X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=0dde22eedad304914abc1587f9726d96a8e612df;hb=d6e1aa437e7eb8e182053cf17231597e79df0f81;hp=44739e06d7564e9e3edd1ba383c184c62e1df4b5;hpb=f8a0d8acef9fb62dac0597954b4606bb767d7753;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index 44739e06d..0dde22eed 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -77,6 +77,11 @@ set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // ===================== set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" +set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates" +set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" +set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" +set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" +set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible" // ======================== @@ -149,17 +154,6 @@ set g_nades_nade_force 650 set g_nades_nade_newton_style 0 -// ============= -// rifle arena -// ============= -set g_riflearena 0 -set g_riflearena_rifle_secondary_spread 0 -set g_riflearena_rifle_secondary_shots 1 -set g_riflearena_rifle_secondary_animtime 0.15 -set g_riflearena_rifle_secondary_refire 0.15 -set g_riflearena_rifle_secondary_damage 40 - - // ============ // camp check // ============ @@ -167,3 +161,10 @@ set g_campcheck 0 "damages campers every few seconds" set g_campcheck_interval 10 set g_campcheck_damage 100 set g_campcheck_distance 1800 + + +// ========== +// New Toys +// ========== +set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" +set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys"