X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_brush.c;h=f7bd00c77a6beb8f8a6201d860dcc662a1b28e39;hb=9a86055855339709591f493513e8192102db2998;hp=f7bb4243b244d82bb75e4f4afa18522ccb8f1cdb;hpb=a9eb0b910d66c0e271601866a35c186bb1b5321b;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.c b/model_brush.c index f7bb4243..f7bd00c7 100644 --- a/model_brush.c +++ b/model_brush.c @@ -26,24 +26,30 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "wad.h" -//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"}; -cvar_t halflifebsp = {0, "halflifebsp", "0"}; -cvar_t mcbsp = {0, "mcbsp", "0"}; -cvar_t r_novis = {0, "r_novis", "0"}; -cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"}; -cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"}; -cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"}; -cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"}; -cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1"}; -cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024"}; -cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"}; -cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"}; -cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1"}; -cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024"}; -cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"}; -cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"}; -cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"}; -cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"}; +//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"}; +cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"}; +cvar_t mcbsp = {0, "mcbsp", "0", "indicates the current map is mcbsp format (useful to know because of different bounding box sizes)"}; +cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"}; +cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1", "whether to use RGBA (32bit) or RGB (24bit) lightmaps"}; +cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"}; +cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"}; +cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"}; +cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"}; +cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"}; +cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"}; +cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"}; +cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"}; +cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"}; +cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"}; +cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"}; +cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"}; +cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."}; + +static texture_t mod_q1bsp_texture_solid; +static texture_t mod_q1bsp_texture_sky; +static texture_t mod_q1bsp_texture_lava; +static texture_t mod_q1bsp_texture_slime; +static texture_t mod_q1bsp_texture_water; void Mod_BrushInit(void) { @@ -51,7 +57,6 @@ void Mod_BrushInit(void) Cvar_RegisterVariable(&halflifebsp); Cvar_RegisterVariable(&mcbsp); Cvar_RegisterVariable(&r_novis); - Cvar_RegisterVariable(&r_miplightmaps); Cvar_RegisterVariable(&r_lightmaprgba); Cvar_RegisterVariable(&r_nosurftextures); Cvar_RegisterVariable(&r_subdivisions_tolerance); @@ -65,6 +70,32 @@ void Mod_BrushInit(void) Cvar_RegisterVariable(&mod_q3bsp_curves_collisions); Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline); Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush); + Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower); + + memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid)); + strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name)); + mod_q1bsp_texture_solid.surfaceflags = 0; + mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID; + + mod_q1bsp_texture_sky = mod_q1bsp_texture_solid; + strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name)); + mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP; + mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP; + + mod_q1bsp_texture_lava = mod_q1bsp_texture_solid; + strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name)); + mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS; + mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP; + + mod_q1bsp_texture_slime = mod_q1bsp_texture_solid; + strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name)); + mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS; + mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME; + + mod_q1bsp_texture_water = mod_q1bsp_texture_solid; + strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name)); + mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS; + mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER; } static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p) @@ -74,8 +105,6 @@ static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p) if (model == NULL) return NULL; - Mod_CheckLoaded(model); - // LordHavoc: modified to start at first clip node, // in other words: first node of the (sub)model node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode; @@ -85,7 +114,7 @@ static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p) return (mleaf_t *)node; } -static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize) +static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, unsigned char *out, int outsize) { int i; mleaf_t *leaf; @@ -106,21 +135,25 @@ static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist) { - int numclusters = 0, side, nodestackindex = 0; + int numclusters = 0; + int nodestackindex = 0; mnode_t *node, *nodestack[1024]; if (!model->brush.num_pvsclusters) return -1; node = model->brush.data_nodes; for (;;) { +#if 1 if (node->plane) { // node - recurse down the BSP tree - side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; - if (side < 2) + int sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides < 3) { + if (sides == 0) + return -1; // ERROR: NAN bounding box! // box is on one side of plane, take that path - node = node->children[side]; + node = node->children[sides-1]; } else { @@ -129,40 +162,63 @@ static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const ve nodestack[nodestackindex++] = node->children[0]; node = node->children[1]; } + continue; } else { - // leaf - check cluster bit + // leaf - add clusterindex to list if (numclusters < maxclusters) clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex; numclusters++; - // try another path we didn't take earlier - if (nodestackindex == 0) - break; - node = nodestack[--nodestackindex]; } +#else + if (BoxesOverlap(mins, maxs, node->mins, node->maxs)) + { + if (node->plane) + { + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + continue; + } + else + { + // leaf - add clusterindex to list + if (numclusters < maxclusters) + clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex; + numclusters++; + } + } +#endif + // try another path we didn't take earlier + if (nodestackindex == 0) + break; + node = nodestack[--nodestackindex]; } // return number of clusters found (even if more than the maxclusters) return numclusters; } -static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs) +static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs) { - int clusterindex, side, nodestackindex = 0; + int nodestackindex = 0; mnode_t *node, *nodestack[1024]; if (!model->brush.num_pvsclusters) return true; node = model->brush.data_nodes; for (;;) { +#if 1 if (node->plane) { // node - recurse down the BSP tree - side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; - if (side < 2) + int sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides < 3) { + if (sides == 0) + return -1; // ERROR: NAN bounding box! // box is on one side of plane, take that path - node = node->children[side]; + node = node->children[sides-1]; } else { @@ -171,46 +227,69 @@ static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3 nodestack[nodestackindex++] = node->children[0]; node = node->children[1]; } + continue; } else { // leaf - check cluster bit - clusterindex = ((mleaf_t *)node)->clusterindex; + int clusterindex = ((mleaf_t *)node)->clusterindex; if (CHECKPVSBIT(pvs, clusterindex)) { // it is visible, return immediately with the news return true; } + } +#else + if (BoxesOverlap(mins, maxs, node->mins, node->maxs)) + { + if (node->plane) + { + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + continue; + } else { - // nothing to see here, try another path we didn't take earlier - if (nodestackindex == 0) - break; - node = nodestack[--nodestackindex]; + // leaf - check cluster bit + int clusterindex = ((mleaf_t *)node)->clusterindex; + if (CHECKPVSBIT(pvs, clusterindex)) + { + // it is visible, return immediately with the news + return true; + } } } +#endif + // nothing to see here, try another path we didn't take earlier + if (nodestackindex == 0) + break; + node = nodestack[--nodestackindex]; } // it is not visible return false; } -static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs) +static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs) { - int clusterindex, side, nodestackindex = 0; + int nodestackindex = 0; mnode_t *node, *nodestack[1024]; if (!model->brush.num_leafs) return true; node = model->brush.data_nodes; for (;;) { +#if 1 if (node->plane) { // node - recurse down the BSP tree - side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; - if (side < 2) + int sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides < 3) { + if (sides == 0) + return -1; // ERROR: NAN bounding box! // box is on one side of plane, take that path - node = node->children[side]; + node = node->children[sides-1]; } else { @@ -219,44 +298,69 @@ static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const qbyte *pvs, const nodestack[nodestackindex++] = node->children[0]; node = node->children[1]; } + continue; } else { // leaf - check cluster bit - clusterindex = ((mleaf_t *)node) - model->brush.data_leafs; + int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs; if (CHECKPVSBIT(pvs, clusterindex)) { // it is visible, return immediately with the news return true; } + } +#else + if (BoxesOverlap(mins, maxs, node->mins, node->maxs)) + { + if (node->plane) + { + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + continue; + } else { - // nothing to see here, try another path we didn't take earlier - if (nodestackindex == 0) - break; - node = nodestack[--nodestackindex]; + // leaf - check cluster bit + int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs; + if (CHECKPVSBIT(pvs, clusterindex)) + { + // it is visible, return immediately with the news + return true; + } } } +#endif + // nothing to see here, try another path we didn't take earlier + if (nodestackindex == 0) + break; + node = nodestack[--nodestackindex]; } // it is not visible return false; } -static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs) +static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs) { - int side, nodestackindex = 0; + int nodestackindex = 0; mnode_t *node, *nodestack[1024]; + if (!model->brush.num_leafs) + return true; node = model->brush.data_nodes; for (;;) { +#if 1 if (node->plane) { // node - recurse down the BSP tree - side = BoxOnPlaneSide(mins, maxs, node->plane) - 1; - if (side < 2) + int sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides < 3) { + if (sides == 0) + return -1; // ERROR: NAN bounding box! // box is on one side of plane, take that path - node = node->children[side]; + node = node->children[sides-1]; } else { @@ -265,6 +369,7 @@ static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibl nodestack[nodestackindex++] = node->children[0]; node = node->children[1]; } + continue; } else { @@ -274,14 +379,32 @@ static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibl // it is visible, return immediately with the news return true; } + } +#else + if (BoxesOverlap(mins, maxs, node->mins, node->maxs)) + { + if (node->plane) + { + if (nodestackindex < 1024) + nodestack[nodestackindex++] = node->children[0]; + node = node->children[1]; + continue; + } else { - // nothing to see here, try another path we didn't take earlier - if (nodestackindex == 0) - break; - node = nodestack[--nodestackindex]; + // leaf - check if it is visible + if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs]) + { + // it is visible, return immediately with the news + return true; + } } } +#endif + // nothing to see here, try another path we didn't take earlier + if (nodestackindex == 0) + break; + node = nodestack[--nodestackindex]; } // it is not visible return false; @@ -309,10 +432,10 @@ static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *in { for (k = 0;k < surface->num_triangles;k++) { - tri = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle) + k * 3; - VectorCopy((surface->groupmesh->data_vertex3f + tri[0] * 3), vert[0]); - VectorCopy((surface->groupmesh->data_vertex3f + tri[1] * 3), vert[1]); - VectorCopy((surface->groupmesh->data_vertex3f + tri[2] * 3), vert[2]); + tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3; + VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]); + VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]); + VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]); VectorSubtract(vert[1], vert[0], edge[0]); VectorSubtract(vert[2], vert[1], edge[1]); CrossProduct(edge[1], edge[0], facenormal); @@ -449,16 +572,16 @@ int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents case CONTENTS_SLIME: return SUPERCONTENTS_SLIME; case CONTENTS_LAVA: - return SUPERCONTENTS_LAVA; + return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP; case CONTENTS_SKY: - return SUPERCONTENTS_SKY; + return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP; } return 0; } int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents) { - if (supercontents & SUPERCONTENTS_SOLID) + if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)) return CONTENTS_SOLID; if (supercontents & SUPERCONTENTS_SKY) return CONTENTS_SKY; @@ -493,6 +616,7 @@ RecursiveHullCheckTraceInfo_t; #define HULLCHECKSTATE_SOLID 1 #define HULLCHECKSTATE_DONE 2 +extern cvar_t collision_prefernudgedfraction; static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3]) { // status variables, these don't need to be saved on the stack when @@ -522,6 +646,18 @@ loc0: t->trace->inwater = true; if (num == 0) t->trace->inopen = true; + if (num & SUPERCONTENTS_SOLID) + t->trace->hittexture = &mod_q1bsp_texture_solid; + else if (num & SUPERCONTENTS_SKY) + t->trace->hittexture = &mod_q1bsp_texture_sky; + else if (num & SUPERCONTENTS_LAVA) + t->trace->hittexture = &mod_q1bsp_texture_lava; + else if (num & SUPERCONTENTS_SLIME) + t->trace->hittexture = &mod_q1bsp_texture_slime; + else + t->trace->hittexture = &mod_q1bsp_texture_water; + t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags; + t->trace->hitsupercontents = num; if (num & t->trace->hitsupercontentsmask) { // if the first leaf is solid, set startsolid @@ -635,13 +771,16 @@ loc0: midf = (t1 - DIST_EPSILON) / (t1 - t2); t->trace->fraction = bound(0, midf, 1); + if (collision_prefernudgedfraction.integer) + t->trace->realfraction = t->trace->fraction; + #if COLLISIONPARANOID >= 3 Con_Print("D"); #endif return HULLCHECKSTATE_DONE; } -#if COLLISIONPARANOID < 2 +//#if COLLISIONPARANOID < 2 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num) { while (num >= 0) @@ -663,9 +802,9 @@ static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, i return HULLCHECKSTATE_EMPTY; } } -#endif +//#endif -static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) +static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) { // this function currently only supports same size start and end double boxsize[3]; @@ -678,7 +817,7 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, rhc.trace->fraction = 1; rhc.trace->realfraction = 1; rhc.trace->allsolid = true; - VectorSubtract(boxstartmaxs, boxstartmins, boxsize); + VectorSubtract(boxmaxs, boxmins, boxsize); if (boxsize[0] < 3) rhc.hull = &model->brushq1.hulls[0]; // 0x0x0 else if (model->brush.ismcbsp) @@ -711,22 +850,41 @@ static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, else rhc.hull = &model->brushq1.hulls[2]; // 64x64x88 } - VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start); - VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end); + VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start); + VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end); VectorSubtract(rhc.end, rhc.start, rhc.dist); #if COLLISIONPARANOID >= 2 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]); Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); + { + + double test[3]; + trace_t testtrace; + VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test); + memset(&testtrace, 0, sizeof(trace_t)); + rhc.trace = &testtrace; + rhc.trace->hitsupercontentsmask = hitsupercontentsmask; + rhc.trace->fraction = 1; + rhc.trace->realfraction = 1; + rhc.trace->allsolid = true; + VectorCopy(test, rhc.start); + VectorCopy(test, rhc.end); + VectorClear(rhc.dist); + Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode); + //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test); + if (!trace->startsolid && testtrace.startsolid) + Con_Printf(" - ended in solid!\n"); + } Con_Print("\n"); #else - if (DotProduct(rhc.dist, rhc.dist)) + if (VectorLength2(rhc.dist)) Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end); else Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode); #endif } -void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents) +void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture) { #if 1 colbrushf_t cbox; @@ -751,6 +909,12 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1]; cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2]; cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2]; + cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture; + cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture; + cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture; + cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture; + cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture; + cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture; memset(trace, 0, sizeof(trace_t)); trace->hitsupercontentsmask = hitsupercontentsmask; trace->fraction = 1; @@ -824,11 +988,81 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm #endif } +static int Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3]) +{ + double t1, t2; + double midf, mid[3]; + int ret, side; + + // check for empty + while (node->plane) + { + // find the point distances + mplane_t *plane = node->plane; + if (plane->type < 3) + { + t1 = p1[plane->type] - plane->dist; + t2 = p2[plane->type] - plane->dist; + } + else + { + t1 = DotProduct (plane->normal, p1) - plane->dist; + t2 = DotProduct (plane->normal, p2) - plane->dist; + } + + if (t1 < 0) + { + if (t2 < 0) + { + node = node->children[1]; + continue; + } + side = 1; + } + else + { + if (t2 >= 0) + { + node = node->children[0]; + continue; + } + side = 0; + } + + midf = t1 / (t1 - t2); + VectorLerp(p1, midf, p2, mid); + + // recurse both sides, front side first + // return 2 if empty is followed by solid (hit something) + // do not return 2 if both are solid or both empty, + // or if start is solid and end is empty + // as these degenerate cases usually indicate the eye is in solid and + // should see the target point anyway + ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid); + if (ret != 0) + return ret; + ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2); + if (ret != 1) + return ret; + return 2; + } + return ((mleaf_t *)node)->clusterindex < 0; +} + +static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end) +{ + // this function currently only supports same size start and end + double tracestart[3], traceend[3]; + VectorCopy(start, tracestart); + VectorCopy(end, traceend); + return Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend) != 2; +} + static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz) { - int side, distz = endz - startz; + int side; float front, back; - float mid; + float mid, distz = endz - startz; loc0: if (!node->plane) @@ -889,7 +1123,7 @@ loc0: if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1]) { - qbyte *lightmap; + unsigned char *lightmap; int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0; lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1); lmheight = ((surface->lightmapinfo->extents[1]>>4)+1); @@ -900,7 +1134,7 @@ loc0: for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++) { - scale = d_lightstylevalue[surface->lightmapinfo->styles[maps]]; + scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]]; r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale; r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale; r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale; @@ -959,18 +1193,28 @@ middle sample (the one which was requested) void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal) { - Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536); + // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction) + VectorSet(diffusenormal, 0, 0, 1); + + if (!model->brushq1.lightdata) + { + VectorSet(ambientcolor, 1, 1, 1); + VectorSet(diffusecolor, 0, 0, 0); + return; + } + + Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536); } -static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend) +static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend) { int c; - qbyte *outstart = out; + unsigned char *outstart = out; while (out < outend) { if (in == inend) { - Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); + Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart)); return; } c = *in++; @@ -980,14 +1224,14 @@ static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte * { if (in == inend) { - Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); + Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart)); return; } for (c = *in++;c > 0;c--) { if (out == outend) { - Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart); + Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart)); return; } *out++ = 0; @@ -1003,16 +1247,20 @@ R_Q1BSP_LoadSplitSky A sky texture is 256*128, with the right side being a masked overlay ============== */ -void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel) +void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel) { int i, j; unsigned solidpixels[128*128], alphapixels[128*128]; + // allocate a texture pool if we need it + if (loadmodel->texturepool == NULL && cls.state != ca_dedicated) + loadmodel->texturepool = R_AllocTexturePool(); + // if sky isn't the right size, just use it as a solid layer if (width != 256 || height != 128) { loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL); - loadmodel->brush.alphaskytexture = NULL;; + loadmodel->brush.alphaskytexture = NULL; return; } @@ -1063,18 +1311,20 @@ void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel) } } - loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); - loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); + loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); + loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); } static void Mod_Q1BSP_LoadTextures(lump_t *l) { int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete; + skinframe_t *skinframe; miptex_t *dmiptex; texture_t *tx, *tx2, *anims[10], *altanims[10]; dmiptexlump_t *m; - qbyte *data, *mtdata; - char name[256]; + unsigned char *data, *mtdata; + const char *s; + char mapname[MAX_QPATH], name[MAX_QPATH]; loadmodel->data_textures = NULL; @@ -1084,32 +1334,46 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); loadmodel->num_textures = m->nummiptex + 2; + loadmodel->num_texturesperskin = loadmodel->num_textures; } else { m = NULL; loadmodel->num_textures = 2; + loadmodel->num_texturesperskin = loadmodel->num_textures; } loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t)); // fill out all slots with notexture + if (cls.state != ca_dedicated) + skinframe = R_SkinFrame_LoadMissing(); + else + skinframe = NULL; for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++) { - strcpy(tx->name, "NO TEXTURE FOUND"); + strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name)); tx->width = 16; tx->height = 16; - tx->skin.base = r_texture_notexture; - tx->basematerialflags = 0; + if (cls.state != ca_dedicated) + { + tx->numskinframes = 1; + tx->skinframerate = 1; + tx->skinframes[0] = skinframe; + tx->currentskinframe = tx->skinframes[0]; + tx->basematerialflags = 0; + } if (i == loadmodel->num_textures - 1) { - tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES; - tx->supercontents = SUPERCONTENTS_WATER; + tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW; + tx->supercontents = mod_q1bsp_texture_water.supercontents; + tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags; } else { tx->basematerialflags |= MATERIALFLAG_WALL; - tx->supercontents = SUPERCONTENTS_SOLID; + tx->supercontents = mod_q1bsp_texture_solid.supercontents; + tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags; } tx->currentframe = tx; } @@ -1117,6 +1381,11 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) if (!m) return; + s = loadmodel->name; + if (!strncasecmp(s, "maps/", 5)) + s += 5; + FS_StripExtension(s, mapname, sizeof(mapname)); + // just to work around bounds checking when debugging with it (array index out of bounds error thing) dofs = m->dataofs; // LordHavoc: mostly rewritten map texture loader @@ -1125,7 +1394,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) dofs[i] = LittleLong(dofs[i]); if (dofs[i] == -1 || r_nosurftextures.integer) continue; - dmiptex = (miptex_t *)((qbyte *)m + dofs[i]); + dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]); // make sure name is no more than 15 characters for (j = 0;dmiptex->name[j] && j < 15;j++) @@ -1144,7 +1413,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name); continue; } - mtdata = (qbyte *)dmiptex + j; + mtdata = (unsigned char *)dmiptex + j; } if ((mtwidth & 15) || (mtheight & 15)) @@ -1156,7 +1425,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) name[j] += 'a' - 'A'; tx = loadmodel->data_textures + i; - strcpy(tx->name, name); + strlcpy(tx->name, name, sizeof(tx->name)); tx->width = mtwidth; tx->height = mtheight; @@ -1166,103 +1435,107 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name); } - // LordHavoc: HL sky textures are entirely different than quake - if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128) + if (tx->name[0] == '*') { - if (loadmodel->isworldmodel) + if (!strncmp(tx->name, "*lava", 5)) { - data = loadimagepixels(tx->name, false, 0, 0); - if (data) - { - R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4); - Mem_Free(data); - } - else if (mtdata != NULL) - R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1); + tx->supercontents = mod_q1bsp_texture_lava.supercontents; + tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags; } + else if (!strncmp(tx->name, "*slime", 6)) + { + tx->supercontents = mod_q1bsp_texture_slime.supercontents; + tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags; + } + else + { + tx->supercontents = mod_q1bsp_texture_water.supercontents; + tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags; + } + } + else if (!strncmp(tx->name, "sky", 3)) + { + tx->supercontents = mod_q1bsp_texture_sky.supercontents; + tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags; } else { - if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true)) + tx->supercontents = mod_q1bsp_texture_solid.supercontents; + tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags; + } + + if (cls.state != ca_dedicated) + { + // LordHavoc: HL sky textures are entirely different than quake + if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128) + { + if (loadmodel->isworldmodel) + { + data = loadimagepixels(tx->name, false, 0, 0); + if (data) + { + R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4); + Mem_Free(data); + } + else if (mtdata != NULL) + R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1); + } + } + else { - // did not find external texture, load it from the bsp or wad3 - if (loadmodel->brush.ishlbsp) + skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false); + if (!skinframe) + skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false); + if (!skinframe) { - // internal texture overrides wad - qbyte *pixels, *freepixels, *fogpixels; - pixels = freepixels = NULL; - if (mtdata) - pixels = W_ConvertWAD3Texture(dmiptex); - if (pixels == NULL) - pixels = freepixels = W_GetTexture(tx->name); - if (pixels != NULL) + // did not find external texture, load it from the bsp or wad3 + if (loadmodel->brush.ishlbsp) { - tx->width = image_width; - tx->height = image_height; - tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL); - if (Image_CheckAlpha(pixels, image_width * image_height, true)) + // internal texture overrides wad + unsigned char *pixels, *freepixels; + pixels = freepixels = NULL; + if (mtdata) + pixels = W_ConvertWAD3Texture(dmiptex); + if (pixels == NULL) + pixels = freepixels = W_GetTexture(tx->name); + if (pixels != NULL) { - fogpixels = (qbyte *)Mem_Alloc(tempmempool, image_width * image_height * 4); - for (j = 0;j < image_width * image_height * 4;j += 4) - { - fogpixels[j + 0] = 255; - fogpixels[j + 1] = 255; - fogpixels[j + 2] = 255; - fogpixels[j + 3] = pixels[j + 3]; - } - tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL); - Mem_Free(fogpixels); + tx->width = image_width; + tx->height = image_height; + skinframe = R_SkinFrame_LoadInternal(tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, false, pixels, image_width, image_height, 32, NULL, NULL); } + if (freepixels) + Mem_Free(freepixels); } - if (freepixels) - Mem_Free(freepixels); + else if (mtdata) // texture included + skinframe = R_SkinFrame_LoadInternal(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height, 8, NULL, NULL); } - else if (mtdata) // texture included - Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height); + // if skinframe is still NULL the "missing" texture will be used + if (skinframe) + tx->skinframes[0] = skinframe; } - } - if (tx->skin.base == NULL) - { - // no texture found - tx->width = 16; - tx->height = 16; - tx->skin.base = r_texture_notexture; - } - tx->basematerialflags = 0; - if (tx->name[0] == '*') - { - // turb does not block movement - tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES; - // LordHavoc: some turbulent textures should be fullbright and solid - if (!strncmp(tx->name,"*lava",5) - || !strncmp(tx->name,"*teleport",9) - || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture - tx->basematerialflags |= MATERIALFLAG_FULLBRIGHT; - else - tx->basematerialflags |= MATERIALFLAG_WATERALPHA; - if (!strncmp(tx->name, "*lava", 5)) - tx->supercontents = SUPERCONTENTS_LAVA; - else if (!strncmp(tx->name, "*slime", 6)) - tx->supercontents = SUPERCONTENTS_SLIME; + tx->basematerialflags = 0; + if (tx->name[0] == '*') + { + // LordHavoc: some turbulent textures should not be affected by wateralpha + if (strncmp(tx->name,"*lava",5) + && strncmp(tx->name,"*teleport",9) + && strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture + tx->basematerialflags |= MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW; + tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW; + } + else if (!strncmp(tx->name, "sky", 3)) + tx->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; else - tx->supercontents = SUPERCONTENTS_WATER; - } - else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y') - { - tx->supercontents = SUPERCONTENTS_SKY; - tx->basematerialflags |= MATERIALFLAG_SKY; - } - else - { - tx->supercontents = SUPERCONTENTS_SOLID; - tx->basematerialflags |= MATERIALFLAG_WALL; - } - if (tx->skin.fog) - tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT; + tx->basematerialflags |= MATERIALFLAG_WALL; + if (tx->skinframes[0] && tx->skinframes[0]->fog) + tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; - // start out with no animation - tx->currentframe = tx; + // start out with no animation + tx->currentframe = tx; + tx->currentskinframe = tx->skinframes[0]; + } } // sequence the animations @@ -1370,18 +1643,19 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) static void Mod_Q1BSP_LoadLighting(lump_t *l) { int i; - qbyte *in, *out, *data, d; - char litfilename[1024]; - loadmodel->brushq1.lightdata = NULL; + unsigned char *in, *out, *data, d; + char litfilename[MAX_QPATH]; + char dlitfilename[MAX_QPATH]; + fs_offset_t filesize; if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight { - loadmodel->brushq1.lightdata = (qbyte *)Mem_Alloc(loadmodel->mempool, l->filelen); + loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen); for (i=0; ifilelen; i++) loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1; } else if (loadmodel->brush.ismcbsp) { - loadmodel->brushq1.lightdata = (qbyte *)Mem_Alloc(loadmodel->mempool, l->filelen); + loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen); memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen); } else // LordHavoc: bsp version 29 (normal white lighting) @@ -1389,43 +1663,60 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) // LordHavoc: hope is not lost yet, check for a .lit file to load strlcpy (litfilename, loadmodel->name, sizeof (litfilename)); FS_StripExtension (litfilename, litfilename, sizeof (litfilename)); + strlcpy (dlitfilename, litfilename, sizeof (dlitfilename)); strlcat (litfilename, ".lit", sizeof (litfilename)); - data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false); + strlcat (dlitfilename, ".dlit", sizeof (dlitfilename)); + data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize); if (data) { - if (fs_filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') + if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') { i = LittleLong(((int *)data)[1]); if (i == 1) { Con_DPrintf("loaded %s\n", litfilename); - loadmodel->brushq1.lightdata = (qbyte *)Mem_Alloc(loadmodel->mempool, fs_filesize - 8); - memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8); + loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8); + memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8); Mem_Free(data); + data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize); + if (data) + { + if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T') + { + i = LittleLong(((int *)data)[1]); + if (i == 1) + { + Con_DPrintf("loaded %s\n", dlitfilename); + loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8); + memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8); + loadmodel->brushq3.deluxemapping_modelspace = false; + loadmodel->brushq3.deluxemapping = true; + } + } + Mem_Free(data); + data = NULL; + } return; } else - { Con_Printf("Unknown .lit file version (%d)\n", i); - Mem_Free(data); - } } + else if (filesize == 8) + Con_Print("Empty .lit file, ignoring\n"); else + Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3)); + if (data) { - if (fs_filesize == 8) - Con_Print("Empty .lit file, ignoring\n"); - else - Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", fs_filesize, 8 + l->filelen * 3); Mem_Free(data); + data = NULL; } } // LordHavoc: oh well, expand the white lighting data if (!l->filelen) return; - loadmodel->brushq1.lightdata = (qbyte *)Mem_Alloc(loadmodel->mempool, l->filelen*3); - in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write + loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3); + in = mod_base + l->fileofs; out = loadmodel->brushq1.lightdata; - memcpy(in, mod_base + l->fileofs, l->filelen); for (i = 0;i < l->filelen;i++) { d = *in++; @@ -1436,68 +1727,6 @@ static void Mod_Q1BSP_LoadLighting(lump_t *l) } } -static void Mod_Q1BSP_LoadLightList(void) -{ - int a, n, numlights; - char tempchar, *s, *t, *lightsstring, lightsfilename[1024]; - mlight_t *e; - - strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename)); - FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename)); - strlcat (lightsfilename, ".lights", sizeof (lightsfilename)); - s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false); - if (s) - { - numlights = 0; - while (*s) - { - while (*s && *s != '\n' && *s != '\r') - s++; - if (!*s) - { - Mem_Free(lightsstring); - Con_Printf("lights file must end with a newline\n"); - return; - } - s++; - numlights++; - } - loadmodel->brushq1.lights = (mlight_t *)Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t)); - s = lightsstring; - n = 0; - while (*s && n < numlights) - { - t = s; - while (*s && *s != '\n' && *s != '\r') - s++; - if (!*s) - { - Con_Printf("misparsed lights file!\n"); - break; - } - e = loadmodel->brushq1.lights + n; - tempchar = *s; - *s = 0; - a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style); - *s = tempchar; - if (a != 14) - { - Con_Printf("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1); - break; - } - if (*s == '\r') - s++; - if (*s == '\n') - s++; - n++; - } - if (*s) - Con_Printf("misparsed lights file!\n"); - loadmodel->brushq1.numlights = numlights; - Mem_Free(lightsstring); - } -} - static void Mod_Q1BSP_LoadVisibility(lump_t *l) { loadmodel->brushq1.num_compressedpvs = 0; @@ -1505,7 +1734,7 @@ static void Mod_Q1BSP_LoadVisibility(lump_t *l) if (!l->filelen) return; loadmodel->brushq1.num_compressedpvs = l->filelen; - loadmodel->brushq1.data_compressedpvs = (qbyte *)Mem_Alloc(loadmodel->mempool, l->filelen); + loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen); memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen); } @@ -1517,36 +1746,36 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) int i, j, k; if (!data) return; - if (!COM_ParseToken(&data, false)) + if (!COM_ParseTokenConsole(&data)) return; // error if (com_token[0] != '{') return; // error while (1) { - if (!COM_ParseToken(&data, false)) + if (!COM_ParseTokenConsole(&data)) return; // error if (com_token[0] == '}') break; // end of worldspawn if (com_token[0] == '_') - strcpy(key, com_token + 1); + strlcpy(key, com_token + 1, sizeof(key)); else - strcpy(key, com_token); + strlcpy(key, com_token, sizeof(key)); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; - if (!COM_ParseToken(&data, false)) + if (!COM_ParseTokenConsole(&data)) return; // error - strcpy(value, com_token); + dpsnprintf(value, sizeof(value), "%s", com_token); if (!strcmp("wad", key)) // for HalfLife maps { if (loadmodel->brush.ishlbsp) { j = 0; - for (i = 0;i < 4096;i++) + for (i = 0;i < (int)sizeof(value);i++) if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':') break; if (value[i]) { - for (;i < 4096;i++) + for (;i < (int)sizeof(value);i++) { // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'... if (value[i] == '\\' || value[i] == '/' || value[i] == ':') @@ -1555,8 +1784,8 @@ static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data) { k = value[i]; value[i] = 0; - strcpy(wadname, "textures/"); - strcat(wadname, &value[j]); + strlcpy(wadname, "textures/", sizeof(wadname)); + strlcat(wadname, &value[j], sizeof(wadname)); W_LoadTextureWadFile(wadname, false); j = i+1; if (!k) @@ -1607,7 +1836,7 @@ static void Mod_Q1BSP_LoadVertexes(lump_t *l) // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they // can be used for this // REMOVEME -int SB_ReadInt (qbyte **buffer) +int SB_ReadInt (unsigned char **buffer) { int i; i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]); @@ -1616,7 +1845,7 @@ int SB_ReadInt (qbyte **buffer) } // REMOVEME -float SB_ReadFloat (qbyte **buffer) +float SB_ReadFloat (unsigned char **buffer) { union { @@ -1630,11 +1859,11 @@ float SB_ReadFloat (qbyte **buffer) static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo) { - qbyte *index; + unsigned char *index; dmodel_t *out; int i, j, count; - index = (qbyte *)(mod_base + l->fileofs); + index = (unsigned char *)(mod_base + l->fileofs); if (l->filelen % (48+4*hullinfo->filehulls)) Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name); @@ -1683,6 +1912,12 @@ static void Mod_Q1BSP_LoadEdges(lump_t *l) { out->v[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); + if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes) + { + Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes); + out->v[0] = 0; + out->v[1] = 0; + } } } @@ -1862,9 +2097,9 @@ static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface) subdivpolytriangles = 0; subdivpolyverts = 0; - SubdividePolygon(surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)); + SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex)); if (subdivpolytriangles < 1) - Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n"); + Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?"); surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t)); mesh->num_vertices = subdivpolyverts; @@ -1886,12 +2121,46 @@ static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface) } #endif +static qboolean Mod_Q1BSP_AllocLightmapBlock(int *lineused, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy) +{ + int y, x2, y2; + int bestx = totalwidth, besty = 0; + // find the left-most space we can find + for (y = 0;y <= totalheight - blockheight;y++) + { + x2 = 0; + for (y2 = 0;y2 < blockheight;y2++) + x2 = max(x2, lineused[y+y2]); + if (bestx > x2) + { + bestx = x2; + besty = y; + } + } + // if the best was not good enough, return failure + if (bestx > totalwidth - blockwidth) + return false; + // we found a good spot + if (outx) + *outx = bestx; + if (outy) + *outy = besty; + // now mark the space used + for (y2 = 0;y2 < blockheight;y2++) + lineused[besty+y2] = bestx + blockwidth; + // return success + return true; +} + static void Mod_Q1BSP_LoadFaces(lump_t *l) { dface_t *in; msurface_t *surface; - int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris; - float texmins[2], texmaxs[2], val; + int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber; + float texmins[2], texmaxs[2], val, lightmaptexcoordscale; +#define LIGHTMAPSIZE 256 + rtexture_t *lightmaptexture, *deluxemaptexture; + int lightmap_lineused[LIGHTMAPSIZE]; in = (dface_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) @@ -1911,11 +2180,12 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) totaltris += numedges - 2; } - // TODO: split up into multiple meshes as needed to avoid exceeding 65536 - // vertex limit - loadmodel->nummeshes = 1; - loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *)); - loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false); + Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false); + + lightmaptexture = NULL; + deluxemaptexture = r_texture_blanknormalmap; + lightmapnumber = 1; + lightmaptexcoordscale = 1.0f / (float)LIGHTMAPSIZE; totalverts = 0; totaltris = 0; @@ -1927,23 +2197,22 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) firstedge = LittleLong(in->firstedge); numedges = LittleShort(in->numedges); if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges) - Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges); + Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges); i = LittleShort(in->texinfo); if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo) - Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo); + Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo); surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i; surface->texture = surface->lightmapinfo->texinfo->texture; planenum = LittleShort(in->planenum); if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes) - Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brush.num_planes); + Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes); //surface->flags = surface->texture->flags; //if (LittleShort(in->side)) // surface->flags |= SURF_PLANEBACK; //surface->plane = loadmodel->brush.data_planes + planenum; - surface->groupmesh = loadmodel->meshlist[0]; surface->num_firstvertex = totalverts; surface->num_vertices = numedges; surface->num_firsttriangle = totaltris; @@ -1957,37 +2226,38 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) int lindex = loadmodel->brushq1.surfedges[firstedge + i]; float s, t; if (lindex > 0) - VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3); + VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3); else - VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3); - s = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]; - t = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]; - (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width; - (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height; - (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0; - (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0; - (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = 0; + VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3); + s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]; + t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]; + (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width; + (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height; + (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0; + (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0; + (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0; } for (i = 0;i < surface->num_triangles;i++) { - (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex; - (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex; - (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex; + (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex; + (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex; + (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex; } // compile additional data about the surface geometry - Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, surface->groupmesh->data_vertex3f, surface->groupmesh->data_texcoordtexture2f, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), surface->groupmesh->data_svector3f, surface->groupmesh->data_tvector3f, surface->groupmesh->data_normal3f, true); - BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)); + Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true); + Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); + BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)); // generate surface extents information - texmins[0] = texmaxs[0] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]; - texmins[1] = texmaxs[1] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]; + texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]; + texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]; for (i = 1;i < surface->num_vertices;i++) { for (j = 0;j < 2;j++) { - val = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3]; + val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3]; texmins[j] = min(texmins[j], val); texmaxs[j] = max(texmaxs[j], val); } @@ -2006,10 +2276,8 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) // lighting info for (i = 0;i < MAXLIGHTMAPS;i++) surface->lightmapinfo->styles[i] = in->styles[i]; - // force lightmap upload on first time seeing the surface - surface->cached_dlight = true; - surface->lightmapinfo->lightmaptexturestride = 0; surface->lightmaptexture = NULL; + surface->deluxemaptexture = r_texture_blanknormalmap; i = LittleLong(in->lightofs); if (i == -1) { @@ -2017,7 +2285,7 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) // give non-lightmapped water a 1x white lightmap if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256) { - surface->lightmapinfo->samples = (qbyte *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); + surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); surface->lightmapinfo->styles[0] = 0; memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3); } @@ -2025,44 +2293,62 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30) surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i; else // LordHavoc: white lighting (bsp version 29) + { surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3); + if (loadmodel->brushq1.nmaplightdata) + surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3); + } + // check if we should apply a lightmap to this if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples) { - int i, iu, iv; + int i, iu, iv, lightmapx, lightmapy; float u, v, ubase, vbase, uscale, vscale; if (ssize > 256 || tsize > 256) Host_Error("Bad surface extents"); + // force lightmap upload on first time seeing the surface + surface->cached_dlight = true; // stainmap for permanent marks on walls - surface->lightmapinfo->stainsamples = (qbyte *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); + surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3); // clear to white memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3); - if (r_miplightmaps.integer) - { - surface->lightmapinfo->lightmaptexturestride = ssize; - surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); - } - else + // find a place for this lightmap + if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, LIGHTMAPSIZE, LIGHTMAPSIZE, ssize, tsize, &lightmapx, &lightmapy)) { - surface->lightmapinfo->lightmaptexturestride = R_CompatibleFragmentWidth(ssize, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0); - surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + // allocate a texture pool if we need it + if (loadmodel->texturepool == NULL && cls.state != ca_dedicated) + loadmodel->texturepool = R_AllocTexturePool(); + // could not find room, make a new lightmap + lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), LIGHTMAPSIZE, LIGHTMAPSIZE, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + if (loadmodel->brushq1.nmaplightdata) + deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), LIGHTMAPSIZE, LIGHTMAPSIZE, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + lightmapnumber++; + memset(lightmap_lineused, 0, sizeof(lightmap_lineused)); + Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, LIGHTMAPSIZE, LIGHTMAPSIZE, ssize, tsize, &lightmapx, &lightmapy); } - R_FragmentLocation(surface->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale); - uscale = (uscale - ubase) / ssize; - vscale = (vscale - vbase) / tsize; + + surface->lightmaptexture = lightmaptexture; + surface->deluxemaptexture = deluxemaptexture; + surface->lightmapinfo->lightmaporigin[0] = lightmapx; + surface->lightmapinfo->lightmaporigin[1] = lightmapy; + + ubase = lightmapx * lightmaptexcoordscale; + vbase = lightmapy * lightmaptexcoordscale; + uscale = lightmaptexcoordscale; + vscale = lightmaptexcoordscale; for (i = 0;i < surface->num_vertices;i++) { - u = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0); - v = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0); - (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase; - (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase; + u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0); + v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0); + (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase; + (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase; // LordHavoc: calc lightmap data offset for vertex lighting to use iu = (int) u; iv = (int) v; - (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3; + (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3; } } } @@ -2071,12 +2357,37 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l) static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent) { //if (node->parent) - // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion\n"); + // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion"); node->parent = parent; if (node->plane) { + // this is a node, recurse to children Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node); Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node); + // combine supercontents of children + node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents; + } + else + { + int j; + mleaf_t *leaf = (mleaf_t *)node; + // if this is a leaf, calculate supercontents mask from all collidable + // primitives in the leaf (brushes and collision surfaces) + // also flag if the leaf contains any collision surfaces + leaf->combinedsupercontents = 0; + // combine the supercontents values of all brushes in this leaf + for (j = 0;j < leaf->numleafbrushes;j++) + leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents; + // check if this leaf contains any collision surfaces (q3 patches) + for (j = 0;j < leaf->numleafsurfaces;j++) + { + msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j]; + if (surface->num_collisiontriangles) + { + leaf->containscollisionsurfaces = true; + leaf->combinedsupercontents |= surface->texture->supercontents; + } + } } } @@ -2158,7 +2469,7 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l) out->numleafsurfaces = LittleShort(in->nummarksurfaces); if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces) { - Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", out->firstleafsurface, out->firstleafsurface + out->numleafsurfaces, 0, loadmodel->brush.num_leafsurfaces); + Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces); out->firstleafsurface = NULL; out->numleafsurfaces = 0; } @@ -2184,6 +2495,26 @@ static void Mod_Q1BSP_LoadLeafs(lump_t *l) } } +qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void) +{ + int i, j; + mleaf_t *leaf; + const unsigned char *pvs; + // check all liquid leafs to see if they can see into empty leafs, if any + // can we can assume this map supports r_wateralpha + for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++) + { + if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && (leaf->clusterindex >= 0 && loadmodel->brush.data_pvsclusters)) + { + pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes; + for (j = 0;j < loadmodel->brush.num_leafs;j++) + if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY) + return true; + } + } + return false; +} + static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo) { dclipnode_t *in, *out; @@ -2220,8 +2551,10 @@ static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo) out->planenum = LittleLong(in->planenum); out->children[0] = LittleShort(in->children[0]); out->children[1] = LittleShort(in->children[1]); + if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes) + Host_Error("Corrupt clipping hull(out of range planenum)"); if (out->children[0] >= count || out->children[1] >= count) - Host_Error("Corrupt clipping hull(out of range child)\n"); + Host_Error("Corrupt clipping hull(out of range child)"); } } @@ -2321,16 +2654,16 @@ static void Mod_Q1BSP_LoadMapBrushes(void) char mapfilename[MAX_QPATH]; FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename)); strlcat (mapfilename, ".map", sizeof (mapfilename)); - maptext = (qbyte*) FS_LoadFile(mapfilename, tempmempool, false); + maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL); if (!maptext) return; text = maptext; - if (!COM_ParseToken(&data, false)) + if (!COM_ParseTokenConsole(&data)) return; // error submodel = 0; for (;;) { - if (!COM_ParseToken(&data, false)) + if (!COM_ParseTokenConsole(&data)) break; if (com_token[0] != '{') return; // error @@ -2341,7 +2674,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void) brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t)); for (;;) { - if (!COM_ParseToken(&data, false)) + if (!COM_ParseTokenConsole(&data)) return; // error if (com_token[0] == '}') break; // end of entity @@ -2365,7 +2698,7 @@ static void Mod_Q1BSP_LoadMapBrushes(void) } for (;;) { - if (!COM_ParseToken(&data, false)) + if (!COM_ParseTokenConsole(&data)) return; // error if (com_token[0] == '}') break; // end of brush @@ -2374,25 +2707,25 @@ static void Mod_Q1BSP_LoadMapBrushes(void) // FIXME: support hl .map format for (pointnum = 0;pointnum < 3;pointnum++) { - COM_ParseToken(&data, false); + COM_ParseTokenConsole(&data); for (componentnum = 0;componentnum < 3;componentnum++) { - COM_ParseToken(&data, false); + COM_ParseTokenConsole(&data); point[pointnum][componentnum] = atof(com_token); } - COM_ParseToken(&data, false); + COM_ParseTokenConsole(&data); } - COM_ParseToken(&data, false); + COM_ParseTokenConsole(&data); strlcpy(facetexture, com_token, sizeof(facetexture)); - COM_ParseToken(&data, false); + COM_ParseTokenConsole(&data); //scroll_s = atof(com_token); - COM_ParseToken(&data, false); + COM_ParseTokenConsole(&data); //scroll_t = atof(com_token); - COM_ParseToken(&data, false); + COM_ParseTokenConsole(&data); //rotate = atof(com_token); - COM_ParseToken(&data, false); + COM_ParseTokenConsole(&data); //scale_s = atof(com_token); - COM_ParseToken(&data, false); + COM_ParseTokenConsole(&data); //scale_t = atof(com_token); TriangleNormal(point[0], point[1], point[2], planenormal); VectorNormalizeDouble(planenormal); @@ -2468,7 +2801,8 @@ static void Mod_Q1BSP_FinalizePortals(void) mvertex_t *point; mleaf_t *leaf, *endleaf; - // recalculate bounding boxes for all leafs(because qbsp is very sloppy) + // tally up portal and point counts and recalculate bounding boxes for all + // leafs (because qbsp is very sloppy) leaf = loadmodel->brush.data_leafs; endleaf = leaf + loadmodel->brush.num_leafs; for (;leaf < endleaf;leaf++) @@ -2477,31 +2811,6 @@ static void Mod_Q1BSP_FinalizePortals(void) VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000); } p = portalchain; - while (p) - { - if (p->numpoints >= 3) - { - for (i = 0;i < 2;i++) - { - leaf = (mleaf_t *)p->nodes[i]; - for (j = 0;j < p->numpoints;j++) - { - if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0]; - if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1]; - if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2]; - if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0]; - if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1]; - if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2]; - } - } - } - p = p->chain; - } - - Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes); - - // tally up portal and point counts - p = portalchain; numportals = 0; numpoints = 0; while (p) @@ -2517,7 +2826,7 @@ static void Mod_Q1BSP_FinalizePortals(void) } loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t)); loadmodel->brush.num_portals = numportals; - loadmodel->brush.data_portalpoints = (mvertex_t *)((qbyte *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t)); + loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t)); loadmodel->brush.num_portalpoints = numpoints; // clear all leaf portal chains for (i = 0;i < loadmodel->brush.num_leafs;i++) @@ -2531,59 +2840,78 @@ static void Mod_Q1BSP_FinalizePortals(void) { pnext = p->chain; - // note: this check must match the one above or it will usually corrupt memory - // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides - if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0) + if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1]) { - // first make the back to front portal(forward portal) - portal->points = point; - portal->numpoints = p->numpoints; - portal->plane.dist = p->plane.dist; - VectorCopy(p->plane.normal, portal->plane.normal); - portal->here = (mleaf_t *)p->nodes[1]; - portal->past = (mleaf_t *)p->nodes[0]; - // copy points - for (j = 0;j < portal->numpoints;j++) - { - VectorCopy(p->points + j*3, point->position); - point++; - } - BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position); - PlaneClassify(&portal->plane); - - // link into leaf's portal chain - portal->next = portal->here->portals; - portal->here->portals = portal; - - // advance to next portal - portal++; - - // then make the front to back portal(backward portal) - portal->points = point; - portal->numpoints = p->numpoints; - portal->plane.dist = -p->plane.dist; - VectorNegate(p->plane.normal, portal->plane.normal); - portal->here = (mleaf_t *)p->nodes[0]; - portal->past = (mleaf_t *)p->nodes[1]; - // copy points - for (j = portal->numpoints - 1;j >= 0;j--) + // note: this check must match the one above or it will usually corrupt memory + // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides + if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0) { - VectorCopy(p->points + j*3, point->position); - point++; - } - BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position); - PlaneClassify(&portal->plane); + // first make the back to front portal(forward portal) + portal->points = point; + portal->numpoints = p->numpoints; + portal->plane.dist = p->plane.dist; + VectorCopy(p->plane.normal, portal->plane.normal); + portal->here = (mleaf_t *)p->nodes[1]; + portal->past = (mleaf_t *)p->nodes[0]; + // copy points + for (j = 0;j < portal->numpoints;j++) + { + VectorCopy(p->points + j*3, point->position); + point++; + } + BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position); + PlaneClassify(&portal->plane); + + // link into leaf's portal chain + portal->next = portal->here->portals; + portal->here->portals = portal; + + // advance to next portal + portal++; + + // then make the front to back portal(backward portal) + portal->points = point; + portal->numpoints = p->numpoints; + portal->plane.dist = -p->plane.dist; + VectorNegate(p->plane.normal, portal->plane.normal); + portal->here = (mleaf_t *)p->nodes[0]; + portal->past = (mleaf_t *)p->nodes[1]; + // copy points + for (j = portal->numpoints - 1;j >= 0;j--) + { + VectorCopy(p->points + j*3, point->position); + point++; + } + BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position); + PlaneClassify(&portal->plane); - // link into leaf's portal chain - portal->next = portal->here->portals; - portal->here->portals = portal; + // link into leaf's portal chain + portal->next = portal->here->portals; + portal->here->portals = portal; - // advance to next portal - portal++; + // advance to next portal + portal++; + } + // add the portal's polygon points to the leaf bounding boxes + for (i = 0;i < 2;i++) + { + leaf = (mleaf_t *)p->nodes[i]; + for (j = 0;j < p->numpoints;j++) + { + if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0]; + if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1]; + if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2]; + if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0]; + if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1]; + if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2]; + } + } } FreePortal(p); p = pnext; } + // now recalculate the node bounding boxes from the leafs + Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes); } /* @@ -2659,6 +2987,7 @@ static void RemovePortalFromNodes(portal_t *portal) } } +#define PORTAL_DIST_EPSILON (1.0 / 32.0) static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) { int i, side; @@ -2684,6 +3013,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) nodeportal = AllocPortal(); nodeportal->plane = *plane; + // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons) PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0); nodeportal->numpoints = 4; side = 0; // shut up compiler warning @@ -2705,7 +3035,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) for (i = 0;i < nodeportal->numpoints*3;i++) frontpoints[i] = nodeportal->points[i]; - PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL); + PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL); if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS) break; } @@ -2743,7 +3073,7 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node) RemovePortalFromNodes(portal); // cut the portal into two portals, one on each side of the node plane - PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints); + PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL); if (!numfrontpoints) { @@ -2820,7 +3150,7 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod } if (!totalcount) return; - model->brushq1.light_style = (qbyte *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte)); + model->brushq1.light_style = (unsigned char *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(unsigned char)); model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int)); model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **)); model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *)); @@ -2852,10 +3182,9 @@ static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *mod //Returns PVS data for a given point //(note: can return NULL) -static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p) +static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p) { mnode_t *node; - Mod_CheckLoaded(model); node = model->brush.data_nodes; while (node->plane) node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist]; @@ -2865,7 +3194,7 @@ static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p) return NULL; } -static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node) +static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node) { while (node->plane) { @@ -2885,7 +3214,7 @@ static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, if (((mleaf_t *)node)->clusterindex >= 0) { int i; - qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; + unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes; for (i = 0;i < pvsbytes;i++) pvsbuffer[i] |= pvs[i]; } @@ -2893,7 +3222,7 @@ static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, //Calculates a PVS that is the inclusive or of all leafs within radius pixels //of the given point. -static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength) +static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength) { int bytes = model->brush.num_pvsclusterbytes; bytes = min(bytes, pvsbufferlength); @@ -2965,12 +3294,12 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) if (!memcmp (buffer, "MCBSPpad", 8)) { - qbyte *index; + unsigned char *index; mod->brush.ismcbsp = true; mod->brush.ishlbsp = false; - mod_base = (qbyte*)buffer; + mod_base = (unsigned char*)buffer; index = mod_base; index += 8; @@ -3038,7 +3367,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) } // read lumps - mod_base = (qbyte*)buffer; + mod_base = (unsigned char*)buffer; for (i = 0; i < HEADER_LUMPS; i++) { header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs); @@ -3048,6 +3377,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->soundfromcenter = true; mod->TraceBox = Mod_Q1BSP_TraceBox; + mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight; mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents; mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents; mod->brush.GetPVS = Mod_Q1BSP_GetPVS; @@ -3073,6 +3403,18 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) // store which lightmap format to use mod->brushq1.lightmaprgba = r_lightmaprgba.integer; + mod->brush.qw_md4sum = 0; + mod->brush.qw_md4sum2 = 0; + for (i = 0;i < HEADER_LUMPS;i++) + { + if (i == LUMP_ENTITIES) + continue; + mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen)); + if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES) + continue; + mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen)); + } + Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]); Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]); Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]); @@ -3090,8 +3432,8 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]); Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo); - if (!mod->brushq1.lightdata) - mod->brush.LightPoint = NULL; + // check if the map supports transparent water rendering + loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport(); if (mod->brushq1.data_compressedpvs) Mem_Free(mod->brushq1.data_compressedpvs); @@ -3106,8 +3448,6 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) mainmempool = mod->mempool; - Mod_Q1BSP_LoadLightList(); - // make a single combined shadow mesh to allow optimized shadow volume creation numshadowmeshtriangles = 0; for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) @@ -3117,8 +3457,8 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) } loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) - Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); - loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); + Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); + loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false); Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); if (loadmodel->brush.numsubmodels) @@ -3165,7 +3505,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) // copy the base model to this one *mod = *loadmodel; // rename the clone back to its proper name - strcpy(mod->name, name); + strlcpy(mod->name, name, sizeof(mod->name)); // textures and memory belong to the main model mod->texturepool = NULL; mod->mempool = NULL; @@ -3202,6 +3542,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->DrawLight = R_Q1BSP_DrawLight; if (i != 0) { + mod->brush.TraceLineOfSight = NULL; mod->brush.GetPVS = NULL; mod->brush.FatPVS = NULL; mod->brush.BoxTouchingPVS = NULL; @@ -3225,7 +3566,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) if (surface->texture->basematerialflags & MATERIALFLAG_SKY) mod->DrawSky = R_Q1BSP_DrawSky; // calculate bounding shapes - for (k = 0, vec = (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3) + for (k = 0, vec = (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3) { if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0]; if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1]; @@ -3263,7 +3604,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend) //Mod_Q1BSP_ProcessLightList(); - if (developer.integer) + if (developer.integer >= 10) Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals); } @@ -3650,7 +3991,7 @@ void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend) int i; q2dheader_t *header; - Host_Error("Mod_Q2BSP_Load: not yet implemented\n"); + Host_Error("Mod_Q2BSP_Load: not yet implemented"); mod->type = mod_brushq2; @@ -3667,7 +4008,7 @@ void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend) Cvar_SetValue("mcbsp", mod->brush.ismcbsp); } - mod_base = (qbyte *)header; + mod_base = (unsigned char *)header; // swap all the lumps for (i = 0;i < (int) sizeof(*header) / 4;i++) @@ -3676,6 +4017,18 @@ void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend) // store which lightmap format to use mod->brushq1.lightmaprgba = r_lightmaprgba.integer; + mod->brush.qw_md4sum = 0; + mod->brush.qw_md4sum2 = 0; + for (i = 0;i < Q2HEADER_LUMPS;i++) + { + if (i == Q2LUMP_ENTITIES) + continue; + mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen); + if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES) + continue; + mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen); + } + Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]); Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]); Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]); @@ -3703,7 +4056,7 @@ static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int superco static void Mod_Q3BSP_LoadEntities(lump_t *l) { const char *data; - char key[128], value[4096]; + char key[128], value[MAX_INPUTLINE]; float v[3]; loadmodel->brushq3.num_lightgrid_cellsize[0] = 64; loadmodel->brushq3.num_lightgrid_cellsize[1] = 64; @@ -3714,23 +4067,23 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l) memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen); data = loadmodel->brush.entities; // some Q3 maps override the lightgrid_cellsize with a worldspawn key - if (data && COM_ParseToken(&data, false) && com_token[0] == '{') + if (data && COM_ParseTokenConsole(&data) && com_token[0] == '{') { while (1) { - if (!COM_ParseToken(&data, false)) + if (!COM_ParseTokenConsole(&data)) break; // error if (com_token[0] == '}') break; // end of worldspawn if (com_token[0] == '_') - strcpy(key, com_token + 1); + strlcpy(key, com_token + 1, sizeof(key)); else - strcpy(key, com_token); + strlcpy(key, com_token, sizeof(key)); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; - if (!COM_ParseToken(&data, false)) + if (!COM_ParseTokenConsole(&data)) break; // error - strcpy(value, com_token); + strlcpy(value, com_token, sizeof(value)); if (!strcmp("gridsize", key)) { if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0) @@ -3740,282 +4093,508 @@ static void Mod_Q3BSP_LoadEntities(lump_t *l) } } -static void Mod_Q3BSP_LoadTextures(lump_t *l) -{ - q3dtexture_t *in; - texture_t *out; - int i, count; - int j, c; - fssearch_t *search; - char *f; - const char *text; - int flags, flags2, numparameters, passnumber; - char shadername[Q3PATHLENGTH]; - char sky[Q3PATHLENGTH]; - char firstpasstexturename[Q3PATHLENGTH]; - char parameter[4][Q3PATHLENGTH]; +// FIXME: make MAXSHADERS dynamic +#define Q3SHADER_MAXSHADERS 4096 +#define Q3SHADER_MAXLAYERS 8 - in = (q3dtexture_t *)(mod_base + l->fileofs); - if (l->filelen % sizeof(*in)) - Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name); - count = l->filelen / sizeof(*in); - out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); +typedef struct q3shaderinfo_layer_s +{ + int alphatest; + int clampmap; + float framerate; + int numframes; + char texturename[TEXTURE_MAXFRAMES][Q3PATHLENGTH]; + int blendfunc[2]; + qboolean rgbgenvertex; + qboolean alphagenvertex; +} +q3shaderinfo_layer_t; - loadmodel->data_textures = out; - loadmodel->num_textures = count; +typedef struct q3shaderinfo_s +{ + char name[Q3PATHLENGTH]; + int surfaceparms; + int textureflags; + int numlayers; + qboolean lighting; + qboolean vertexalpha; + qboolean textureblendalpha; + q3shaderinfo_layer_t *primarylayer, *backgroundlayer; + q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS]; + char skyboxname[Q3PATHLENGTH]; +} +q3shaderinfo_t; - for (i = 0;i < count;i++, in++, out++) - { - strlcpy (out->name, in->name, sizeof (out->name)); - out->surfaceflags = LittleLong(in->surfaceflags); - out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents)); - out->surfaceparms = -1; - } +int q3shaders_numshaders; +q3shaderinfo_t q3shaders_shaders[Q3SHADER_MAXSHADERS]; - // do a quick parse of shader files to get surfaceparms - if ((search = FS_Search("scripts/*.shader", true, false))) +static void Mod_Q3BSP_LoadShaders(void) +{ + int j; + int fileindex; + fssearch_t *search; + char *f; + const char *text; + q3shaderinfo_t *shader; + q3shaderinfo_layer_t *layer; + int numparameters; + char parameter[TEXTURE_MAXFRAMES + 4][Q3PATHLENGTH]; + search = FS_Search("scripts/*.shader", true, false); + if (!search) + return; + q3shaders_numshaders = 0; + for (fileindex = 0;fileindex < search->numfilenames;fileindex++) { - for (i = 0;i < search->numfilenames;i++) + text = f = (char *)FS_LoadFile(search->filenames[fileindex], tempmempool, false, NULL); + if (!f) + continue; + while (COM_ParseToken(&text, false)) { - if ((f = (char *)FS_LoadFile(search->filenames[i], tempmempool, false))) + if (q3shaders_numshaders >= Q3SHADER_MAXSHADERS) + { + Con_Printf("Mod_Q3BSP_LoadShaders: too many shaders!\n"); + break; + } + shader = q3shaders_shaders + q3shaders_numshaders++; + memset(shader, 0, sizeof(*shader)); + strlcpy(shader->name, com_token, sizeof(shader->name)); + if (!COM_ParseToken(&text, false) || strcasecmp(com_token, "{")) + { + Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[fileindex], com_token); + break; + } + while (COM_ParseToken(&text, false)) { - text = f; - while (COM_ParseToken(&text, false)) + if (!strcasecmp(com_token, "}")) + break; + if (!strcasecmp(com_token, "{")) { - strlcpy (shadername, com_token, sizeof (shadername)); - flags = 0; - flags2 = 0; - sky[0] = 0; - passnumber = 0; - firstpasstexturename[0] = 0; - if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{")) + if (shader->numlayers < Q3SHADER_MAXLAYERS) + { + layer = shader->layers + shader->numlayers++; + layer->rgbgenvertex = false; + layer->alphagenvertex = false; + layer->blendfunc[0] = GL_ONE; + layer->blendfunc[1] = GL_ZERO; + } + else + layer = NULL; + while (COM_ParseToken(&text, false)) { - while (COM_ParseToken(&text, false)) + if (!strcasecmp(com_token, "}")) + break; + if (!strcasecmp(com_token, "\n")) + continue; + if (layer == NULL) + continue; + numparameters = 0; + for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++) { - if (!strcasecmp(com_token, "}")) - break; - else if (!strcasecmp(com_token, "{")) - { - while (COM_ParseToken(&text, false)) - { - if (!strcasecmp(com_token, "}")) - break; - if (!strcasecmp(com_token, "\n")) - continue; - numparameters = 0; - for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++) - { - if (j < 4) - { - strlcpy(parameter[j], com_token, sizeof(parameter[j])); - numparameters = j + 1; - } - if (!COM_ParseToken(&text, true)) - break; - } - if (developer.integer >= 2) - { - Con_Printf("%s %i: ", shadername, passnumber); - for (j = 0;j < numparameters;j++) - Con_Printf(" %s", parameter[j]); - Con_Print("\n"); - } - if (passnumber == 0 && numparameters >= 1) - { - if (!strcasecmp(parameter[0], "blendfunc") && (flags & Q3SURFACEPARM_TRANS)) - { - if (numparameters == 2 && !strcasecmp(parameter[1], "add")) - flags2 |= Q3TEXTUREFLAG_ADDITIVE; - else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_one") && !strcasecmp(parameter[2], "gl_one")) - flags2 |= Q3TEXTUREFLAG_ADDITIVE; - else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_src_alpha") && !strcasecmp(parameter[2], "gl_one")) - flags2 |= Q3TEXTUREFLAG_ADDITIVE; - } - else if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap"))) - strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename)); - else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap")) - strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename)); - else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc")) - flags2 |= Q3TEXTUREFLAG_ALPHATEST; - } - // break out a level if it was } - if (!strcasecmp(com_token, "}")) - break; - } - passnumber++; - continue; - } - numparameters = 0; - for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++) + if (j < TEXTURE_MAXFRAMES + 4) { - if (j < 4) - { - strlcpy(parameter[j], com_token, sizeof(parameter[j])); - numparameters = j + 1; - } - if (!COM_ParseToken(&text, true)) - break; + strlcpy(parameter[j], com_token, sizeof(parameter[j])); + numparameters = j + 1; } - if (i == 0 && !strcasecmp(com_token, "}")) + if (!COM_ParseToken(&text, true)) break; - if (developer.integer >= 2) - { - Con_Printf("%s: ", shadername); - for (j = 0;j < numparameters;j++) - Con_Printf(" %s", parameter[j]); - Con_Print("\n"); - } - if (numparameters < 1) - continue; - if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2) - { - if (!strcasecmp(parameter[1], "alphashadow")) - flags |= Q3SURFACEPARM_ALPHASHADOW; - else if (!strcasecmp(parameter[1], "areaportal")) - flags |= Q3SURFACEPARM_AREAPORTAL; - else if (!strcasecmp(parameter[1], "clusterportal")) - flags |= Q3SURFACEPARM_CLUSTERPORTAL; - else if (!strcasecmp(parameter[1], "detail")) - flags |= Q3SURFACEPARM_DETAIL; - else if (!strcasecmp(parameter[1], "donotenter")) - flags |= Q3SURFACEPARM_DONOTENTER; - else if (!strcasecmp(parameter[1], "fog")) - flags |= Q3SURFACEPARM_FOG; - else if (!strcasecmp(parameter[1], "lava")) - flags |= Q3SURFACEPARM_LAVA; - else if (!strcasecmp(parameter[1], "lightfilter")) - flags |= Q3SURFACEPARM_LIGHTFILTER; - else if (!strcasecmp(parameter[1], "metalsteps")) - flags |= Q3SURFACEPARM_METALSTEPS; - else if (!strcasecmp(parameter[1], "nodamage")) - flags |= Q3SURFACEPARM_NODAMAGE; - else if (!strcasecmp(parameter[1], "nodlight")) - flags |= Q3SURFACEPARM_NODLIGHT; - else if (!strcasecmp(parameter[1], "nodraw")) - flags |= Q3SURFACEPARM_NODRAW; - else if (!strcasecmp(parameter[1], "nodrop")) - flags |= Q3SURFACEPARM_NODROP; - else if (!strcasecmp(parameter[1], "noimpact")) - flags |= Q3SURFACEPARM_NOIMPACT; - else if (!strcasecmp(parameter[1], "nolightmap")) - flags |= Q3SURFACEPARM_NOLIGHTMAP; - else if (!strcasecmp(parameter[1], "nomarks")) - flags |= Q3SURFACEPARM_NOMARKS; - else if (!strcasecmp(parameter[1], "nomipmaps")) - flags |= Q3SURFACEPARM_NOMIPMAPS; - else if (!strcasecmp(parameter[1], "nonsolid")) - flags |= Q3SURFACEPARM_NONSOLID; - else if (!strcasecmp(parameter[1], "origin")) - flags |= Q3SURFACEPARM_ORIGIN; - else if (!strcasecmp(parameter[1], "playerclip")) - flags |= Q3SURFACEPARM_PLAYERCLIP; - else if (!strcasecmp(parameter[1], "sky")) - flags |= Q3SURFACEPARM_SKY; - else if (!strcasecmp(parameter[1], "slick")) - flags |= Q3SURFACEPARM_SLICK; - else if (!strcasecmp(parameter[1], "slime")) - flags |= Q3SURFACEPARM_SLIME; - else if (!strcasecmp(parameter[1], "structural")) - flags |= Q3SURFACEPARM_STRUCTURAL; - else if (!strcasecmp(parameter[1], "trans")) - flags |= Q3SURFACEPARM_TRANS; - else if (!strcasecmp(parameter[1], "water")) - flags |= Q3SURFACEPARM_WATER; - else if (!strcasecmp(parameter[1], "pointlight")) - flags |= Q3SURFACEPARM_POINTLIGHT; - else - Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], parameter[1]); - } - else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2) - strlcpy(sky, parameter[1], sizeof(sky)); - else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2) - { - if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-")) - strlcpy(sky, parameter[1], sizeof(sky)); - } - else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2) - { - if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided")) - flags2 |= Q3TEXTUREFLAG_TWOSIDED; - } - else if (!strcasecmp(parameter[0], "nomipmaps")) - flags2 |= Q3TEXTUREFLAG_NOMIPMAPS; - else if (!strcasecmp(parameter[0], "nopicmip")) - flags2 |= Q3TEXTUREFLAG_NOPICMIP; - else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2) - { - if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2) - flags2 |= Q3TEXTUREFLAG_AUTOSPRITE; - if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2) - flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2; - } } - // add shader to list (shadername and flags) - // actually here we just poke into the texture settings - for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++) + if (developer.integer >= 100) + { + Con_Printf("%s %i: ", shader->name, shader->numlayers - 1); + for (j = 0;j < numparameters;j++) + Con_Printf(" %s", parameter[j]); + Con_Print("\n"); + } + if (numparameters >= 2 && !strcasecmp(parameter[0], "blendfunc")) { - if (!strcasecmp(out->name, shadername)) + if (numparameters == 2) { - out->surfaceparms = flags; - out->textureflags = flags2; - out->basematerialflags = 0; - if (out->surfaceparms & Q3SURFACEPARM_NODRAW) - out->basematerialflags |= MATERIALFLAG_NODRAW; - else if (out->surfaceparms & Q3SURFACEPARM_SKY) - out->basematerialflags |= MATERIALFLAG_SKY; - else if (out->surfaceparms & Q3SURFACEPARM_LAVA) - out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT; - else if (out->surfaceparms & Q3SURFACEPARM_SLIME) - out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA; - else if (out->surfaceparms & Q3SURFACEPARM_WATER) - out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA; - else - out->basematerialflags |= MATERIALFLAG_WALL; - if (out->textureflags & Q3TEXTUREFLAG_ALPHATEST) + if (!strcasecmp(parameter[1], "add")) { - // FIXME: support alpha test? - out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT; + layer->blendfunc[0] = GL_ONE; + layer->blendfunc[1] = GL_ONE; } - else if (out->surfaceparms & Q3SURFACEPARM_TRANS) + else if (!strcasecmp(parameter[1], "filter")) { - if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE) - out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT; - else - out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT; + layer->blendfunc[0] = GL_DST_COLOR; + layer->blendfunc[1] = GL_ZERO; + } + else if (!strcasecmp(parameter[1], "blend")) + { + layer->blendfunc[0] = GL_SRC_ALPHA; + layer->blendfunc[1] = GL_ONE_MINUS_SRC_ALPHA; } - strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename)); - if ((flags & Q3SURFACEPARM_SKY) && sky[0]) + } + else if (numparameters == 3) + { + int k; + for (k = 0;k < 2;k++) { - // quake3 seems to append a _ to the skybox name, so this must do so as well - dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky); + if (!strcasecmp(parameter[k+1], "GL_ONE")) + layer->blendfunc[k] = GL_ONE; + else if (!strcasecmp(parameter[k+1], "GL_ZERO")) + layer->blendfunc[k] = GL_ZERO; + else if (!strcasecmp(parameter[k+1], "GL_SRC_COLOR")) + layer->blendfunc[k] = GL_SRC_COLOR; + else if (!strcasecmp(parameter[k+1], "GL_SRC_ALPHA")) + layer->blendfunc[k] = GL_SRC_ALPHA; + else if (!strcasecmp(parameter[k+1], "GL_DST_COLOR")) + layer->blendfunc[k] = GL_DST_COLOR; + else if (!strcasecmp(parameter[k+1], "GL_DST_ALPHA")) + layer->blendfunc[k] = GL_ONE_MINUS_DST_ALPHA; + else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_COLOR")) + layer->blendfunc[k] = GL_ONE_MINUS_SRC_COLOR; + else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_SRC_ALPHA")) + layer->blendfunc[k] = GL_ONE_MINUS_SRC_ALPHA; + else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_DST_COLOR")) + layer->blendfunc[k] = GL_ONE_MINUS_DST_COLOR; + else if (!strcasecmp(parameter[k+1], "GL_ONE_MINUS_DST_ALPHA")) + layer->blendfunc[k] = GL_ONE_MINUS_DST_ALPHA; + else + layer->blendfunc[k] = GL_ONE; // default in case of parsing error } } } + if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc")) + layer->alphatest = true; + if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap"))) + { + if (!strcasecmp(parameter[0], "clampmap")) + layer->clampmap = true; + layer->numframes = 1; + layer->framerate = 1; + strlcpy(layer->texturename[0], parameter[1], sizeof(layer->texturename)); + if (!strcasecmp(parameter[1], "$lightmap")) + shader->lighting = true; + } + else if (numparameters >= 3 && (!strcasecmp(parameter[0], "animmap") || !strcasecmp(parameter[0], "animclampmap"))) + { + int i; + layer->numframes = min(numparameters - 2, TEXTURE_MAXFRAMES); + layer->framerate = atof(parameter[1]); + for (i = 0;i < layer->numframes;i++) + strlcpy(layer->texturename[i], parameter[i + 2], sizeof(layer->texturename)); + } + else if (numparameters >= 2 && !strcasecmp(parameter[0], "rgbgen") && !strcasecmp(parameter[1], "vertex")) + layer->rgbgenvertex = true; + else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphagen") && !strcasecmp(parameter[1], "vertex")) + layer->alphagenvertex = true; + // break out a level if it was } + if (!strcasecmp(com_token, "}")) + break; } - else + if (layer->rgbgenvertex) + shader->lighting = true; + if (layer->alphagenvertex) + { + if (layer == shader->layers + 0) + { + // vertex controlled transparency + shader->vertexalpha = true; + } + else + { + // multilayer terrain shader or similar + shader->textureblendalpha = true; + } + } + continue; + } + numparameters = 0; + for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++) + { + if (j < TEXTURE_MAXFRAMES + 4) { - Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token); - goto parseerror; + strlcpy(parameter[j], com_token, sizeof(parameter[j])); + numparameters = j + 1; } + if (!COM_ParseToken(&text, true)) + break; + } + if (fileindex == 0 && !strcasecmp(com_token, "}")) + break; + if (developer.integer >= 100) + { + Con_Printf("%s: ", shader->name); + for (j = 0;j < numparameters;j++) + Con_Printf(" %s", parameter[j]); + Con_Print("\n"); + } + if (numparameters < 1) + continue; + if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2) + { + if (!strcasecmp(parameter[1], "alphashadow")) + shader->surfaceparms |= Q3SURFACEPARM_ALPHASHADOW; + else if (!strcasecmp(parameter[1], "areaportal")) + shader->surfaceparms |= Q3SURFACEPARM_AREAPORTAL; + else if (!strcasecmp(parameter[1], "botclip")) + shader->surfaceparms |= Q3SURFACEPARM_BOTCLIP; + else if (!strcasecmp(parameter[1], "clusterportal")) + shader->surfaceparms |= Q3SURFACEPARM_CLUSTERPORTAL; + else if (!strcasecmp(parameter[1], "detail")) + shader->surfaceparms |= Q3SURFACEPARM_DETAIL; + else if (!strcasecmp(parameter[1], "donotenter")) + shader->surfaceparms |= Q3SURFACEPARM_DONOTENTER; + else if (!strcasecmp(parameter[1], "dust")) + shader->surfaceparms |= Q3SURFACEPARM_DUST; + else if (!strcasecmp(parameter[1], "hint")) + shader->surfaceparms |= Q3SURFACEPARM_HINT; + else if (!strcasecmp(parameter[1], "fog")) + shader->surfaceparms |= Q3SURFACEPARM_FOG; + else if (!strcasecmp(parameter[1], "lava")) + shader->surfaceparms |= Q3SURFACEPARM_LAVA; + else if (!strcasecmp(parameter[1], "lightfilter")) + shader->surfaceparms |= Q3SURFACEPARM_LIGHTFILTER; + else if (!strcasecmp(parameter[1], "lightgrid")) + shader->surfaceparms |= Q3SURFACEPARM_LIGHTGRID; + else if (!strcasecmp(parameter[1], "metalsteps")) + shader->surfaceparms |= Q3SURFACEPARM_METALSTEPS; + else if (!strcasecmp(parameter[1], "nodamage")) + shader->surfaceparms |= Q3SURFACEPARM_NODAMAGE; + else if (!strcasecmp(parameter[1], "nodlight")) + shader->surfaceparms |= Q3SURFACEPARM_NODLIGHT; + else if (!strcasecmp(parameter[1], "nodraw")) + shader->surfaceparms |= Q3SURFACEPARM_NODRAW; + else if (!strcasecmp(parameter[1], "nodrop")) + shader->surfaceparms |= Q3SURFACEPARM_NODROP; + else if (!strcasecmp(parameter[1], "noimpact")) + shader->surfaceparms |= Q3SURFACEPARM_NOIMPACT; + else if (!strcasecmp(parameter[1], "nolightmap")) + shader->surfaceparms |= Q3SURFACEPARM_NOLIGHTMAP; + else if (!strcasecmp(parameter[1], "nomarks")) + shader->surfaceparms |= Q3SURFACEPARM_NOMARKS; + else if (!strcasecmp(parameter[1], "nomipmaps")) + shader->surfaceparms |= Q3SURFACEPARM_NOMIPMAPS; + else if (!strcasecmp(parameter[1], "nonsolid")) + shader->surfaceparms |= Q3SURFACEPARM_NONSOLID; + else if (!strcasecmp(parameter[1], "origin")) + shader->surfaceparms |= Q3SURFACEPARM_ORIGIN; + else if (!strcasecmp(parameter[1], "playerclip")) + shader->surfaceparms |= Q3SURFACEPARM_PLAYERCLIP; + else if (!strcasecmp(parameter[1], "sky")) + shader->surfaceparms |= Q3SURFACEPARM_SKY; + else if (!strcasecmp(parameter[1], "slick")) + shader->surfaceparms |= Q3SURFACEPARM_SLICK; + else if (!strcasecmp(parameter[1], "slime")) + shader->surfaceparms |= Q3SURFACEPARM_SLIME; + else if (!strcasecmp(parameter[1], "structural")) + shader->surfaceparms |= Q3SURFACEPARM_STRUCTURAL; + else if (!strcasecmp(parameter[1], "trans")) + shader->surfaceparms |= Q3SURFACEPARM_TRANS; + else if (!strcasecmp(parameter[1], "water")) + shader->surfaceparms |= Q3SURFACEPARM_WATER; + else if (!strcasecmp(parameter[1], "pointlight")) + shader->surfaceparms |= Q3SURFACEPARM_POINTLIGHT; + else if (!strcasecmp(parameter[1], "antiportal")) + shader->surfaceparms |= Q3SURFACEPARM_ANTIPORTAL; + else + Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]); + } + else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2) + { + // some q3 skies don't have the sky parm set + shader->surfaceparms |= Q3SURFACEPARM_SKY; + strlcpy(shader->skyboxname, parameter[1], sizeof(shader->skyboxname)); + } + else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2) + { + // some q3 skies don't have the sky parm set + shader->surfaceparms |= Q3SURFACEPARM_SKY; + if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-")) + strlcpy(shader->skyboxname, parameter[1], sizeof(shader->skyboxname)); + } + else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2) + { + if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided")) + shader->textureflags |= Q3TEXTUREFLAG_TWOSIDED; + } + else if (!strcasecmp(parameter[0], "nomipmaps")) + shader->surfaceparms |= Q3SURFACEPARM_NOMIPMAPS; + else if (!strcasecmp(parameter[0], "nopicmip")) + shader->textureflags |= Q3TEXTUREFLAG_NOPICMIP; + else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2) + { + if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2) + shader->textureflags |= Q3TEXTUREFLAG_AUTOSPRITE; + if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2) + shader->textureflags |= Q3TEXTUREFLAG_AUTOSPRITE2; + } + } + // identify if this is a blended terrain shader or similar + if (shader->numlayers) + { + shader->backgroundlayer = NULL; + shader->primarylayer = shader->layers + 0; + if ((shader->layers[0].blendfunc[0] == GL_ONE && shader->layers[0].blendfunc[1] == GL_ZERO && !shader->layers[0].alphatest) + && ((shader->layers[1].blendfunc[0] == GL_SRC_ALPHA && shader->layers[1].blendfunc[1] == GL_ONE_MINUS_SRC_ALPHA && !shader->layers[0].alphatest) + || (shader->layers[1].blendfunc[0] == GL_ONE && shader->layers[1].blendfunc[1] == GL_ZERO && shader->layers[1].alphatest))) + { + // terrain blending or other effects + shader->backgroundlayer = shader->layers + 0; + shader->primarylayer = shader->layers + 1; + } + // now see if the lightmap came first, and if so choose the second texture instead + if (!strcasecmp(shader->primarylayer->texturename[0], "$lightmap")) + { + shader->backgroundlayer = NULL; + shader->primarylayer = shader->layers + 1; } -parseerror: - Mem_Free(f); } } + Mem_Free(f); + } +} + +q3shaderinfo_t *Mod_Q3BSP_LookupShader(const char *name) +{ + int i; + for (i = 0;i < Q3SHADER_MAXSHADERS;i++) + if (!strcasecmp(q3shaders_shaders[i].name, name)) + return q3shaders_shaders + i; + return NULL; +} + +static void Mod_Q3BSP_LoadTextures(lump_t *l) +{ + q3dtexture_t *in; + texture_t *out; + int i, count, c; + + in = (q3dtexture_t *)(mod_base + l->fileofs); + if (l->filelen % sizeof(*in)) + Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name); + count = l->filelen / sizeof(*in); + out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + + loadmodel->data_textures = out; + loadmodel->num_textures = count; + loadmodel->num_texturesperskin = loadmodel->num_textures; + + for (i = 0;i < count;i++) + { + strlcpy (out[i].name, in[i].name, sizeof (out[i].name)); + out[i].surfaceflags = LittleLong(in[i].surfaceflags); + out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents)); } + if (cls.state == ca_dedicated) + return; + + // parse the Q3 shader files + Mod_Q3BSP_LoadShaders(); + c = 0; - for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++) + for (i = 0;i < count;i++, in++, out++) { - if (out->surfaceparms == -1) + q3shaderinfo_t *shader; + shader = Mod_Q3BSP_LookupShader(out->name); + if (shader) + { + out->surfaceparms = shader->surfaceparms; + out->textureflags = shader->textureflags; + out->basematerialflags = 0; + if (shader->surfaceparms & Q3SURFACEPARM_SKY) + { + out->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; + if (shader->skyboxname[0]) + { + // quake3 seems to append a _ to the skybox name, so this must do so as well + dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", shader->skyboxname); + } + } + else if ((out->surfaceflags & Q3SURFACEFLAG_NODRAW) || shader->numlayers == 0) + out->basematerialflags |= MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW; + else if (shader->surfaceparms & Q3SURFACEPARM_LAVA) + out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOSHADOW; + else if (shader->surfaceparms & Q3SURFACEPARM_SLIME) + out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW; + else if (shader->surfaceparms & Q3SURFACEPARM_WATER) + out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW; + else + out->basematerialflags |= MATERIALFLAG_WALL; + if (shader->layers[0].alphatest) + out->basematerialflags |= MATERIALFLAG_ALPHATEST | MATERIALFLAG_NOSHADOW; + if (shader->textureflags & Q3TEXTUREFLAG_TWOSIDED) + out->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_NOCULLFACE; + if (shader->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) + out->basematerialflags |= MATERIALFLAG_NOSHADOW; + out->customblendfunc[0] = GL_ONE; + out->customblendfunc[1] = GL_ZERO; + if (shader->numlayers > 0) + { + out->customblendfunc[0] = shader->layers[0].blendfunc[0]; + out->customblendfunc[1] = shader->layers[0].blendfunc[1]; +/* +Q3 shader blendfuncs actually used in the game (* = supported by DP) +* additive GL_ONE GL_ONE + additive weird GL_ONE GL_SRC_ALPHA + additive weird 2 GL_ONE GL_ONE_MINUS_SRC_ALPHA +* alpha GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA + alpha inverse GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA + brighten GL_DST_COLOR GL_ONE + brighten GL_ONE GL_SRC_COLOR + brighten weird GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA + brighten weird 2 GL_DST_COLOR GL_SRC_ALPHA +* modulate GL_DST_COLOR GL_ZERO +* modulate GL_ZERO GL_SRC_COLOR + modulate inverse GL_ZERO GL_ONE_MINUS_SRC_COLOR + modulate inverse alpha GL_ZERO GL_SRC_ALPHA + modulate weird inverse GL_ONE_MINUS_DST_COLOR GL_ZERO +* modulate x2 GL_DST_COLOR GL_SRC_COLOR +* no blend GL_ONE GL_ZERO + nothing GL_ZERO GL_ONE +*/ + // if not opaque, figure out what blendfunc to use + if (shader->layers[0].blendfunc[0] != GL_ONE || shader->layers[0].blendfunc[1] != GL_ZERO) + { + if (shader->layers[0].blendfunc[0] == GL_ONE && shader->layers[0].blendfunc[1] == GL_ONE) + out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + else if (shader->layers[0].blendfunc[0] == GL_SRC_ALPHA && shader->layers[0].blendfunc[1] == GL_ONE) + out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + else if (shader->layers[0].blendfunc[0] == GL_SRC_ALPHA && shader->layers[0].blendfunc[1] == GL_ONE_MINUS_SRC_ALPHA) + out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + else + out->basematerialflags |= MATERIALFLAG_CUSTOMBLEND | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; + } + } + if (!shader->lighting) + out->basematerialflags |= MATERIALFLAG_FULLBRIGHT; + if (shader->primarylayer) + { + int j; + out->numskinframes = shader->primarylayer->numframes; + out->skinframerate = shader->primarylayer->framerate; + for (j = 0;j < shader->primarylayer->numframes;j++) + if (!(out->skinframes[j] = R_SkinFrame_LoadExternal(shader->primarylayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP) | (shader->primarylayer->clampmap ? TEXF_CLAMP : 0), false))) + Con_DPrintf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->primarylayer->texturename[j], j, out->name); + } + if (shader->backgroundlayer) + { + int j; + out->backgroundnumskinframes = shader->backgroundlayer->numframes; + out->backgroundskinframerate = shader->backgroundlayer->framerate; + for (j = 0;j < shader->backgroundlayer->numframes;j++) + { + if (!(out->backgroundskinframes[j] = R_SkinFrame_LoadExternal(shader->backgroundlayer->texturename[j], ((shader->surfaceparms & Q3SURFACEPARM_NOMIPMAPS) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (shader->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP) | (shader->backgroundlayer->clampmap ? TEXF_CLAMP : 0), false))) + { + Con_DPrintf("%s: could not load texture \"%s\" (frame %i) for shader \"%s\"\n", loadmodel->name, shader->backgroundlayer->texturename[j], j, out->name); + out->backgroundskinframes[j] = R_SkinFrame_LoadMissing(); + } + } + } + } + else if (!strcmp(out->name, "noshader")) + out->surfaceparms = 0; + else { c++; Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name); out->surfaceparms = 0; if (out->surfaceflags & Q3SURFACEFLAG_NODRAW) - out->basematerialflags |= MATERIALFLAG_NODRAW; + out->basematerialflags |= MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW; else if (out->surfaceflags & Q3SURFACEFLAG_SKY) - out->basematerialflags |= MATERIALFLAG_SKY; + out->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; else out->basematerialflags |= MATERIALFLAG_WALL; // these are defaults @@ -4024,15 +4603,20 @@ parseerror: //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk") // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw")) // out->surfaceparms |= Q3SURFACEPARM_NODRAW; - //if (R_TextureHasAlpha(out->skin.base)) + //if (R_TextureHasAlpha(out->skinframes[0].base)) // out->surfaceparms |= Q3SURFACEPARM_TRANS; + out->numskinframes = 1; + if (!(out->skinframes[0] = R_SkinFrame_LoadExternal(out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false))) + Con_DPrintf("%s: could not load texture for missing shader \"%s\"\n", loadmodel->name, out->name); } - if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true)) - if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true)) - if (cls.state != ca_dedicated) - Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename); - // no animation + // init the animation variables out->currentframe = out; + if (out->numskinframes < 1) + out->numskinframes = 1; + if (!out->skinframes[0]) + out->skinframes[0] = R_SkinFrame_LoadMissing(); + out->currentskinframe = out->skinframes[0]; + out->backgroundcurrentskinframe = out->backgroundskinframes[0]; } if (c) Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c); @@ -4082,11 +4666,11 @@ static void Mod_Q3BSP_LoadBrushSides(lump_t *l) { n = LittleLong(in->planeindex); if (n < 0 || n >= loadmodel->brush.num_planes) - Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brush.num_planes); + Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes); out->plane = loadmodel->brush.data_planes + n; n = LittleLong(in->textureindex); if (n < 0 || n >= loadmodel->num_textures) - Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->num_textures); + Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures); out->texture = loadmodel->data_textures + n; } } @@ -4096,7 +4680,7 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) q3dbrush_t *in; q3mbrush_t *out; int i, j, n, c, count, maxplanes; - mplane_t *planes; + colplanef_t *planes; in = (q3dbrush_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) @@ -4115,12 +4699,12 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) n = LittleLong(in->firstbrushside); c = LittleLong(in->numbrushsides); if (n < 0 || n + c > loadmodel->brush.num_brushsides) - Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brush.num_brushsides); + Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides); out->firstbrushside = loadmodel->brush.data_brushsides + n; out->numbrushsides = c; n = LittleLong(in->textureindex); if (n < 0 || n >= loadmodel->num_textures) - Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->num_textures); + Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures); out->texture = loadmodel->data_textures + n; // make a list of mplane_t structs to construct a colbrush from @@ -4129,12 +4713,14 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l) maxplanes = out->numbrushsides; if (planes) Mem_Free(planes); - planes = (mplane_t *)Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes); + planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes); } for (j = 0;j < out->numbrushsides;j++) { VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal); planes[j].dist = out->firstbrushside[j].plane->dist; + planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags; + planes[j].texture = out->firstbrushside[j].texture; } // make the colbrush from the planes out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents); @@ -4181,8 +4767,9 @@ static void Mod_Q3BSP_LoadVertices(lump_t *l) if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name); loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in); - loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 4))); - loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3; + loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4))); + loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3; + loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3; loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2; loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2; @@ -4191,6 +4778,9 @@ static void Mod_Q3BSP_LoadVertices(lump_t *l) loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]); loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]); loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]); + loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]); + loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]); + loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]); loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]); loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]); loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]); @@ -4229,43 +4819,127 @@ static void Mod_Q3BSP_LoadTriangles(lump_t *l) } } -static void Mod_Q3BSP_LoadLightmaps(lump_t *l) +static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump) { q3dlightmap_t *in; - rtexture_t **out; - int i, count; + int i, j, count, power, power2, mask, endlightmap; + unsigned char *c; if (!l->filelen) return; + if (cls.state == ca_dedicated) + return; in = (q3dlightmap_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); - out = (rtexture_t **)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); + loadmodel->brushq3.num_originallightmaps = count; + + // now check the surfaces to see if any of them index an odd numbered + // lightmap, if so this is not a deluxemapped bsp file + // + // also check what lightmaps are actually used, because q3map2 sometimes + // (always?) makes an unused one at the end, which + // q3map2 sometimes (or always?) makes a second blank lightmap for no + // reason when only one lightmap is used, which can throw off the + // deluxemapping detection method, so check 2-lightmap bsp's specifically + // to see if the second lightmap is blank, if so it is not deluxemapped. + loadmodel->brushq3.deluxemapping = !(count & 1); + loadmodel->brushq3.deluxemapping_modelspace = true; + endlightmap = 0; + if (loadmodel->brushq3.deluxemapping) + { + int facecount = faceslump->filelen / sizeof(q3dface_t); + q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs); + for (i = 0;i < facecount;i++) + { + j = LittleLong(faces[i].lightmapindex); + if (j >= 0) + { + endlightmap = max(endlightmap, j + 1); + if ((j & 1) || j + 1 >= count) + { + loadmodel->brushq3.deluxemapping = false; + break; + } + } + } + } + if (endlightmap < 2) + loadmodel->brushq3.deluxemapping = false; + + // q3map2 sometimes (or always?) makes a second blank lightmap for no + // reason when only one lightmap is used, which can throw off the + // deluxemapping detection method, so check 2-lightmap bsp's specifically + // to see if the second lightmap is blank, if so it is not deluxemapped. + if (endlightmap == 1 && count == 2) + { + c = in[1].rgb; + for (i = 0;i < 128*128*3;i++) + if (c[i]) + break; + if (i == 128*128*3) + { + // all pixels in the unused lightmap were black... + loadmodel->brushq3.deluxemapping = false; + } + } - loadmodel->brushq3.data_lightmaps = out; - loadmodel->brushq3.num_lightmaps = count; + Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not "); - for (i = 0;i < count;i++, in++, out++) - *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + // figure out what the most reasonable merge power is within limits + loadmodel->brushq3.num_lightmapmergepower = 0; + for (power = 1;power <= mod_q3bsp_lightmapmergepower.integer && (1 << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> loadmodel->brushq3.deluxemapping);power++) + loadmodel->brushq3.num_lightmapmergepower = power; + loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower; + + loadmodel->brushq3.num_mergedlightmaps = ((count >> loadmodel->brushq3.deluxemapping) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2); + loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *)); + if (loadmodel->brushq3.deluxemapping) + loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *)); + + // allocate a texture pool if we need it + if (loadmodel->texturepool == NULL && cls.state != ca_dedicated) + loadmodel->texturepool = R_AllocTexturePool(); + + j = 128 << loadmodel->brushq3.num_lightmapmergepower; + if (loadmodel->brushq3.data_lightmaps) + for (i = 0;i < loadmodel->brushq3.num_mergedlightmaps;i++) + loadmodel->brushq3.data_lightmaps[i] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), j, j, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + + if (loadmodel->brushq3.data_deluxemaps) + for (i = 0;i < loadmodel->brushq3.num_mergedlightmaps;i++) + loadmodel->brushq3.data_deluxemaps[i] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", i), j, j, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL); + + power = loadmodel->brushq3.num_lightmapmergepower; + power2 = power * 2; + mask = (1 << power) - 1; + for (i = 0;i < count;i++) + { + j = i >> loadmodel->brushq3.deluxemapping; + if (loadmodel->brushq3.deluxemapping && (i & 1)) + R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[j >> power2], in[i].rgb, (j & mask) * 128, ((j >> power) & mask) * 128, 128, 128); + else + R_UpdateTexture(loadmodel->brushq3.data_lightmaps [j >> power2], in[i].rgb, (j & mask) * 128, ((j >> power) & mask) * 128, 128, 128); + } } static void Mod_Q3BSP_LoadFaces(lump_t *l) { q3dface_t *in, *oldin; msurface_t *out, *oldout; - int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshnum, meshvertices, meshtriangles, numvertices, numtriangles; + int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles; + float lightmaptcbase[2], lightmaptcscale; //int *originalelement3i; //int *originalneighbor3i; float *originalvertex3f; //float *originalsvector3f; //float *originaltvector3f; - //float *originalnormal3f; + float *originalnormal3f; float *originalcolor4f; float *originaltexcoordtexture2f; float *originaltexcoordlightmap2f; float *v; - surfmesh_t *mesh, *tempmeshlist[1024]; in = (q3dface_t *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) @@ -4277,319 +4951,336 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l) loadmodel->num_surfaces = count; i = 0; - for (meshnum = 0;i < count;meshnum++) - { - oldi = i; - oldin = in; - oldout = out; - meshvertices = 0; - meshtriangles = 0; - for (;i < count;i++, in++, out++) - { - // check face type first - type = LittleLong(in->type); - if (type != Q3FACETYPE_POLYGON - && type != Q3FACETYPE_PATCH - && type != Q3FACETYPE_MESH - && type != Q3FACETYPE_FLARE) - { - Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type); - continue; - } + oldi = i; + oldin = in; + oldout = out; + meshvertices = 0; + meshtriangles = 0; + for (;i < count;i++, in++, out++) + { + // check face type first + type = LittleLong(in->type); + if (type != Q3FACETYPE_POLYGON + && type != Q3FACETYPE_PATCH + && type != Q3FACETYPE_MESH + && type != Q3FACETYPE_FLARE) + { + Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type); + continue; + } - n = LittleLong(in->textureindex); - if (n < 0 || n >= loadmodel->num_textures) - { - Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures); - continue; - } - out->texture = loadmodel->data_textures + n; - n = LittleLong(in->effectindex); - if (n < -1 || n >= loadmodel->brushq3.num_effects) - { - if (developer.integer >= 2) - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects); - n = -1; - } - if (n == -1) - out->effect = NULL; - else - out->effect = loadmodel->brushq3.data_effects + n; + n = LittleLong(in->textureindex); + if (n < 0 || n >= loadmodel->num_textures) + { + Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures); + continue; + } + out->texture = loadmodel->data_textures + n; + n = LittleLong(in->effectindex); + if (n < -1 || n >= loadmodel->brushq3.num_effects) + { + if (developer.integer >= 100) + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects); + n = -1; + } + if (n == -1) + out->effect = NULL; + else + out->effect = loadmodel->brushq3.data_effects + n; + + if (cls.state != ca_dedicated) + { + out->lightmaptexture = NULL; + out->deluxemaptexture = r_texture_blanknormalmap; n = LittleLong(in->lightmapindex); - if (n >= loadmodel->brushq3.num_lightmaps) + if (n < 0) + n = -1; + else if (n >= loadmodel->brushq3.num_originallightmaps) { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps); + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps); n = -1; } - else if (n < 0) - n = -1; - if (n == -1) - out->lightmaptexture = NULL; else - out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n]; - - firstvertex = LittleLong(in->firstvertex); - numvertices = LittleLong(in->numvertices); - firstelement = LittleLong(in->firstelement); - numtriangles = LittleLong(in->numelements) / 3; - if (numtriangles * 3 != LittleLong(in->numelements)) { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements)); - continue; + out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)]; + if (loadmodel->brushq3.deluxemapping) + out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)]; } - if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices) + } + + firstvertex = LittleLong(in->firstvertex); + numvertices = LittleLong(in->numvertices); + firstelement = LittleLong(in->firstelement); + numtriangles = LittleLong(in->numelements) / 3; + if (numtriangles * 3 != LittleLong(in->numelements)) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements)); + continue; + } + if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices); + continue; + } + if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3) + { + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3); + continue; + } + switch(type) + { + case Q3FACETYPE_POLYGON: + case Q3FACETYPE_MESH: + // no processing necessary + break; + case Q3FACETYPE_PATCH: + patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); + patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); + if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer)) { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices); + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]); continue; } - if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3) + originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3; + // convert patch to Q3FACETYPE_MESH + xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); + ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); + // bound to user settings + xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer); + ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer); + // bound to sanity settings + xtess = bound(1, xtess, 1024); + ytess = bound(1, ytess, 1024); + // bound to user limit on vertices + while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144)) { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3); - continue; + if (xtess > ytess) + xtess--; + else + ytess--; } - switch(type) - { - case Q3FACETYPE_POLYGON: - case Q3FACETYPE_MESH: - // no processing necessary - break; - case Q3FACETYPE_PATCH: - patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); - patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); - if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer)) - { - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]); - continue; - } - originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3; - // convert patch to Q3FACETYPE_MESH - xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); - ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); - // bound to user settings - xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer); - ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer); - // bound to sanity settings - xtess = bound(1, xtess, 1024); - ytess = bound(1, ytess, 1024); - // bound to user limit on vertices - while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144)) - { - if (xtess > ytess) - xtess--; - else - ytess--; - } - finalwidth = ((patchsize[0] - 1) * xtess) + 1; - finalheight = ((patchsize[1] - 1) * ytess) + 1; - numvertices = finalwidth * finalheight; - numtriangles = (finalwidth - 1) * (finalheight - 1) * 2; - break; - case Q3FACETYPE_FLARE: - if (developer.integer >= 2) - Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name); - // don't render it - continue; - } - out->num_vertices = numvertices; - out->num_triangles = numtriangles; - if (meshvertices + out->num_vertices > 65536) - break; - meshvertices += out->num_vertices; - meshtriangles += out->num_triangles; + finalwidth = ((patchsize[0] - 1) * xtess) + 1; + finalheight = ((patchsize[1] - 1) * ytess) + 1; + numvertices = finalwidth * finalheight; + numtriangles = (finalwidth - 1) * (finalheight - 1) * 2; + break; + case Q3FACETYPE_FLARE: + if (developer.integer >= 100) + Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name); + // don't render it + continue; } + out->num_vertices = numvertices; + out->num_triangles = numtriangles; + meshvertices += out->num_vertices; + meshtriangles += out->num_triangles; + } - i = oldi; - in = oldin; - out = oldout; - mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false); - meshvertices = 0; - meshtriangles = 0; - for (;i < count && meshvertices + out->num_vertices <= mesh->num_vertices;i++, in++, out++) - { - if (out->num_vertices < 3 || out->num_triangles < 1) - continue; + i = oldi; + in = oldin; + out = oldout; + Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false); + meshvertices = 0; + meshtriangles = 0; + for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++) + { + if (out->num_vertices < 3 || out->num_triangles < 1) + continue; - type = LittleLong(in->type); - firstvertex = LittleLong(in->firstvertex); - firstelement = LittleLong(in->firstelement); - out->groupmesh = mesh; - out->num_firstvertex = meshvertices; - out->num_firsttriangle = meshtriangles; - switch(type) + type = LittleLong(in->type); + firstvertex = LittleLong(in->firstvertex); + firstelement = LittleLong(in->firstelement); + out->num_firstvertex = meshvertices; + out->num_firsttriangle = meshtriangles; + switch(type) + { + case Q3FACETYPE_POLYGON: + case Q3FACETYPE_MESH: + // no processing necessary, except for lightmap merging + for (j = 0;j < out->num_vertices;j++) { - case Q3FACETYPE_POLYGON: - case Q3FACETYPE_MESH: - // no processing necessary - for (j = 0;j < out->num_vertices;j++) - { - (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0]; - (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1]; - (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2]; - (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0]; - (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1]; - (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0]; - (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1]; - (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0]; - (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1]; - (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2]; - (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3]; - } - for (j = 0;j < out->num_triangles*3;j++) - (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex; - break; - case Q3FACETYPE_PATCH: - patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); - patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); - originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3; - originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2; - originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2; - originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4; - // convert patch to Q3FACETYPE_MESH - xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); - ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); - // bound to user settings - xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer); - ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer); - // bound to sanity settings - xtess = bound(1, xtess, 1024); - ytess = bound(1, ytess, 1024); - // bound to user limit on vertices - while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144)) - { - if (xtess > ytess) - xtess--; - else - ytess--; - } - finalwidth = ((patchsize[0] - 1) * xtess) + 1; - finalheight = ((patchsize[1] - 1) * ytess) + 1; - finalvertices = finalwidth * finalheight; - finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; - type = Q3FACETYPE_MESH; - // generate geometry - // (note: normals are skipped because they get recalculated) - Q3PatchTesselateFloat(3, sizeof(float[3]), (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); - Q3PatchTesselateFloat(2, sizeof(float[2]), (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess); - Q3PatchTesselateFloat(2, sizeof(float[2]), (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess); - Q3PatchTesselateFloat(4, sizeof(float[4]), (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess); - Q3PatchTriangleElements((out->groupmesh->data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex); - out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_vertex3f); - if (developer.integer >= 2) - { - if (out->num_triangles < finaltriangles) - Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles); - else - Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles); - } - // q3map does not put in collision brushes for curves... ugh - // build the lower quality collision geometry - xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value); - ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value); - // bound to user settings - xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer); - ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer); - // bound to sanity settings - xtess = bound(1, xtess, 1024); - ytess = bound(1, ytess, 1024); - // bound to user limit on vertices - while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144)) - { - if (xtess > ytess) - xtess--; - else - ytess--; - } - finalwidth = ((patchsize[0] - 1) * xtess) + 1; - finalheight = ((patchsize[1] - 1) * ytess) + 1; - finalvertices = finalwidth * finalheight; - finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; - - out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices); - out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles); - out->num_collisionvertices = finalvertices; - out->num_collisiontriangles = finaltriangles; - Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); - Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0); - - //Mod_SnapVertices(3, out->num_vertices, (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), 0.25); - Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1); - - oldnumtriangles = out->num_triangles; - oldnumtriangles2 = out->num_collisiontriangles; - out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f); - if (developer.integer) - Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles); - break; - default: - break; + (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0]; + (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1]; + (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2]; + (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0]; + (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1]; + (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2]; + (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0]; + (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1]; + (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0]; + (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1]; + (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0]; + (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1]; + (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2]; + (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3]; + } + for (j = 0;j < out->num_triangles*3;j++) + (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex; + break; + case Q3FACETYPE_PATCH: + patchsize[0] = LittleLong(in->specific.patch.patchsize[0]); + patchsize[1] = LittleLong(in->specific.patch.patchsize[1]); + originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3; + originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3; + originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2; + originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2; + originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4; + // convert patch to Q3FACETYPE_MESH + xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); + ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value); + // bound to user settings + xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer); + ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer); + // bound to sanity settings + xtess = bound(1, xtess, 1024); + ytess = bound(1, ytess, 1024); + // bound to user limit on vertices + while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144)) + { + if (xtess > ytess) + xtess--; + else + ytess--; } - meshvertices += out->num_vertices; - meshtriangles += out->num_triangles; - for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++) - if ((out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices) - invalidelements++; - if (invalidelements) + finalwidth = ((patchsize[0] - 1) * xtess) + 1; + finalheight = ((patchsize[1] - 1) * ytess) + 1; + finalvertices = finalwidth * finalheight; + finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; + type = Q3FACETYPE_MESH; + // generate geometry + // (note: normals are skipped because they get recalculated) + Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); + Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess); + Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess); + Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess); + Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess); + Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex); + out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f); + if (developer.integer >= 100) { - Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3); - for (j = 0;j < out->num_triangles * 3;j++) - { - Con_Printf(" %i", (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex); - if ((out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices) - (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex; - } - Con_Print("\n"); + if (out->num_triangles < finaltriangles) + Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles); + else + Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles); + } + // q3map does not put in collision brushes for curves... ugh + // build the lower quality collision geometry + xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value); + ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value); + // bound to user settings + xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer); + ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer); + // bound to sanity settings + xtess = bound(1, xtess, 1024); + ytess = bound(1, ytess, 1024); + // bound to user limit on vertices + while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144)) + { + if (xtess > ytess) + xtess--; + else + ytess--; } - // for per pixel lighting - Mod_BuildTextureVectorsAndNormals(out->num_firstvertex, out->num_vertices, out->num_triangles, out->groupmesh->data_vertex3f, out->groupmesh->data_texcoordtexture2f, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_svector3f, out->groupmesh->data_tvector3f, out->groupmesh->data_normal3f, true); - // calculate a bounding box - VectorClear(out->mins); - VectorClear(out->maxs); - if (out->num_vertices) + finalwidth = ((patchsize[0] - 1) * xtess) + 1; + finalheight = ((patchsize[1] - 1) * ytess) + 1; + finalvertices = finalwidth * finalheight; + finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2; + + out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices); + out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles); + out->num_collisionvertices = finalvertices; + out->num_collisiontriangles = finaltriangles; + Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess); + Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0); + + //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25); + Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1); + + oldnumtriangles = out->num_triangles; + oldnumtriangles2 = out->num_collisiontriangles; + out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f); + if (developer.integer >= 100) + Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles); + break; + default: + break; + } + meshvertices += out->num_vertices; + meshtriangles += out->num_triangles; + for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++) + if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices) + invalidelements++; + if (invalidelements) + { + Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3); + for (j = 0;j < out->num_triangles * 3;j++) + { + Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex); + if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices) + (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex; + } + Con_Print("\n"); + } + // calculate a bounding box + VectorClear(out->mins); + VectorClear(out->maxs); + if (out->num_vertices) + { + int lightmapindex = LittleLong(in->lightmapindex); + if (lightmapindex >= 0 && cls.state != ca_dedicated) { - VectorCopy((out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), out->mins); - VectorCopy((out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), out->maxs); - for (j = 1, v = (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3) + lightmapindex >>= loadmodel->brushq3.deluxemapping; + lightmaptcscale = 1.0f / loadmodel->brushq3.num_lightmapmerge; + lightmaptcbase[0] = ((lightmapindex ) & (loadmodel->brushq3.num_lightmapmerge - 1)) * lightmaptcscale; + lightmaptcbase[1] = ((lightmapindex >> loadmodel->brushq3.num_lightmapmergepower) & (loadmodel->brushq3.num_lightmapmerge - 1)) * lightmaptcscale; + // modify the lightmap texcoords to match this region of the merged lightmap + for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2) { - out->mins[0] = min(out->mins[0], v[0]); - out->maxs[0] = max(out->maxs[0], v[0]); - out->mins[1] = min(out->mins[1], v[1]); - out->maxs[1] = max(out->maxs[1], v[1]); - out->mins[2] = min(out->mins[2], v[2]); - out->maxs[2] = max(out->maxs[2], v[2]); + v[0] = v[0] * lightmaptcscale + lightmaptcbase[0]; + v[1] = v[1] * lightmaptcscale + lightmaptcbase[1]; } - out->mins[0] -= 1.0f; - out->mins[1] -= 1.0f; - out->mins[2] -= 1.0f; - out->maxs[0] += 1.0f; - out->maxs[1] += 1.0f; - out->maxs[2] += 1.0f; } - // set lightmap styles for consistency with q1bsp - //out->lightmapinfo->styles[0] = 0; - //out->lightmapinfo->styles[1] = 255; - //out->lightmapinfo->styles[2] = 255; - //out->lightmapinfo->styles[3] = 255; + VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins); + VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs); + for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3) + { + out->mins[0] = min(out->mins[0], v[0]); + out->maxs[0] = max(out->maxs[0], v[0]); + out->mins[1] = min(out->mins[1], v[1]); + out->maxs[1] = max(out->maxs[1], v[1]); + out->mins[2] = min(out->mins[2], v[2]); + out->maxs[2] = max(out->maxs[2], v[2]); + } + out->mins[0] -= 1.0f; + out->mins[1] -= 1.0f; + out->mins[2] -= 1.0f; + out->maxs[0] += 1.0f; + out->maxs[1] += 1.0f; + out->maxs[2] += 1.0f; } + // set lightmap styles for consistency with q1bsp + //out->lightmapinfo->styles[0] = 0; + //out->lightmapinfo->styles[1] = 255; + //out->lightmapinfo->styles[2] = 255; + //out->lightmapinfo->styles[3] = 255; } - // now store the completed list of meshes - loadmodel->nummeshes = meshnum; - if (loadmodel->nummeshes) - { - loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes); - memcpy(loadmodel->meshlist, tempmeshlist, sizeof(surfmesh_t *) * loadmodel->nummeshes); - } + // for per pixel lighting + Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true); // free the no longer needed vertex data loadmodel->brushq3.num_vertices = 0; - Mem_Free(loadmodel->brushq3.data_vertex3f); + if (loadmodel->brushq3.data_vertex3f) + Mem_Free(loadmodel->brushq3.data_vertex3f); loadmodel->brushq3.data_vertex3f = NULL; + loadmodel->brushq3.data_normal3f = NULL; loadmodel->brushq3.data_texcoordtexture2f = NULL; loadmodel->brushq3.data_texcoordlightmap2f = NULL; loadmodel->brushq3.data_color4f = NULL; // free the no longer needed triangle data loadmodel->brushq3.num_triangles = 0; - Mem_Free(loadmodel->brushq3.data_element3i); + if (loadmodel->brushq3.data_element3i) + Mem_Free(loadmodel->brushq3.data_element3i); loadmodel->brushq3.data_element3i = NULL; } @@ -4618,13 +5309,13 @@ static void Mod_Q3BSP_LoadModels(lump_t *l) n = LittleLong(in->firstface); c = LittleLong(in->numfaces); if (n < 0 || n + c > loadmodel->num_surfaces) - Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->num_surfaces); + Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces); out->firstface = n; out->numfaces = c; n = LittleLong(in->firstbrush); c = LittleLong(in->numbrushes); if (n < 0 || n + c > loadmodel->brush.num_brushes) - Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brush.num_brushes); + Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes); out->firstbrush = n; out->numbrushes = c; } @@ -4649,7 +5340,7 @@ static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l) { n = LittleLong(*in); if (n < 0 || n >= loadmodel->brush.num_brushes) - Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brush.num_brushes); + Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes); *out = n; } } @@ -4673,7 +5364,7 @@ static void Mod_Q3BSP_LoadLeafFaces(lump_t *l) { n = LittleLong(*in); if (n < 0 || n >= loadmodel->num_surfaces) - Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->num_surfaces); + Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces); *out = n; } } @@ -4708,13 +5399,13 @@ static void Mod_Q3BSP_LoadLeafs(lump_t *l) n = LittleLong(in->firstleafface); c = LittleLong(in->numleaffaces); if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces) - Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)\n", n, n + c, loadmodel->brush.num_leafsurfaces); + Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces); out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n; out->numleafsurfaces = c; n = LittleLong(in->firstleafbrush); c = LittleLong(in->numleafbrushes); if (n < 0 || n + c > loadmodel->brush.num_leafbrushes) - Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brush.num_leafbrushes); + Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes); out->firstleafbrush = loadmodel->brush.data_leafbrushes + n; out->numleafbrushes = c; } @@ -4740,7 +5431,7 @@ static void Mod_Q3BSP_LoadNodes(lump_t *l) out->parent = NULL; n = LittleLong(in->planeindex); if (n < 0 || n >= loadmodel->brush.num_planes) - Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brush.num_planes); + Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes); out->plane = loadmodel->brush.data_planes + n; for (j = 0;j < 2;j++) { @@ -4748,14 +5439,14 @@ static void Mod_Q3BSP_LoadNodes(lump_t *l) if (n >= 0) { if (n >= loadmodel->brush.num_nodes) - Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brush.num_nodes); + Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes); out->children[j] = loadmodel->brush.data_nodes + n; } else { n = -1 - n; if (n >= loadmodel->brush.num_leafs) - Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brush.num_leafs); + Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs); out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n); } } @@ -4783,12 +5474,12 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l) loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0]; loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1]; loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2]; - loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]); - loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]); - loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]); - loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]); - loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]); - loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]); + loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]); + loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]); + loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]); + loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]); + loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]); + loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]); loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1; loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1; loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1; @@ -4800,9 +5491,9 @@ static void Mod_Q3BSP_LoadLightGrid(lump_t *l) if (l->filelen) { if (l->filelen < count * (int)sizeof(*in)) - Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]); + Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]); if (l->filelen != count * (int)sizeof(*in)) - Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen); + Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen); out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out)); loadmodel->brushq3.data_lightgrid = out; loadmodel->brushq3.num_lightgrid = count; @@ -4840,27 +5531,32 @@ static void Mod_Q3BSP_LoadPVS(lump_t *l) loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters); loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength); if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8)) - Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters); + Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters); totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters; if (l->filelen < totalchains + (int)sizeof(*in)) - Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen); + Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen); loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains); - memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains); + memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains); } static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal) { int i, j, k, index[3]; - float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch; + float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch, stylescale; q3dlightgrid_t *a, *s; + + // scale lighting by lightstyle[0] so that darkmode in dpmod works properly + stylescale = r_refdef.lightstylevalue[0] * (1.0f / 264.0f); + if (!model->brushq3.num_lightgrid) { - ambientcolor[0] = 1; - ambientcolor[1] = 1; - ambientcolor[2] = 1; + ambientcolor[0] = stylescale; + ambientcolor[1] = stylescale; + ambientcolor[2] = stylescale; return; } + Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed); //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld); //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]); @@ -4871,6 +5567,7 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc index[1] = (int)floor(transformed[1]); index[2] = (int)floor(transformed[2]); //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]); + // now lerp the values VectorClear(diffusenormal); a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]]; @@ -4886,7 +5583,7 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc continue; for (i = 0;i < 2;i++) { - blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))); + blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale; if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0]) continue; s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i; @@ -4902,6 +5599,8 @@ static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientc } } } + + // normalize the light direction before turning VectorNormalize(diffusenormal); //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]); } @@ -4934,51 +5633,60 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3]; mleaf_t *leaf; msurface_t *surface; + mplane_t *plane; colbrushf_t *brush; - if (startfrac > trace->realfraction) - return; - // note: all line fragments past first impact fraction are ignored - if (VectorCompare(start, end)) - { - // find which leaf the point is in - while (node->plane) - node = node->children[DotProduct(start, node->plane->normal) < node->plane->dist]; - } - else + // walk the tree until we hit a leaf, recursing for any split cases + while (node->plane) { - // find which nodes the line is in and recurse for them - while (node->plane) + // abort if this part of the bsp tree can not be hit by this trace +// if (!(node->combinedsupercontents & trace->hitsupercontentsmask)) +// return; + plane = node->plane; + // axial planes are much more common than non-axial, so an optimized + // axial case pays off here + if (plane->type < 3) { - // recurse down node sides - dist1 = PlaneDiff(start, node->plane); - dist2 = PlaneDiff(end, node->plane); - startside = dist1 < 0; - endside = dist2 < 0; - if (startside == endside) - { - // most of the time the line fragment is on one side of the plane - node = node->children[startside]; - } - else - { - // line crosses node plane, split the line - midfrac = dist1 / (dist1 - dist2); - VectorLerp(start, midfrac, end, mid); - // take the near side first - Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); - if (midfrac <= trace->realfraction) - Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); - return; - } + dist1 = start[plane->type] - plane->dist; + dist2 = end[plane->type] - plane->dist; + } + else + { + dist1 = DotProduct(start, plane->normal) - plane->dist; + dist2 = DotProduct(end, plane->normal) - plane->dist; + } + startside = dist1 < 0; + endside = dist2 < 0; + if (startside == endside) + { + // most of the time the line fragment is on one side of the plane + node = node->children[startside]; + } + else + { + // line crosses node plane, split the line + dist1 = PlaneDiff(linestart, plane); + dist2 = PlaneDiff(lineend, plane); + midfrac = dist1 / (dist1 - dist2); + VectorLerp(linestart, midfrac, lineend, mid); + // take the near side first + Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); + // if we found an impact on the front side, don't waste time + // exploring the far side + if (midfrac <= trace->realfraction) + Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); + return; } } + // abort if this part of the bsp tree can not be hit by this trace +// if (!(node->combinedsupercontents & trace->hitsupercontentsmask)) +// return; // hit a leaf - nodesegmentmins[0] = min(start[0], end[0]); - nodesegmentmins[1] = min(start[1], end[1]); - nodesegmentmins[2] = min(start[2], end[2]); - nodesegmentmaxs[0] = max(start[0], end[0]); - nodesegmentmaxs[1] = max(start[1], end[1]); - nodesegmentmaxs[2] = max(start[2], end[2]); + nodesegmentmins[0] = min(start[0], end[0]) - 1; + nodesegmentmins[1] = min(start[1], end[1]) - 1; + nodesegmentmins[2] = min(start[2], end[2]) - 1; + nodesegmentmaxs[0] = max(start[0], end[0]) + 1; + nodesegmentmaxs[1] = max(start[1], end[1]) + 1; + nodesegmentmaxs[2] = max(start[2], end[2]) + 1; // line trace the brushes leaf = (mleaf_t *)node; for (i = 0;i < leaf->numleafbrushes;i++) @@ -4988,12 +5696,10 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, { brush->markframe = markframe; Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush); - if (startfrac > trace->realfraction) - return; } } // can't do point traces on curves (they have no thickness) - if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end)) + if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end)) { // line trace the curves for (i = 0;i < leaf->numleafsurfaces;i++) @@ -5002,9 +5708,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs)) { surface->collisionmarkframe = markframe; - Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs); - if (startfrac > trace->realfraction) - return; + Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs); } } } @@ -5013,356 +5717,59 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs) { int i; - //int sides; - float nodesegmentmins[3], nodesegmentmaxs[3]; + int sides; mleaf_t *leaf; colbrushf_t *brush; msurface_t *surface; - /* - // find which nodes the line is in and recurse for them - while (node->plane) - { - // recurse down node sides - int startside, endside; - float dist1near, dist1far, dist2near, dist2far; - BoxPlaneCornerDistances(thisbrush_start->mins, thisbrush_start->maxs, node->plane, &dist1near, &dist1far); - BoxPlaneCornerDistances(thisbrush_end->mins, thisbrush_end->maxs, node->plane, &dist2near, &dist2far); - startside = dist1near < 0; - startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0); - endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0); - if (startside == 2 || endside == 2) - { - // brushes cross plane - // do not clip anything, just take both sides - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - node = node->children[1]; - continue; - } - if (startside == 0) - { - if (endside == 0) - { - node = node->children[0]; - continue; - } - else - { - //midf0 = dist1near / (dist1near - dist2near); - //midf1 = dist1far / (dist1far - dist2far); - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - node = node->children[1]; - continue; - } - } - else - { - if (endside == 0) - { - //midf0 = dist1near / (dist1near - dist2near); - //midf1 = dist1far / (dist1far - dist2far); - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - node = node->children[1]; - continue; - } - else - { - node = node->children[1]; - continue; - } - } - - if (dist1near < 0 && dist2near < 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;} - if (dist1near < 0 && dist2near < 0 && dist1far < 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} - if (dist1near < 0 && dist2near < 0 && dist1far >= 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} - if (dist1near < 0 && dist2near < 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} - if (dist1near < 0 && dist2near >= 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;} - if (dist1near < 0 && dist2near >= 0 && dist1far < 0 && dist2far >= 0){} - if (dist1near < 0 && dist2near >= 0 && dist1far >= 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} - if (dist1near < 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} - if (dist1near >= 0 && dist2near < 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;} - if (dist1near >= 0 && dist2near < 0 && dist1far < 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} - if (dist1near >= 0 && dist2near < 0 && dist1far >= 0 && dist2far < 0){} - if (dist1near >= 0 && dist2near < 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} - if (dist1near >= 0 && dist2near >= 0 && dist1far < 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;} - if (dist1near >= 0 && dist2near >= 0 && dist1far < 0 && dist2far >= 0){node = node->children[0];continue;} - if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far < 0){node = node->children[0];continue;} - if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){node = node->children[0];continue;} - { - if (dist2near < 0) // d1n<0 && d2n<0 - { - if (dist2near < 0) // d1n<0 && d2n<0 - { - if (dist2near < 0) // d1n<0 && d2n<0 - { - } - else // d1n<0 && d2n>0 - { - } - } - else // d1n<0 && d2n>0 - { - if (dist2near < 0) // d1n<0 && d2n<0 - { - } - else // d1n<0 && d2n>0 - { - } - } - } - else // d1n<0 && d2n>0 - { - } - } - else // d1n>0 - { - if (dist2near < 0) // d1n>0 && d2n<0 - { - } - else // d1n>0 && d2n>0 - { - } - } - if (dist1near < 0 == dist1far < 0 == dist2near < 0 == dist2far < 0) - { - node = node->children[startside]; - continue; - } - if (dist1near < dist2near) - { - // out - if (dist1near >= 0) - { - node = node->children[0]; - continue; - } - if (dist2far < 0) - { - node = node->children[1]; - continue; - } - // dist1near < 0 && dist2far >= 0 - } - else - { - // in - } - startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0); - endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0); - if (startside == 2 || endside == 2) - { - // brushes cross plane - // do not clip anything, just take both sides - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - node = node->children[1]; - } - else if (startside == endside) - node = node->children[startside]; - else if (startside == 0) // endside = 1 (start infront, end behind) - { - } - else // startside == 1 endside = 0 (start behind, end infront) - { - } - == endside) - { - if (startside < 2) - node = node->children[startside]; - else - { - // start and end brush cross plane - } - } - else - { - } - if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) - node = node->children[1]; - else if (dist1near < 0 && dist1far < 0 && dist2near >= 0 && dist2far >= 0) - else if (dist1near >= 0 && dist1far >= 0 && dist2near < 0 && dist2far < 0) - else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0) - node = node->children[0]; - else - if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) - if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) - if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) - if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) - if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) - { - } - else if (dist1near >= 0 && dist1far >= 0) - { - } - else // mixed (lying on plane) - { - } - { - if (dist2near < 0 && dist2far < 0) - { - } - else - node = node->children[1]; - } - if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0) - node = node->children[0]; - else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0) - node = node->children[1]; - else - { - // both sides - Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); - node = node->children[1]; - } - sides = dist1near || dist1near < 0 | dist1far < 0 | dist2near < 0 | dist - startside = dist1 < 0; - endside = dist2 < 0; - if (startside == endside) - { - // most of the time the line fragment is on one side of the plane - node = node->children[startside]; - } - else - { - // line crosses node plane, split the line - midfrac = dist1 / (dist1 - dist2); - VectorLerp(start, midfrac, end, mid); - // take the near side first - Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); - if (midfrac <= trace->fraction) - Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs); - return; - } - } - */ -#if 1 - for (;;) - { - nodesegmentmins[0] = max(segmentmins[0], node->mins[0]); - nodesegmentmins[1] = max(segmentmins[1], node->mins[1]); - nodesegmentmins[2] = max(segmentmins[2], node->mins[2]); - nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]); - nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]); - nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]); - if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2]) - return; - if (!node->plane) - break; - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - node = node->children[1]; - } -#elif 0 - // FIXME: could be made faster by copying TraceLine code and making it use - // box plane distances... (variant on the BoxOnPlaneSide code) - for (;;) + mplane_t *plane; + float nodesegmentmins[3], nodesegmentmaxs[3]; + // walk the tree until we hit a leaf, recursing for any split cases + while (node->plane) { - nodesegmentmins[0] = max(segmentmins[0], node->mins[0]); - nodesegmentmins[1] = max(segmentmins[1], node->mins[1]); - nodesegmentmins[2] = max(segmentmins[2], node->mins[2]); - nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]); - nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]); - nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]); - if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2]) - return; - if (!node->plane) - break; - if (mod_q3bsp_debugtracebrush.integer == 2) - { - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - node = node->children[1]; - continue; - } - else if (mod_q3bsp_debugtracebrush.integer == 1) + // abort if this part of the bsp tree can not be hit by this trace +// if (!(node->combinedsupercontents & trace->hitsupercontentsmask)) +// return; + plane = node->plane; + // axial planes are much more common than non-axial, so an optimized + // axial case pays off here + if (plane->type < 3) { + // this is an axial plane, compare bounding box directly to it and + // recurse sides accordingly // recurse down node sides - sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); - if (sides == 3) - { - // segment box crosses plane - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - node = node->children[1]; - continue; - } - // take whichever side the segment box is on - node = node->children[sides - 1]; - continue; + // use an inlined axial BoxOnPlaneSide to slightly reduce overhead + //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane); + //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1)); + sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2)); } else { - // recurse down node sides - sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); - if (sides == 3) - { - // segment box crosses plane - // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently... - sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane); - if (sides == 3) - { - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - node = node->children[1]; - continue; - } - } - // take whichever side the segment box is on - node = node->children[sides - 1]; - continue; - } - return; - } -#else - // FIXME: could be made faster by copying TraceLine code and making it use - // box plane distances... (variant on the BoxOnPlaneSide code) - for (;;) - { - nodesegmentmins[0] = max(segmentmins[0], node->mins[0]); - nodesegmentmins[1] = max(segmentmins[1], node->mins[1]); - nodesegmentmins[2] = max(segmentmins[2], node->mins[2]); - nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]); - nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]); - nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]); - if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2]) - return; - if (!node->plane) - break; - if (mod_q3bsp_debugtracebrush.integer == 2) - { - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - node = node->children[1]; + // this is a non-axial plane, so check if the start and end boxes + // are both on one side of the plane to handle 'diagonal' cases + sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane); } - else if (mod_q3bsp_debugtracebrush.integer == 1) + if (sides == 3) { - // recurse down node sides - sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); - if (sides == 3) - { - // segment box crosses plane - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - node = node->children[1]; - } - else - { - // take whichever side the segment box is on - node = node->children[sides - 1]; - } + // segment crosses plane + Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); + sides = 2; } - else - { - // recurse down node sides - sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane); - if (sides == 3) - { - // segment box crosses plane - // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently... - sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane); - if (sides == 3) - { - Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs); - sides = 2; - } - } - // take whichever side the segment box is on - node = node->children[sides - 1]; - } - } -#endif + // if sides == 0 then the trace itself is bogus (Not A Number values), + // in this case we simply pretend the trace hit nothing + if (sides == 0) + return; // ERROR: NAN bounding box! + // take whichever side the segment box is on + node = node->children[sides - 1]; + } + // abort if this part of the bsp tree can not be hit by this trace +// if (!(node->combinedsupercontents & trace->hitsupercontentsmask)) +// return; + nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1); + nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1); + nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1); + nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1); + nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1); + nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1); // hit a leaf leaf = (mleaf_t *)node; for (i = 0;i < leaf->numleafbrushes;i++) @@ -5374,7 +5781,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush); } } - if (mod_q3bsp_curves_collisions.integer) + if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer) { for (i = 0;i < leaf->numleafsurfaces;i++) { @@ -5382,18 +5789,16 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs)) { surface->collisionmarkframe = markframe; - Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs); + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs); } } } } -static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask) +static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask) { int i; float segmentmins[3], segmentmaxs[3]; - colbrushf_t *thisbrush_start, *thisbrush_end; - matrix4x4_t startmatrix, endmatrix; static int markframe = 0; msurface_t *surface; q3mbrush_t *brush; @@ -5401,50 +5806,60 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const trace->fraction = 1; trace->realfraction = 1; trace->hitsupercontentsmask = hitsupercontentsmask; - Matrix4x4_CreateIdentity(&startmatrix); - Matrix4x4_CreateIdentity(&endmatrix); - segmentmins[0] = min(boxstartmins[0], boxendmins[0]); - segmentmins[1] = min(boxstartmins[1], boxendmins[1]); - segmentmins[2] = min(boxstartmins[2], boxendmins[2]); - segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]); - segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]); - segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]); - if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs)) - { - if (VectorCompare(boxstartmins, boxendmins)) + if (mod_q3bsp_optimizedtraceline.integer && VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0) + { + if (VectorCompare(start, end)) { // point trace if (model->brush.submodel) { for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++) if (brush->colbrushf) - Collision_TracePointBrushFloat(trace, boxstartmins, brush->colbrushf); + Collision_TracePointBrushFloat(trace, start, brush->colbrushf); } else - Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, boxstartmins, ++markframe); + Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe); } else { // line trace + segmentmins[0] = min(start[0], end[0]) - 1; + segmentmins[1] = min(start[1], end[1]) - 1; + segmentmins[2] = min(start[2], end[2]) - 1; + segmentmaxs[0] = max(start[0], end[0]) + 1; + segmentmaxs[1] = max(start[1], end[1]) + 1; + segmentmaxs[2] = max(start[2], end[2]) + 1; if (model->brush.submodel) { for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++) if (brush->colbrushf) - Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, brush->colbrushf, brush->colbrushf); + Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf); if (mod_q3bsp_curves_collisions.integer) for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++) if (surface->num_collisiontriangles) - Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs); + Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs); } else - Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs); + Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs); } } else { // box trace, performed as brush trace - thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs); - thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs); + colbrushf_t *thisbrush_start, *thisbrush_end; + vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs; + segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1; + segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1; + segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1; + segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1; + segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1; + segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1; + VectorAdd(start, boxmins, boxstartmins); + VectorAdd(start, boxmaxs, boxstartmaxs); + VectorAdd(end, boxmins, boxendmins); + VectorAdd(end, boxmaxs, boxendmaxs); + thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL); + thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL); if (model->brush.submodel) { for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++) @@ -5453,7 +5868,7 @@ static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const if (mod_q3bsp_curves_collisions.integer) for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++) if (surface->num_collisiontriangles) - Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs); + Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs); } else Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs); @@ -5551,6 +5966,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->soundfromcenter = true; mod->TraceBox = Mod_Q3BSP_TraceBox; + mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight; mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents; mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents; mod->brush.GetPVS = Mod_Q1BSP_GetPVS; @@ -5568,7 +5984,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume; mod->DrawLight = R_Q1BSP_DrawLight; - mod_base = (qbyte *)header; + mod_base = (unsigned char *)header; // swap all the lumps header->ident = LittleLong(header->ident); @@ -5579,6 +5995,18 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) header->lumps[i].filelen = LittleLong(header->lumps[i].filelen); } + mod->brush.qw_md4sum = 0; + mod->brush.qw_md4sum2 = 0; + for (i = 0;i < Q3HEADER_LUMPS;i++) + { + if (i == Q3LUMP_ENTITIES) + continue; + mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen); + if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES) + continue; + mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen); + } + Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]); Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]); Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]); @@ -5587,7 +6015,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]); Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]); Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]); - Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]); + Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]); Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]); Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]); Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]); @@ -5601,6 +6029,9 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) // the MakePortals code works fine on the q3bsp data as well Mod_Q1BSP_MakePortals(); + // FIXME: shader alpha should replace r_wateralpha support in q3bsp + loadmodel->brush.supportwateralpha = true; + // make a single combined shadow mesh to allow optimized shadow volume creation numshadowmeshtriangles = 0; for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) @@ -5610,9 +6041,9 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) } loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true); for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++) - if (surface->groupmesh) - Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); - loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true); + if (surface->num_triangles > 0) + Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)); + loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false); Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles); loadmodel->brush.num_leafs = 0; @@ -5641,10 +6072,11 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) sprintf(name, "*%i", i); mod = Mod_FindName(name); *mod = *loadmodel; - strcpy(mod->name, name); + strlcpy(mod->name, name, sizeof(mod->name)); // textures and memory belong to the main model mod->texturepool = NULL; mod->mempool = NULL; + mod->brush.TraceLineOfSight = NULL; mod->brush.GetPVS = NULL; mod->brush.FatPVS = NULL; mod->brush.BoxTouchingPVS = NULL; @@ -5686,6 +6118,8 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend) break; if (j < mod->nummodelsurfaces) mod->DrawSky = R_Q1BSP_DrawSky; + else + mod->DrawSky = NULL; } } @@ -5697,11 +6131,47 @@ void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend) else if (i == Q2BSPVERSION) Mod_Q2BSP_Load(mod,buffer, bufferend); else - Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i); + Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i); } void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend) { - Host_Error("Mod_MAP_Load: not yet implemented\n"); + Host_Error("Mod_MAP_Load: not yet implemented"); +} + +qboolean Mod_CanSeeBox_Trace(int numsamples, float t, model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX) +{ + // we already have done PVS culling at this point... + // so we don't need to do it again. + + int i; + vec3_t testorigin, mins, maxs; + + testorigin[0] = (minsX[0] + maxsX[0]) * 0.5; + testorigin[1] = (minsX[1] + maxsX[1]) * 0.5; + testorigin[2] = (minsX[2] + maxsX[2]) * 0.5; + + if(model->brush.TraceLineOfSight(model, eye, testorigin)) + return 1; + + // expand the box a little + mins[0] = (t+1) * minsX[0] - t * maxsX[0]; + maxs[0] = (t+1) * maxsX[0] - t * minsX[0]; + mins[1] = (t+1) * minsX[1] - t * maxsX[1]; + maxs[1] = (t+1) * maxsX[1] - t * minsX[1]; + mins[2] = (t+1) * minsX[2] - t * maxsX[2]; + maxs[2] = (t+1) * maxsX[2] - t * minsX[2]; + + for(i = 0; i != numsamples; ++i) + { + testorigin[0] = lhrandom(mins[0], maxs[0]); + testorigin[1] = lhrandom(mins[1], maxs[1]); + testorigin[2] = lhrandom(mins[2], maxs[2]); + + if(model->brush.TraceLineOfSight(model, eye, testorigin)) + return 1; + } + + return 0; }