X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=781377637e076515e4fc0474340d4357e4460079;hb=26693a3ac060825ce6c7f170d4e65f7ac2a1fb25;hp=2188f80070834fc6b34ae7deef98256e6c73fda9;hpb=b1132f7d44f9eed1b22ac36979029915616e62b2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index 2188f8007..781377637 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -53,7 +53,7 @@ set g_overkill_powerups_replace 1 set g_overkill_filter_healthmega 0 set g_overkill_filter_armormedium 0 set g_overkill_filter_armorbig 0 -set g_overkill_filter_armorlarge 0 +set g_overkill_filter_armormega 0 set g_overkill_ammo_charge 0 set g_overkill_ammo_charge_notice 1 @@ -125,8 +125,9 @@ seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effectiv set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" +set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates" set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" -set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" +set g_spawn_near_teammate_ignore_spawnpoint_delay_death 3 "how long to wait before its OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible" @@ -427,6 +428,8 @@ seta cl_multijump 1 "allow multijump mutator" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" +set g_multijump_maxspeed 0 +set g_multijump_dodging 1 // =========== @@ -436,4 +439,13 @@ set g_walljump 0 "Enable wall jumping mutator" set g_walljump_delay 1 "Minimum delay between wall jumps" set g_walljump_force 300 "How far to bounce/jump off the wall" set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping" -set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity" \ No newline at end of file +set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity" + + +// =============== +// global forces +// =============== +set g_globalforces 0 "Global forces: knockback affects everyone" +set g_globalforces_noself 1 "Global forces: ignore self damage" +set g_globalforces_self 1 "Global forces: knockback self scale" +set g_globalforces_range 1000 "Global forces: max range of effect"