X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=af0fa9e68477e1b05e3366e6dddb57a1f3547677;hb=ebca408c270bda61a8bee4d4fc6aa8c7d79310e5;hp=2597d518b9dbb6964f5b75f934ce915aa9a4f449;hpb=58e69d911c59e5ec6be504b1110cce3895967309;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index 2597d518b..af0fa9e68 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -12,17 +12,21 @@ seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" -set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" +set sv_dodging_delay 0.6 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" -set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" -set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen" +set sv_dodging_horiz_speed_min 200 "the lower bound of current velocity for force scaling" +set sv_dodging_horiz_speed_max 1000 "the upper bound of current velocity for force scaling" +set sv_dodging_horiz_force_slowest 400 "the horizontal velocity of the dodge when current velocity is <= sv_dodging_horiz_speed_min, values between min and max are linearly scaled" +set sv_dodging_horiz_force_fastest 400 "the horizontal velocity of the dodge when current velocity is >= sv_dodging_horiz_speed_max, values between min and max are linearly scaled" +set sv_dodging_horiz_force_frozen 200 "the horizontal velocity of the dodge while frozen" set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 -set sv_dodging_maxspeed 450 "maximum speed a player can be moving at before they dodge again" +set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" +set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" // =========== @@ -36,7 +40,9 @@ set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell a set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" +set g_instagib_invisibility_time 30 "Time of invisibility powerup in seconds." set g_instagib_invis_alpha 0.15 +set g_instagib_speed_time 30 "Time of speed powerup in seconds." set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" @@ -474,164 +480,23 @@ set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 me set g_dynamic_handicap_min 0 "The minimum value of the handicap." set g_dynamic_handicap_max 0 "The maximum value of the handicap." +// =============== +// kick teamkiller +// =============== +set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped. 0 means that the teamkillers don't get kicked automatically" +set g_kick_teamkiller_lower_limit 5 "Minimum number of teamkills before the teamkill rate is considered" + +// ===================== +// stale-move negation +// ===================== +set g_smneg 0 "Stale-move negation: penalize repeated use of the same weapon" +set g_smneg_bonus 1 "Stale-move negation: allow weapons to become stronger than their baseline" +set g_smneg_bonus_asymptote 4 "Stale-move negation: damage = infinity at this bonus level" +set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor" + // ============== // random items // ============== set g_random_items 0 "Whether to enable random items." -set g_random_items_replace_item_health_small "random" "Classnames to replace small health with." -set g_random_items_replace_item_health_medium "random" "Classnames to replace medium health with." -set g_random_items_replace_item_health_big "random" "Classnames to replace big health with." -set g_random_items_replace_item_health_mega "random" "Classnames to replace mega health with." -set g_random_items_replace_item_armor_small "random" "Classnames to replace small armor with." -set g_random_items_replace_item_armor_medium "random" "Classnames to replace medium armor with." -set g_random_items_replace_item_armor_big "random" "Classnames to replace big armor with." -set g_random_items_replace_item_armor_mega "random" "Classnames to replace mega armor with." -set g_random_items_replace_item_shells "random" "Classnames to replace shells with." -set g_random_items_replace_item_bullets "random" "Classnames to replace bullets with." -set g_random_items_replace_item_rockets "random" "Classnames to replace rockets with." -set g_random_items_replace_item_cells "random" "Classnames to replace cells with." -set g_random_items_replace_item_plasma "random" "Classnames to replace plasma with." -set g_random_items_replace_item_fuel "random" "Classnames to replace fuel with." -set g_random_items_replace_weapon_blaster "random" "Classnames to replace blaster with." -set g_random_items_replace_weapon_shotgun "random" "Classnames to replace shotgun with." -set g_random_items_replace_weapon_machinegun "random" "Classnames to replace machinegun with." -set g_random_items_replace_weapon_mortar "random" "Classnames to replace mortar with." -set g_random_items_replace_weapon_electro "random" "Classnames to replace electro with." -set g_random_items_replace_weapon_crylink "random" "Classnames to replace crylink with." -set g_random_items_replace_weapon_vortex "random" "Classnames to replace vortex with." -set g_random_items_replace_weapon_hagar "random" "Classnames to replace hagar with." -set g_random_items_replace_weapon_devastator "random" "Classnames to replace devastator with." -set g_random_items_replace_weapon_shockwave "random" "Classnames to replace shockwave with." -set g_random_items_replace_weapon_arc "random" "Classnames to replace arc with." -set g_random_items_replace_weapon_hook "random" "Classnames to replace hook with." -set g_random_items_replace_weapon_tuba "random" "Classnames to replace tuba with." -set g_random_items_replace_weapon_porto "random" "Classnames to replace port-o-launch with." -set g_random_items_replace_weapon_fireball "random" "Classnames to replace fireball with." -set g_random_items_replace_weapon_minelayer "random" "Classnames to replace mine layer with." -set g_random_items_replace_weapon_hlac "random" "Classnames to replace HLAC with." -set g_random_items_replace_weapon_rifle "random" "Classnames to replace rifle with." -set g_random_items_replace_weapon_seeker "random" "Classnames to replace TAG seeker with." -set g_random_items_replace_weapon_vaporizer "random" "Classnames to replace vaporizer with." -set g_random_items_replace_weapon_hmg "random" "Classnames to replace HMG with." -set g_random_items_replace_weapon_rpc "random" "Classnames to replace RPC with." -set g_random_items_replace_item_strength "random" "Classnames to replace strength with." -set g_random_items_replace_item_shield "random" "Classnames to replace shield with." -set g_random_items_replace_item_fuel_regen "random" "Classnames to replace fuel regeneration with." -set g_random_items_replace_item_jetpack "random" "Classnames to replace jetpack with." -set g_random_items_replace_item_vaporizer_cells "random" "Classnames to replace vaporizer cells with." -set g_random_items_replace_item_invisibility "random" "Classnames to replace invisibility with." -set g_random_items_replace_item_extralife "random" "Classnames to replace extra life with." -set g_random_items_replace_item_speed "random" "Classnames to replace speed with." -set g_random_items_health_probability 1 "Probability of random health items spawning in the map." -set g_random_items_armor_probability 1 "Probability of random armor items spawning in the map." -set g_random_items_resource_probability 1 "Probability of random resource items spawning in the map." -set g_random_items_weapon_probability 1 "Probability of random weapons spawning in the map." -set g_random_items_powerup_probability 0.15 "Probability of random powerups spawning in the map." -set g_random_items_item_health_small_probability 10 "Probability of random small health spawning in the map." -set g_random_items_item_health_medium_probability 4 "Probability of random medium health spawning in the map." -set g_random_items_item_health_big_probability 2 "Probability of random big health spawning in the map." -set g_random_items_item_health_mega_probability 1 "Probability of random mega health spawning in the map." -set g_random_items_item_armor_small_probability 10 "Probability of random small armor spawning in the map." -set g_random_items_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map." -set g_random_items_item_armor_big_probability 2 "Probability of random big armor spawning in the map." -set g_random_items_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map." -set g_random_items_item_shells_probability 1 "Probability of random shells spawning in the map." -set g_random_items_item_bullets_probability 1 "Probability of random bullets spawning in the map." -set g_random_items_item_rockets_probability 1 "Probability of random rockets spawning in the map." -set g_random_items_item_cells_probability 1 "Probability of random cells spawning in the map." -set g_random_items_item_plasma_probability 0 "Probability of random plasma spawning in the map." -set g_random_items_item_fuel_probability 0 "Probability of random fuel spawning in the map." -set g_random_items_weapon_blaster_probability 0 "Probability of random blaster spawning in the map." -set g_random_items_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map." -set g_random_items_weapon_machinegun_probability 1 "Probability of random machinegun spawning in the map." -set g_random_items_weapon_mortar_probability 1 "Probability of random mortar spawning in the map." -set g_random_items_weapon_electro_probability 1 "Probability of random electro spawning in the map." -set g_random_items_weapon_crylink_probability 1 "Probability of random crylink spawning in the map." -set g_random_items_weapon_vortex_probability 1 "Probability of random vortex spawning in the map." -set g_random_items_weapon_hagar_probability 1 "Probability of random hagar spawning in the map." -set g_random_items_weapon_devastator_probability 1 "Probability of random devastator spawning in the map." -set g_random_items_weapon_shockwave_probability 0 "Probability of random shockwave spawning in the map." -set g_random_items_weapon_arc_probability 0 "Probability of random arc spawning in the map." -set g_random_items_weapon_hook_probability 0 "Probability of random hook spawning in the map." -set g_random_items_weapon_tuba_probability 0 "Probability of random tuba spawning in the map." -set g_random_items_weapon_porto_probability 0 "Probability of random port-o-launch spawning in the map." -set g_random_items_weapon_fireball_probability 0 "Probability of random fireball spawning in the map." -set g_random_items_weapon_minelayer_probability 0 "Probability of random mine layer spawning in the map." -set g_random_items_weapon_hlac_probability 0 "Probability of random HLAC spawning in the map." -set g_random_items_weapon_rifle_probability 0 "Probability of random rifle spawning in the map." -set g_random_items_weapon_seeker_probability 0 "Probability of random TAG seeker spawning in the map." -set g_random_items_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning in the map." -set g_random_items_item_strength_probability 1 "Probability of random strength spawning in the map." -set g_random_items_item_shield_probability 1 "Probability of random shield spawning in the map." -set g_random_items_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning in the map." -set g_random_items_item_jetpack_probability 0 "Probability of random jetpack spawning in the map." -set g_random_items_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning in the map." -set g_random_items_item_invisibility_probability 1 "Probability of random invisibility spawning in the map." -set g_random_items_item_extralife_probability 1 "Probability of random extra life spawning in the map." -set g_random_items_item_speed_probability 1 "Probability of random speed spawning in the map." -set g_random_items_overkill_health_mega_probability 1 "Probability of random mega health spawning in the map during overkill." -set g_random_items_overkill_armor_small_probability 10 "Probability of random small armor spawning in the map during overkill." -set g_random_items_overkill_armor_medium_probability 4 "Probability of random medium armor spawning in the map during overkill." -set g_random_items_overkill_armor_big_probability 2 "Probability of random big armor spawning in the map during overkill." -set g_random_items_overkill_armor_mega_probability 1 "Probability of random mega armor spawning in the map during overkill." -set g_random_items_overkill_weapon_hmg_probability 0.5 "Probability of random HMG spawning in the map during overkill." -set g_random_items_overkill_weapon_rpc_probability 0.5 "Probability of random RPC spawning in the map during overkill." set g_random_loot 0 "Whether to enable random loot." -set g_random_loot_min 0 "Minimum amount of loot items." -set g_random_loot_max 4 "Maximum amount of loot items." -set g_random_loot_time 10 "Amount of time the loot will stay in seconds." -set g_random_loot_spread 200 "How far can loot be thrown." -set g_random_loot_health_probability 1 "Probability of random health items spawning as loot." -set g_random_loot_armor_probability 1 "Probability of random armor items spawning as loot." -set g_random_loot_resource_probability 1 "Probability of random ammo items spawning as loot." -set g_random_loot_weapon_probability 1 "Probability of random weapons spawning as loot." -set g_random_loot_powerup_probability 0.2 "Probability of random powerups spawning as loot." -set g_random_loot_item_health_small_probability 4 "Probability of random small health spawning as loot." -set g_random_loot_item_health_medium_probability 3 "Probability of random medium health spawning as loot." -set g_random_loot_item_health_big_probability 2 "Probability of random big health spawning as loot." -set g_random_loot_item_health_mega_probability 1 "Probability of random mega health spawning as loot." -set g_random_loot_item_armor_small_probability 4 "Probability of random small armor spawning as loot." -set g_random_loot_item_armor_medium_probability 3 "Probability of random medium armor spawning as loot." -set g_random_loot_item_armor_big_probability 2 "Probability of random big armor spawning as loot." -set g_random_loot_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot." -set g_random_loot_item_shells_probability 1 "Probability of random shells spawning as loot." -set g_random_loot_item_bullets_probability 1 "Probability of random bullets spawning as loot." -set g_random_loot_item_rockets_probability 1 "Probability of random rockets spawning as loot." -set g_random_loot_item_cells_probability 1 "Probability of random cells spawning as loot." -set g_random_loot_item_plasma_probability 0 "Probability of random plasma spawning as loot." -set g_random_loot_item_fuel_probability 0 "Probability of random fuel spawning as loot." -set g_random_loot_weapon_blaster_probability 0 "Probability of random blaster spawning as loot." -set g_random_loot_weapon_shotgun_probability 0 "Probability of random shotgun spawning as loot." -set g_random_loot_weapon_machinegun_probability 1 "Probability of random machinegun spawning as loot." -set g_random_loot_weapon_mortar_probability 1 "Probability of random mortar spawning as loot." -set g_random_loot_weapon_electro_probability 1 "Probability of random electro spawning as loot." -set g_random_loot_weapon_crylink_probability 1 "Probability of random crylink spawning as loot." -set g_random_loot_weapon_vortex_probability 1 "Probability of random vortex spawning as loot." -set g_random_loot_weapon_hagar_probability 1 "Probability of random hagar spawning as loot." -set g_random_loot_weapon_devastator_probability 1 "Probability of random devastator spawning as loot." -set g_random_loot_weapon_shockwave_probability 0 "Probability of random shockwave spawning as loot." -set g_random_loot_weapon_arc_probability 0 "Probability of random arc spawning as loot." -set g_random_loot_weapon_hook_probability 0 "Probability of random hook spawning as loot." -set g_random_loot_weapon_tuba_probability 0 "Probability of random tuba spawning as loot." -set g_random_loot_weapon_porto_probability 0 "Probability of random port-o-launch spawning as loot." -set g_random_loot_weapon_fireball_probability 0 "Probability of random fireball spawning as loot." -set g_random_loot_weapon_minelayer_probability 0 "Probability of random mine layer spawning as loot." -set g_random_loot_weapon_hlac_probability 0 "Probability of random HLAC spawning as loot." -set g_random_loot_weapon_rifle_probability 0 "Probability of random rifle spawning as loot." -set g_random_loot_weapon_seeker_probability 0 "Probability of random TAG seeker spawning as loot." -set g_random_loot_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning as loot." -set g_random_loot_item_strength_probability 1 "Probability of random strength spawning as loot." -set g_random_loot_item_shield_probability 1 "Probability of random shield spawning as loot." -set g_random_loot_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning as loot." -set g_random_loot_item_jetpack_probability 0 "Probability of random jetpack spawning as loot." -set g_random_loot_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning as loot." -set g_random_loot_item_invisibility_probability 1 "Probability of random invisibility spawning as loot." -set g_random_loot_item_extralife_probability 1 "Probability of random extra life spawning as loot." -set g_random_loot_item_speed_probability 1 "Probability of random speed spawning as loot." -set g_random_loot_overkill_health_mega_probability 1 "Probability of random mega health spawning as loot during overkill." -set g_random_loot_overkill_armor_small_probability 10 "Probability of random small armor spawning as loot during overkill." -set g_random_loot_overkill_armor_medium_probability 4 "Probability of random medium armor spawning as loot during overkill." -set g_random_loot_overkill_armor_big_probability 2 "Probability of random big armor spawning as loot during overkill." -set g_random_loot_overkill_armor_mega_probability 1 "Probability of random mega armor spawning as loot during overkill." -set g_random_loot_overkill_weapon_hmg_probability 1 "Probability of random HMG spawning as loot during overkill." -set g_random_loot_overkill_weapon_rpc_probability 1 "Probability of random RPC spawning as loot during overkill." +exec randomitems-xonotic.cfg