X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_brush.c;h=8db8ec9d572d5eaa851cfe8801bae1170a1f2e4f;hb=ade2eddca8b0e59f322584d5bfbec430f97af7a8;hp=df157e747faf71bc4a9f941db335e76773bed68e;hpb=0c7e58088735fc510f35f3a3230fe82b1f9c0698;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.c b/model_brush.c index df157e74..8db8ec9d 100644 --- a/model_brush.c +++ b/model_brush.c @@ -28,7 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"}; cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"}; -cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"}; cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"}; cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"}; cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"}; @@ -49,7 +48,7 @@ cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brus cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces"}; cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"}; -cvar_t mod_collision_bih = {0, "mod_collision_bih", "0", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"}; +cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"}; cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"}; static texture_t mod_q1bsp_texture_solid; @@ -62,7 +61,6 @@ void Mod_BrushInit(void) { // Cvar_RegisterVariable(&r_subdivide_size); Cvar_RegisterVariable(&r_novis); - Cvar_RegisterVariable(&r_picmipworld); Cvar_RegisterVariable(&r_nosurftextures); Cvar_RegisterVariable(&r_subdivisions_tolerance); Cvar_RegisterVariable(&r_subdivisions_mintess); @@ -1578,7 +1576,9 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) // LordHavoc: HL sky textures are entirely different than quake if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2) { - data = loadimagepixelsbgra(tx->name, false, false, r_texture_convertsRGB_skin.integer); + data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), false, false, r_texture_convertsRGB_skin.integer, NULL); + if (!data) + data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), false, false, r_texture_convertsRGB_skin.integer, NULL); if (data && image_width == image_height * 2) { R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4); @@ -1589,9 +1589,9 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) } else { - skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false); + skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false); if (!skinframe) - skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false); + skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false); if (!skinframe) { // did not find external texture, load it from the bsp or wad3 @@ -1608,13 +1608,13 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) { tx->width = image_width; tx->height = image_height; - skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height); + skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height); } if (freepixels) Mem_Free(freepixels); } else if (mtdata) // texture included - skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height); + skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height); } // if skinframe is still NULL the "missing" texture will be used if (skinframe) @@ -2456,9 +2456,9 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1; loadmodel->brushq3.data_lightmaps = Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0])); loadmodel->brushq3.data_deluxemaps = Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0])); - loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, NULL); + loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL); if (loadmodel->brushq1.nmaplightdata) - loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, NULL); + loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL); lightmapnumber++; Mod_AllocLightmap_Reset(&allocState); Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy); @@ -3415,6 +3415,31 @@ static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, VectorAdd(inmins, hull->clip_size, outmaxs); } +static int Mod_Q1BSP_CreateShadowMesh(dp_model_t *mod) +{ + int j; + int numshadowmeshtriangles = 0; + msurface_t *surface; + if (cls.state == ca_dedicated) + return 0; + // make a single combined shadow mesh to allow optimized shadow volume creation + + for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++) + { + surface->num_firstshadowmeshtriangle = numshadowmeshtriangles; + numshadowmeshtriangles += surface->num_triangles; + } + mod->brush.shadowmesh = Mod_ShadowMesh_Begin(mod->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); + for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++) + if (surface->num_triangles > 0) + Mod_ShadowMesh_AddMesh(mod->mempool, mod->brush.shadowmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); + mod->brush.shadowmesh = Mod_ShadowMesh_Finish(mod->mempool, mod->brush.shadowmesh, false, true, false); + if (mod->brush.shadowmesh) + Mod_BuildTriangleNeighbors(mod->brush.shadowmesh->neighbor3i, mod->brush.shadowmesh->element3i, mod->brush.shadowmesh->numtriangles); + + return numshadowmeshtriangles; +} + void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) { int i, j, k; @@ -3422,7 +3447,6 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) dmodel_t *bm; float dist, modelyawradius, modelradius; msurface_t *surface; - int numshadowmeshtriangles; hullinfo_t hullinfo; int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256]; model_brush_lightstyleinfo_t styleinfo[256]; @@ -3550,17 +3574,7 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->numskins = 1; // make a single combined shadow mesh to allow optimized shadow volume creation - numshadowmeshtriangles = 0; - for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) - { - surface->num_firstshadowmeshtriangle = numshadowmeshtriangles; - numshadowmeshtriangles += surface->num_triangles; - } - loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); - for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) - Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); - loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false); - Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); + Mod_Q1BSP_CreateShadowMesh(loadmodel); if (loadmodel->brush.numsubmodels) loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *)); @@ -3686,7 +3700,7 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->DrawSky = R_Q1BSP_DrawSky; for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++) - if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION)) + if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA)) break; if (j < mod->nummodelsurfaces) mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes; @@ -3738,11 +3752,14 @@ void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) if (mod_q1bsp_polygoncollisions.integer) { - Mod_MakeCollisionBIH(mod, true); + Mod_MakeCollisionBIH(mod, true, &mod->collision_bih); // point traces and contents checks still use the bsp tree mod->TraceLine = Mod_CollisionBIH_TraceLine; mod->TraceBox = Mod_CollisionBIH_TraceBox; + mod->TraceBrush = Mod_CollisionBIH_TraceBrush; } + else + Mod_MakeCollisionBIH(mod, true, &mod->render_bih); // generate VBOs and other shared data before cloning submodels if (i == 0) @@ -4281,13 +4298,10 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l) strlcpy (out[i].name, in[i].name, sizeof (out[i].name)); out[i].surfaceflags = LittleLong(in[i].surfaceflags); out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents)); - if (cls.state != ca_dedicated) - { - Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS); - // restore the surfaceflags and supercontents - out[i].surfaceflags = LittleLong(in[i].surfaceflags); - out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents)); - } + Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS); + // restore the surfaceflags and supercontents + out[i].surfaceflags = LittleLong(in[i].surfaceflags); + out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents)); } } @@ -4532,12 +4546,32 @@ static void Mod_Q3BSP_LoadTriangles(lump_t *l) static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) { q3dlightmap_t *input_pointer; - int i, j, k, count, power, power2, endlightmap, mergewidth, mergeheight; + int i; + int j; + int k; + int count; + int powerx; + int powery; + int powerxy; + int powerdxy; + int endlightmap; + int mergegoal; + int lightmapindex; + int realcount; + int realindex; + int mergedwidth; + int mergedheight; + int mergedcolumns; + int mergedrows; + int mergedrowsxcolumns; + int size; + int bytesperpixel; + int rgbmap[3]; unsigned char *c; - - unsigned char *convertedpixels; + unsigned char *mergedpixels; + unsigned char *mergeddeluxepixels; + unsigned char *mergebuf; char mapname[MAX_QPATH]; - int size, bytesperpixel, rgbmap[3]; qboolean external; unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits) @@ -4576,7 +4610,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) if (developer_loading.integer) Con_Printf("Using external lightmaps\n"); FS_StripExtension(loadmodel->name, mapname, sizeof(mapname)); - inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false); + inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false, NULL); if(!inpixels[0]) return; @@ -4596,7 +4630,7 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) for(count = 1; ; ++count) { - inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false); + inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false, NULL); if(!inpixels[count]) break; // we got all of them if(image_width != size || image_height != size) @@ -4609,7 +4643,6 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) } } - convertedpixels = (unsigned char *) Mem_Alloc(tempmempool, size*size*4); loadmodel->brushq3.lightmapsize = size; loadmodel->brushq3.num_originallightmaps = count; @@ -4679,18 +4712,42 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) // figure out what the most reasonable merge power is within limits - loadmodel->brushq3.num_lightmapmergepower = 0; - - for(i = 0; (128 << i) < size; ++i) - ; - // i is now 0 for 128, 1 for 256, etc - - for (power = 1;power + i <= mod_q3bsp_lightmapmergepower.integer && (size << power) <= (int)vid.maxtexturesize_2d && (1 << (power * 2)) < 4 * (count >> (loadmodel->brushq3.deluxemapping ? 1 : 0)); power++) - loadmodel->brushq3.num_lightmapmergepower = power; - - loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower; - - loadmodel->brushq3.num_mergedlightmaps = ((count >> (loadmodel->brushq3.deluxemapping ? 1 : 0)) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2); + // find the appropriate NxN dimensions to merge to, to avoid wasted space + realcount = count >> loadmodel->brushq3.deluxemapping; + + // figure out how big the merged texture has to be + mergegoal = 128< size && mergegoal * mergegoal / 4 >= size * size * realcount) + mergegoal /= 2; + mergedwidth = mergegoal; + mergedheight = mergegoal; + // choose non-square size (2x1 aspect) if only half the space is used; + // this really only happens when the entire set fits in one texture, if + // there are multiple textures, we don't worry about shrinking the last + // one to fit, because the driver prefers the same texture size on + // consecutive draw calls... + if (mergedwidth * mergedheight / 2 >= size*size*realcount) + mergedheight /= 2; + + loadmodel->brushq3.num_lightmapmergedwidthpower = 0; + loadmodel->brushq3.num_lightmapmergedheightpower = 0; + while (mergedwidth > size<brushq3.num_lightmapmergedwidthpower) + loadmodel->brushq3.num_lightmapmergedwidthpower++; + while (mergedheight > size<brushq3.num_lightmapmergedheightpower) + loadmodel->brushq3.num_lightmapmergedheightpower++; + loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0); + + powerx = loadmodel->brushq3.num_lightmapmergedwidthpower; + powery = loadmodel->brushq3.num_lightmapmergedheightpower; + powerxy = powerx+powery; + powerdxy = loadmodel->brushq3.deluxemapping + powerxy; + + mergedcolumns = 1 << powerx; + mergedrows = 1 << powery; + mergedrowsxcolumns = 1 << powerxy; + + loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy; loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *)); if (loadmodel->brushq3.deluxemapping) loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *)); @@ -4699,60 +4756,43 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) if (loadmodel->texturepool == NULL && cls.state != ca_dedicated) loadmodel->texturepool = R_AllocTexturePool(); - power = loadmodel->brushq3.num_lightmapmergepower; - power2 = power * 2; + mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4); + mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL; for (i = 0;i < count;i++) { // figure out which merged lightmap texture this fits into - int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2); - for (k = 0;k < size*size;k++) + realindex = i >> loadmodel->brushq3.deluxemapping; + lightmapindex = i >> powerdxy; + + // choose the destination address + mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels; + mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size; + if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping) + Con_Printf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size); + + // convert pixels from RGB or BGRA while copying them into the destination rectangle + for (j = 0;j < size;j++) + for (k = 0;k < size;k++) { - convertedpixels[k*4+0] = inpixels[i][k*bytesperpixel+rgbmap[0]]; - convertedpixels[k*4+1] = inpixels[i][k*bytesperpixel+rgbmap[1]]; - convertedpixels[k*4+2] = inpixels[i][k*bytesperpixel+rgbmap[2]]; - convertedpixels[k*4+3] = 255; + mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]]; + mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]]; + mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]]; + mergebuf[(j*mergedwidth+k)*4+3] = 255; } - if (loadmodel->brushq3.num_lightmapmergepower > 0) - { - // if the lightmap has not been allocated yet, create it - if (!loadmodel->brushq3.data_lightmaps[lightmapindex]) - { - // create a lightmap only as large as necessary to hold the - // remaining size*size blocks - // if there are multiple merged lightmap textures then they will - // all be full size except the last one which may be smaller - // because it only needs to the remaining blocks, and it will often - // be odd sizes like 2048x512 due to only being 25% full or so. - j = (count >> (loadmodel->brushq3.deluxemapping ? 1 : 0)) - (lightmapindex << power2); - for (mergewidth = 1;mergewidth < j && mergewidth < (1 << power);mergewidth *= 2) - ; - for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2) - ; - if (developer_loading.integer) - Con_Printf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*size, mergeheight*size, min(j, mergewidth*mergeheight), mergewidth*mergeheight); - loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : TEXF_ALLOWUPDATES), NULL); - if (loadmodel->brushq3.data_deluxemaps) - loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : TEXF_ALLOWUPDATES), NULL); - } - mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size; - mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size; - j = (i >> (loadmodel->brushq3.deluxemapping ? 1 : 0)) & ((1 << power2) - 1); - if (loadmodel->brushq3.deluxemapping && (i & 1)) - R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size); - else - R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size); - } - else + + // upload texture if this was the last tile being written to the texture + if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount) { - // figure out which merged lightmap texture this fits into if (loadmodel->brushq3.deluxemapping && (i & 1)) - loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL); + loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL); else - loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL); + loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL); } } - Mem_Free(convertedpixels); + if (mergeddeluxepixels) + Mem_Free(mergeddeluxepixels); + Mem_Free(mergedpixels); if(external) { for(i = 0; i < count; ++i) @@ -4914,9 +4954,9 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) } else { - out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)]; + out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower]; if (loadmodel->brushq3.deluxemapping) - out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)]; + out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower]; } } @@ -5761,7 +5801,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model vec_t backdist1; vec_t backdist2; vec_t backfrac; - vec3_t clipped[2]; + vec3_t clipped, newstart, newend; #endif vec3_t segmentmins; vec3_t segmentmaxs; @@ -5826,8 +5866,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model // START end START END #ifdef BIHLINECLIP frontfrac = frontdist1 / (frontdist1 - frontdist2); - VectorLerp(start, frontfrac, end, clipped[0]); - start = clipped[0]; + VectorLerp(start, frontfrac, end, newstart); start = newstart; segmentmins[0] = min(start[0], end[0]); segmentmins[1] = min(start[1], end[1]); segmentmins[2] = min(start[2], end[2]); @@ -5841,8 +5880,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model #ifdef BIHLINECLIP // start END START END frontfrac = frontdist1 / (frontdist1 - frontdist2); - VectorLerp(start, frontfrac, end, clipped[0]); - end = clipped[0]; + VectorLerp(start, frontfrac, end, newend); end = newend; segmentmins[0] = min(start[0], end[0]); segmentmins[1] = min(start[1], end[1]); segmentmins[2] = min(start[2], end[2]); @@ -5860,8 +5898,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend); #ifdef BIHLINECLIP backfrac = backdist1 / (backdist1 - backdist2); - VectorLerp(start, backfrac, end, clipped[0]); - end = clipped[0]; + VectorLerp(start, backfrac, end, newend); end = newend; segmentmins[0] = min(start[0], end[0]); segmentmins[1] = min(start[1], end[1]); segmentmins[2] = min(start[2], end[2]); @@ -5875,11 +5912,10 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model // START end start END #ifdef BIHLINECLIP frontfrac = frontdist1 / (frontdist1 - frontdist2); - VectorLerp(start, frontfrac, end, clipped[1]); - Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend); + VectorLerp(start, frontfrac, end, clipped); + Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend); backfrac = backdist1 / (backdist1 - backdist2); - VectorLerp(start, backfrac, end, clipped[0]); - end = clipped[0]; + VectorLerp(start, backfrac, end, newend); end = newend; segmentmins[0] = min(start[0], end[0]); segmentmins[1] = min(start[1], end[1]); segmentmins[2] = min(start[2], end[2]); @@ -5895,11 +5931,10 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model // start END start END #ifdef BIHLINECLIP frontfrac = frontdist1 / (frontdist1 - frontdist2); - VectorLerp(start, frontfrac, end, clipped[1]); - Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend); + VectorLerp(start, frontfrac, end, clipped); + Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend); backfrac = backdist1 / (backdist1 - backdist2); - VectorLerp(start, backfrac, end, clipped[0]); - end = clipped[0]; + VectorLerp(start, backfrac, end, newend); end = newend; segmentmins[0] = min(start[0], end[0]); segmentmins[1] = min(start[1], end[1]); segmentmins[2] = min(start[2], end[2]); @@ -5915,8 +5950,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model // START END start END #ifdef BIHLINECLIP backfrac = backdist1 / (backdist1 - backdist2); - VectorLerp(start, backfrac, end, clipped[0]); - end = clipped[0]; + VectorLerp(start, backfrac, end, newend); end = newend; segmentmins[0] = min(start[0], end[0]); segmentmins[1] = min(start[1], end[1]); segmentmins[2] = min(start[2], end[2]); @@ -5931,8 +5965,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend); #ifdef BIHLINECLIP backfrac = backdist1 / (backdist1 - backdist2); - VectorLerp(start, backfrac, end, clipped[0]); - start = clipped[0]; + VectorLerp(start, backfrac, end, newstart); start = newstart; segmentmins[0] = min(start[0], end[0]); segmentmins[1] = min(start[1], end[1]); segmentmins[2] = min(start[2], end[2]); @@ -5946,11 +5979,10 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model // START end START end #ifdef BIHLINECLIP frontfrac = frontdist1 / (frontdist1 - frontdist2); - VectorLerp(start, frontfrac, end, clipped[1]); - Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend); + VectorLerp(start, frontfrac, end, clipped); + Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend); backfrac = backdist1 / (backdist1 - backdist2); - VectorLerp(start, backfrac, end, clipped[0]); - start = clipped[0]; + VectorLerp(start, backfrac, end, newstart); start = newstart; segmentmins[0] = min(start[0], end[0]); segmentmins[1] = min(start[1], end[1]); segmentmins[2] = min(start[2], end[2]); @@ -5966,11 +5998,10 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model // start END START end #ifdef BIHLINECLIP frontfrac = frontdist1 / (frontdist1 - frontdist2); - VectorLerp(start, frontfrac, end, clipped[1]); - Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend); + VectorLerp(start, frontfrac, end, clipped); + Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend); backfrac = backdist1 / (backdist1 - backdist2); - VectorLerp(start, backfrac, end, clipped[0]); - start = clipped[0]; + VectorLerp(start, backfrac, end, newstart); start = newstart; segmentmins[0] = min(start[0], end[0]); segmentmins[1] = min(start[1], end[1]); segmentmins[2] = min(start[2], end[2]); @@ -5986,8 +6017,7 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model // START END START end #ifdef BIHLINECLIP backfrac = backdist1 / (backdist1 - backdist2); - VectorLerp(start, backfrac, end, clipped[0]); - start = clipped[0]; + VectorLerp(start, backfrac, end, newstart); start = newstart; segmentmins[0] = min(start[0], end[0]); segmentmins[1] = min(start[1], end[1]); segmentmins[2] = min(start[2], end[2]); @@ -6006,8 +6036,8 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model // START end start end #ifdef BIHLINECLIP frontfrac = frontdist1 / (frontdist1 - frontdist2); - VectorLerp(start, frontfrac, end, clipped[1]); - Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped[1], end, linestart, lineend); + VectorLerp(start, frontfrac, end, clipped); + Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, clipped, end, linestart, lineend); #else Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend); #endif @@ -6017,8 +6047,8 @@ static void Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace_t *trace, dp_model // start END start end #ifdef BIHLINECLIP frontfrac = frontdist1 / (frontdist1 - frontdist2); - VectorLerp(start, frontfrac, end, clipped[1]); - Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped[1], linestart, lineend); + VectorLerp(start, frontfrac, end, clipped); + Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, clipped, linestart, lineend); #else Mod_CollisionBIH_TraceLine_RecursiveBIHNode(trace, model, node->front, start, end, linestart, lineend); #endif @@ -6158,10 +6188,7 @@ void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend if (VectorCompare(start, end)) Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, shiftstart, hitsupercontentsmask); else - { Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask); - VectorSubtract(trace->endpos, boxmins, trace->endpos); - } return; } @@ -6185,6 +6212,33 @@ void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, &thisbrush_start.brush, &thisbrush_end.brush, segmentmins, segmentmaxs); } +void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask) +{ + float segmentmins[3], segmentmaxs[3]; + + if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs)) + { + if (VectorCompare(start->mins, end->mins)) + Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask); + else + Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask); + return; + } + + // box trace, performed as brush trace + memset(trace, 0, sizeof(*trace)); + trace->fraction = 1; + trace->realfraction = 1; + trace->hitsupercontentsmask = hitsupercontentsmask; + segmentmins[0] = min(start->mins[0], end->mins[0]); + segmentmins[1] = min(start->mins[1], end->mins[1]); + segmentmins[2] = min(start->mins[2], end->mins[2]); + segmentmaxs[0] = max(start->maxs[0], end->maxs[0]); + segmentmaxs[1] = max(start->maxs[1], end->maxs[1]); + segmentmaxs[2] = max(start->maxs[2], end->maxs[2]); + Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, segmentmins, segmentmaxs); +} + int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point) { trace_t trace; @@ -6524,10 +6578,7 @@ static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend if (VectorCompare(start, end)) Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, shiftstart, hitsupercontentsmask); else - { Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask); - VectorSubtract(trace->endpos, boxmins, trace->endpos); - } return; } @@ -6564,6 +6615,49 @@ static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, &thisbrush_start.brush, &thisbrush_end.brush, ++markframe, segmentmins, segmentmaxs); } +void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask) +{ + float segmentmins[3], segmentmaxs[3]; + int i; + msurface_t *surface; + q3mbrush_t *brush; + + if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs)) + { + if (VectorCompare(start->mins, end->mins)) + Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask); + else + Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask); + return; + } + + // box trace, performed as brush trace + memset(trace, 0, sizeof(*trace)); + trace->fraction = 1; + trace->realfraction = 1; + trace->hitsupercontentsmask = hitsupercontentsmask; + segmentmins[0] = min(start->mins[0], end->mins[0]); + segmentmins[1] = min(start->mins[1], end->mins[1]); + segmentmins[2] = min(start->mins[2], end->mins[2]); + segmentmaxs[0] = max(start->maxs[0], end->maxs[0]); + segmentmaxs[1] = max(start->maxs[1], end->maxs[1]); + segmentmaxs[2] = max(start->maxs[2], end->maxs[2]); + if (mod_collision_bih.integer) + Mod_CollisionBIH_TraceBrush_RecursiveBIHNode(trace, model, model->collision_bih.rootnode, start, end, segmentmins, segmentmaxs); + else if (model->brush.submodel) + { + for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++) + if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs)) + Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf); + if (mod_q3bsp_curves_collisions.integer) + for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++) + if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs)) + Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs); + } + else + Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs); +} + static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point) { int i; @@ -6602,7 +6696,7 @@ static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const return supercontents; } -void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces) +bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out) { int j; int bihnumleafs; @@ -6637,40 +6731,47 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces) if (brush->colbrushf) bihnumleafs++; for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++) - bihnumleafs += surface->num_collisiontriangles; + { + if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS) + bihnumleafs += surface->num_triangles + surface->num_collisiontriangles; + else + bihnumleafs += surface->num_collisiontriangles; + } } if (!bihnumleafs) - return; + return NULL; // allocate the memory for the BIH leaf nodes bihleafs = Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs); // now populate the BIH leaf nodes bihleafindex = 0; - if (userendersurfaces) + + // add render surfaces + renderelement3i = model->surfmesh.data_element3i; + rendervertex3f = model->surfmesh.data_vertex3f; + for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++) { - // add render surfaces - renderelement3i = model->surfmesh.data_element3i; - rendervertex3f = model->surfmesh.data_vertex3f; - for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++) + for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3) { - for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3) - { - bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE; - bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures; - bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle; - bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1; - bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1; - bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1; - bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1; - bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1; - bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1; - bihleafindex++; - } + if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)) + continue; + bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE; + bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures; + bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces; + bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle; + bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1; + bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1; + bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1; + bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1; + bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1; + bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1; + bihleafindex++; } } - else + + if (!userendersurfaces) { // add collision brushes for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++) @@ -6679,6 +6780,7 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces) continue; bihleafs[bihleafindex].type = BIH_BRUSH; bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures; + bihleafs[bihleafindex].surfaceindex = -1; bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush; VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins); VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs); @@ -6694,6 +6796,7 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces) { bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE; bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures; + bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces; bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle; bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1; bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1; @@ -6713,17 +6816,19 @@ void Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces) temp_leafsortscratch = temp_leafsort + bihnumleafs; // now build it - BIH_Build(&model->collision_bih, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch); + BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch); // we're done with the temporary data Mem_Free(temp_leafsort); // resize the BIH nodes array if it over-allocated - if (model->collision_bih.maxnodes > model->collision_bih.numnodes) + if (out->maxnodes > out->numnodes) { - model->collision_bih.maxnodes = model->collision_bih.numnodes; - model->collision_bih.nodes = Mem_Realloc(loadmodel->mempool, model->collision_bih.nodes, model->collision_bih.numnodes * sizeof(bih_node_t)); + out->maxnodes = out->numnodes; + out->nodes = Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t)); } + + return out; } static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents) @@ -6801,10 +6906,9 @@ void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node) void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) { - int i, j, numshadowmeshtriangles, lumps; + int i, j, lumps; q3dheader_t *header; float corner[3], yawradius, modelradius; - msurface_t *surface; mod->modeldatatypestring = "Q3BSP"; @@ -6822,6 +6926,7 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->soundfromcenter = true; mod->TraceBox = Mod_Q3BSP_TraceBox; + mod->TraceBrush = Mod_Q3BSP_TraceBrush; mod->TraceLine = Mod_Q3BSP_TraceLine; mod->TracePoint = Mod_Q3BSP_TracePoint; mod->PointSuperContents = Mod_Q3BSP_PointSuperContents; @@ -6922,22 +7027,7 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->brush.supportwateralpha = true; // make a single combined shadow mesh to allow optimized shadow volume creation - numshadowmeshtriangles = 0; - if (cls.state != ca_dedicated) - { - for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) - { - surface->num_firstshadowmeshtriangle = numshadowmeshtriangles; - numshadowmeshtriangles += surface->num_triangles; - } - loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); - for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) - if (surface->num_triangles > 0) - Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); - loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false); - if (loadmodel->brush.shadowmesh) - Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); - } + Mod_Q1BSP_CreateShadowMesh(loadmodel); loadmodel->brush.num_leafs = 0; Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes); @@ -7034,12 +7124,13 @@ void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend) mod->DrawSky = R_Q1BSP_DrawSky; for (j = 0;j < mod->nummodelsurfaces;j++) - if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION)) + if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA)) break; if (j < mod->nummodelsurfaces) mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes; - Mod_MakeCollisionBIH(mod, false); + Mod_MakeCollisionBIH(mod, false, &mod->collision_bih); + Mod_MakeCollisionBIH(mod, true, &mod->render_bih); // generate VBOs and other shared data before cloning submodels if (i == 0) @@ -7071,6 +7162,7 @@ void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend) typedef struct objvertex_s { int nextindex; + int submodelindex; int textureindex; float v[3]; float vt[2]; @@ -7078,6 +7170,8 @@ typedef struct objvertex_s } objvertex_t; +static unsigned char nobsp_pvs[1] = {1}; + void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) { const char *textbase = (char *)buffer, *text = textbase; @@ -7085,7 +7179,7 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) char *argv[512]; char line[1024]; char materialname[MAX_QPATH]; - int i, j, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, numsurfaces, surfacevertices, surfacetriangles, surfaceelements; + int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0; int index1, index2, index3; objvertex_t vfirst, vprev, vcurrent; int argc; @@ -7099,12 +7193,13 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) int maxvt = 0, numvt = 1; int maxvn = 0, numvn = 1; char *texturenames = NULL; - float dist, modelradius, modelyawradius; + float dist, modelradius, modelyawradius, yawradius; float *v = NULL; float *vt = NULL; float *vn = NULL; float mins[3]; float maxs[3]; + float corner[3]; objvertex_t *thisvertex = NULL; int vertexhashindex; int *vertexhashtable = NULL; @@ -7114,6 +7209,9 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) int vertexhashcount = 0; skinfile_t *skinfiles = NULL; unsigned char *data = NULL; + int *submodelfirstsurface; + msurface_t *surface; + msurface_t *tempsurfaces; memset(&vfirst, 0, sizeof(vfirst)); memset(&vprev, 0, sizeof(vprev)); @@ -7126,6 +7224,7 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->type = mod_obj; loadmodel->soundfromcenter = true; loadmodel->TraceBox = Mod_CollisionBIH_TraceBox; + loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush; loadmodel->TraceLine = Mod_CollisionBIH_TraceLine; loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh; loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh; @@ -7278,6 +7377,7 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) index3 = numvn - index3; vcurrent.nextindex = -1; vcurrent.textureindex = textureindex; + vcurrent.submodelindex = submodelindex; VectorCopy(v + 3*index1, vcurrent.v); Vector2Copy(vt + 2*index2, vcurrent.vt); VectorCopy(vn + 3*index3, vcurrent.vn); @@ -7313,7 +7413,10 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) } } else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g")) - ; + { + submodelindex = atof(argv[1]); + loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels); + } else if (!strcmp(argv[0], "usemtl")) { for (i = 0;i < numtextures;i++) @@ -7356,9 +7459,7 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->radius2 = modelradius * modelradius; // allocate storage for triangles - loadmodel->num_surfaces = loadmodel->nummodelsurfaces = numsurfaces = numtextures; loadmodel->surfmesh.data_element3i = Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3])); - loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t)); // allocate vertex hash structures to build an optimal vertex subset vertexhashsize = numtriangles*2; vertexhashtable = Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize); @@ -7370,61 +7471,91 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) firstvertex = 0; firsttriangle = 0; elementindex = 0; - for (textureindex = 0;textureindex < numtextures;textureindex++) + loadmodel->num_surfaces = 0; + // allocate storage for the worst case number of surfaces, later we resize + tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t)); + submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int)); + surface = tempsurfaces; + for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++) { - msurface_t *surface = loadmodel->data_surfaces + textureindex; - // copy the mins/maxs of the model backwards so that the first vertex - // added will set the surface bounds to a point - VectorCopy(loadmodel->normalmaxs, surface->mins); - VectorCopy(loadmodel->normalmins, surface->maxs); - surfacevertices = 0; - surfaceelements = 0; - for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++) - { - thisvertex = vertices + vertexindex; - if (thisvertex->textureindex != textureindex) - continue; - surface->mins[0] = min(surface->mins[0], thisvertex->v[0]); - surface->mins[1] = min(surface->mins[1], thisvertex->v[1]); - surface->mins[2] = min(surface->mins[2], thisvertex->v[2]); - surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]); - surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]); - surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]); - vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize; - for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex) + submodelfirstsurface[submodelindex] = loadmodel->num_surfaces; + for (textureindex = 0;textureindex < numtextures;textureindex++) + { + for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++) { - vdata = vertexhashdata + i; - if (vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt)) + thisvertex = vertices + vertexindex; + if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex) break; } - if (i < 0) + // skip the surface creation if there are no triangles for it + if (vertexindex == numtriangles*3) + continue; + // create a surface for these vertices + surfacevertices = 0; + surfaceelements = 0; + // we hack in a texture index in the surface to be fixed up later... + surface->texture = (texture_t *)((size_t)textureindex); + // calculate bounds as we go + VectorCopy(thisvertex->v, surface->mins); + VectorCopy(thisvertex->v, surface->maxs); + for (;vertexindex < numtriangles*3;vertexindex++) { - i = vertexhashcount++; - vdata = vertexhashdata + i; - *vdata = *thisvertex; - vdata->nextindex = vertexhashtable[vertexhashindex]; - vertexhashtable[vertexhashindex] = i; - surfacevertices++; + thisvertex = vertices + vertexindex; + if (thisvertex->submodelindex != submodelindex) + continue; + if (thisvertex->textureindex != textureindex) + continue; + // add vertex to surface bounds + surface->mins[0] = min(surface->mins[0], thisvertex->v[0]); + surface->mins[1] = min(surface->mins[1], thisvertex->v[1]); + surface->mins[2] = min(surface->mins[2], thisvertex->v[2]); + surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]); + surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]); + surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]); + // add the vertex if it is not found in the merged set, and + // get its index (triangle element) for the surface + vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize; + for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex) + { + vdata = vertexhashdata + i; + if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt)) + break; + } + if (i < 0) + { + i = vertexhashcount++; + vdata = vertexhashdata + i; + *vdata = *thisvertex; + vdata->nextindex = vertexhashtable[vertexhashindex]; + vertexhashtable[vertexhashindex] = i; + surfacevertices++; + } + loadmodel->surfmesh.data_element3i[elementindex++] = i; + surfaceelements++; } - loadmodel->surfmesh.data_element3i[elementindex++] = i; - surfaceelements++; - } - surfacetriangles = surfaceelements / 3; - surface->num_vertices = surfacevertices; - surface->num_triangles = surfacetriangles; - surface->num_firstvertex = firstvertex; - surface->num_firsttriangle = firsttriangle; - firstvertex += surface->num_vertices; - firsttriangle += surface->num_triangles; - } + surfacetriangles = surfaceelements / 3; + surface->num_vertices = surfacevertices; + surface->num_triangles = surfacetriangles; + surface->num_firstvertex = firstvertex; + surface->num_firsttriangle = firsttriangle; + firstvertex += surface->num_vertices; + firsttriangle += surface->num_triangles; + surface++; + loadmodel->num_surfaces++; + } + } + submodelfirstsurface[submodelindex] = loadmodel->num_surfaces; numvertices = firstvertex; + loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t)); + tempsurfaces = NULL; // allocate storage for final mesh data loadmodel->num_textures = numtextures * loadmodel->numskins; loadmodel->num_texturesperskin = numtextures; - data = (unsigned char *)Mem_Alloc(loadmodel->mempool, numsurfaces * sizeof(int) + numsurfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + numvertices * sizeof(float[14])); - loadmodel->sortedmodelsurfaces = (int *)data;data += numsurfaces * sizeof(int); - loadmodel->data_textures = (texture_t *)data;data += numsurfaces * loadmodel->numskins * sizeof(texture_t); + data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(dp_model_t *)); + loadmodel->brush.submodels = (dp_model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(dp_model_t *); + loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int); + loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t); loadmodel->surfmesh.num_vertices = numvertices; loadmodel->surfmesh.num_triangles = numtriangles; loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]); @@ -7448,12 +7579,9 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH); Mod_FreeSkinFiles(skinfiles); - // set the surface textures - for (textureindex = 0;textureindex < numtextures;textureindex++) - { - msurface_t *surface = loadmodel->data_surfaces + textureindex; - surface->texture = loadmodel->data_textures + textureindex; - } + // set the surface textures to their real values now that we loaded them... + for (i = 0;i < loadmodel->num_surfaces;i++) + loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture; // free data Mem_Free(vertices); @@ -7464,8 +7592,10 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) Mem_Free(vertexhashtable); Mem_Free(vertexhashdata); + // make a single combined shadow mesh to allow optimized shadow volume creation + Mod_Q1BSP_CreateShadowMesh(loadmodel); + // compute all the mesh information that was not loaded from the file - Mod_MakeSortedSurfaces(loadmodel); if (loadmodel->surfmesh.data_element3s) for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++) loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i]; @@ -7476,7 +7606,138 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles); - Mod_MakeCollisionBIH(loadmodel, true); + // if this is a worldmodel and has no BSP tree, create a fake one for the purpose + loadmodel->brush.num_visleafs = 1; + loadmodel->brush.num_leafs = 1; + loadmodel->brush.num_nodes = 0; + loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces; + loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t)); + loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs; + loadmodel->brush.num_pvsclusters = 1; + loadmodel->brush.num_pvsclusterbytes = 1; + loadmodel->brush.data_pvsclusters = nobsp_pvs; + //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t)); + //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int)); + loadmodel->brush.data_leafsurfaces = loadmodel->sortedmodelsurfaces; + VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins); + VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs); + loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME? + loadmodel->brush.data_leafs->clusterindex = 0; + loadmodel->brush.data_leafs->areaindex = 0; + loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces; + loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces; + loadmodel->brush.data_leafs->numleafbrushes = 0; + loadmodel->brush.data_leafs->firstleafbrush = NULL; + loadmodel->brush.supportwateralpha = true; + + if (loadmodel->brush.numsubmodels) + loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *)); + + mod = loadmodel; + for (i = 0;i < loadmodel->brush.numsubmodels;i++) + { + if (i > 0) + { + char name[10]; + // duplicate the basic information + dpsnprintf(name, sizeof(name), "*%i", i); + mod = Mod_FindName(name, loadmodel->name); + // copy the base model to this one + *mod = *loadmodel; + // rename the clone back to its proper name + strlcpy(mod->name, name, sizeof(mod->name)); + mod->brush.parentmodel = loadmodel; + // textures and memory belong to the main model + mod->texturepool = NULL; + mod->mempool = NULL; + mod->brush.GetPVS = NULL; + mod->brush.FatPVS = NULL; + mod->brush.BoxTouchingPVS = NULL; + mod->brush.BoxTouchingLeafPVS = NULL; + mod->brush.BoxTouchingVisibleLeafs = NULL; + mod->brush.FindBoxClusters = NULL; + mod->brush.LightPoint = NULL; + mod->brush.AmbientSoundLevelsForPoint = NULL; + } + mod->brush.submodel = i; + if (loadmodel->brush.submodels) + loadmodel->brush.submodels[i] = mod; + + // make the model surface list (used by shadowing/lighting) + mod->firstmodelsurface = submodelfirstsurface[i]; + mod->nummodelsurfaces = submodelfirstsurface[i+1] - submodelfirstsurface[i]; + mod->firstmodelbrush = 0; + mod->nummodelbrushes = 0; + mod->sortedmodelsurfaces = loadmodel->sortedmodelsurfaces + mod->firstmodelsurface; + Mod_MakeSortedSurfaces(mod); + + VectorClear(mod->normalmins); + VectorClear(mod->normalmaxs); + l = false; + for (j = 0;j < mod->nummodelsurfaces;j++) + { + const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface; + const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex; + int k; + if (!surface->num_vertices) + continue; + if (!l) + { + l = true; + VectorCopy(v, mod->normalmins); + VectorCopy(v, mod->normalmaxs); + } + for (k = 0;k < surface->num_vertices;k++, v += 3) + { + mod->normalmins[0] = min(mod->normalmins[0], v[0]); + mod->normalmins[1] = min(mod->normalmins[1], v[1]); + mod->normalmins[2] = min(mod->normalmins[2], v[2]); + mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]); + mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]); + mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]); + } + } + corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0])); + corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1])); + corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2])); + modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]); + yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); + mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius; + mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius; + mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius; + mod->yawmins[0] = mod->yawmins[1] = -yawradius; + mod->yawmins[2] = mod->normalmins[2]; + mod->yawmaxs[2] = mod->normalmaxs[2]; + mod->radius = modelradius; + mod->radius2 = modelradius * modelradius; + + // this gets altered below if sky or water is used + mod->DrawSky = NULL; + mod->DrawAddWaterPlanes = NULL; + + for (j = 0;j < mod->nummodelsurfaces;j++) + if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY) + break; + if (j < mod->nummodelsurfaces) + mod->DrawSky = R_Q1BSP_DrawSky; + + for (j = 0;j < mod->nummodelsurfaces;j++) + if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA)) + break; + if (j < mod->nummodelsurfaces) + mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes; + + Mod_MakeCollisionBIH(mod, true, &mod->collision_bih); + mod->render_bih = mod->collision_bih; + + // generate VBOs and other shared data before cloning submodels + if (i == 0) + Mod_BuildVBOs(); + } + mod = loadmodel; + Mem_Free(submodelfirstsurface); + + Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces); } @@ -8168,7 +8429,7 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend) loadmodel->num_textures = numtextures; loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t)); for (i = 0;i < numtextures;i++) - Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, texturenames[i], true, true, TEXF_MIPMAP | TEXF_ALPHA | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS); + Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, texturenames[i], true, true, TEXF_MIPMAP | TEXF_ALPHA | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS); // free the texturenames array since we are now done with it for (i = 0;i < numtextures;i++)