X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_shared.h;h=3d91791b1c69ffd1582154dd47543383656c3bf5;hb=0be88e0d9213eba81574227fef8bc5bbce7d9732;hp=5802d2c15da8761aae166c6a49ac34380ecafb8f;hpb=59e3b3ad8006957578534b8d3536f4b695609af1;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.h b/model_shared.h index 5802d2c1..3d91791b 100644 --- a/model_shared.h +++ b/model_shared.h @@ -47,15 +47,16 @@ animscene_t; typedef struct skinframe_s { + rtexture_t *stain; // inverse modulate with background (used for decals and such) + rtexture_t *merged; // original texture without glow rtexture_t *base; // original texture without pants/shirt/glow rtexture_t *pants; // pants only (in greyscale) rtexture_t *shirt; // shirt only (in greyscale) - rtexture_t *glow; // glow only (fullbrights) - rtexture_t *merged; // original texture without glow - rtexture_t *fog; // alpha of the base texture (if not opaque) rtexture_t *nmap; // normalmap (bumpmap for dot3) rtexture_t *gloss; // glossmap (for dot3) rtexture_t *detail; // detail texture (silly bumps for non-dot3) + rtexture_t *glow; // glow only (fullbrights) + rtexture_t *fog; // alpha of the base texture (if not opaque) } skinframe_t; @@ -84,11 +85,25 @@ shadowmeshvertexhash_t; typedef struct shadowmesh_s { + // next mesh in chain struct shadowmesh_s *next; + // used for light mesh (NULL on shadow mesh) + rtexture_t *map_diffuse; + rtexture_t *map_specular; + rtexture_t *map_normal; + // buffer sizes int numverts, maxverts; int numtriangles, maxtriangles; + // used always float *vertex3f; + // used for light mesh (NULL on shadow mesh) + float *svector3f; + float *tvector3f; + float *normal3f; + float *texcoord2f; + // used always int *element3i; + // used for shadow mesh (NULL on light mesh) int *neighbor3i; // these are NULL after Mod_ShadowMesh_Finish is performed, only used // while building meshes @@ -151,6 +166,18 @@ typedef struct model_brush_s // number of submodels in this map (just used by server to know how many // submodels to load) int numsubmodels; + + // pvs + int num_pvsclusters; + int num_pvsclusterbytes; + unsigned char *data_pvsclusters; + // example + //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes; + //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7))) + + // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle + shadowmesh_t *shadowmesh; + // common functions int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents); int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents); @@ -159,10 +186,11 @@ typedef struct model_brush_s int (*BoxTouchingPVS)(struct model_s *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs); void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal); void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius); - void (*TraceBox)(struct model_s *model, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask); // these are actually only found on brushq1, but NULL is handled gracefully void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, qbyte *out, int outsize); void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); + + char skybox[64]; } model_brush_t; @@ -179,10 +207,10 @@ typedef struct model_brushq1_s mplane_t *planes; // number of actual leafs (including 0 which is solid) - int numleafs; + int num_leafs; // visible leafs, not counting 0 (solid) - int visleafs; - mleaf_t *leafs; + int num_visleafs; + mleaf_t *data_leafs; int numvertexes; mvertex_t *vertexes; @@ -202,7 +230,6 @@ typedef struct model_brushq1_s int *surfacepvsframes; msurface_t *surfacepvsnext; surfmesh_t *entiremesh; - surfmesh_t *surfmeshes; int numsurfedges; int *surfedges; @@ -220,7 +247,6 @@ typedef struct model_brushq1_s int num_compressedpvs; qbyte *data_compressedpvs; - qbyte *data_decompressedpvs; int num_lightdata; qbyte *lightdata; @@ -253,7 +279,6 @@ typedef struct model_brushq1_s int *light_stylevalue; msurface_t ***light_styleupdatechains; msurface_t **light_styleupdatechainsbuffer; - int light_scalebit; float light_ambient; mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p); @@ -268,8 +293,54 @@ typedef struct model_brushq2_s model_brushq2_t; */ -#define Q3MTEXTURERENDERFLAGS_NODRAW 1 -#define Q3MTEXTURERENDERFLAGS_SKY 2 +// surfaceflags from bsp +#define Q3SURFACEFLAG_NODAMAGE 1 +#define Q3SURFACEFLAG_SLICK 2 +#define Q3SURFACEFLAG_SKY 4 +#define Q3SURFACEFLAG_LADDER 8 +#define Q3SURFACEFLAG_NOIMPACT 16 +#define Q3SURFACEFLAG_NOMARKS 32 +#define Q3SURFACEFLAG_FLESH 64 +#define Q3SURFACEFLAG_NODRAW 128 +#define Q3SURFACEFLAG_HINT 256 +#define Q3SURFACEFLAG_SKIP 512 +#define Q3SURFACEFLAG_NOLIGHTMAP 1024 +#define Q3SURFACEFLAG_POINTLIGHT 2048 +#define Q3SURFACEFLAG_METALSTEPS 4096 +#define Q3SURFACEFLAG_NOSTEPS 8192 +#define Q3SURFACEFLAG_NONSOLID 16384 +#define Q3SURFACEFLAG_LIGHTFILTER 32768 +#define Q3SURFACEFLAG_ALPHASHADOW 65536 +#define Q3SURFACEFLAG_NODLIGHT 131072 +#define Q3SURFACEFLAG_DUST 262144 + +// surfaceparms from shaders +#define Q3SURFACEPARM_ALPHASHADOW 1 +#define Q3SURFACEPARM_AREAPORTAL 2 +#define Q3SURFACEPARM_CLUSTERPORTAL 4 +#define Q3SURFACEPARM_DETAIL 8 +#define Q3SURFACEPARM_DONOTENTER 16 +#define Q3SURFACEPARM_FOG 32 +#define Q3SURFACEPARM_LAVA 64 +#define Q3SURFACEPARM_LIGHTFILTER 128 +#define Q3SURFACEPARM_METALSTEPS 256 +#define Q3SURFACEPARM_NODAMAGE 512 +#define Q3SURFACEPARM_NODLIGHT 1024 +#define Q3SURFACEPARM_NODRAW 2048 +#define Q3SURFACEPARM_NODROP 4096 +#define Q3SURFACEPARM_NOIMPACT 8192 +#define Q3SURFACEPARM_NOLIGHTMAP 16384 +#define Q3SURFACEPARM_NOMARKS 32768 +#define Q3SURFACEPARM_NOMIPMAPS 65536 +#define Q3SURFACEPARM_NONSOLID 131072 +#define Q3SURFACEPARM_ORIGIN 262144 +#define Q3SURFACEPARM_PLAYERCLIP 524288 +#define Q3SURFACEPARM_SKY 1048576 +#define Q3SURFACEPARM_SLICK 2197152 +#define Q3SURFACEPARM_SLIME 4194304 +#define Q3SURFACEPARM_STRUCTURAL 8388608 +#define Q3SURFACEPARM_TRANS 16777216 +#define Q3SURFACEPARM_WATER 33554432 typedef struct q3mtexture_s { @@ -277,7 +348,7 @@ typedef struct q3mtexture_s int surfaceflags; int nativecontents; int supercontents; - int renderflags; + int surfaceparms; int number; skinframe_t skin; @@ -287,12 +358,11 @@ q3mtexture_t; typedef struct q3mnode_s { //this part shared between node and leaf - int isnode; // true + struct mplane_s *plane; // != NULL struct q3mnode_s *parent; vec3_t mins; vec3_t maxs; // this part unique to nodes - struct mplane_s *plane; struct q3mnode_s *children[2]; } q3mnode_t; @@ -300,7 +370,7 @@ q3mnode_t; typedef struct q3mleaf_s { //this part shared between node and leaf - int isnode; // false + struct mplane_s *plane; // == NULL struct q3mnode_s *parent; vec3_t mins; vec3_t maxs; @@ -358,9 +428,7 @@ typedef struct q3mface_s int collisionmarkframe; // don't collide twice in one trace int type; int firstvertex; - int numvertices; int firstelement; - int numelements; int patchsize[2]; // used for processing int markframe; @@ -370,6 +438,8 @@ typedef struct q3mface_s float mins[3]; float maxs[3]; + int num_vertices; + int num_triangles; float *data_vertex3f; float *data_texcoordtexture2f; float *data_texcoordlightmap2f; @@ -377,9 +447,22 @@ typedef struct q3mface_s float *data_tvector3f; float *data_normal3f; float *data_color4f; - int numtriangles; int *data_element3i; int *data_neighbor3i; + + int num_collisionvertices; + int num_collisiontriangles; + float *data_collisionvertex3f; + int *data_collisionelement3i; + + // index into model->brush.shadowmesh + int num_firstshadowmeshtriangle; + + // used for shadow volume generation + int shadowmark; + + // temporary use by light processing + int lighttemp_castshadow; } q3mface_t; @@ -456,14 +539,6 @@ typedef struct model_brushq3_s int num_lightgrid_dimensions[3]; // transform modelspace coordinates to lightgrid index matrix4x4_t num_lightgrid_indexfromworld; - - // pvs - int num_pvsclusters; - int num_pvschainlength; - unsigned char *data_pvschains; - // example - //pvschain = model->brushq3.data_pvschains + mycluster * model->brushq3.num_pvschainlength; - //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7))) } model_brushq3_t; @@ -511,16 +586,22 @@ typedef struct model_s animscene_t *skinscenes; // [numskins] // skin animation info animscene_t *animscenes; // [numframes] + // how many surfaces this (sub)model has + int numsurfaces; + // list of surface numbers in this (sub)model + int *surfacelist; // draw the model's sky polygons (only used by brush models) void(*DrawSky)(struct entity_render_s *ent); // draw the model using lightmap/dlight shading void(*Draw)(struct entity_render_s *ent); - // draw a fake shadow for the model - void(*DrawFakeShadow)(struct entity_render_s *ent); + // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box + void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); // draw a shadow volume for the model based on light source - void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius); + void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); // draw the lighting on a model (through stencil) - void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); + void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist); + // trace a box against this model + void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask); // fields belonging to each type of model model_alias_t alias; model_sprite_t sprite; @@ -532,6 +613,8 @@ typedef struct model_s model_brushq3_t brushq3; // skin files can have different tags for each skin overridetagnameset_t *data_overridetagnamesforskin; + // flags this model for offseting sounds to the model center (used by brush models) + int soundfromcenter; } model_t; @@ -544,7 +627,7 @@ extern rtexture_t *mod_shared_detailtextures[NUM_DETAILTEXTURES]; // every texture must be in a pool... extern rtexturepool_t *mod_shared_texturepool; -extern rtexture_t *mod_shared_distorttexture; +extern rtexture_t *mod_shared_distorttexture[64]; // model loading extern model_t *loadmodel; @@ -569,19 +652,17 @@ void Mod_LoadModels(void); extern model_t *loadmodel; extern char loadname[32]; // for hunk tags -int Mod_FindTriangleWithEdge(const int *elements, int numtriangles, int start, int end, int ignore); void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles); void Mod_ValidateElements(const int *elements, int numtriangles, int numverts, const char *filename, int fileline); void Mod_BuildTextureVectorsAndNormals(int numverts, int numtriangles, const float *vertex, const float *texcoord, const int *elements, float *svectors, float *tvectors, float *normals); -shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts); -shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh); -int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *v); -void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, float *vert0, float *vert1, float *vert2); -void Mod_ShadowMesh_AddPolygon(mempool_t *mempool, shadowmesh_t *mesh, int numverts, float *verts); -void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, float *verts, int numtris, int *elements); -shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int initialnumtriangles); -shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh); +shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); +shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors); +int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f); +void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f); +void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i); +shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); +shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors); void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius); void Mod_ShadowMesh_Free(shadowmesh_t *mesh);