X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=7c4a0ff1a88e29b396cb8d15ffc87144a34e6b1a;hb=2d5f6090a4faee9716a9c149b9ac6927cc3bb9db;hp=d078494899004d591cb01ffad0c5c68acb14fa4d;hpb=2bc5f6a930cee3d99d71c2602bc8e13db4bead06;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index d07849489..7c4a0ff1a 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -36,7 +36,9 @@ set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell a set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" +set g_instagib_invisibility_time 30 "Time of ivisibility powerup in seconds." set g_instagib_invis_alpha 0.15 +set g_instagib_speed_time 30 "Time of speed powerup in seconds." set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" @@ -48,7 +50,7 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar // ========== // overkill // ========== -set g_overkill 0 "enable overkill" +set g_overkill 0 "internal cvar, to enable overkill, use `exec defaultOverkill.cfg`" set g_overkill_powerups_replace 1 set g_overkill_itemwaypoints 1 @@ -108,7 +110,7 @@ set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // spawn near teammate // ===================== seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)" -set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" +set g_spawn_near_teammate 0 "players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates" @@ -176,7 +178,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= set g_nades 0 "enable off-hand grenades" set g_nades_spread 0.04 "random spread offset of throw direction" -set g_nades_throw_offset "0 0 0" "nade throwing offset" +set g_nades_throw_offset "0 -25 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_pickup 0 "allow picking up thrown nades (not your own)" @@ -440,3 +442,198 @@ set g_globalforces 0 "Global forces: knockback affects everyone" set g_globalforces_noself 1 "Global forces: ignore self damage" set g_globalforces_self 1 "Global forces: knockback self scale" set g_globalforces_range 1000 "Global forces: max range of effect" + +// ========= +// bugrigs +// ========= +set g_bugrigs 0 +set g_bugrigs_planar_movement 1 "BROTRR bug emulation" +set g_bugrigs_planar_movement_car_jumping 1 "my own bug" +set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation" +set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation" +set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation" +set g_bugrigs_air_steering 1 "NFS bug emulation" +set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice" +set g_bugrigs_friction_floor 50 "units/sec friction on floor" +set g_bugrigs_friction_brake 950 "units/sec friction for braking" +set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air" +set g_bugrigs_accel 800 "acceleration" +set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness" +set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness" +set g_bugrigs_steer 1 "steering amount" + +// ============== +// running guns +// ============== +set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." + +// ================== +// dynamic handicap +// ================== +set g_dynamic_handicap 0 "Whether to enable dynamic handicap." +set g_dynamic_handicap_scale 0.2 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players." +set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 means linear scale. Values more than 1 mean stronger non-linear handicap. Values less than 1 mean weaker non-linear handicap" +set g_dynamic_handicap_min 0 "The minimum value of the handicap." +set g_dynamic_handicap_max 0 "The maximum value of the handicap." + +// ============== +// random items +// ============== +set g_random_items 0 "Whether to enable random items." +set g_random_items_replace_item_health_small "random" "Classnames to replace small health with." +set g_random_items_replace_item_health_medium "random" "Classnames to replace medium health with." +set g_random_items_replace_item_health_big "random" "Classnames to replace big health with." +set g_random_items_replace_item_health_mega "random" "Classnames to replace mega health with." +set g_random_items_replace_item_armor_small "random" "Classnames to replace small armor with." +set g_random_items_replace_item_armor_medium "random" "Classnames to replace medium armor with." +set g_random_items_replace_item_armor_big "random" "Classnames to replace big armor with." +set g_random_items_replace_item_armor_mega "random" "Classnames to replace mega armor with." +set g_random_items_replace_item_shells "random" "Classnames to replace shells with." +set g_random_items_replace_item_bullets "random" "Classnames to replace bullets with." +set g_random_items_replace_item_rockets "random" "Classnames to replace rockets with." +set g_random_items_replace_item_cells "random" "Classnames to replace cells with." +set g_random_items_replace_item_plasma "random" "Classnames to replace plasma with." +set g_random_items_replace_item_fuel "random" "Classnames to replace fuel with." +set g_random_items_replace_weapon_blaster "random" "Classnames to replace blaster with." +set g_random_items_replace_weapon_shotgun "random" "Classnames to replace shotgun with." +set g_random_items_replace_weapon_machinegun "random" "Classnames to replace machinegun with." +set g_random_items_replace_weapon_mortar "random" "Classnames to replace mortar with." +set g_random_items_replace_weapon_electro "random" "Classnames to replace electro with." +set g_random_items_replace_weapon_crylink "random" "Classnames to replace crylink with." +set g_random_items_replace_weapon_vortex "random" "Classnames to replace vortex with." +set g_random_items_replace_weapon_hagar "random" "Classnames to replace hagar with." +set g_random_items_replace_weapon_devastator "random" "Classnames to replace devastator with." +set g_random_items_replace_weapon_shockwave "random" "Classnames to replace shockwave with." +set g_random_items_replace_weapon_arc "random" "Classnames to replace arc with." +set g_random_items_replace_weapon_hook "random" "Classnames to replace hook with." +set g_random_items_replace_weapon_tuba "random" "Classnames to replace tuba with." +set g_random_items_replace_weapon_porto "random" "Classnames to replace port-o-launch with." +set g_random_items_replace_weapon_fireball "random" "Classnames to replace fireball with." +set g_random_items_replace_weapon_minelayer "random" "Classnames to replace mine layer with." +set g_random_items_replace_weapon_hlac "random" "Classnames to replace HLAC with." +set g_random_items_replace_weapon_rifle "random" "Classnames to replace rifle with." +set g_random_items_replace_weapon_seeker "random" "Classnames to replace TAG seeker with." +set g_random_items_replace_weapon_vaporizer "random" "Classnames to replace vaporizer with." +set g_random_items_replace_weapon_hmg "random" "Classnames to replace HMG with." +set g_random_items_replace_weapon_rpc "random" "Classnames to replace RPC with." +set g_random_items_replace_item_strength "random" "Classnames to replace strength with." +set g_random_items_replace_item_shield "random" "Classnames to replace shield with." +set g_random_items_replace_item_fuel_regen "random" "Classnames to replace fuel regeneration with." +set g_random_items_replace_item_jetpack "random" "Classnames to replace jetpack with." +set g_random_items_replace_item_vaporizer_cells "random" "Classnames to replace vaporizer cells with." +set g_random_items_replace_item_invisibility "random" "Classnames to replace invisibility with." +set g_random_items_replace_item_extralife "random" "Classnames to replace extra life with." +set g_random_items_replace_item_speed "random" "Classnames to replace speed with." +set g_random_items_health_probability 1 "Probability of random health items spawning in the map." +set g_random_items_armor_probability 1 "Probability of random armor items spawning in the map." +set g_random_items_resource_probability 1 "Probability of random resource items spawning in the map." +set g_random_items_weapon_probability 1 "Probability of random weapons spawning in the map." +set g_random_items_powerup_probability 0.15 "Probability of random powerups spawning in the map." +set g_random_items_item_health_small_probability 10 "Probability of random small health spawning in the map." +set g_random_items_item_health_medium_probability 4 "Probability of random medium health spawning in the map." +set g_random_items_item_health_big_probability 2 "Probability of random big health spawning in the map." +set g_random_items_item_health_mega_probability 1 "Probability of random mega health spawning in the map." +set g_random_items_item_armor_small_probability 10 "Probability of random small armor spawning in the map." +set g_random_items_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map." +set g_random_items_item_armor_big_probability 2 "Probability of random big armor spawning in the map." +set g_random_items_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map." +set g_random_items_item_shells_probability 1 "Probability of random shells spawning in the map." +set g_random_items_item_bullets_probability 1 "Probability of random bullets spawning in the map." +set g_random_items_item_rockets_probability 1 "Probability of random rockets spawning in the map." +set g_random_items_item_cells_probability 1 "Probability of random cells spawning in the map." +set g_random_items_item_plasma_probability 0 "Probability of random plasma spawning in the map." +set g_random_items_item_fuel_probability 0 "Probability of random fuel spawning in the map." +set g_random_items_weapon_blaster_probability 0 "Probability of random blaster spawning in the map." +set g_random_items_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map." +set g_random_items_weapon_machinegun_probability 1 "Probability of random machinegun spawning in the map." +set g_random_items_weapon_mortar_probability 1 "Probability of random mortar spawning in the map." +set g_random_items_weapon_electro_probability 1 "Probability of random electro spawning in the map." +set g_random_items_weapon_crylink_probability 1 "Probability of random crylink spawning in the map." +set g_random_items_weapon_vortex_probability 1 "Probability of random vortex spawning in the map." +set g_random_items_weapon_hagar_probability 1 "Probability of random hagar spawning in the map." +set g_random_items_weapon_devastator_probability 1 "Probability of random devastator spawning in the map." +set g_random_items_weapon_shockwave_probability 0 "Probability of random shockwave spawning in the map." +set g_random_items_weapon_arc_probability 0 "Probability of random arc spawning in the map." +set g_random_items_weapon_hook_probability 0 "Probability of random hook spawning in the map." +set g_random_items_weapon_tuba_probability 0 "Probability of random tuba spawning in the map." +set g_random_items_weapon_porto_probability 0 "Probability of random port-o-launch spawning in the map." +set g_random_items_weapon_fireball_probability 0 "Probability of random fireball spawning in the map." +set g_random_items_weapon_minelayer_probability 0 "Probability of random mine layer spawning in the map." +set g_random_items_weapon_hlac_probability 0 "Probability of random HLAC spawning in the map." +set g_random_items_weapon_rifle_probability 0 "Probability of random rifle spawning in the map." +set g_random_items_weapon_seeker_probability 0 "Probability of random TAG seeker spawning in the map." +set g_random_items_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning in the map." +set g_random_items_item_strength_probability 1 "Probability of random strength spawning in the map." +set g_random_items_item_shield_probability 1 "Probability of random shield spawning in the map." +set g_random_items_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning in the map." +set g_random_items_item_jetpack_probability 0 "Probability of random jetpack spawning in the map." +set g_random_items_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning in the map." +set g_random_items_item_invisibility_probability 1 "Probability of random invisibility spawning in the map." +set g_random_items_item_extralife_probability 1 "Probability of random extra life spawning in the map." +set g_random_items_item_speed_probability 1 "Probability of random speed spawning in the map." +set g_random_items_overkill_item_health_mega_probability 1 "Probability of random mega health spawning in the map during overkill." +set g_random_items_overkill_item_armor_small_probability 10 "Probability of random small armor spawning in the map during overkill." +set g_random_items_overkill_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map during overkill." +set g_random_items_overkill_item_armor_big_probability 2 "Probability of random big armor spawning in the map during overkill." +set g_random_items_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map during overkill." +set g_random_items_overkill_weapon_hmg_probability 0.5 "Probability of random HMG spawning in the map during overkill." +set g_random_items_overkill_weapon_rpc_probability 0.5 "Probability of random RPC spawning in the map during overkill." +set g_random_loot 0 "Whether to enable random loot." +set g_random_loot_min 0 "Minimum amount of loot items." +set g_random_loot_max 4 "Maximum amount of loot items." +set g_random_loot_time 10 "Amount of time the loot will stay in seconds." +set g_random_loot_spread 200 "How far can loot be thrown." +set g_random_loot_health_probability 1 "Probability of random health items spawning as loot." +set g_random_loot_armor_probability 1 "Probability of random armor items spawning as loot." +set g_random_loot_resource_probability 1 "Probability of random ammo items spawning as loot." +set g_random_loot_weapon_probability 1 "Probability of random weapons spawning as loot." +set g_random_loot_powerup_probability 0.2 "Probability of random powerups spawning as loot." +set g_random_loot_item_health_small_probability 4 "Probability of random small health spawning as loot." +set g_random_loot_item_health_medium_probability 3 "Probability of random medium health spawning as loot." +set g_random_loot_item_health_big_probability 2 "Probability of random big health spawning as loot." +set g_random_loot_item_health_mega_probability 1 "Probability of random mega health spawning as loot." +set g_random_loot_item_armor_small_probability 4 "Probability of random small armor spawning as loot." +set g_random_loot_item_armor_medium_probability 3 "Probability of random medium armor spawning as loot." +set g_random_loot_item_armor_big_probability 2 "Probability of random big armor spawning as loot." +set g_random_loot_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot." +set g_random_loot_item_shells_probability 1 "Probability of random shells spawning as loot." +set g_random_loot_item_bullets_probability 1 "Probability of random bullets spawning as loot." +set g_random_loot_item_rockets_probability 1 "Probability of random rockets spawning as loot." +set g_random_loot_item_cells_probability 1 "Probability of random cells spawning as loot." +set g_random_loot_item_plasma_probability 0 "Probability of random plasma spawning as loot." +set g_random_loot_item_fuel_probability 0 "Probability of random fuel spawning as loot." +set g_random_loot_weapon_blaster_probability 0 "Probability of random blaster spawning as loot." +set g_random_loot_weapon_shotgun_probability 0 "Probability of random shotgun spawning as loot." +set g_random_loot_weapon_machinegun_probability 1 "Probability of random machinegun spawning as loot." +set g_random_loot_weapon_mortar_probability 1 "Probability of random mortar spawning as loot." +set g_random_loot_weapon_electro_probability 1 "Probability of random electro spawning as loot." +set g_random_loot_weapon_crylink_probability 1 "Probability of random crylink spawning as loot." +set g_random_loot_weapon_vortex_probability 1 "Probability of random vortex spawning as loot." +set g_random_loot_weapon_hagar_probability 1 "Probability of random hagar spawning as loot." +set g_random_loot_weapon_devastator_probability 1 "Probability of random devastator spawning as loot." +set g_random_loot_weapon_shockwave_probability 0 "Probability of random shockwave spawning as loot." +set g_random_loot_weapon_arc_probability 0 "Probability of random arc spawning as loot." +set g_random_loot_weapon_hook_probability 0 "Probability of random hook spawning as loot." +set g_random_loot_weapon_tuba_probability 0 "Probability of random tuba spawning as loot." +set g_random_loot_weapon_porto_probability 0 "Probability of random port-o-launch spawning as loot." +set g_random_loot_weapon_fireball_probability 0 "Probability of random fireball spawning as loot." +set g_random_loot_weapon_minelayer_probability 0 "Probability of random mine layer spawning as loot." +set g_random_loot_weapon_hlac_probability 0 "Probability of random HLAC spawning as loot." +set g_random_loot_weapon_rifle_probability 0 "Probability of random rifle spawning as loot." +set g_random_loot_weapon_seeker_probability 0 "Probability of random TAG seeker spawning as loot." +set g_random_loot_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning as loot." +set g_random_loot_item_strength_probability 1 "Probability of random strength spawning as loot." +set g_random_loot_item_shield_probability 1 "Probability of random shield spawning as loot." +set g_random_loot_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning as loot." +set g_random_loot_item_jetpack_probability 0 "Probability of random jetpack spawning as loot." +set g_random_loot_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning as loot." +set g_random_loot_item_invisibility_probability 1 "Probability of random invisibility spawning as loot." +set g_random_loot_item_extralife_probability 1 "Probability of random extra life spawning as loot." +set g_random_loot_item_speed_probability 1 "Probability of random speed spawning as loot." +set g_random_loot_overkill_item_health_mega_probability 1 "Probability of random mega health spawning as loot during overkill." +set g_random_loot_overkill_item_armor_small_probability 10 "Probability of random small armor spawning as loot during overkill." +set g_random_loot_overkill_item_armor_medium_probability 4 "Probability of random medium armor spawning as loot during overkill." +set g_random_loot_overkill_item_armor_big_probability 2 "Probability of random big armor spawning as loot during overkill." +set g_random_loot_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot during overkill." +set g_random_loot_overkill_weapon_hmg_probability 1 "Probability of random HMG spawning as loot during overkill." +set g_random_loot_overkill_weapon_rpc_probability 1 "Probability of random RPC spawning as loot during overkill."