X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_brush.h;h=7ec6c1a639ef3ce115edc21ef07066e8f0ba2663;hb=682c13beba95014c89c25f8ebec398a32a831d83;hp=9660c484114b9865ff443bff15a7bdb5908babf7;hpb=a8a238df723503e8c04bbce9985fb7e09473af96;p=xonotic%2Fdarkplaces.git diff --git a/model_brush.h b/model_brush.h index 9660c484..7ec6c1a6 100644 --- a/model_brush.h +++ b/model_brush.h @@ -29,7 +29,6 @@ BRUSH MODELS ============================================================================== */ -#define Q3PATHLENGTH 64 // @@ -63,8 +62,6 @@ mplane_t; //#define SURF_PLANEBACK 2 -// set for anything to be transparent sorted -#define MATERIALFLAG_TRANSPARENT 1 // use alpha blend on this material #define MATERIALFLAG_ALPHA 2 // use additive blend on this material @@ -93,6 +90,26 @@ mplane_t; #define MATERIALFLAG_BLENDED 4096 // render using a custom blendfunc #define MATERIALFLAG_CUSTOMBLEND 8192 +// do not cast shadows from this material +#define MATERIALFLAG_NOSHADOW 16384 +// render using vertex alpha (q3bsp) as texture blend parameter between foreground (normal) skinframe and background skinframe +#define MATERIALFLAG_VERTEXTEXTUREBLEND 32768 +// disables GL_CULL_FACE on this texture (making it double sided) +#define MATERIALFLAG_NOCULLFACE 65536 +// render with a very short depth range (like 10% of normal), this causes entities to appear infront of most of the scene +#define MATERIALFLAG_SHORTDEPTHRANGE 131072 +// render water, comprising refraction and reflection (note: this is always opaque, the shader does the alpha effect) +#define MATERIALFLAG_WATERSHADER 262144 +// render refraction (note: this is just a way to distort the background, otherwise useless) +#define MATERIALFLAG_REFRACTION 524288 +// render reflection +#define MATERIALFLAG_REFLECTION 1048576 +// use model lighting on this material (q1bsp lightmap sampling or q3bsp lightgrid, implies FULLBRIGHT is false) +#define MATERIALFLAG_MODELLIGHT 4194304 +// add directional model lighting to this material (q3bsp lightgrid only) +#define MATERIALFLAG_MODELLIGHT_DIRECTIONAL 8388608 +// combined mask of all attributes that require depth sorted rendering +#define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST) typedef struct medge_s { @@ -113,6 +130,8 @@ typedef struct mnode_s // for bounding box culling vec3_t mins; vec3_t maxs; + // supercontents from all brushes inside this node or leaf + int combinedsupercontents; // this part unique to node struct mnode_s *children[2]; @@ -132,11 +151,14 @@ typedef struct mleaf_s // for bounding box culling vec3_t mins; vec3_t maxs; + // supercontents from all brushes inside this node or leaf + int combinedsupercontents; // this part unique to leaf // common int clusterindex; // -1 is not in pvs, >= 0 is pvs bit number int areaindex; // q3bsp + int containscollisionsurfaces; // indicates whether the leafsurfaces contains q3 patches int numleafsurfaces; int *firstleafsurface; int numleafbrushes; // q3bsp @@ -147,9 +169,15 @@ typedef struct mleaf_s } mleaf_t; +typedef struct mclipnode_s +{ + int planenum; + int children[2]; // negative numbers are contents +} mclipnode_t; + typedef struct hull_s { - dclipnode_t *clipnodes; + mclipnode_t *clipnodes; mplane_t *planes; int firstclipnode; int lastclipnode; @@ -634,13 +662,7 @@ q3dpvs_t; #define Q3SURFACEPARM_DUST 268435456 #define Q3SURFACEPARM_BOTCLIP 536870912 #define Q3SURFACEPARM_LIGHTGRID 1073741824 - -// various flags from shaders, used for special effects not otherwise classified -#define Q3TEXTUREFLAG_TWOSIDED 1 -#define Q3TEXTUREFLAG_AUTOSPRITE 2 -#define Q3TEXTUREFLAG_AUTOSPRITE2 4 -#define Q3TEXTUREFLAG_ALPHATEST 8 -#define Q3TEXTUREFLAG_NOPICMIP 16 +#define Q3SURFACEPARM_ANTIPORTAL 2147483648u typedef struct q3mbrush_s {