X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=netconn.h;h=a755d286b0476cb5b51c1f1cc9aa58e1eb6a1173;hb=8c35a5ae89cb34e53d2e39a6cb56aef9cd997269;hp=85841309edd47ca70a0bcc6efdfc7f550f99dd3f;hpb=50804f7075a727286ca58efcf890861afe314ee8;p=xonotic%2Fdarkplaces.git diff --git a/netconn.h b/netconn.h index 85841309..a755d286 100755 --- a/netconn.h +++ b/netconn.h @@ -37,6 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define NET_PROTOCOL_VERSION 3 +#define NET_EXTRESPONSE_MAX 16 // This is the network info/connection protocol. It is used to find Quake // servers, get info about them, and connect to them. Once connected, the @@ -125,8 +126,6 @@ typedef struct netconn_s double lastMessageTime; double lastSendTime; - qboolean canSend; - // writing buffer to send to peer as the next reliable message // can be added to at any time, copied into sendMessage buffer when it is // possible to send a reliable message and then cleared @@ -135,19 +134,73 @@ typedef struct netconn_s // reliable message that is currently sending // (for building fragments) - unsigned int ackSequence; - unsigned int sendSequence; - unsigned int unreliableSendSequence; int sendMessageLength; unsigned char sendMessage[NET_MAXMESSAGE]; // reliable message that is currently being received // (for putting together fragments) - unsigned int receiveSequence; - unsigned int unreliableReceiveSequence; int receiveMessageLength; unsigned char receiveMessage[NET_MAXMESSAGE]; + // used by both NQ and QW protocols + unsigned int outgoing_unreliable_sequence; + + struct netconn_nq_s + { + unsigned int ackSequence; + unsigned int sendSequence; + + unsigned int receiveSequence; + unsigned int unreliableReceiveSequence; + } + nq; + struct netconn_qw_s + { + // QW protocol + qboolean fatal_error; + + float last_received; // for timeouts + + // the statistics are cleared at each client begin, because + // the server connecting process gives a bogus picture of the data + float frame_latency; // rolling average + float frame_rate; + + int drop_count; // dropped packets, cleared each level + int good_count; // cleared each level + + int qport; + + // sequencing variables + int incoming_sequence; + int incoming_acknowledged; + int incoming_reliable_acknowledged; // single bit + + int incoming_reliable_sequence; // single bit, maintained local + + int reliable_sequence; // single bit + int last_reliable_sequence; // sequence number of last send + } + qw; + + // bandwidth estimator + double cleartime; // if realtime > nc->cleartime, free to go + + // this tracks packet loss and packet sizes on the most recent packets + // used by shownetgraph feature +#define NETGRAPH_PACKETS 100 +#define NETGRAPH_NOPACKET 0 +#define NETGRAPH_LOSTPACKET -1 +#define NETGRAPH_CHOKEDPACKET -2 + int incoming_packetcounter; + int incoming_reliablesize[NETGRAPH_PACKETS]; + int incoming_unreliablesize[NETGRAPH_PACKETS]; + int incoming_acksize[NETGRAPH_PACKETS]; + int outgoing_packetcounter; + int outgoing_reliablesize[NETGRAPH_PACKETS]; + int outgoing_unreliablesize[NETGRAPH_PACKETS]; + int outgoing_acksize[NETGRAPH_PACKETS]; + char address[128]; } netconn_t; @@ -156,8 +209,6 @@ extern mempool_t *netconn_mempool; extern cvar_t hostname; extern cvar_t developer_networking; -extern char playername[]; -extern int playercolor; #define SERVERLIST_TOTALSIZE 2048 #define SERVERLIST_VIEWLISTSIZE SERVERLIST_TOTALSIZE @@ -196,10 +247,20 @@ typedef struct serverlist_info_s char name[128]; // max client number int maxplayers; - // number of currently connected players + // number of currently connected players (including bots) int numplayers; + // number of currently connected players that are bots + int numbots; + // number of currently connected players that are not bots + int numhumans; + // number of free slots + int freeslots; // protocol version int protocol; + // game data version + // (an integer that is used for filtering incompatible servers, + // not filterable by QC) + int gameversion; } serverlist_info_t; typedef enum @@ -213,6 +274,9 @@ typedef enum SLIF_MAXPLAYERS, SLIF_NUMPLAYERS, SLIF_PROTOCOL, + SLIF_NUMBOTS, + SLIF_NUMHUMANS, + SLIF_FREESLOTS, SLIF_COUNT } serverlist_infofield_t; @@ -221,7 +285,8 @@ typedef enum SQS_NONE = 0, SQS_QUERYING, SQS_QUERIED, - SQS_TIMEDOUT + SQS_TIMEDOUT, + SQS_REFRESHING } serverlist_query_state; typedef struct serverlist_entry_s @@ -232,6 +297,8 @@ typedef struct serverlist_entry_s unsigned querycounter; // used to calculate ping when update comes in double querytime; + // query protocol to use on this server + int protocol; // may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7 serverlist_info_t info; @@ -260,20 +327,7 @@ extern int serverlist_cachecount; extern qboolean serverlist_consoleoutput; -#if !defined(_WIN32) && !defined(__linux__) && !defined(SUNOS) -#ifndef htonl -extern unsigned long htonl (unsigned long hostlong); -#endif -#ifndef htons -extern unsigned short htons (unsigned short hostshort); -#endif -#ifndef ntohl -extern unsigned long ntohl (unsigned long netlong); -#endif -#ifndef ntohs -extern unsigned short ntohs (unsigned short netshort); -#endif -#endif +void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer); //============================================================================ // @@ -281,6 +335,10 @@ extern unsigned short ntohs (unsigned short netshort); // //============================================================================ +extern char net_extresponse[NET_EXTRESPONSE_MAX][1400]; +extern int net_extresponse_count; +extern int net_extresponse_last; + extern double masterquerytime; extern int masterquerycount; extern int masterreplycount; @@ -289,9 +347,19 @@ extern int serverreplycount; extern sizebuf_t net_message; +extern cvar_t sv_public; + extern cvar_t cl_netlocalping; -int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data); +extern cvar_t cl_netport; +extern cvar_t sv_netport; +extern cvar_t net_address; +//extern cvar_t net_netaddress_ipv6; + +qboolean NetConn_CanSend(netconn_t *conn); +int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables); +qboolean NetConn_HaveClientPorts(void); +qboolean NetConn_HaveServerPorts(void); void NetConn_CloseClientPorts(void); void NetConn_OpenClientPorts(void); void NetConn_CloseServerPorts(void); @@ -304,20 +372,26 @@ void NetConn_Shutdown(void); netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress); void NetConn_Close(netconn_t *conn); void NetConn_Listen(qboolean state); +int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress); +int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress); +int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress); int NetConn_IsLocalGame(void); void NetConn_ClientFrame(void); void NetConn_ServerFrame(void); -void NetConn_QueryMasters(void); +void NetConn_SleepMicroseconds(int microseconds); +void NetConn_QueryMasters(qboolean querydp, qboolean queryqw); void NetConn_Heartbeat(int priority); void NetConn_QueryQueueFrame(void); void Net_Stats_f(void); void Net_Slist_f(void); +void Net_SlistQW_f(void); +void Net_Refresh_f(void); // ServerList interface (public) // manually refresh the view set, do this after having changed the mask or any other flag void ServerList_RebuildViewList(void); void ServerList_ResetMasks(void); -void ServerList_QueryList(void); +void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput); #endif