X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_shared.h;h=f38f2a038dce076b78afc6d7ef07e72ae1749775;hb=d73c052842090f818f31ef982efd38acd38e46aa;hp=0265d89217c1c95efea8892f98c11cda3beb962e;hpb=2fa6c1c686a631ca835285d9f01eddf0dd58de85;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.h b/model_shared.h index 0265d892..f38f2a03 100644 --- a/model_shared.h +++ b/model_shared.h @@ -18,13 +18,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#ifndef __MODEL__ -#define __MODEL__ +#ifndef MODEL_SHARED_H +#define MODEL_SHARED_H -#ifndef SYNCTYPE_T -#define SYNCTYPE_T typedef enum {ST_SYNC=0, ST_RAND } synctype_t; -#endif /* @@ -33,7 +30,7 @@ m*_t structures are in-memory */ -typedef enum {mod_invalid, mod_brush, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t; +typedef enum {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t; typedef struct animscene_s { @@ -47,20 +44,35 @@ animscene_t; typedef struct skinframe_s { + rtexture_t *stain; // inverse modulate with background (used for decals and such) + rtexture_t *merged; // original texture without glow rtexture_t *base; // original texture without pants/shirt/glow rtexture_t *pants; // pants only (in greyscale) rtexture_t *shirt; // shirt only (in greyscale) - rtexture_t *glow; // glow only (fullbrights) - rtexture_t *merged; // original texture without glow - rtexture_t *fog; // alpha of the base texture (if not opaque) rtexture_t *nmap; // normalmap (bumpmap for dot3) rtexture_t *gloss; // glossmap (for dot3) rtexture_t *detail; // detail texture (silly bumps for non-dot3) + rtexture_t *glow; // glow only (fullbrights) + rtexture_t *fog; // alpha of the base texture (if not opaque) } skinframe_t; #define MAX_SKINS 256 +typedef struct overridetagname_s +{ + char name[MAX_QPATH]; +} +overridetagname_t; + +// a replacement set of tag names, per skin +typedef struct overridetagnameset_s +{ + int num_overridetagnames; + overridetagname_t *data_overridetagnames; +} +overridetagnameset_t; + #define SHADOWMESHVERTEXHASH 1024 typedef struct shadowmeshvertexhash_s { @@ -70,11 +82,25 @@ shadowmeshvertexhash_t; typedef struct shadowmesh_s { + // next mesh in chain struct shadowmesh_s *next; + // used for light mesh (NULL on shadow mesh) + rtexture_t *map_diffuse; + rtexture_t *map_specular; + rtexture_t *map_normal; + // buffer sizes int numverts, maxverts; int numtriangles, maxtriangles; + // used always float *vertex3f; + // used for light mesh (NULL on shadow mesh) + float *svector3f; + float *tvector3f; + float *normal3f; + float *texcoord2f; + // used always int *element3i; + // used for shadow mesh (NULL on light mesh) int *neighbor3i; // these are NULL after Mod_ShadowMesh_Finish is performed, only used // while building meshes @@ -83,35 +109,30 @@ typedef struct shadowmesh_s shadowmesh_t; +#include "matrixlib.h" + #include "model_brush.h" #include "model_sprite.h" #include "model_alias.h" -#include "matrixlib.h" - typedef struct model_alias_s { - // LordHavoc: Q2/ZYM model support - int aliastype; + // mdl/md2/md3/zym model formats are treated the same after loading - // mdl/md2/md3 models are the same after loading + // the shader meshes comprising this model int aliasnum_meshes; aliasmesh_t *aliasdata_meshes; - // for Zymotic models - int zymnum_verts; - int zymnum_tris; - int zymnum_shaders; - int zymnum_bones; - int zymnum_scenes; - float *zymdata_texcoords; - rtexture_t **zymdata_textures; - qbyte *zymdata_trizone; - zymbone_t *zymdata_bones; - unsigned int *zymdata_vertbonecounts; - zymvertex_t *zymdata_verts; - unsigned int *zymdata_renderlist; - float *zymdata_poses; + // for md3 models + int aliasnum_tags; + int aliasnum_tagframes; + aliastag_t *aliasdata_tags; + + // for skeletal models + int aliasnum_bones; + aliasbone_t *aliasdata_bones; + int aliasnum_poses; + float *aliasdata_poses; } model_alias_t; @@ -122,31 +143,65 @@ typedef struct model_sprite_s } model_sprite_t; +struct trace_s; + typedef struct model_brush_s { - char *entities; + // true if this model is a HalfLife .bsp file + qboolean ishlbsp; + // string of entity definitions (.map format) + char *entities; + // number of submodels in this map (just used by server to know how many + // submodels to load) + int numsubmodels; + // pointers to each of the submodels if .isworldmodel is true + struct model_s **submodels; + + // pvs + int num_pvsclusters; + int num_pvsclusterbytes; + unsigned char *data_pvsclusters; + // example + //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes; + //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7))) + + // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle + shadowmesh_t *shadowmesh; + + // common functions + int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents); + int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents); + qbyte *(*GetPVS)(struct model_s *model, const vec3_t p); + int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength); + int (*BoxTouchingPVS)(struct model_s *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs); + void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal); + void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius); + // these are actually only found on brushq1, but NULL is handled gracefully + void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, qbyte *out, int outsize); + void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); + + char skybox[64]; + + rtexture_t *solidskytexture; + rtexture_t *alphaskytexture; } model_brush_t; typedef struct model_brushq1_s { - // true if this model is a HalfLife .bsp file - qboolean ishlbsp; - - int firstmodelsurface, nummodelsurfaces; - // lightmap format, set to r_lightmaprgba when model is loaded int lightmaprgba; - int numsubmodels; dmodel_t *submodels; int numplanes; mplane_t *planes; - // number of visible leafs, not counting 0 (solid) - int numleafs; - mleaf_t *leafs; + // number of actual leafs (including 0 which is solid) + int num_leafs; + // visible leafs, not counting 0 (solid) + int num_visleafs; + mleaf_t *data_leafs; int numvertexes; mvertex_t *vertexes; @@ -166,7 +221,6 @@ typedef struct model_brushq1_s int *surfacepvsframes; msurface_t *surfacepvsnext; surfmesh_t *entiremesh; - surfmesh_t *surfmeshes; int numsurfedges; int *surfedges; @@ -182,7 +236,10 @@ typedef struct model_brushq1_s int numtextures; texture_t *textures; - qbyte *visdata; + int num_compressedpvs; + qbyte *data_compressedpvs; + + int num_lightdata; qbyte *lightdata; int numportals; @@ -213,53 +270,125 @@ typedef struct model_brushq1_s int *light_stylevalue; msurface_t ***light_styleupdatechains; msurface_t **light_styleupdatechainsbuffer; - int light_scalebit; - float light_ambient; - void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius); mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p); - int (*PointContents)(struct model_s *model, const float *p); - qbyte *(*LeafPVS)(struct model_s *model, mleaf_t *leaf); void (*BuildPVSTextureChains)(struct model_s *model); } model_brushq1_t; +/* MSVC can't compile empty structs, so this is commented out for now typedef struct model_brushq2_s { } model_brushq2_t; +*/ +// surfaceflags from bsp +#define Q3SURFACEFLAG_NODAMAGE 1 +#define Q3SURFACEFLAG_SLICK 2 +#define Q3SURFACEFLAG_SKY 4 +#define Q3SURFACEFLAG_LADDER 8 +#define Q3SURFACEFLAG_NOIMPACT 16 +#define Q3SURFACEFLAG_NOMARKS 32 +#define Q3SURFACEFLAG_FLESH 64 +#define Q3SURFACEFLAG_NODRAW 128 +#define Q3SURFACEFLAG_HINT 256 +#define Q3SURFACEFLAG_SKIP 512 +#define Q3SURFACEFLAG_NOLIGHTMAP 1024 +#define Q3SURFACEFLAG_POINTLIGHT 2048 +#define Q3SURFACEFLAG_METALSTEPS 4096 +#define Q3SURFACEFLAG_NOSTEPS 8192 +#define Q3SURFACEFLAG_NONSOLID 16384 +#define Q3SURFACEFLAG_LIGHTFILTER 32768 +#define Q3SURFACEFLAG_ALPHASHADOW 65536 +#define Q3SURFACEFLAG_NODLIGHT 131072 +#define Q3SURFACEFLAG_DUST 262144 + +// surfaceparms from shaders +#define Q3SURFACEPARM_ALPHASHADOW 1 +#define Q3SURFACEPARM_AREAPORTAL 2 +#define Q3SURFACEPARM_CLUSTERPORTAL 4 +#define Q3SURFACEPARM_DETAIL 8 +#define Q3SURFACEPARM_DONOTENTER 16 +#define Q3SURFACEPARM_FOG 32 +#define Q3SURFACEPARM_LAVA 64 +#define Q3SURFACEPARM_LIGHTFILTER 128 +#define Q3SURFACEPARM_METALSTEPS 256 +#define Q3SURFACEPARM_NODAMAGE 512 +#define Q3SURFACEPARM_NODLIGHT 1024 +#define Q3SURFACEPARM_NODRAW 2048 +#define Q3SURFACEPARM_NODROP 4096 +#define Q3SURFACEPARM_NOIMPACT 8192 +#define Q3SURFACEPARM_NOLIGHTMAP 16384 +#define Q3SURFACEPARM_NOMARKS 32768 +#define Q3SURFACEPARM_NOMIPMAPS 65536 +#define Q3SURFACEPARM_NONSOLID 131072 +#define Q3SURFACEPARM_ORIGIN 262144 +#define Q3SURFACEPARM_PLAYERCLIP 524288 +#define Q3SURFACEPARM_SKY 1048576 +#define Q3SURFACEPARM_SLICK 2197152 +#define Q3SURFACEPARM_SLIME 4194304 +#define Q3SURFACEPARM_STRUCTURAL 8388608 +#define Q3SURFACEPARM_TRANS 16777216 +#define Q3SURFACEPARM_WATER 33554432 +#define Q3SURFACEPARM_POINTLIGHT 67108864 + +// various flags from shaders +#define Q3TEXTUREFLAG_TWOSIDED 1 +#define Q3TEXTUREFLAG_ADDITIVE 2 +#define Q3TEXTUREFLAG_NOMIPMAPS 4 +#define Q3TEXTUREFLAG_NOPICMIP 8 +#define Q3TEXTUREFLAG_AUTOSPRITE 16 +#define Q3TEXTUREFLAG_AUTOSPRITE2 32 +#define Q3TEXTUREFLAG_ALPHATEST 64 + +struct q3msurface_s; typedef struct q3mtexture_s { char name[Q3PATHLENGTH]; + char firstpasstexturename[Q3PATHLENGTH]; int surfaceflags; - int contents; + int nativecontents; + int supercontents; + int surfaceparms; + int textureflags; int number; skinframe_t skin; + + int numfaces; + struct q3msurface_s **facelist; + int *facenumlist; } q3mtexture_t; typedef struct q3mnode_s { - int isnode; // true - struct mplane_s *plane; + //this part shared between node and leaf + struct mplane_s *plane; // != NULL struct q3mnode_s *parent; + vec3_t mins; + vec3_t maxs; + // this part unique to nodes struct q3mnode_s *children[2]; } q3mnode_t; typedef struct q3mleaf_s { - int isnode; // false + //this part shared between node and leaf + struct mplane_s *plane; // == NULL + struct q3mnode_s *parent; + vec3_t mins; + vec3_t maxs; + // this part unique to leafs int clusterindex; int areaindex; - vec3_t mins[3]; - vec3_t maxs[3]; int numleaffaces; - struct q3mface_s **leaffaces; + struct q3msurface_s **firstleafface; + int *firstleaffacenum; int numleafbrushes; - struct q3mbrush_s **leafbrushes; + struct q3mbrush_s **firstleafbrush; } q3mleaf_t; @@ -268,16 +397,17 @@ typedef struct q3mmodel_s vec3_t mins; vec3_t maxs; int numfaces; - struct q3mface_s *faces; + struct q3msurface_s *firstface; int numbrushes; - struct q3mbrush_s *brushes; + struct q3mbrush_s *firstbrush; } q3mmodel_t; typedef struct q3mbrush_s { - int numsides; - struct q3mbrushside_s *sides; + struct colbrushf_s *colbrushf; + int numbrushsides; + struct q3mbrushside_s *firstbrushside; struct q3mtexture_s *texture; } q3mbrush_t; @@ -297,31 +427,56 @@ typedef struct q3meffect_s } q3meffect_t; -typedef struct q3mface_s +typedef struct q3msurface_s { + // FIXME: collisionmarkframe should be kept in a separate array + // FIXME: visframe should be kept in a separate array + // FIXME: shadowmark should be kept in a separate array + struct q3mtexture_s *texture; struct q3meffect_s *effect; - int type; - int firstvertex; - int numvertices; - int firstelement; - int numelements; - int patchsize[2]; + rtexture_t *lightmaptexture; + int collisionmarkframe; // don't collide twice in one trace + int visframe; // visframe == r_framecount means it is visible this frame + // bounding box for culling + float mins[3]; + float maxs[3]; + int num_vertices; + int num_triangles; float *data_vertex3f; - float *data_texturetexcoord2f; - float *data_lightmaptexcoord2f; + float *data_texcoordtexture2f; + float *data_texcoordlightmap2f; float *data_svector3f; float *data_tvector3f; float *data_normal3f; float *data_color4f; + int *data_element3i; + int *data_neighbor3i; + + int num_collisionvertices; + int num_collisiontriangles; + float *data_collisionvertex3f; + int *data_collisionelement3i; + + // index into model->brush.shadowmesh + int num_firstshadowmeshtriangle; + + // used for shadow volume generation + int shadowmark; } -q3mface_t; +q3msurface_t; typedef struct model_brushq3_s { + // if non-zero this is a submodel + // (this is the number of the submodel, an index into data_models) + int submodel; + int num_textures; q3mtexture_t *data_textures; + q3msurface_t **data_texturefaces; + int *data_texturefacenums; int num_planes; mplane_t *data_planes; @@ -332,10 +487,17 @@ typedef struct model_brushq3_s int num_leafs; q3mleaf_t *data_leafs; + int num_leafbrushes; + q3mbrush_t **data_leafbrushes; + + int num_leaffaces; + q3msurface_t **data_leaffaces; + int *data_leaffacenums; + int num_models; q3mmodel_t *data_models; // each submodel gets its own model struct so this is different for each. - q3mmodel_t data_thismodel; + q3mmodel_t *data_thismodel; int num_brushes; q3mbrush_t *data_brushes; @@ -345,8 +507,10 @@ typedef struct model_brushq3_s int num_vertices; float *data_vertex3f; - float *data_texturetexcoord2f; - float *data_lightmaptexcoord2f; + float *data_texcoordtexture2f; + float *data_texcoordlightmap2f; + float *data_svector3f; + float *data_tvector3f; float *data_normal3f; float *data_color4f; @@ -355,26 +519,30 @@ typedef struct model_brushq3_s int *data_neighbor3i; int num_effects; - q3meffect_t data_effects; + q3meffect_t *data_effects; int num_faces; - q3mface_t *data_faces; + q3msurface_t *data_faces; // lightmap textures int num_lightmaps; - rtexture_t *data_lightmaps; - - // transform world coordinates to lightgrid index + rtexture_t **data_lightmaps; + + // voxel light data with directional shading + int num_lightgrid; + q3dlightgrid_t *data_lightgrid; + // size of each cell (may vary by map, typically 64 64 128) + float num_lightgrid_cellsize[3]; + // 1.0 / num_lightgrid_cellsize + float num_lightgrid_scale[3]; + // dimensions of the world model in lightgrid cells + int num_lightgrid_imins[3]; + int num_lightgrid_imaxs[3]; + int num_lightgrid_isize[3]; + // indexing/clamping + int num_lightgrid_dimensions[3]; + // transform modelspace coordinates to lightgrid index matrix4x4_t num_lightgrid_indexfromworld; - q3dlightgrid_t *data_lightgrid_cells; - - // pvs - int num_pvsclusters; - int num_pvschainlength; - unsigned char *data_pvschains; - // example - //pvschain = model->brushq3.data_pvschains + mycluster * model->brushq3.num_pvschainlength; - //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7))) } model_brushq3_t; @@ -382,8 +550,8 @@ typedef struct model_s { // name and path of model, for example "progs/player.mdl" char name[MAX_QPATH]; - // model needs to be loaded if this is true - qboolean needload; + // model needs to be loaded if this is false + qboolean loaded; // set if the model is used in current map, models which are not, are purged qboolean used; // true if this is the world model (I.E. defines what sky to use, and may contain submodels) @@ -400,8 +568,6 @@ typedef struct model_s int flags; // engine calculated flags, ones that can not be set in the file int flags2; - // LordHavoc: if true (normally only for sprites) the model/sprite/bmodel is always rendered fullbright - int fullbright; // number of QC accessible frame(group)s in the model int numframes; // number of QC accessible skin(group)s in the model @@ -420,27 +586,38 @@ typedef struct model_s float radius2; // skin animation info animscene_t *skinscenes; // [numskins] - // skin frame info - skinframe_t *skinframes; // skin animation info animscene_t *animscenes; // [numframes] + // range of surface numbers in this (sub)model + int firstmodelsurface; + int nummodelsurfaces; + // list of surface numbers in this (sub)model + int *surfacelist; // draw the model's sky polygons (only used by brush models) void(*DrawSky)(struct entity_render_s *ent); // draw the model using lightmap/dlight shading void(*Draw)(struct entity_render_s *ent); - // draw a fake shadow for the model - void(*DrawFakeShadow)(struct entity_render_s *ent); + // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box + void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); // draw a shadow volume for the model based on light source - void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius); + void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); // draw the lighting on a model (through stencil) - void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); + void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist); + // trace a box against this model + void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask); // fields belonging to each type of model model_alias_t alias; model_sprite_t sprite; model_brush_t brush; model_brushq1_t brushq1; + /* MSVC can't handle an empty struct, so this is commented out for now model_brushq2_t brushq2; + */ model_brushq3_t brushq3; + // skin files can have different tags for each skin + overridetagnameset_t *data_overridetagnamesforskin; + // flags this model for offseting sounds to the model center (used by brush models) + int soundfromcenter; } model_t; @@ -453,6 +630,8 @@ extern rtexture_t *mod_shared_detailtextures[NUM_DETAILTEXTURES]; // every texture must be in a pool... extern rtexturepool_t *mod_shared_texturepool; +extern rtexture_t *mod_shared_distorttexture[64]; + // model loading extern model_t *loadmodel; extern qbyte *mod_base; @@ -466,7 +645,6 @@ void Mod_CheckLoaded (model_t *mod); void Mod_ClearAll (void); model_t *Mod_FindName (const char *name); model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel); -void Mod_TouchModel (const char *name); void Mod_UnloadModel (model_t *mod); void Mod_ClearUsed(void); @@ -476,24 +654,52 @@ void Mod_LoadModels(void); extern model_t *loadmodel; extern char loadname[32]; // for hunk tags -int Mod_FindTriangleWithEdge(const int *elements, int numtriangles, int start, int end, int ignore); +int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices); void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles); void Mod_ValidateElements(const int *elements, int numtriangles, int numverts, const char *filename, int fileline); +void Mod_BuildNormals(int numverts, int numtriangles, const float *vertex3f, const int *elements, float *normal3f); void Mod_BuildTextureVectorsAndNormals(int numverts, int numtriangles, const float *vertex, const float *texcoord, const int *elements, float *svectors, float *tvectors, float *normals); -shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts); -shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh); -int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *v); -void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, float *vert0, float *vert1, float *vert2); -void Mod_ShadowMesh_AddPolygon(mempool_t *mempool, shadowmesh_t *mesh, int numverts, float *verts); -void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, float *verts, int numtris, int *elements); -shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int initialnumtriangles); -shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh); +shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); +shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors); +int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f); +void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f); +void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i); +shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); +shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors); void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius); void Mod_ShadowMesh_Free(shadowmesh_t *mesh); int Mod_LoadSkinFrame(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int usedetailtexture, int loadglowtexture); int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int usedetailtexture, int loadglowtexture, qbyte *skindata, int width, int height); -#endif // __MODEL__ +// used for talking to the QuakeC mainly +int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents); +int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents); + +extern cvar_t r_mipskins; + +typedef struct skinfileitem_s +{ + struct skinfileitem_s *next; + char name[MAX_QPATH]; + char replacement[MAX_QPATH]; +} +skinfileitem_t; + +typedef struct skinfile_s +{ + struct skinfile_s *next; + skinfileitem_t *items; +} +skinfile_t; + +skinfile_t *Mod_LoadSkinFiles(void); +void Mod_FreeSkinFiles(skinfile_t *skinfile); +int Mod_CountSkinFiles(skinfile_t *skinfile); + +void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap); +int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f); + +#endif // MODEL_SHARED_H