL; if (!l->filelen) return; - loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen); - memcpy(loadmodel->entities, mod_base + l->fileofs, l->filelen); - if (loadmodel->ishlbsp) - Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->entities); + loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen); + memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen); + if (loadmodel->brushq1.ishlbsp) + Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities); } @@ -1070,8 +1271,8 @@ static void Mod_Q1BSP_LoadVertexes(lump_t *l) count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->vertexes = out; - loadmodel->numvertexes = count; + loadmodel->brushq1.vertexes = out; + loadmodel->brushq1.numvertexes = count; for ( i=0 ; ifilelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->submodels = out; - loadmodel->numsubmodels = count; + loadmodel->brushq1.submodels = out; + loadmodel->brushq1.numsubmodels = count; for ( i=0 ; ifilelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->edges = out; - loadmodel->numedges = count; + loadmodel->brushq1.edges = out; + loadmodel->brushq1.numedges = count; for ( i=0 ; ifilelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); - loadmodel->texinfo = out; - loadmodel->numtexinfo = count; + loadmodel->brushq1.texinfo = out; + loadmodel->brushq1.numtexinfo = count; for (i = 0;i < count;i++, in++, out++) { @@ -1160,25 +1361,25 @@ static void Mod_Q1BSP_LoadTexinfo(lump_t *l) out->flags = LittleLong(in->flags); out->texture = NULL; - if (loadmodel->textures) + if (loadmodel->brushq1.textures) { - if ((unsigned int) miptex >= (unsigned int) loadmodel->numtextures) - Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->numtextures); + if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures) + Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures); else - out->texture = loadmodel->textures + miptex; + out->texture = loadmodel->brushq1.textures + miptex; } if (out->flags & TEX_SPECIAL) { // if texture chosen is NULL or the shader needs a lightmap, // force to notexture water shader if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP) - out->texture = loadmodel->textures + (loadmodel->numtextures - 1); + out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1); } else { // if texture chosen is NULL, force to notexture if (out->texture == NULL) - out->texture = loadmodel->textures + (loadmodel->numtextures - 2); + out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2); } } } @@ -1365,11 +1566,11 @@ static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, in vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges); for (i = 0;i < numedges;i++) { - lindex = loadmodel->surfedges[firstedge + i]; + lindex = loadmodel->brushq1.surfedges[firstedge + i]; if (lindex > 0) - vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position; + vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position; else - vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position; + vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position; VectorCopy(vec, vert); vert += 3; } @@ -1425,35 +1626,35 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - loadmodel->surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t)); + loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t)); - loadmodel->numsurfaces = count; - loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); - loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); - loadmodel->pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + loadmodel->brushq1.numsurfaces = count; + loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); + loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int)); - for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++) + for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++) { surf->number = surfnum; // FIXME: validate edges, texinfo, etc? firstedge = LittleLong(in->firstedge); numedges = LittleShort(in->numedges); - if ((unsigned int) firstedge > (unsigned int) loadmodel->numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges) - Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->numsurfedges); + if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges) + Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges); i = LittleShort(in->texinfo); - if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo) - Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->numtexinfo); - surf->texinfo = loadmodel->texinfo + i; + if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo) + Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo); + surf->texinfo = loadmodel->brushq1.texinfo + i; surf->flags = surf->texinfo->texture->flags; planenum = LittleShort(in->planenum); - if ((unsigned int) planenum >= (unsigned int) loadmodel->numplanes) - Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->numplanes); + if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes) + Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes); if (LittleShort(in->side)) surf->flags |= SURF_PLANEBACK; - surf->plane = loadmodel->planes + planenum; + surf->plane = loadmodel->brushq1.planes + planenum; // clear lightmap (filled in later) surf->lightmaptexture = NULL; @@ -1472,10 +1673,10 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) i = LittleLong(in->lightofs); if (i == -1) surf->samples = NULL; - else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30) - surf->samples = loadmodel->lightdata + i; + else if (loadmodel->brushq1.ishlbsp) // LordHavoc: HalfLife map (bsp version 30) + surf->samples = loadmodel->brushq1.lightdata + i; else // LordHavoc: white lighting (bsp version 29) - surf->samples = loadmodel->lightdata + (i * 3); + surf->samples = loadmodel->brushq1.lightdata + (i * 3); if (surf->texinfo->texture->shader == &Cshader_wall_lightmap) { @@ -1488,24 +1689,24 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) } } - loadmodel->entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris); - loadmodel->surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes); + loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris); + loadmodel->brushq1.surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes); - for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++) + for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++) { - mesh = surf->mesh = loadmodel->surfmeshes + totalmeshes; + mesh = surf->mesh = loadmodel->brushq1.surfmeshes + totalmeshes; mesh->numverts = surf->poly_numverts; mesh->numtriangles = surf->poly_numverts - 2; - mesh->vertex3f = loadmodel->entiremesh->vertex3f + totalverts * 3; - mesh->texcoordtexture2f = loadmodel->entiremesh->texcoordtexture2f + totalverts * 2; - mesh->texcoordlightmap2f = loadmodel->entiremesh->texcoordlightmap2f + totalverts * 2; - mesh->texcoorddetail2f = loadmodel->entiremesh->texcoorddetail2f + totalverts * 2; - mesh->svector3f = loadmodel->entiremesh->svector3f + totalverts * 3; - mesh->tvector3f = loadmodel->entiremesh->tvector3f + totalverts * 3; - mesh->normal3f = loadmodel->entiremesh->normal3f + totalverts * 3; - mesh->lightmapoffsets = loadmodel->entiremesh->lightmapoffsets + totalverts; - mesh->element3i = loadmodel->entiremesh->element3i + totaltris * 3; - mesh->neighbor3i = loadmodel->entiremesh->neighbor3i + totaltris * 3; + mesh->vertex3f = loadmodel->brushq1.entiremesh->vertex3f + totalverts * 3; + mesh->texcoordtexture2f = loadmodel->brushq1.entiremesh->texcoordtexture2f + totalverts * 2; + mesh->texcoordlightmap2f = loadmodel->brushq1.entiremesh->texcoordlightmap2f + totalverts * 2; + mesh->texcoorddetail2f = loadmodel->brushq1.entiremesh->texcoorddetail2f + totalverts * 2; + mesh->svector3f = loadmodel->brushq1.entiremesh->svector3f + totalverts * 3; + mesh->tvector3f = loadmodel->brushq1.entiremesh->tvector3f + totalverts * 3; + mesh->normal3f = loadmodel->brushq1.entiremesh->normal3f + totalverts * 3; + mesh->lightmapoffsets = loadmodel->brushq1.entiremesh->lightmapoffsets + totalverts; + mesh->element3i = loadmodel->brushq1.entiremesh->element3i + totaltris * 3; + mesh->neighbor3i = loadmodel->brushq1.entiremesh->neighbor3i + totaltris * 3; surf->lightmaptexturestride = 0; surf->lightmaptexture = NULL; @@ -1548,12 +1749,12 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) if (r_miplightmaps.integer) { surf->lightmaptexturestride = smax+1; - surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); } else { - surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); - surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); + surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); } R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale); uscale = (uscale - ubase) / (smax + 1); @@ -1595,8 +1796,8 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l) count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->nodes = out; - loadmodel->numnodes = count; + loadmodel->brushq1.nodes = out; + loadmodel->brushq1.numnodes = count; for ( i=0 ; iplanenum); - out->plane = loadmodel->planes + p; + out->plane = loadmodel->brushq1.planes + p; out->firstsurface = LittleShort(in->firstface); out->numsurfaces = LittleShort(in->numfaces); @@ -1616,13 +1817,13 @@ static void Mod_Q1BSP_LoadNodes(lump_t *l) { p = LittleShort(in->children[j]); if (p >= 0) - out->children[j] = loadmodel->nodes + p; + out->children[j] = loadmodel->brushq1.nodes + p; else - out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); + out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p)); } } - Mod_Q1BSP_SetParent(loadmodel->nodes, NULL); // sets nodes and leafs + Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL); // sets nodes and leafs } static void Mod_Q1BSP_LoadLeafs(lump_t *l) @@ -1637,8 +1838,8 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l) count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->leafs = out; - loadmodel->numleafs = count; + loadmodel->brushq1.leafs = out; + loadmodel->brushq1.numleafs = count; for ( i=0 ; icontents); out->contents = p; - out->firstmarksurface = loadmodel->marksurfaces + + out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface); out->nummarksurfaces = LittleShort(in->nummarksurfaces); @@ -1659,7 +1860,7 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l) if (p == -1) out->compressed_vis = NULL; else - out->compressed_vis = loadmodel->visdata + p; + out->compressed_vis = loadmodel->brushq1.visdata + p; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; @@ -1680,16 +1881,16 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l) count = l->filelen / sizeof(*in); out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out)); - loadmodel->clipnodes = out; - loadmodel->numclipnodes = count; + loadmodel->brushq1.clipnodes = out; + loadmodel->brushq1.numclipnodes = count; - if (loadmodel->ishlbsp) + if (loadmodel->brushq1.ishlbsp) { - hull = &loadmodel->hulls[1]; + hull = &loadmodel->brushq1.hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; + hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -36; @@ -1698,11 +1899,11 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l) hull->clip_maxs[2] = 36; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); - hull = &loadmodel->hulls[2]; + hull = &loadmodel->brushq1.hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; + hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -32; @@ -1711,11 +1912,11 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l) hull->clip_maxs[2] = 32; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); - hull = &loadmodel->hulls[3]; + hull = &loadmodel->brushq1.hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; + hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -18; @@ -1726,11 +1927,11 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l) } else { - hull = &loadmodel->hulls[1]; + hull = &loadmodel->brushq1.hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; + hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; @@ -1739,11 +1940,11 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l) hull->clip_maxs[2] = 32; VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size); - hull = &loadmodel->hulls[2]; + hull = &loadmodel->brushq1.hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; - hull->planes = loadmodel->planes; + hull->planes = loadmodel->brushq1.planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; @@ -1771,21 +1972,21 @@ static void Mod_Q1BSP_MakeHull0(void) int i; hull_t *hull; - hull = &loadmodel->hulls[0]; + hull = &loadmodel->brushq1.hulls[0]; - in = loadmodel->nodes; - out = Mem_Alloc(loadmodel->mempool, loadmodel->numnodes * sizeof(dclipnode_t)); + in = loadmodel->brushq1.nodes; + out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t)); hull->clipnodes = out; hull->firstclipnode = 0; - hull->lastclipnode = loadmodel->numnodes - 1; - hull->planes = loadmodel->planes; + hull->lastclipnode = loadmodel->brushq1.numnodes - 1; + hull->planes = loadmodel->brushq1.planes; - for (i = 0;i < loadmodel->numnodes;i++, out++, in++) + for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++) { - out->planenum = in->plane - loadmodel->planes; - out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->nodes; - out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->nodes; + out->planenum = in->plane - loadmodel->brushq1.planes; + out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes; + out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes; } } @@ -1797,15 +1998,15 @@ static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name); - loadmodel->nummarksurfaces = l->filelen / sizeof(*in); - loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(int)); + loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in); + loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int)); - for (i = 0;i < loadmodel->nummarksurfaces;i++) + for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++) { j = (unsigned) LittleShort(in[i]); - if (j >= loadmodel->numsurfaces) + if (j >= loadmodel->brushq1.numsurfaces) Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number"); - loadmodel->marksurfaces[i] = j; + loadmodel->brushq1.marksurfaces[i] = j; } } @@ -1817,11 +2018,11 @@ static void Mod_Q1BSP_LoadSurfedges(lump_t *l) in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name); - loadmodel->numsurfedges = l->filelen / sizeof(*in); - loadmodel->surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->numsurfedges * sizeof(int)); + loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in); + loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int)); - for (i = 0;i < loadmodel->numsurfedges;i++) - loadmodel->surfedges[i] = LittleLong(in[i]); + for (i = 0;i < loadmodel->brushq1.numsurfedges;i++) + loadmodel->brushq1.surfedges[i] = LittleLong(in[i]); } @@ -1835,10 +2036,10 @@ static void Mod_Q1BSP_LoadPlanes(lump_t *l) if (l->filelen % sizeof(*in)) Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name); - loadmodel->numplanes = l->filelen / sizeof(*in); - loadmodel->planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->numplanes * sizeof(*out)); + loadmodel->brushq1.numplanes = l->filelen / sizeof(*in); + loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out)); - for (i = 0;i < loadmodel->numplanes;i++, in++, out++) + for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++) { out->normal[0] = LittleFloat(in->normal[0]); out->normal[1] = LittleFloat(in->normal[1]); @@ -2194,8 +2395,8 @@ static void Mod_Q1BSP_FinalizePortals(void) winding_t *w; // recalculate bounding boxes for all leafs(because qbsp is very sloppy) - leaf = loadmodel->leafs; - endleaf = leaf + loadmodel->numleafs; + leaf = loadmodel->brushq1.leafs; + endleaf = leaf + loadmodel->brushq1.numleafs; for (;leaf < endleaf;leaf++) { VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000); @@ -2224,7 +2425,7 @@ static void Mod_Q1BSP_FinalizePortals(void) p = p->chain; } - Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->nodes); + Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes); // tally up portal and point counts p = portalchain; @@ -2243,16 +2444,16 @@ static void Mod_Q1BSP_FinalizePortals(void) } p = p->chain; } - loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t)); - loadmodel->numportals = numportals; - loadmodel->portalpoints = (void *)((qbyte *) loadmodel->portals + numportals * sizeof(mportal_t)); - loadmodel->numportalpoints = numpoints; + loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t)); + loadmodel->brushq1.numportals = numportals; + loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t)); + loadmodel->brushq1.numportalpoints = numpoints; // clear all leaf portal chains - for (i = 0;i < loadmodel->numleafs;i++) - loadmodel->leafs[i].portals = NULL; + for (i = 0;i < loadmodel->brushq1.numleafs;i++) + loadmodel->brushq1.leafs[i].portals = NULL; // process all portals in the global portal chain, while freeing them - portal = loadmodel->portals; - point = loadmodel->portalpoints; + portal = loadmodel->brushq1.portals; + point = loadmodel->brushq1.portalpoints; p = portalchain; portalchain = NULL; while (p) @@ -2514,7 +2715,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) static void Mod_Q1BSP_MakePortals(void) { portalchain = NULL; - Mod_Q1BSP_RecursiveNodePortals(loadmodel->nodes); + Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes); Mod_Q1BSP_FinalizePortals(); } @@ -2569,86 +2770,86 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod int i, j, stylecounts[256], totalcount, remapstyles[256]; msurface_t *surf; memset(stylecounts, 0, sizeof(stylecounts)); - for (i = 0;i < model->nummodelsurfaces;i++) + for (i = 0;i < model->brushq1.nummodelsurfaces;i++) { - surf = model->surfaces + model->firstmodelsurface + i; + surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i; for (j = 0;j < MAXLIGHTMAPS;j++) stylecounts[surf->styles[j]]++; } totalcount = 0; - model->light_styles = 0; + model->brushq1.light_styles = 0; for (i = 0;i < 255;i++) { if (stylecounts[i]) { - remapstyles[i] = model->light_styles++; + remapstyles[i] = model->brushq1.light_styles++; totalcount += stylecounts[i] + 1; } } if (!totalcount) return; - model->light_style = Mem_Alloc(mempool, model->light_styles * sizeof(qbyte)); - model->light_stylevalue = Mem_Alloc(mempool, model->light_styles * sizeof(int)); - model->light_styleupdatechains = Mem_Alloc(mempool, model->light_styles * sizeof(msurface_t **)); - model->light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *)); - model->light_styles = 0; + model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte)); + model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int)); + model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **)); + model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *)); + model->brushq1.light_styles = 0; for (i = 0;i < 255;i++) if (stylecounts[i]) - model->light_style[model->light_styles++] = i; + model->brushq1.light_style[model->brushq1.light_styles++] = i; j = 0; - for (i = 0;i < model->light_styles;i++) + for (i = 0;i < model->brushq1.light_styles;i++) { - model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j; - j += stylecounts[model->light_style[i]] + 1; + model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j; + j += stylecounts[model->brushq1.light_style[i]] + 1; } - for (i = 0;i < model->nummodelsurfaces;i++) + for (i = 0;i < model->brushq1.nummodelsurfaces;i++) { - surf = model->surfaces + model->firstmodelsurface + i; + surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i; for (j = 0;j < MAXLIGHTMAPS;j++) if (surf->styles[j] != 255) - *model->light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf; + *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf; } j = 0; - for (i = 0;i < model->light_styles;i++) + for (i = 0;i < model->brushq1.light_styles;i++) { - *model->light_styleupdatechains[i] = NULL; - model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j; - j += stylecounts[model->light_style[i]] + 1; + *model->brushq1.light_styleupdatechains[i] = NULL; + model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j; + j += stylecounts[model->brushq1.light_style[i]] + 1; } } static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model) { int i, j; - for (i = 0;i < model->numtextures;i++) - model->pvstexturechainslength[i] = 0; - for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++) + for (i = 0;i < model->brushq1.numtextures;i++) + model->brushq1.pvstexturechainslength[i] = 0; + for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++) { - if (model->surfacepvsframes[j] == model->pvsframecount) + if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount) { - model->pvssurflist[model->pvssurflistlength++] = j; - model->pvstexturechainslength[model->surfaces[j].texinfo->texture->number]++; + model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j; + model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++; } } - for (i = 0, j = 0;i < model->numtextures;i++) + for (i = 0, j = 0;i < model->brushq1.numtextures;i++) { - if (model->pvstexturechainslength[i]) + if (model->brushq1.pvstexturechainslength[i]) { - model->pvstexturechains[i] = model->pvstexturechainsbuffer + j; - j += model->pvstexturechainslength[i] + 1; + model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j; + j += model->brushq1.pvstexturechainslength[i] + 1; } else - model->pvstexturechains[i] = NULL; + model->brushq1.pvstexturechains[i] = NULL; } - for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++) - if (model->surfacepvsframes[j] == model->pvsframecount) - *model->pvstexturechains[model->surfaces[j].texinfo->texture->number]++ = model->surfaces + j; - for (i = 0;i < model->numtextures;i++) + for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++) + if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount) + *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j; + for (i = 0;i < model->brushq1.numtextures;i++) { - if (model->pvstexturechainslength[i]) + if (model->brushq1.pvstexturechainslength[i]) { - *model->pvstexturechains[i] = NULL; - model->pvstexturechains[i] -= model->pvstexturechainslength[i]; + *model->brushq1.pvstexturechains[i] = NULL; + model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i]; } } } @@ -2676,17 +2877,17 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) i = LittleLong(header->version); if (i != BSPVERSION && i != 30) Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION); - mod->ishlbsp = i == 30; + mod->brushq1.ishlbsp = i == 30; - mod->FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation; - mod->PointInLeaf = Mod_Q1BSP_PointInLeaf; - mod->PointContents = Mod_Q1BSP_PointContents; - mod->LeafPVS = Mod_Q1BSP_LeafPVS; - mod->BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains; + mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation; + mod->brush.TraceBox = Mod_Q1BSP_TraceBox; + mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf; + mod->brushq1.LeafPVS = Mod_Q1BSP_LeafPVS; + mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains; if (loadmodel->isworldmodel) { - Cvar_SetValue("halflifebsp", mod->ishlbsp); + Cvar_SetValue("halflifebsp", mod->brushq1.ishlbsp); // until we get a texture for it... R_ResetQuakeSky(); } @@ -2700,7 +2901,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) // load into heap // store which lightmap format to use - mod->lightmaprgba = r_lightmaprgba.integer; + mod->brushq1.lightmaprgba = r_lightmaprgba.integer; Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]); Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]); @@ -2732,19 +2933,19 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) // // set up the submodels(FIXME: this is confusing) // - for (i = 0;i < mod->numsubmodels;i++) + for (i = 0;i < mod->brushq1.numsubmodels;i++) { - bm = &mod->submodels[i]; + bm = &mod->brushq1.submodels[i]; - mod->hulls[0].firstclipnode = bm->headnode[0]; + mod->brushq1.hulls[0].firstclipnode = bm->headnode[0]; for (j=1 ; jhulls[j].firstclipnode = bm->headnode[j]; - mod->hulls[j].lastclipnode = mod->numclipnodes - 1; + mod->brushq1.hulls[j].firstclipnode = bm->headnode[j]; + mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1; } - mod->firstmodelsurface = bm->firstface; - mod->nummodelsurfaces = bm->numfaces; + mod->brushq1.firstmodelsurface = bm->firstface; + mod->brushq1.nummodelsurfaces = bm->numfaces; // this gets altered below if sky is used mod->DrawSky = NULL; @@ -2752,25 +2953,25 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) mod->DrawFakeShadow = NULL; mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume; mod->DrawLight = R_Model_Brush_DrawLight; - mod->pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t **)); - mod->pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->nummodelsurfaces + mod->numtextures) * sizeof(msurface_t *)); - mod->pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(int)); + mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **)); + mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *)); + mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int)); Mod_Q1BSP_BuildPVSTextureChains(mod); Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod); - if (mod->nummodelsurfaces) + if (mod->brushq1.nummodelsurfaces) { // LordHavoc: calculate bmodel bounding box rather than trusting what it says mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f; mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f; modelyawradius = 0; modelradius = 0; - for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++) + for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++) { // we only need to have a drawsky function if it is used(usually only on world model) if (surf->texinfo->texture->shader == &Cshader_sky) mod->DrawSky = R_Model_Brush_DrawSky; // LordHavoc: submodels always clip, even if water - if (mod->numsubmodels - 1) + if (mod->brushq1.numsubmodels - 1) surf->flags |= SURF_SOLIDCLIP; // calculate bounding shapes for (mesh = surf->mesh;mesh;mesh = mesh->chain) @@ -2807,13 +3008,13 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer) // LordHavoc: empty submodel(lacrima.bsp has such a glitch) Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname); } - Mod_Q1BSP_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool); + Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool); - mod->numleafs = bm->visleafs; + mod->brushq1.numleafs = bm->visleafs; // LordHavoc: only register submodels if it is the world // (prevents bsp models from replacing world submodels) - if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1)) + if (loadmodel->isworldmodel && i < (mod->brushq1.numsubmodels - 1)) { char name[10]; // duplicate the basic information @@ -3215,17 +3416,19 @@ void Mod_Q2BSP_Load(model_t *mod, void *buffer) int i; q2dheader_t *header; + Host_Error("Mod_Q2BSP_Load: not yet implemented\n"); + mod->type = mod_brushq2; header = (q2dheader_t *)buffer; i = LittleLong(header->version); if (i != Q2BSPVERSION) - Host_Error("Mod_Q2BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, BSPVERSION); - mod->ishlbsp = false; + Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION); + mod->brushq1.ishlbsp = false; if (loadmodel->isworldmodel) { - Cvar_SetValue("halflifebsp", mod->ishlbsp); + Cvar_SetValue("halflifebsp", mod->brushq1.ishlbsp); // until we get a texture for it... R_ResetQuakeSky(); } @@ -3233,11 +3436,11 @@ void Mod_Q2BSP_Load(model_t *mod, void *buffer) mod_base = (qbyte *)header; // swap all the lumps - for (i = 0;i < (int) sizeof(dheader_t) / 4;i++) + for (i = 0;i < (int) sizeof(*header) / 4;i++) ((int *)header)[i] = LittleLong(((int *)header)[i]); // store which lightmap format to use - mod->lightmaprgba = r_lightmaprgba.integer; + mod->brushq1.lightmaprgba = r_lightmaprgba.integer; Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]); Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]); @@ -3260,17 +3463,696 @@ void Mod_Q2BSP_Load(model_t *mod, void *buffer) Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]); } + +static void Mod_Q3BSP_LoadEntities(lump_t *l) +{ + const char *data; + char key[128], value[4096]; + float v[3]; + loadmodel->brushq3.num_lightgrid_cellsize[0] = 64; + loadmodel->brushq3.num_lightgrid_cellsize[1] = 64; + loadmodel->brushq3.num_lightgrid_cellsize[2] = 128; + if (!l->filelen) + return; + loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen); + memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen); + data = loadmodel->brush.entities; + // some Q3 maps override the lightgrid_cellsize with a worldspawn key + if (data && COM_ParseToken(&data) && com_token[0] == '{') + { + while (1) + { + if (!COM_ParseToken(&data)) + break; // error + if (com_token[0] == '}') + break; // end of worldspawn + if (com_token[0] == '_') + strcpy(key, com_token + 1); + else + strcpy(key, com_token); + while (key[strlen(key)-1] == ' ') // remove trailing spaces + key[strlen(key)-1] = 0; + if (!COM_ParseToken(&data)) + break; // error + strcpy(value, com_token); + if (!strcmp("gridsize", key)) + { + if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0) + VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize); + } + } + } +} + +static void Mod_Q3BSP_LoadTextures(lump_t *l) +{ + q3dtexture_t *in; + q3mtexture_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_textures = out; + loadmodel->brushq3.num_textures = count; + + for (i = 0;i < count;i++, in++, out++) + { + strncpy(out->name, in->name, sizeof(out->name) - 1); + out->surfaceflags = LittleLong(in->surfaceflags); + out->contents = LittleLong(in->contents); + + out->number = i; + Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true); + } +} + +static void Mod_Q3BSP_LoadPlanes(lump_t *l) +{ + q3dplane_t *in; + mplane_t *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_planes = out; + loadmodel->brushq3.num_planes = count; + + for (i = 0;i < count;i++, in++, out++) + { + out->normal[0] = LittleLong(in->normal[0]); + out->normal[1] = LittleLong(in->normal[1]); + out->normal[2] = LittleLong(in->normal[2]); + out->dist = LittleLong(in->dist); + PlaneClassify(out); + } +} + +static void Mod_Q3BSP_LoadBrushSides(lump_t *l) +{ + q3dbrushside_t *in; + q3mbrushside_t *out; + int i, n, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_brushsides = out; + loadmodel->brushq3.num_brushsides = count; + + for (i = 0;i < count;i++, in++, out++) + { + n = LittleLong(in->planeindex); + if (n < 0 || n >= loadmodel->brushq3.num_planes) + Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes); + out->plane = loadmodel->brushq3.data_planes + n; + n = LittleLong(in->textureindex); + if (n < 0 || n >= loadmodel->brushq3.num_textures) + Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures); + out->texture = loadmodel->brushq3.data_textures + n; + } +} + +static void Mod_Q3BSP_LoadBrushes(lump_t *l) +{ + q3dbrush_t *in; + q3mbrush_t *out; + int i, n, c, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_brushes = out; + loadmodel->brushq3.num_brushes = count; + + for (i = 0;i < count;i++, in++, out++) + { + n = LittleLong(in->firstbrushside); + c = LittleLong(in->numbrushsides); + if (n < 0 || n + c > loadmodel->brushq3.num_brushsides) + Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides); + out->firstbrushside = loadmodel->brushq3.data_brushsides + n; + out->numbrushsides = c; + n = LittleLong(in->textureindex); + if (n < 0 || n >= loadmodel->brushq3.num_textures) + Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures); + out->texture = loadmodel->brushq3.data_textures + n; + } +} + +static void Mod_Q3BSP_LoadEffects(lump_t *l) +{ + q3deffect_t *in; + q3meffect_t *out; + int i, n, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_effects = out; + loadmodel->brushq3.num_effects = count; + + for (i = 0;i < count;i++, in++, out++) + { + strncpy(out->shadername, in->shadername, sizeof(out->shadername) - 1); + n = LittleLong(in->brushindex); + if (n < 0 || n >= loadmodel->brushq3.num_brushes) + Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes); + out->brush = loadmodel->brushq3.data_brushes + n; + out->unknown = LittleLong(in->unknown); + } +} + +static void Mod_Q3BSP_LoadVertices(lump_t *l) +{ + q3dvertex_t *in; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name); + loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in); + loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3])); + loadmodel->brushq3.data_texturetexcoord2f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[2])); + loadmodel->brushq3.data_lightmaptexcoord2f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[2])); + loadmodel->brushq3.data_svector3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3])); + loadmodel->brushq3.data_tvector3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3])); + loadmodel->brushq3.data_normal3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3])); + loadmodel->brushq3.data_color4f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[4])); + + for (i = 0;i < count;i++, in++) + { + loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]); + loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]); + loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]); + loadmodel->brushq3.data_texturetexcoord2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]); + loadmodel->brushq3.data_texturetexcoord2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]); + loadmodel->brushq3.data_lightmaptexcoord2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]); + loadmodel->brushq3.data_lightmaptexcoord2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]); + // svector/tvector are calculated later in face loading + loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0; + loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0; + loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0; + loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0; + loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0; + loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0; + loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]); + loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]); + loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]); + loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f); + loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f); + loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f); + loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f); + } +} + +static void Mod_Q3BSP_LoadTriangles(lump_t *l) +{ + int *in; + int *out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(int[3])) + Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.num_triangles = count / 3; + loadmodel->brushq3.data_element3i = out; + loadmodel->brushq3.data_neighbor3i = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + for (i = 0;i < count;i++, in++, out++) + { + *out = LittleLong(*in); + if (*out < 0 || *out >= loadmodel->brushq3.num_vertices) + Host_Error("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices)\n", *out, loadmodel->brushq3.num_vertices); + } +} + +static void Mod_Q3BSP_LoadLightmaps(lump_t *l) +{ + q3dlightmap_t *in; + rtexture_t **out; + int i, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_lightmaps = out; + loadmodel->brushq3.num_lightmaps = count; + + for (i = 0;i < count;i++, in++, out++) + *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); +} + +static void Mod_Q3BSP_LoadFaces(lump_t *l) +{ + q3dface_t *in; + q3mface_t *out; + int i, j, n, count, invalidelements, patchsize[2]; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_faces = out; + loadmodel->brushq3.num_faces = count; + + for (i = 0;i < count;i++, in++, out++) + { + // check face type first + out->type = LittleLong(in->type); + if (out->type != Q3FACETYPE_POLYGON + && out->type != Q3FACETYPE_PATCH + && out->type != Q3FACETYPE_MESH + && out->type != Q3FACETYPE_FLARE) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type); + out->type = 0; // error + continue; + } + + n = LittleLong(in->textureindex); + if (n < 0 || n >= loadmodel->brushq3.num_textures) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures); + out->type = 0; // error + continue; + n = 0; + } + out->texture = loadmodel->brushq3.data_textures + n; + n = LittleLong(in->effectindex); + if (n < -1 || n >= loadmodel->brushq3.num_effects) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects); + n = -1; + } + if (n == -1) + out->effect = NULL; + else + out->effect = loadmodel->brushq3.data_effects + n; + n = LittleLong(in->lightmapindex); + if (n < -1 || n >= loadmodel->brushq3.num_lightmaps) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps); + n = -1; + } + if (n == -1) + out->lightmaptexture = NULL; + else + out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n]; + + out->firstvertex = LittleLong(in->firstvertex); + out->numvertices = LittleLong(in->numvertices); + out->firstelement = LittleLong(in->firstelement); + out->numelements = LittleLong(in->numelements); + out->numtriangles = out->numelements / 3; + if (out->firstvertex < 0 || out->firstvertex + out->numvertices > loadmodel->brushq3.num_vertices) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->numvertices, loadmodel->brushq3.num_vertices); + out->type = 0; // error + continue; + } + if (out->firstelement < 0 || out->firstelement + out->numelements > loadmodel->brushq3.num_triangles * 3) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->numelements, loadmodel->brushq3.num_triangles * 3); + out->type = 0; // error + continue; + } + if (out->numtriangles * 3 != out->numelements) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, out->numelements); + out->type = 0; // error + continue; + } + switch(out->type) + { + case Q3FACETYPE_POLYGON: + case Q3FACETYPE_MESH: + out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3; + out->data_texturetexcoord2f = loadmodel->brushq3.data_texturetexcoord2f + out->firstvertex * 2; + out->data_lightmaptexcoord2f = loadmodel->brushq3.data_lightmaptexcoord2f + out->firstvertex * 2; + out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3; + out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3; + out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3; + out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4; + out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement; + out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement; + break; + case Q3FACETYPE_PATCH: + patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); + patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); + if (patchsize[0] < 1 || patchsize[1] < 1) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]); + out->type = 0; // error + continue; + } + // FIXME: convert patch to triangles here! + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_PATCH not supported (yet)\n", i, out->texture->name); + out->type = 0; + continue; + break; + case Q3FACETYPE_FLARE: + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name); + out->type = 0; + continue; + break; + } + for (j = 0, invalidelements = 0;j < out->numelements;j++) + if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->numvertices) + invalidelements++; + if (invalidelements) + { + Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->contents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->contents, out->firstvertex, out->numvertices, out->firstelement, out->numelements); + for (j = 0;j < out->numelements;j++) + { + Con_Printf(" %i", out->data_element3i[j]); + if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->numvertices) + out->data_element3i[j] = 0; + } + Con_Printf("\n"); + } + } +} + +static void Mod_Q3BSP_LoadModels(lump_t *l) +{ + q3dmodel_t *in; + q3mmodel_t *out; + int i, j, n, c, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_models = out; + loadmodel->brushq3.num_models = count; + + for (i = 0;i < count;i++, in++, out++) + { + for (j = 0;j < 3;j++) + { + out->mins[j] = LittleFloat(in->mins[j]); + out->maxs[j] = LittleFloat(in->maxs[j]); + } + n = LittleLong(in->firstface); + c = LittleLong(in->numfaces); + if (n < 0 || n + c > loadmodel->brushq3.num_faces) + Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces); + out->firstface = loadmodel->brushq3.data_faces + n; + out->numfaces = c; + n = LittleLong(in->firstbrush); + c = LittleLong(in->numbrushes); + if (n < 0 || n + c > loadmodel->brushq3.num_brushes) + Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes); + out->firstbrush = loadmodel->brushq3.data_brushes + n; + out->numbrushes = c; + } +} + +static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l) +{ + int *in; + q3mbrush_t **out; + int i, n, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_leafbrushes = out; + loadmodel->brushq3.num_leafbrushes = count; + + for (i = 0;i < count;i++, in++, out++) + { + n = LittleLong(*in); + if (n < 0 || n >= loadmodel->brushq3.num_brushes) + Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes); + *out = loadmodel->brushq3.data_brushes + n; + } +} + +static void Mod_Q3BSP_LoadLeafFaces(lump_t *l) +{ + int *in; + q3mface_t **out; + int i, n, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_leaffaces = out; + loadmodel->brushq3.num_leaffaces = count; + + for (i = 0;i < count;i++, in++, out++) + { + n = LittleLong(*in); + if (n < 0 || n >= loadmodel->brushq3.num_faces) + Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces); + *out = loadmodel->brushq3.data_faces + n; + } +} + +static void Mod_Q3BSP_LoadLeafs(lump_t *l) +{ + q3dleaf_t *in; + q3mleaf_t *out; + int i, j, n, c, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_leafs = out; + loadmodel->brushq3.num_leafs = count; + + for (i = 0;i < count;i++, in++, out++) + { + out->isnode = false; + out->parent = NULL; + out->clusterindex = LittleLong(in->clusterindex); + out->areaindex = LittleLong(in->areaindex); + for (j = 0;j < 3;j++) + { + // yes the mins/maxs are ints + out->mins[j] = LittleLong(in->mins[j]); + out->maxs[j] = LittleLong(in->maxs[j]); + } + n = LittleLong(in->firstleafface); + c = LittleLong(in->numleaffaces); + if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces) + Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces); + out->firstleafface = loadmodel->brushq3.data_leaffaces + n; + out->numleaffaces = c; + n = LittleLong(in->firstleafbrush); + c = LittleLong(in->numleafbrushes); + if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes) + Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes); + out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n; + out->numleafbrushes = c; + } +} + +static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent) +{ + if (node->parent) + Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n"); + node->parent = parent; + if (node->isnode) + { + Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node); + Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node); + } +} + +static void Mod_Q3BSP_LoadNodes(lump_t *l) +{ + q3dnode_t *in; + q3mnode_t *out; + int i, j, n, count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->brushq3.data_nodes = out; + loadmodel->brushq3.num_nodes = count; + + for (i = 0;i < count;i++, in++, out++) + { + out->isnode = true; + out->parent = NULL; + n = LittleLong(in->planeindex); + if (n < 0 || n >= loadmodel->brushq3.num_planes) + Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes); + out->plane = loadmodel->brushq3.data_planes + n; + for (j = 0;j < 2;j++) + { + n = LittleLong(in->childrenindex[j]); + if (n >= 0) + { + if (n >= loadmodel->brushq3.num_nodes) + Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes); + out->children[j] = loadmodel->brushq3.data_nodes + n; + } + else + { + n = 1 - n; + if (n >= loadmodel->brushq3.num_leafs) + Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs); + out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n); + } + } + // we don't load the mins/maxs + } + + // set the parent pointers + Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL); +} + +static void Mod_Q3BSP_LoadLightGrid(lump_t *l) +{ + q3dlightgrid_t *in; + q3dlightgrid_t *out; + int count; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name); + loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0]; + loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1]; + loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2]; + loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]); + loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]); + loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]); + loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]); + loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]); + loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]); + loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1; + loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1; + loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1; + count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2]; + if (l->filelen < count * (int)sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]); + if (l->filelen != count * (int)sizeof(*in)) + Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen); + + out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + loadmodel->brushq3.data_lightgrid = out; + loadmodel->brushq3.num_lightgrid = count; + + // no swapping or validation necessary + memcpy(out, in, count * (int)sizeof(*out)); + + Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]); + Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]); +} + +static void Mod_Q3BSP_LoadPVS(lump_t *l) +{ + q3dpvs_t *in; + int totalchains; + + in = (void *)(mod_base + l->fileofs); + if (l->filelen < 9) + Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name); + + loadmodel->brushq3.num_pvsclusters = LittleLong(in->numclusters); + loadmodel->brushq3.num_pvschainlength = LittleLong(in->chainlength); + if (loadmodel->brushq3.num_pvschainlength < ((loadmodel->brushq3.num_pvsclusters + 7) / 8)) + Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brushq3.num_pvschainlength, loadmodel->brushq3.num_pvsclusters); + totalchains = loadmodel->brushq3.num_pvschainlength * loadmodel->brushq3.num_pvsclusters; + if (l->filelen < totalchains + (int)sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brushq3.num_pvsclusters, loadmodel->brushq3.num_pvschainlength, totalchains + sizeof(*in), l->filelen); + + loadmodel->brushq3.data_pvschains = Mem_Alloc(loadmodel->mempool, totalchains); + memcpy(loadmodel->brushq3.data_pvschains, (qbyte *)(in + 1), totalchains); +} + void Mod_Q3BSP_Load(model_t *mod, void *buffer) { - Host_Error("Mod_Q3BSP_Load: not yet implemented\n"); + int i; + q3dheader_t *header; + + mod->type = mod_brushq2; + + header = (q3dheader_t *)buffer; + + i = LittleLong(header->version); + if (i != Q3BSPVERSION) + Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION); + if (loadmodel->isworldmodel) + { + Cvar_SetValue("halflifebsp", false); + // until we get a texture for it... + R_ResetQuakeSky(); + } + + mod_base = (qbyte *)header; + + // swap all the lumps + for (i = 0;i < (int) sizeof(*header) / 4;i++) + ((int *)header)[i] = LittleLong(((int *)header)[i]); + + Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]); + Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]); + Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]); + Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]); + Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]); + Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]); + Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]); + Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]); + Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]); + Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]); + Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]); + Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]); + Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]); + Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]); + Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]); + Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]); + Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]); } void Mod_IBSP_Load(model_t *mod, void *buffer) { - int i = LittleLong(* ((int *)buffer)); - if (i == 46) + int i = LittleLong(((int *)buffer)[1]); + if (i == Q3BSPVERSION) Mod_Q3BSP_Load(mod,buffer); - else if (i == 38) + else if (i == Q2BSPVERSION) Mod_Q2BSP_Load(mod,buffer); else Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);