X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=netconn.c;h=00d5dd075ec2cd17935e0510fff3a06dc88ba82c;hb=d825f40374cf6c88ca0087a23f9a75b8deba26f2;hp=c729f2b22faeb15c7cda796c4f4406d8744186bd;hpb=f4836bda0e7afe00f50758d188ecf2c36bd232bb;p=xonotic%2Fdarkplaces.git diff --git a/netconn.c b/netconn.c index c729f2b2..00d5dd07 100755 --- a/netconn.c +++ b/netconn.c @@ -23,13 +23,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "lhnet.h" -#define MASTER_PORT 27950 +#define QWMASTER_PORT 27000 +#define DPMASTER_PORT 27950 // note this defaults on for dedicated servers, off for listen servers cvar_t sv_public = {0, "sv_public", "0", "advertises this server on the master server (so that players can find it in the server browser)"}; static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120", "how often to send heartbeat in seconds (only used if sv_public is 1)"}; -// FIXME: resolve DNS on masters whenever their value changes and cache it (to avoid major delays in active servers when they heartbeat) static cvar_t sv_masters [] = { {CVAR_SAVE, "sv_master1", "", "user-chosen master server 1"}, @@ -43,6 +43,31 @@ static cvar_t sv_masters [] = {0, NULL, NULL, NULL} }; +static cvar_t sv_qwmasters [] = +{ + {CVAR_SAVE, "sv_qwmaster1", "", "user-chosen qwmaster server 1"}, + {CVAR_SAVE, "sv_qwmaster2", "", "user-chosen qwmaster server 2"}, + {CVAR_SAVE, "sv_qwmaster3", "", "user-chosen qwmaster server 3"}, + {CVAR_SAVE, "sv_qwmaster4", "", "user-chosen qwmaster server 4"}, + {0, "sv_qwmasterextra1", "satan.idsoftware.com", "default qwmaster server 1 (admin: idSoftware)"}, + {0, "sv_qwmasterextra2", "192.246.40.37:27000", "id Limbo (admin: id Software)"}, + {0, "sv_qwmasterextra3", "192.246.40.37:27002", "id CTF (admin: id Software)"}, + {0, "sv_qwmasterextra4", "192.246.40.37:27003", "id TeamFortress (admin: id Software)"}, + {0, "sv_qwmasterextra5", "192.246.40.37:27004", "id Miscilaneous (admin: id Software)"}, + {0, "sv_qwmasterextra6", "192.246.40.37:27006", "id Deathmatch Only (admin: id Software)"}, + {0, "sv_qwmasterextra7", "150.254.66.120:27000", "Poland's master server. (admin: unknown)"}, + {0, "sv_qwmasterextra8", "62.112.145.129:27000", "Ocrana master server. (admin: unknown)"}, + {0, "sv_qwmasterextra9", "master.edome.net", "edome master server. (admin: unknown)"}, + {0, "sv_qwmasterextra10", "qwmaster.barrysworld.com", "barrysworld master server. (admin: unknown)"}, + {0, "sv_qwmasterextra11", "qwmaster.ocrana.de:27000", "Ocrana2 master server. (admin: unknown)"}, + {0, "sv_qwmasterextra12", "213.221.174.165:27000", "unknown1 master server. (admin: unknown)"}, + {0, "sv_qwmasterextra13", "195.74.0.8", "unknown2 master server. (admin: unknown)"}, + {0, "sv_qwmasterextra14", "192.246.40.37", "unknown3 master server. (admin: unknown)"}, + {0, "sv_qwmasterextra15", "192.246.40.37:27006", "unknown4 master server. (admin: unknown)"}, + {0, "sv_qwmasterextra16", "204.182.161.2", "unknown5 master server. (admin: unknown)"}, + {0, NULL, NULL, NULL} +}; + static double nextheartbeattime = 0; sizebuf_t net_message; @@ -61,6 +86,8 @@ static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4", static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"}; static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3", "how many times to ask the same server for information (more times gives better ping reports but takes longer)"}; +static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible"}; + /* statistic counters */ static int packetsSent = 0; static int packetsReSent = 0; @@ -80,15 +107,19 @@ int serverquerycount = 0; int serverreplycount = 0; // this is only false if there are still servers left to query -int serverlist_querysleep = true; +static qboolean serverlist_querysleep = true; +// this is pushed a second or two ahead of realtime whenever a master server +// reply is received, to avoid issuing queries while master replies are still +// flooding in (which would make a mess of the ping times) +static double serverlist_querywaittime = 0; static unsigned char sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE]; static unsigned char readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE]; -int cl_numsockets; -lhnetsocket_t *cl_sockets[16]; -int sv_numsockets; -lhnetsocket_t *sv_sockets[16]; +static int cl_numsockets; +static lhnetsocket_t *cl_sockets[16]; +static int sv_numsockets; +static lhnetsocket_t *sv_sockets[16]; netconn_t *netconn_list = NULL; mempool_t *netconn_mempool = NULL; @@ -273,6 +304,10 @@ static void ServerList_ViewList_Insert( serverlist_entry_t *entry ) { int start, end, mid; + // reject incompatible servers + if (entry->info.gameversion != gameversion.integer) + return; + // FIXME: change this to be more readable (...) // now check whether it passes through the masks for( start = 0 ; serverlist_andmasks[start].active && start < SERVERLIST_ANDMASKCOUNT ; start++ ) @@ -362,9 +397,10 @@ static void _ServerList_Test(void) } #endif -void ServerList_QueryList(void) +void ServerList_QueryList(qboolean querydp, qboolean queryqw) { - masterquerytime = realtime; + //masterquerytime = realtime; + masterquerytime = Sys_DoubleTime(); masterquerycount = 0; masterreplycount = 0; serverquerycount = 0; @@ -375,7 +411,7 @@ void ServerList_QueryList(void) //_ServerList_Test(); - NetConn_QueryMasters(); + NetConn_QueryMasters(querydp, queryqw); } // rest @@ -432,112 +468,177 @@ int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnet return NetConn_Write(mysocket, string, (int)strlen(string), peeraddress); } -int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data) +int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol) { - unsigned int packetLen; - unsigned int dataLen; - unsigned int eom; - unsigned int *header; - - // if a reliable message fragment has been lost, send it again - if (conn->sendMessageLength && (realtime - conn->lastSendTime) > 1.0) + if (protocol == PROTOCOL_QUAKEWORLD) { - if (conn->sendMessageLength <= MAX_PACKETFRAGMENT) + int packetLen; + qboolean sendreliable; + + // note that it is ok to send empty messages to the qw server, + // otherwise it won't respond to us at all + + sendreliable = false; + // if the remote side dropped the last reliable message, resend it + if (conn->qw.incoming_acknowledged > conn->qw.last_reliable_sequence && conn->qw.incoming_reliable_acknowledged != conn->qw.reliable_sequence) + sendreliable = true; + // if the reliable transmit buffer is empty, copy the current message out + if (!conn->sendMessageLength && conn->message.cursize) { - dataLen = conn->sendMessageLength; - eom = NETFLAG_EOM; + memcpy (conn->sendMessage, conn->message.data, conn->message.cursize); + conn->sendMessageLength = conn->message.cursize; + SZ_Clear(&conn->message); // clear the message buffer + conn->qw.reliable_sequence ^= 1; + sendreliable = true; } - else + // outgoing unreliable packet number, and outgoing reliable packet number (0 or 1) + *((int *)(sendbuffer + 0)) = LittleLong((unsigned int)conn->qw.outgoing_sequence | ((unsigned int)sendreliable<<31)); + // last received unreliable packet number, and last received reliable packet number (0 or 1) + *((int *)(sendbuffer + 4)) = LittleLong((unsigned int)conn->qw.incoming_sequence | ((unsigned int)conn->qw.incoming_reliable_sequence<<31)); + packetLen = 8; + conn->qw.outgoing_sequence++; + // client sends qport in every packet + if (conn == cls.netcon) { - dataLen = MAX_PACKETFRAGMENT; - eom = 0; + *((short *)(sendbuffer + 8)) = LittleShort(cls.qw_qport); + packetLen += 2; } - - packetLen = NET_HEADERSIZE + dataLen; - - header = (unsigned int *)sendbuffer; - header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); - header[1] = BigLong(conn->sendSequence - 1); - memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); - - if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen) + if (packetLen + (sendreliable ? conn->sendMessageLength : 0) > 1400) { - conn->lastSendTime = realtime; - packetsReSent++; + Con_Printf ("NetConn_SendUnreliableMessage: reliable message too big %u\n", data->cursize); + return -1; } - } - - // if we have a new reliable message to send, do so - if (!conn->sendMessageLength && conn->message.cursize) - { - if (conn->message.cursize > (int)sizeof(conn->sendMessage)) + // add the reliable message if there is one + if (sendreliable) { - Con_Printf("NetConn_SendUnreliableMessage: reliable message too big (%u > %u)\n", conn->message.cursize, sizeof(conn->sendMessage)); - conn->message.overflowed = true; - return -1; + memcpy(sendbuffer + packetLen, conn->sendMessage, conn->sendMessageLength); + packetLen += conn->sendMessageLength; + conn->qw.last_reliable_sequence = conn->qw.outgoing_sequence; } - - if (developer_networking.integer && conn == cls.netcon) + // add the unreliable message if possible + if (packetLen + data->cursize <= 1400) { - Con_Print("client sending reliable message to server:\n"); - SZ_HexDumpToConsole(&conn->message); + memcpy(sendbuffer + packetLen, data->data, data->cursize); + packetLen += data->cursize; } - memcpy(conn->sendMessage, conn->message.data, conn->message.cursize); - conn->sendMessageLength = conn->message.cursize; - SZ_Clear(&conn->message); + NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress); + + packetsSent++; + unreliableMessagesSent++; - if (conn->sendMessageLength <= MAX_PACKETFRAGMENT) + // delay later packets to obey rate limit + conn->qw.cleartime = max(conn->qw.cleartime, realtime) + packetLen * conn->qw.rate; + + return 0; + } + else + { + unsigned int packetLen; + unsigned int dataLen; + unsigned int eom; + unsigned int *header; + + // if a reliable message fragment has been lost, send it again + if (conn->sendMessageLength && (realtime - conn->lastSendTime) > 1.0) { - dataLen = conn->sendMessageLength; - eom = NETFLAG_EOM; + if (conn->sendMessageLength <= MAX_PACKETFRAGMENT) + { + dataLen = conn->sendMessageLength; + eom = NETFLAG_EOM; + } + else + { + dataLen = MAX_PACKETFRAGMENT; + eom = 0; + } + + packetLen = NET_HEADERSIZE + dataLen; + + header = (unsigned int *)sendbuffer; + header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); + header[1] = BigLong(conn->nq.sendSequence - 1); + memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); + + if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen) + { + conn->lastSendTime = realtime; + packetsReSent++; + } } - else + + // if we have a new reliable message to send, do so + if (!conn->sendMessageLength && conn->message.cursize) { - dataLen = MAX_PACKETFRAGMENT; - eom = 0; - } + if (conn->message.cursize > (int)sizeof(conn->sendMessage)) + { + Con_Printf("NetConn_SendUnreliableMessage: reliable message too big (%u > %u)\n", conn->message.cursize, sizeof(conn->sendMessage)); + conn->message.overflowed = true; + return -1; + } + + if (developer_networking.integer && conn == cls.netcon) + { + Con_Print("client sending reliable message to server:\n"); + SZ_HexDumpToConsole(&conn->message); + } - packetLen = NET_HEADERSIZE + dataLen; + memcpy(conn->sendMessage, conn->message.data, conn->message.cursize); + conn->sendMessageLength = conn->message.cursize; + SZ_Clear(&conn->message); - header = (unsigned int *)sendbuffer; - header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); - header[1] = BigLong(conn->sendSequence); - memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); + if (conn->sendMessageLength <= MAX_PACKETFRAGMENT) + { + dataLen = conn->sendMessageLength; + eom = NETFLAG_EOM; + } + else + { + dataLen = MAX_PACKETFRAGMENT; + eom = 0; + } - conn->sendSequence++; + packetLen = NET_HEADERSIZE + dataLen; - NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress); + header = (unsigned int *)sendbuffer; + header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); + header[1] = BigLong(conn->nq.sendSequence); + memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); - conn->lastSendTime = realtime; - packetsSent++; - reliableMessagesSent++; - } + conn->nq.sendSequence++; - // if we have an unreliable message to send, do so - if (data->cursize) - { - packetLen = NET_HEADERSIZE + data->cursize; + NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress); - if (packetLen > (int)sizeof(sendbuffer)) - { - Con_Printf("NetConn_SendUnreliableMessage: message too big %u\n", data->cursize); - return -1; + conn->lastSendTime = realtime; + packetsSent++; + reliableMessagesSent++; } - header = (unsigned int *)sendbuffer; - header[0] = BigLong(packetLen | NETFLAG_UNRELIABLE); - header[1] = BigLong(conn->unreliableSendSequence); - memcpy(sendbuffer + NET_HEADERSIZE, data->data, data->cursize); + // if we have an unreliable message to send, do so + if (data->cursize) + { + packetLen = NET_HEADERSIZE + data->cursize; + + if (packetLen > (int)sizeof(sendbuffer)) + { + Con_Printf("NetConn_SendUnreliableMessage: message too big %u\n", data->cursize); + return -1; + } - conn->unreliableSendSequence++; + header = (unsigned int *)sendbuffer; + header[0] = BigLong(packetLen | NETFLAG_UNRELIABLE); + header[1] = BigLong(conn->nq.unreliableSendSequence); + memcpy(sendbuffer + NET_HEADERSIZE, data->data, data->cursize); - NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress); + conn->nq.unreliableSendSequence++; - packetsSent++; - unreliableMessagesSent++; + NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress); + + packetsSent++; + unreliableMessagesSent++; + } + return 0; } - return 0; } void NetConn_CloseClientPorts(void) @@ -736,15 +837,76 @@ void NetConn_UpdateSockets(void) } } -static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length) +static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length, protocolversion_t protocol) { - unsigned int count; - unsigned int flags; - unsigned int sequence; - int qlength; + if (length < 8) + return 0; + + if (protocol == PROTOCOL_QUAKEWORLD) + { + int sequence, sequence_ack; + int reliable_ack, reliable_message; + int count; + int qport; + + sequence = LittleLong(*((int *)(data + 0))); + sequence_ack = LittleLong(*((int *)(data + 4))); + data += 8; + length -= 8; + + if (conn != cls.netcon) + { + // server only + if (length < 2) + return 0; + // TODO: use qport to identify that this client really is who they say they are? (and elsewhere in the code to identify the connection without a port match?) + qport = LittleShort(*((int *)(data + 8))); + data += 2; + length -= 2; + } - if (length >= 8) + packetsReceived++; + reliable_message = (sequence >> 31) & 1; + reliable_ack = (sequence_ack >> 31) & 1; + sequence &= ~(1<<31); + sequence_ack &= ~(1<<31); + if (sequence <= conn->qw.incoming_sequence) + { + Con_DPrint("Got a stale datagram\n"); + return 0; + } + count = sequence - (conn->qw.incoming_sequence + 1); + if (count > 0) + { + droppedDatagrams += count; + Con_DPrintf("Dropped %u datagram(s)\n", count); + } + if (reliable_ack == conn->qw.reliable_sequence) + { + // received, now we will be able to send another reliable message + conn->sendMessageLength = 0; + reliableMessagesReceived++; + } + conn->qw.incoming_sequence = sequence; + conn->qw.incoming_acknowledged = sequence_ack; + conn->qw.incoming_reliable_acknowledged = reliable_ack; + if (reliable_message) + conn->qw.incoming_reliable_sequence ^= 1; + conn->lastMessageTime = realtime; + conn->timeout = realtime + net_messagetimeout.value; + unreliableMessagesReceived++; + SZ_Clear(&net_message); + SZ_Write(&net_message, data, length); + MSG_BeginReading(); + return 2; + } + else { + unsigned int count; + unsigned int flags; + unsigned int sequence; + int qlength; + qlength = (unsigned int)BigLong(((int *)data)[0]); flags = qlength & ~NETFLAG_LENGTH_MASK; qlength &= NETFLAG_LENGTH_MASK; @@ -757,15 +919,15 @@ static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int len length -= 8; if (flags & NETFLAG_UNRELIABLE) { - if (sequence >= conn->unreliableReceiveSequence) + if (sequence >= conn->nq.unreliableReceiveSequence) { - if (sequence > conn->unreliableReceiveSequence) + if (sequence > conn->nq.unreliableReceiveSequence) { - count = sequence - conn->unreliableReceiveSequence; + count = sequence - conn->nq.unreliableReceiveSequence; droppedDatagrams += count; Con_DPrintf("Dropped %u datagram(s)\n", count); } - conn->unreliableReceiveSequence = sequence + 1; + conn->nq.unreliableReceiveSequence = sequence + 1; conn->lastMessageTime = realtime; conn->timeout = realtime + net_messagetimeout.value; unreliableMessagesReceived++; @@ -783,12 +945,12 @@ static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int len } else if (flags & NETFLAG_ACK) { - if (sequence == (conn->sendSequence - 1)) + if (sequence == (conn->nq.sendSequence - 1)) { - if (sequence == conn->ackSequence) + if (sequence == conn->nq.ackSequence) { - conn->ackSequence++; - if (conn->ackSequence != conn->sendSequence) + conn->nq.ackSequence++; + if (conn->nq.ackSequence != conn->nq.sendSequence) Con_DPrint("ack sequencing error\n"); conn->lastMessageTime = realtime; conn->timeout = realtime + net_messagetimeout.value; @@ -817,10 +979,10 @@ static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int len header = (unsigned int *)sendbuffer; header[0] = BigLong(packetLen | (NETFLAG_DATA | eom)); - header[1] = BigLong(conn->sendSequence); + header[1] = BigLong(conn->nq.sendSequence); memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen); - conn->sendSequence++; + conn->nq.sendSequence++; if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen) { @@ -844,11 +1006,11 @@ static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int len temppacket[0] = BigLong(8 | NETFLAG_ACK); temppacket[1] = BigLong(sequence); NetConn_Write(conn->mysocket, (unsigned char *)temppacket, 8, &conn->peeraddress); - if (sequence == conn->receiveSequence) + if (sequence == conn->nq.receiveSequence) { conn->lastMessageTime = realtime; conn->timeout = realtime + net_messagetimeout.value; - conn->receiveSequence++; + conn->nq.receiveSequence++; if( conn->receiveMessageLength + length <= (int)sizeof( conn->receiveMessage ) ) { memcpy(conn->receiveMessage + conn->receiveMessageLength, data, length); conn->receiveMessageLength += length; @@ -881,7 +1043,7 @@ static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int len return 0; } -void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress) +void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress, protocolversion_t initialprotocol) { cls.connect_trying = false; M_Update_Return_Reason(""); @@ -898,6 +1060,9 @@ void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peer cls.demonum = -1; // not in the demo loop now cls.state = ca_connected; cls.signon = 0; // need all the signon messages before playing + cls.protocol = initialprotocol; + if (cls.protocol == PROTOCOL_QUAKEWORLD) + Cmd_ForwardStringToServer("new"); } int NetConn_IsLocalGame(void) @@ -931,7 +1096,7 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); - if (developer.integer) + if (developer_networking.integer) { Con_Printf("NetConn_ClientParsePacket: %s sent us a command:\n", addressstring2); Com_HexDumpToConsole(data, length); @@ -939,6 +1104,7 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat if (length > 10 && !memcmp(string, "challenge ", 10) && cls.connect_trying) { + // darkplaces or quake3 char protocolnames[1400]; Protocol_Names(protocolnames, sizeof(protocolnames)); Con_Printf("\"%s\" received, sending connect request back to %s\n", string, addressstring2); @@ -946,10 +1112,27 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat NetConn_WriteString(mysocket, va("\377\377\377\377connect\\protocol\\darkplaces 3\\protocols\\%s\\challenge\\%s", protocolnames, string + 10), peeraddress); return true; } + if (length > 1 && string[0] == 'c' && (string[1] == '-' || (string[1] >= '0' && string[1] <= '9'))) + { + // quakeworld + LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); + Con_Printf("\"%s\" received, sending QuakeWorld connect request back to %s\n", string, addressstring2); + M_Update_Return_Reason("Got QuakeWorld challenge response"); + cls.qw_qport = qport.integer; + NetConn_WriteString(mysocket, va("\377\377\377\377connect 28 %i %i \"%s\"\n", cls.qw_qport, atoi(string + 1), cls.userinfo), peeraddress); + } if (length == 6 && !memcmp(string, "accept", 6) && cls.connect_trying) { + // darkplaces or quake3 M_Update_Return_Reason("Accepted"); - NetConn_ConnectionEstablished(mysocket, peeraddress); + NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_DARKPLACES3); + return true; + } + if (length > 1 && string[0] == 'j' && cls.connect_trying) + { + // quakeworld + M_Update_Return_Reason("QuakeWorld Accepted"); + NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_QUAKEWORLD); return true; } if (length > 7 && !memcmp(string, "reject ", 7) && cls.connect_trying) @@ -988,7 +1171,8 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat // store the data the engine cares about (address and ping) strlcpy (serverlist_cache[serverlist_cachecount].info.cname, cname, sizeof (serverlist_cache[serverlist_cachecount].info.cname)); serverlist_cache[serverlist_cachecount].info.ping = 100000; - serverlist_cache[serverlist_cachecount].querytime = realtime; + //serverlist_cache[serverlist_cachecount].querytime = realtime; + serverlist_cache[serverlist_cachecount].querytime = Sys_DoubleTime(); // if not in the slist menu we should print the server to console if (serverlist_consoleoutput) { Con_Printf("querying %s\n", ipstring); @@ -1005,11 +1189,12 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);else info->protocol = -1; if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);else info->numplayers = 0; if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0; + if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0; if (info->ping == 100000) serverreplycount++; - pingtime = (int)((realtime - serverlist_cache[n].querytime) * 1000.0); + pingtime = (int)((Sys_DoubleTime() - serverlist_cache[n].querytime) * 1000.0 + 0.5); pingtime = bound(0, pingtime, 9999); // update the ping info->ping = pingtime; @@ -1017,8 +1202,8 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat // legacy/old stuff move it to the menu ASAP // build description strings for the things users care about - dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "%c%c%5d%c%c%c%3u/%3u %-65.65s", STRING_COLOR_TAG, pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, STRING_COLOR_TAG, STRING_COLOR_DEFAULT + '0', info->protocol != NET_PROTOCOL_VERSION ? '*' : ' ', info->numplayers, info->maxplayers, info->name); - dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "%-21.21s %-19.19s %-17.17s %-20.20s", info->cname, info->game, info->mod, info->map); + dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, ((info->numplayers > 0 && info->numplayers < info->maxplayers) ? (info->numplayers >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name); + dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "^5%-21.21s %-19.19s ^%c%-17.17s^5 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '5', info->mod, info->map); if( serverlist_cache[n].query == SQS_QUERIED ) { ServerList_ViewList_Remove( &serverlist_cache[n] ); } @@ -1038,14 +1223,14 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat length -= 18; masterreplycount++; if (serverlist_consoleoutput) - Con_Print("received server list...\n"); + Con_Print("received DarkPlaces server list...\n"); while (length >= 7 && data[0] == '\\' && (data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF || data[4] != 0xFF) && data[5] * 256 + data[6] != 0) { int n; - dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], (data[5] << 8) | data[6]); - if (developer.integer) - Con_Printf("Requesting info from server %s\n", ipstring); + dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], data[5] * 256 + data[6]); + if (serverlist_consoleoutput && developer_networking.integer) + Con_Printf("Requesting info from DarkPlaces server %s\n", ipstring); // ignore the rest of the message if the serverlist is full if( serverlist_cachecount == SERVERLIST_TOTALSIZE ) break; @@ -1058,6 +1243,7 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat serverquerycount++; memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount])); + serverlist_cache[serverlist_cachecount].protocol = PROTOCOL_DARKPLACES7; // store the data the engine cares about (address and ping) strlcpy (serverlist_cache[serverlist_cachecount].info.cname, ipstring, sizeof (serverlist_cache[serverlist_cachecount].info.cname)); serverlist_cache[serverlist_cachecount].info.ping = 100000; @@ -1072,6 +1258,52 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat } // begin or resume serverlist queries serverlist_querysleep = false; + serverlist_querywaittime = realtime + 3; + return true; + } + if (!memcmp(string, "d\n", 2) && serverlist_cachecount < SERVERLIST_TOTALSIZE) + { + // Extract the IP addresses + data += 2; + length -= 2; + masterreplycount++; + if (serverlist_consoleoutput) + Con_Print("received QuakeWorld server list...\n"); + while (length >= 6 && (data[0] != 0xFF || data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF) && data[4] * 256 + data[5] != 0) + { + int n; + + dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[0], data[1], data[2], data[3], data[4] * 256 + data[5]); + if (serverlist_consoleoutput && developer_networking.integer) + Con_Printf("Requesting info from QuakeWorld server %s\n", ipstring); + // ignore the rest of the message if the serverlist is full + if( serverlist_cachecount == SERVERLIST_TOTALSIZE ) + break; + // also ignore it if we have already queried it (other master server response) + for( n = 0 ; n < serverlist_cachecount ; n++ ) + if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) ) + break; + if( n >= serverlist_cachecount ) + { + serverquerycount++; + + memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount])); + serverlist_cache[serverlist_cachecount].protocol = PROTOCOL_QUAKEWORLD; + // store the data the engine cares about (address and ping) + strlcpy (serverlist_cache[serverlist_cachecount].info.cname, ipstring, sizeof (serverlist_cache[serverlist_cachecount].info.cname)); + serverlist_cache[serverlist_cachecount].info.ping = 100000; + serverlist_cache[serverlist_cachecount].query = SQS_QUERYING; + + ++serverlist_cachecount; + } + + // move on to next address in packet + data += 6; + length -= 6; + } + // begin or resume serverlist queries + serverlist_querysleep = false; + serverlist_querywaittime = realtime + 3; return true; } /* @@ -1085,15 +1317,138 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat if (!strncmp(string, "ack", 3)) return true; */ + // QuakeWorld compatibility + if (length >= 1 && string[0] == 'j' && cls.connect_trying) + { + // accept message + M_Update_Return_Reason("Accepted"); + NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_QUAKEWORLD); + return true; + } + if (length > 1 && string[0] == 'c' && string[1] >= '0' && string[1] <= '9' && cls.connect_trying) + { + // challenge message + LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true); + Con_Printf("challenge %s received, sending connect request back to %s\n", string + 1, addressstring2); + M_Update_Return_Reason("Got challenge response"); + cls.qw_qport = qport.integer; + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "name", cl_name.string); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "topcolor", va("%i", (cl_color.integer >> 4) & 15)); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "bottomcolor", va("%i", (cl_color.integer) & 15)); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "rate", va("%i", cl_rate.integer)); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "msg", "1"); + InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ver", engineversion); + NetConn_WriteString(mysocket, va("\377\377\377\377connect %i %i %i \"%s\"\n", 28, cls.qw_qport, atoi(string + 1), cls.userinfo), peeraddress); + return true; + } + if (length > 2 && !memcmp(string, "n\\", 2)) + { + serverlist_info_t *info; + int n; + double pingtime; + + // qw server status + if (serverlist_consoleoutput && developer_networking.integer >= 2) + Con_Printf("QW server status from server at %s:\n%s\n", addressstring2, string + 1); + + string += 1; + // serverlist only uses text addresses + LHNETADDRESS_ToString(peeraddress, cname, sizeof(cname), true); + // search the cache for this server and update it + for( n = 0; n < serverlist_cachecount; n++ ) + if( !strcmp( cname, serverlist_cache[n].info.cname ) ) + break; + if( n == serverlist_cachecount ) { + // LAN search doesnt require an answer from the master server so we wont + // know the ping nor will it be initialized already... + + // find a slot + if( serverlist_cachecount == SERVERLIST_TOTALSIZE ) + return true; + + memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount])); + // store the data the engine cares about (address and ping) + strlcpy (serverlist_cache[serverlist_cachecount].info.cname, cname, sizeof (serverlist_cache[serverlist_cachecount].info.cname)); + serverlist_cache[serverlist_cachecount].info.ping = 100000; + //serverlist_cache[serverlist_cachecount].querytime = realtime; + serverlist_cache[serverlist_cachecount].querytime = Sys_DoubleTime(); + // if not in the slist menu we should print the server to console + if (serverlist_consoleoutput) { + Con_Printf("querying %s\n", ipstring); + } + + ++serverlist_cachecount; + } + + info = &serverlist_cache[n].info; + strlcpy(info->game, "QuakeWorld", sizeof(info->game));; + if ((s = SearchInfostring(string, "*gamedir" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0] = 0; + if ((s = SearchInfostring(string, "map" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0] = 0; + if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0; + info->protocol = 0; + info->numplayers = 0; // updated below + if ((s = SearchInfostring(string, "maxclients" )) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0; + if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0; + + // count active players on server + // (we could gather more info, but we're just after the number) + s = strchr(string, '\n'); + if (s) + { + s++; + while (s < string + length) + { + for (;s < string + length && *s != '\n';s++) + ; + if (s >= string + length) + break; + info->numplayers++; + s++; + } + } + + if (info->ping == 100000) + serverreplycount++; + + pingtime = (int)((Sys_DoubleTime() - serverlist_cache[n].querytime) * 1000.0 + 0.5); + pingtime = bound(0, pingtime, 9999); + // update the ping + info->ping = pingtime; + + // legacy/old stuff move it to the menu ASAP + + // build description strings for the things users care about + dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", pingtime >= 300 ? '1' : (pingtime >= 200 ? '3' : '7'), (int)pingtime, ((info->numplayers > 0 && info->numplayers < info->maxplayers) ? (info->numplayers >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name); + dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '4', info->mod, info->map); + if( serverlist_cache[n].query == SQS_QUERIED ) { + ServerList_ViewList_Remove( &serverlist_cache[n] ); + } + // if not in the slist menu we should print the server to console (if wanted) + else if( serverlist_consoleoutput ) + Con_Printf("%s\n%s\n", serverlist_cache[n].line1, serverlist_cache[n].line2); + // and finally, update the view set + ServerList_ViewList_Insert( &serverlist_cache[n] ); + serverlist_cache[n].query = SQS_QUERIED; + + return true; + } if (string[0] == 'n') { // qw print command - Con_Printf("QW print command from server at %s:\n", addressstring2, string + 1); + Con_Printf("QW print command from server at %s:\n%s\n", addressstring2, string + 1); } // we may not have liked the packet, but it was a command packet, so // we're done processing this packet now return true; } + // quakeworld ingame packet + if (fromserver && cls.protocol == PROTOCOL_QUAKEWORLD && length >= 8 && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol)) == 2) + { + ret = 0; + CL_ParseServerMessage(); + return ret; + } // netquake control packets, supported for compatibility only if (length >= 5 && (control = BigLong(*((int *)data))) && (control & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (control & NETFLAG_LENGTH_MASK) == length) { @@ -1118,7 +1473,7 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat LHNETADDRESS_SetPort(&clientportaddress, port); } M_Update_Return_Reason("Accepted"); - NetConn_ConnectionEstablished(mysocket, &clientportaddress); + NetConn_ConnectionEstablished(mysocket, &clientportaddress, PROTOCOL_QUAKE); } break; case CCREP_REJECT: @@ -1181,7 +1536,7 @@ static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *dat return true; } ret = 0; - if (fromserver && length >= (int)NET_HEADERSIZE && (ret = NetConn_ReceivedMessage(cls.netcon, data, length)) == 2) + if (fromserver && length >= (int)NET_HEADERSIZE && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol)) == 2) CL_ParseServerMessage(); return ret; } @@ -1197,6 +1552,11 @@ void NetConn_QueryQueueFrame(void) if (serverlist_querysleep) return; + // apply a cool down time after master server replies, + // to avoid messing up the ping times on the servers + if (serverlist_querywaittime > realtime) + return; + // each time querycounter reaches 1.0 issue a query querycounter += host_realframetime * net_slist_queriespersecond.value; maxqueries = (int)querycounter; @@ -1231,11 +1591,19 @@ void NetConn_QueryQueueFrame(void) int socket; LHNETADDRESS_FromString(&address, entry->info.cname, 0); - for (socket = 0; socket < cl_numsockets ; socket++) { - NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address); + if (entry->protocol == PROTOCOL_QUAKEWORLD) + { + for (socket = 0; socket < cl_numsockets ; socket++) + NetConn_WriteString(cl_sockets[socket], "\377\377\377\377status\n", &address); + } + else + { + for (socket = 0; socket < cl_numsockets ; socket++) + NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address); } - entry->querytime = realtime; + //entry->querytime = realtime; + entry->querytime = Sys_DoubleTime(); entry->querycounter++; // if not in the slist menu we should print the server to console @@ -1268,7 +1636,7 @@ void NetConn_ClientFrame(void) M_Update_Return_Reason("Connect: Failed"); return; } - // try challenge first (newer server) + // try challenge first (newer DP server or QW) NetConn_WriteString(cls.connect_mysocket, "\377\377\377\377getchallenge", &cls.connect_address); // then try netquake as a fallback (old server, or netquake) SZ_Clear(&net_message); @@ -1330,12 +1698,12 @@ static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg // TODO: we should add more information for the full status string length = dpsnprintf(out_msg, out_size, "\377\377\377\377%s\x0A" - "\\gamename\\%s\\modname\\%s\\sv_maxclients\\%d" - "\\clients\\%d\\mapname\\%s\\hostname\\%s""\\protocol\\%d" + "\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d" + "\\clients\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d" "%s%s" "%s", fullstatus ? "statusResponse" : "infoResponse", - gamename, com_modname, svs.maxclients, + gamename, com_modname, gameversion.integer, svs.maxclients, nb_clients, sv.name, hostname.string, NET_PROTOCOL_VERSION, challenge ? "\\challenge\\" : "", challenge ? challenge : "", fullstatus ? "\n" : ""); @@ -1826,7 +2194,7 @@ static int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *dat #endif if (host_client) { - if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length)) == 2) + if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length, sv.protocol)) == 2) { SV_VM_Begin(); SV_ReadClientMessage(); @@ -1852,12 +2220,14 @@ void NetConn_ServerFrame(void) if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP) { Con_Printf("Client \"%s\" connection timed out\n", host_client->name); + SV_VM_Begin(); SV_DropClient(false); + SV_VM_End(); } } } -void NetConn_QueryMasters(void) +void NetConn_QueryMasters(qboolean querydp, qboolean queryqw) { int i; int masternum; @@ -1873,34 +2243,64 @@ void NetConn_QueryMasters(void) // note this is IPv4-only, I doubt there are IPv6-only LANs out there LHNETADDRESS_FromString(&broadcastaddress, "255.255.255.255", 26000); - for (i = 0;i < cl_numsockets;i++) + if (querydp) { - if (cl_sockets[i]) + for (i = 0;i < cl_numsockets;i++) { - // search LAN for Quake servers - SZ_Clear(&net_message); - // save space for the header, filled in later - MSG_WriteLong(&net_message, 0); - MSG_WriteByte(&net_message, CCREQ_SERVER_INFO); - MSG_WriteString(&net_message, "QUAKE"); - MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION); - *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); - NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress); - SZ_Clear(&net_message); - - // search LAN for DarkPlaces servers - NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress); - - // build the getservers message to send to the master servers - dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION); - - // search internet - for (masternum = 0;sv_masters[masternum].name;masternum++) + if (cl_sockets[i]) { - if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, MASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i]))) + // search LAN for Quake servers + SZ_Clear(&net_message); + // save space for the header, filled in later + MSG_WriteLong(&net_message, 0); + MSG_WriteByte(&net_message, CCREQ_SERVER_INFO); + MSG_WriteString(&net_message, "QUAKE"); + MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION); + *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK)); + NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress); + SZ_Clear(&net_message); + + // search LAN for DarkPlaces servers + NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress); + + // build the getservers message to send to the dpmaster master servers + dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION); + + // search internet + for (masternum = 0;sv_masters[masternum].name;masternum++) { - masterquerycount++; - NetConn_WriteString(cl_sockets[i], request, &masteraddress); + if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i]))) + { + masterquerycount++; + NetConn_WriteString(cl_sockets[i], request, &masteraddress); + } + } + } + } + } + + // only query QuakeWorld servers when the user wants to + if (queryqw) + { + for (i = 0;i < cl_numsockets;i++) + { + if (cl_sockets[i]) + { + // search LAN for QuakeWorld servers + NetConn_WriteString(cl_sockets[i], "\377\377\377\377status\n", &broadcastaddress); + + // build the getservers message to send to the qwmaster master servers + // note this has no -1 prefix, and the trailing nul byte is sent + dpsnprintf(request, sizeof(request), "c\n"); + + // search internet + for (masternum = 0;sv_qwmasters[masternum].name;masternum++) + { + if (sv_qwmasters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_qwmasters[masternum].string, QWMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i]))) + { + masterquerycount++; + NetConn_Write(cl_sockets[i], request, 7, &masteraddress); + } } } } @@ -1938,7 +2338,7 @@ void NetConn_Heartbeat(int priority) { nextheartbeattime = realtime + sv_heartbeatperiod.value; for (masternum = 0;sv_masters[masternum].name;masternum++) - if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, MASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress))) + if (sv_masters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress))) NetConn_WriteString(mysocket, "\377\377\377\377heartbeat DarkPlaces\x0A", &masteraddress); } } @@ -1953,7 +2353,10 @@ static void Net_Heartbeat_f(void) void PrintStats(netconn_t *conn) { - Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->sendSequence, conn->receiveSequence); + if ((cls.state == ca_connected && cls.protocol == PROTOCOL_QUAKEWORLD) || (sv.active && sv.protocol == PROTOCOL_QUAKEWORLD)) + Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->qw.outgoing_sequence, conn->qw.incoming_sequence); + else + Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->nq.sendSequence, conn->nq.receiveSequence); } void Net_Stats_f(void) @@ -1980,11 +2383,25 @@ void Net_Slist_f(void) serverlist_sortdescending = false; if (m_state != m_slist) { Con_Print("Sending requests to master servers\n"); - ServerList_QueryList(); + ServerList_QueryList(true, false); + serverlist_consoleoutput = true; + Con_Print("Listening for replies...\n"); + } else + ServerList_QueryList(true, false); +} + +void Net_SlistQW_f(void) +{ + ServerList_ResetMasks(); + serverlist_sortbyfield = SLIF_PING; + serverlist_sortdescending = false; + if (m_state != m_slist) { + Con_Print("Sending requests to master servers\n"); + ServerList_QueryList(false, true); serverlist_consoleoutput = true; Con_Print("Listening for replies...\n"); } else - ServerList_QueryList(); + ServerList_QueryList(false, true); } void NetConn_Init(void) @@ -1993,7 +2410,8 @@ void NetConn_Init(void) lhnetaddress_t tempaddress; netconn_mempool = Mem_AllocPool("network connections", 0, NULL); Cmd_AddCommand("net_stats", Net_Stats_f, "print network statistics"); - Cmd_AddCommand("net_slist", Net_Slist_f, "query master series and print all server information"); + Cmd_AddCommand("net_slist", Net_Slist_f, "query dp master servers and print all server information"); + Cmd_AddCommand("net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information"); Cmd_AddCommand("heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)"); Cvar_RegisterVariable(&net_slist_queriespersecond); Cvar_RegisterVariable(&net_slist_queriesperframe); @@ -2014,6 +2432,7 @@ void NetConn_Init(void) Cvar_RegisterVariable(&sv_heartbeatperiod); for (i = 0;sv_masters[i].name;i++) Cvar_RegisterVariable(&sv_masters[i]); + Cvar_RegisterVariable(&gameversion); // COMMANDLINEOPTION: Server: -ip sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically. if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc) {