X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_shared.h;h=3d91791b1c69ffd1582154dd47543383656c3bf5;hb=b4b9ae3ea1a4d1252055e9a9969f4048ea3c3182;hp=4e029236bf1f1616db3dd8cb3fb49bee9fbe20b3;hpb=982d881d1a115eac2462bd7c99d4921df9e5c07e;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.h b/model_shared.h index 4e029236..3d91791b 100644 --- a/model_shared.h +++ b/model_shared.h @@ -47,15 +47,16 @@ animscene_t; typedef struct skinframe_s { + rtexture_t *stain; // inverse modulate with background (used for decals and such) + rtexture_t *merged; // original texture without glow rtexture_t *base; // original texture without pants/shirt/glow rtexture_t *pants; // pants only (in greyscale) rtexture_t *shirt; // shirt only (in greyscale) - rtexture_t *glow; // glow only (fullbrights) - rtexture_t *merged; // original texture without glow - rtexture_t *fog; // alpha of the base texture (if not opaque) rtexture_t *nmap; // normalmap (bumpmap for dot3) rtexture_t *gloss; // glossmap (for dot3) rtexture_t *detail; // detail texture (silly bumps for non-dot3) + rtexture_t *glow; // glow only (fullbrights) + rtexture_t *fog; // alpha of the base texture (if not opaque) } skinframe_t; @@ -165,6 +166,18 @@ typedef struct model_brush_s // number of submodels in this map (just used by server to know how many // submodels to load) int numsubmodels; + + // pvs + int num_pvsclusters; + int num_pvsclusterbytes; + unsigned char *data_pvsclusters; + // example + //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes; + //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7))) + + // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle + shadowmesh_t *shadowmesh; + // common functions int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents); int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents); @@ -176,6 +189,8 @@ typedef struct model_brush_s // these are actually only found on brushq1, but NULL is handled gracefully void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, qbyte *out, int outsize); void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); + + char skybox[64]; } model_brush_t; @@ -192,10 +207,10 @@ typedef struct model_brushq1_s mplane_t *planes; // number of actual leafs (including 0 which is solid) - int numleafs; + int num_leafs; // visible leafs, not counting 0 (solid) - int visleafs; - mleaf_t *leafs; + int num_visleafs; + mleaf_t *data_leafs; int numvertexes; mvertex_t *vertexes; @@ -232,7 +247,6 @@ typedef struct model_brushq1_s int num_compressedpvs; qbyte *data_compressedpvs; - qbyte *data_decompressedpvs; int num_lightdata; qbyte *lightdata; @@ -344,12 +358,11 @@ q3mtexture_t; typedef struct q3mnode_s { //this part shared between node and leaf - int isnode; // true + struct mplane_s *plane; // != NULL struct q3mnode_s *parent; vec3_t mins; vec3_t maxs; // this part unique to nodes - struct mplane_s *plane; struct q3mnode_s *children[2]; } q3mnode_t; @@ -357,7 +370,7 @@ q3mnode_t; typedef struct q3mleaf_s { //this part shared between node and leaf - int isnode; // false + struct mplane_s *plane; // == NULL struct q3mnode_s *parent; vec3_t mins; vec3_t maxs; @@ -437,6 +450,17 @@ typedef struct q3mface_s int *data_element3i; int *data_neighbor3i; + int num_collisionvertices; + int num_collisiontriangles; + float *data_collisionvertex3f; + int *data_collisionelement3i; + + // index into model->brush.shadowmesh + int num_firstshadowmeshtriangle; + + // used for shadow volume generation + int shadowmark; + // temporary use by light processing int lighttemp_castshadow; } @@ -515,14 +539,6 @@ typedef struct model_brushq3_s int num_lightgrid_dimensions[3]; // transform modelspace coordinates to lightgrid index matrix4x4_t num_lightgrid_indexfromworld; - - // pvs - int num_pvsclusters; - int num_pvschainlength; - unsigned char *data_pvschains; - // example - //pvschain = model->brushq3.data_pvschains + mycluster * model->brushq3.num_pvschainlength; - //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7))) } model_brushq3_t; @@ -570,14 +586,20 @@ typedef struct model_s animscene_t *skinscenes; // [numskins] // skin animation info animscene_t *animscenes; // [numframes] + // how many surfaces this (sub)model has + int numsurfaces; + // list of surface numbers in this (sub)model + int *surfacelist; // draw the model's sky polygons (only used by brush models) void(*DrawSky)(struct entity_render_s *ent); // draw the model using lightmap/dlight shading void(*Draw)(struct entity_render_s *ent); + // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box + void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); // draw a shadow volume for the model based on light source - void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius); + void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); // draw the lighting on a model (through stencil) - void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); + void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist); // trace a box against this model void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask); // fields belonging to each type of model @@ -638,7 +660,7 @@ shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtria shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors); int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f); void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f); -void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex3f, float *svector3f, float *tvector3f, float *normal3f, float *texcoord2f, int numtris, int *element3i); +void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i); shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors); void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);