X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=model_sprite.c;h=623243d7c1781b6986aa36eec67effac8b28fe91;hb=0dc77d61cf349a3fbe2994cce57f07faa99aab27;hp=0ab36281b7ce2899fa8c1a9674720cc8b400b0cf;hpb=397530aecdd5492236e3dc5620ee7126078c07f3;p=xonotic%2Fdarkplaces.git diff --git a/model_sprite.c b/model_sprite.c index 0ab36281..623243d7 100644 --- a/model_sprite.c +++ b/model_sprite.c @@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" -cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps skins (so they become blurrier in the distance), unlike skins the sprites do not have strange border colors"}; +cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"}; cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"}; /* @@ -114,6 +114,7 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes); loadmodel->num_textures = realframes; + loadmodel->num_texturesperskin = 1; loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures); datapointer = (unsigned char *)startframes; @@ -169,26 +170,32 @@ static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version if (modelradius < x + y) modelradius = x + y; - skinframe = NULL; - if (width > 0 && height > 0 && cls.state != ca_dedicated) + if (cls.state != ca_dedicated) { - if (groupframes > 1) - sprintf (name, "%s_%i_%i", loadmodel->name, i, j); - else - sprintf (name, "%s_%i", loadmodel->name, i); - if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags))) + skinframe = NULL; + // note: Nehahra's null.spr has width == 0 and height == 0 + if (width > 0 && height > 0) { if (groupframes > 1) - sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j); + sprintf (name, "%s_%i_%i", loadmodel->name, i, j); else - sprintf (fogname, "%s_%ifog", loadmodel->name, i); - if (version == SPRITE32_VERSION) - skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL); - else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION) - skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette); + sprintf (name, "%s_%i", loadmodel->name, i); + if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags, false))) + { + if (groupframes > 1) + sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j); + else + sprintf (fogname, "%s_%ifog", loadmodel->name, i); + if (version == SPRITE32_VERSION) + skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 32, NULL, NULL); + else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION) + skinframe = R_SkinFrame_LoadInternal(name, texflags, false, false, datapointer, width, height, 8, palette, alphapalette); + } } + if (skinframe == NULL) + skinframe = R_SkinFrame_LoadMissing(); + Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive); } - Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive); if (version == SPRITE32_VERSION) datapointer += width * height * 4; @@ -220,6 +227,7 @@ void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Sprite_Draw; + loadmodel->DrawDepth = NULL; loadmodel->CompileShadowVolume = NULL; loadmodel->DrawShadowVolume = NULL; loadmodel->DrawLight = NULL; @@ -335,6 +343,7 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->DrawSky = NULL; loadmodel->Draw = R_Model_Sprite_Draw; + loadmodel->DrawDepth = NULL; loadmodel->CompileShadowVolume = NULL; loadmodel->DrawShadowVolume = NULL; loadmodel->DrawLight = NULL; @@ -360,6 +369,7 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend) loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes); loadmodel->num_textures = loadmodel->numframes; + loadmodel->num_texturesperskin = 1; loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures); modelradius = 0; @@ -395,17 +405,21 @@ void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend) y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down); if (modelradius < x + y) modelradius = x + y; + } - skinframe = NULL; - if (width > 0 && height > 0 && cls.state != ca_dedicated) + if (cls.state != ca_dedicated) + { + for (i = 0;i < loadmodel->numframes;i++) { - if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags))) + const dsprite2frame_t *pinframe; + pinframe = &pinqsprite->frames[i]; + if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false))) { Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name); skinframe = R_SkinFrame_LoadMissing(); } + Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false); } - Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false); } modelradius = sqrt(modelradius);