X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=physicsX.cfg;h=7a78d3726b4cb8f9b9ba79f9c24417557e0eceb8;hb=b5a2f1c6ef6cb6372416830d756eb789622d30f3;hp=5cc6b52be804d9f159b7e9bf6ecd888c326c4a84;hpb=c45bfd705e661594c1edbd1f8d57d2badb709e7a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/physicsX.cfg b/physicsX.cfg index 5cc6b52be..7a78d3726 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -15,6 +15,12 @@ sv_stepheight 26 // actually, what we want is 266.6666 for 180bpm // but 260 takes same amount of frames and is nicer to mappers +// jump height == sv_jumpvelocity^2 / (2*sv_gravity) +// in this case: 42.25 qu +// player: 24+45 qu +// total: 111.25qu +// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in +// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! sv_jumpvelocity 260 sv_wateraccelerate -1 sv_waterfriction -1