X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_shared.h;h=aa64aa2056ef5c1b537c8778e21a7cbf54e5c2c9;hb=9cc276c2e36a6fc6cfafd8a0fb6df85e2f644c07;hp=c7e339bde29effca7856f1ce64512ebe42e3fe16;hpb=f9d8bc7ea04ff91fcbd90fe50a299b37724b349b;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.h b/model_shared.h index c7e339bd..aa64aa20 100644 --- a/model_shared.h +++ b/model_shared.h @@ -203,6 +203,8 @@ typedef struct texture_s // (this is an optimization in the renderer) int animated; + // the current alpha of this texture (may be affected by r_wateralpha) + float currentalpha; // the current texture frame in animation struct texture_s *currentframe; // current texture transform matrix (used for water scrolling) @@ -235,12 +237,12 @@ typedef struct msurface_lightmapinfo_s { // texture mapping properties used by this surface mtexinfo_t *texinfo; // q1bsp - // index into d_lightstylevalue array, 255 means not used (black) - qbyte styles[MAXLIGHTMAPS]; // q1bsp + // index into r_refdef.lightstylevalue array, 255 means not used (black) + unsigned char styles[MAXLIGHTMAPS]; // q1bsp // RGB lighting data [numstyles][height][width][3] - qbyte *samples; // q1bsp + unsigned char *samples; // q1bsp // stain to apply on lightmap (soot/dirt/blood/whatever) - qbyte *stainsamples; // q1bsp + unsigned char *stainsamples; // q1bsp // the stride when building lightmaps to comply with fragment update int lightmaptexturestride; // q1bsp int texturemins[2]; // q1bsp @@ -362,16 +364,17 @@ typedef struct model_brush_s // common functions int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents); int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents); - qbyte *(*GetPVS)(struct model_s *model, const vec3_t p); - int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength); - int (*BoxTouchingPVS)(struct model_s *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs); - int (*BoxTouchingLeafPVS)(struct model_s *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs); - int (*BoxTouchingVisibleLeafs)(struct model_s *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs); + unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p); + int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength); + int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs); + int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs); + int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs); + int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist); void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal); void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius); mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p); // these are actually only found on brushq1, but NULL is handled gracefully - void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, qbyte *out, int outsize); + void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize); void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); char skybox[64]; @@ -406,17 +409,17 @@ typedef struct model_brushq1_s hull_t hulls[MAX_MAP_HULLS]; int num_compressedpvs; - qbyte *data_compressedpvs; + unsigned char *data_compressedpvs; int num_lightdata; - qbyte *lightdata; + unsigned char *lightdata; int numlights; mlight_t *lights; // lightmap update chains for light styles int light_styles; - qbyte *light_style; + unsigned char *light_style; int *light_stylevalue; msurface_t ***light_styleupdatechains; msurface_t **light_styleupdatechainsbuffer; @@ -548,13 +551,13 @@ typedef struct model_s // draw the model using lightmap/dlight shading void(*Draw)(struct entity_render_s *ent); // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box - void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, qbyte *outleafpvs, int *outnumleafspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); + void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer); // compile a shadow volume for the model based on light source void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); // draw a shadow volume for the model based on light source void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); // draw the lighting on a model (through stencil) - void(*DrawLight)(struct entity_render_s *ent, vec3_t lightcolorbase, vec3_t lightcolorpants, vec3_t lightcolorshirt, int numsurfaces, const int *surfacelist); + void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist); // trace a box against this model void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask); // fields belonging to some types of model @@ -576,14 +579,13 @@ model_t; // model loading extern model_t *loadmodel; -extern qbyte *mod_base; +extern unsigned char *mod_base; // sky/water subdivision //extern cvar_t gl_subdivide_size; // texture fullbrights extern cvar_t r_fullbrights; void Mod_Init (void); -#define Mod_CheckLoaded(mod) (mod ? (mod->loaded ? (mod->used = true) : (Mod_LoadModel(mod, true, true, mod->isworldmodel), true)) : false) model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel); void Mod_ClearAll (void); model_t *Mod_FindName (const char *name); @@ -593,7 +595,6 @@ void Mod_UnloadModel (model_t *mod); void Mod_ClearUsed(void); void Mod_PurgeUnused(void); void Mod_RemoveStaleWorldModels(model_t *skip); // only used during loading! -void Mod_LoadModels(void); extern model_t *loadmodel; extern char loadname[32]; // for hunk tags @@ -616,8 +617,8 @@ shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius); void Mod_ShadowMesh_Free(shadowmesh_t *mesh); -int Mod_LoadSkinFrame(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture); -int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture, qbyte *skindata, int width, int height); +int Mod_LoadSkinFrame(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture); +int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, const char *basename, int textureflags, int loadpantsandshirt, int loadglowtexture, const unsigned char *skindata, int width, int height, int bitsperpixel, const unsigned int *palette, const unsigned int *alphapalette); extern cvar_t r_mipskins; @@ -653,10 +654,10 @@ int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativec struct entity_render_s; void R_Q1BSP_DrawSky(struct entity_render_s *ent); void R_Q1BSP_Draw(struct entity_render_s *ent); -void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, qbyte *outleafpvs, int *outnumleafspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); +void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer); void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs); -void R_Q1BSP_DrawLight(struct entity_render_s *ent, vec3_t lightcolorbase, vec3_t lightcolorpants, vec3_t lightcolorshirt, int numsurfaces, const int *surfacelist); +void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist); // alias models struct frameblend_s;