X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=pr_cmds.c;h=fc4ef6ef450de5b21aca7cc55f5f00af1335b536;hb=a95a5849f03a278febc784cf588b733fb24f5e86;hp=3d31164bf347e793f36175867913b0e6bf7e4dc9;hpb=cdc3b4b555424f02f0c793d977444fe267690c84;p=xonotic%2Fdarkplaces.git diff --git a/pr_cmds.c b/pr_cmds.c index 3d31164b..fc4ef6ef 100644 --- a/pr_cmds.c +++ b/pr_cmds.c @@ -65,6 +65,14 @@ char *PF_VarString (int first) } char *ENGINE_EXTENSIONS = +"DP_CL_LOADSKY " +"DP_EF_NODRAW " +"DP_EF_ADDITIVE " +"DP_EF_BLUE " +"DP_EF_RED " +"DP_EF_FULLBRIGHT " +"DP_EF_FLAME " +"DP_EF_STARDUST " "DP_ENT_ALPHA " "DP_ENT_CUSTOMCOLORMAP " "DP_ENT_EXTERIORMODELTOCLIENT " @@ -73,9 +81,11 @@ char *ENGINE_EXTENSIONS = "DP_ENT_SCALE " "DP_ENT_VIEWMODEL " "DP_GFX_FOG " +"DP_GFX_SKYBOX " "DP_HALFLIFE_MAP " "DP_INPUTBUTTONS " "DP_MONSTERWALK " +"DP_MOVETYPEBOUNCEMISSILE " "DP_MOVETYPEFOLLOW " "DP_QC_CHANGEPITCH " "DP_QC_COPYENTITY " @@ -84,6 +94,7 @@ char *ENGINE_EXTENSIONS = "DP_QC_FINDCHAINFLOAT " "DP_QC_FINDFLOAT " "DP_QC_GETLIGHT " +"DP_QC_GETSURFACE " "DP_QC_MINMAXBOUND " "DP_QC_RANDOMVEC " "DP_QC_SINCOSSQRTPOW " @@ -91,6 +102,7 @@ char *ENGINE_EXTENSIONS = "DP_QC_TRACETOSS " "DP_QC_VECTORVECTORS " "DP_QUAKE2_MODEL " +"DP_QUAKE3_MODEL " "DP_REGISTERCVAR " "DP_SOLIDCORPSE " "DP_SPRITE32 " @@ -103,15 +115,21 @@ char *ENGINE_EXTENSIONS = "DP_SV_SLOWMO " "DP_TE_BLOOD " "DP_TE_BLOODSHOWER " +"DP_TE_CUSTOMFLASH " "DP_TE_EXPLOSIONRGB " +"DP_TE_FLAMEJET " "DP_TE_PARTICLECUBE " "DP_TE_PARTICLERAIN " "DP_TE_PARTICLESNOW " +"DP_TE_PLASMABURN " +"DP_TE_QUADEFFECTS1 " +"DP_TE_SMALLFLASH " "DP_TE_SPARK " +"DP_TE_STANDARDEFFECTBUILTINS " +"DP_VIEWZOOM " "FRIK_FILE " "NEH_CMD_PLAY2 " "NEH_RESTOREGAME " -"QSG_FILE " "TW_SV_STEPCONTROL " ; @@ -835,7 +853,7 @@ int PF_newcheckclient (int check) if (i == check) break; // didn't find anything else - if (ent->free) + if (ent->e->free) continue; if (ent->v->health <= 0) continue; @@ -887,7 +905,7 @@ void PF_checkclient (void) // return check if it might be visible ent = EDICT_NUM(sv.lastcheck); - if (ent->free || ent->v->health <= 0) + if (ent->e->free || ent->v->health <= 0) { RETURN_EDICT(sv.edicts); return; @@ -1020,7 +1038,7 @@ void PF_findradius (void) for (i=1 ; ibuiltinsprofile++; - if (ent->free) + if (ent->e->free) continue; if (ent->v->solid == SOLID_NOT) continue; @@ -1143,7 +1161,7 @@ void PF_Find (void) { pr_xfunction->builtinsprofile++; ed = EDICT_NUM(e); - if (ed->free) + if (ed->e->free) continue; t = E_STRING(ed,f); if (!t) @@ -1174,7 +1192,7 @@ void PF_FindFloat (void) { pr_xfunction->builtinsprofile++; ed = EDICT_NUM(e); - if (ed->free) + if (ed->e->free) continue; if (E_FLOAT(ed,f) == s) { @@ -1209,7 +1227,7 @@ void PF_findchain (void) for (i = 1;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent)) { pr_xfunction->builtinsprofile++; - if (ent->free) + if (ent->e->free) continue; t = E_STRING(ent,f); if (!t) @@ -1242,7 +1260,7 @@ void PF_findchainfloat (void) for (i = 1;i < sv.num_edicts;i++, ent = NEXT_EDICT(ent)) { pr_xfunction->builtinsprofile++; - if (ent->free) + if (ent->e->free) continue; if (E_FLOAT(ent,f) != s) continue; @@ -1412,7 +1430,7 @@ void PF_droptofloor (void) ent->v->groundentity = EDICT_TO_PROG(trace.ent); G_FLOAT(OFS_RETURN) = 1; // if support is destroyed, keep suspended (gross hack for floating items in various maps) - ent->suspendedinairflag = true; + ent->e->suspendedinairflag = true; } } @@ -1511,7 +1529,7 @@ void PF_nextent (void) return; } ent = EDICT_NUM(i); - if (!ent->free) + if (!ent->e->free) { RETURN_EDICT(ent); return; @@ -2064,14 +2082,14 @@ void PF_copyentity (void) /* ================= -PF_setcolors +PF_setcolor sets the color of a client and broadcasts the update to all connected clients -setcolors(clientent, value) +setcolor(clientent, value) ================= */ -void PF_setcolors (void) +void PF_setcolor (void) { client_t *client; int entnum, i; @@ -2531,7 +2549,7 @@ static msurface_t *getsurface(edict_t *ed, int surfnum) { int modelindex; model_t *model; - if (!ed || ed->free) + if (!ed || ed->e->free) return NULL; modelindex = ed->v->modelindex; if (modelindex < 1 || modelindex >= MAX_MODELS) @@ -2566,7 +2584,7 @@ void PF_getsurfacepoint(void) int pointnum; VectorClear(G_VECTOR(OFS_RETURN)); ed = G_EDICT(OFS_PARM0); - if (!ed || ed->free) + if (!ed || ed->e->free) return; if (!(surf = getsurface(ed, G_FLOAT(OFS_PARM1)))) return; @@ -2612,7 +2630,7 @@ void PF_getsurfacenearpoint(void) ed = G_EDICT(OFS_PARM0); point = G_VECTOR(OFS_PARM1); - if (!ed || ed->free) + if (!ed || ed->e->free) return; modelindex = ed->v->modelindex; if (modelindex < 1 || modelindex >= MAX_MODELS) @@ -2652,7 +2670,7 @@ void PF_getsurfaceclippedpoint(void) vec3_t p, out; VectorClear(G_VECTOR(OFS_RETURN)); ed = G_EDICT(OFS_PARM0); - if (!ed || ed->free) + if (!ed || ed->e->free) return; if (!(surf = getsurface(ed, G_FLOAT(OFS_PARM1)))) return; @@ -2663,11 +2681,6 @@ void PF_getsurfaceclippedpoint(void) VectorAdd(out, ed->v->origin, G_VECTOR(OFS_RETURN)); } -void PF_Fixme (void) -{ - Host_Error ("unimplemented QC builtin"); // LordHavoc: was misspelled (bulitin) -} - #define MAX_PRFILES 256 qfile_t *pr_files[MAX_PRFILES]; @@ -2892,178 +2905,171 @@ void PF_strunzone(void) builtin_t pr_builtin[] = { -PF_Fixme, -PF_makevectors, // void(entity e) makevectors = #1; -PF_setorigin, // void(entity e, vector o) setorigin = #2; -PF_setmodel, // void(entity e, string m) setmodel = #3; -PF_setsize, // void(entity e, vector min, vector max) setsize = #4; -PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5; -PF_break, // void() break = #6; -PF_random, // float() random = #7; -PF_sound, // void(entity e, float chan, string samp) sound = #8; -PF_normalize, // vector(vector v) normalize = #9; -PF_error, // void(string e) error = #10; -PF_objerror, // void(string e) objerror = #11; -PF_vlen, // float(vector v) vlen = #12; -PF_vectoyaw, // float(vector v) vectoyaw = #13; -PF_Spawn, // entity() spawn = #14; -PF_Remove, // void(entity e) remove = #15; -PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16; -PF_checkclient, // entity() clientlist = #17; -PF_Find, // entity(entity start, .string fld, string match) find = #18; -PF_precache_sound, // void(string s) precache_sound = #19; -PF_precache_model, // void(string s) precache_model = #20; -PF_stuffcmd, // void(entity client, string s)stuffcmd = #21; -PF_findradius, // entity(vector org, float rad) findradius = #22; -PF_bprint, // void(string s) bprint = #23; -PF_sprint, // void(entity client, string s) sprint = #24; -PF_dprint, // void(string s) dprint = #25; -PF_ftos, // void(string s) ftos = #26; -PF_vtos, // void(string s) vtos = #27; -PF_coredump, -PF_traceon, -PF_traceoff, -PF_eprint, // void(entity e) debug print an entire entity -PF_walkmove, // float(float yaw, float dist) walkmove -PF_Fixme, // float(float yaw, float dist) walkmove -PF_droptofloor, -PF_lightstyle, -PF_rint, -PF_floor, -PF_ceil, -PF_Fixme, -PF_checkbottom, -PF_pointcontents, -PF_Fixme, -PF_fabs, -PF_aim, -PF_cvar, -PF_localcmd, -PF_nextent, -PF_particle, -PF_changeyaw, -PF_Fixme, -PF_vectoangles, - -PF_WriteByte, -PF_WriteChar, -PF_WriteShort, -PF_WriteLong, -PF_WriteCoord, -PF_WriteAngle, -PF_WriteString, -PF_WriteEntity, - -PF_sin, -PF_cos, -PF_sqrt, -PF_changepitch, -PF_TraceToss, -PF_etos, -PF_Fixme, - -SV_MoveToGoal, -PF_precache_file, -PF_makestatic, - -PF_changelevel, -PF_Fixme, - -PF_cvar_set, -PF_centerprint, - -PF_ambientsound, - -PF_precache_model, -PF_precache_sound, // precache_sound2 is different only for qcc -PF_precache_file, - -PF_setspawnparms, - -PF_Fixme, // #79 LordHavoc: dunno who owns 79-89, so these are just padding -PF_Fixme, // #80 -PF_stof, // #81 float(string s) stof = #81; -PF_Fixme, // #82 -PF_Fixme, // #83 -PF_Fixme, // #84 -PF_Fixme, // #85 -PF_Fixme, // #86 -PF_Fixme, // #87 -PF_Fixme, // #88 -PF_Fixme, // #89 - -PF_tracebox, // #90 LordHavoc builtin range (9x) -PF_randomvec, // #91 -PF_GetLight, // #92 -PF_registercvar, // #93 -PF_min, // #94 -PF_max, // #95 -PF_bound, // #96 -PF_pow, // #97 -PF_FindFloat, // #98 -PF_checkextension, // #99 -#define a PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, PF_Fixme, -a // #100-109 -PF_fopen, // #110 float(string filename, float mode) fopen = #110; -PF_fclose, // #111 void(float fhandle) fclose = #111; -PF_fgets, // #112 string(float fhandle) fgets = #112; -PF_fputs, // #113 void(float fhandle, string s) fputs = #113; -PF_strlen, // #114 float(string s) strlen = #114; -PF_strcat, // #115 string(string s1, string s2) strcat = #115; -PF_substring, // #116 string(string s, float start, float length) substring = #116; -PF_stov, // #117 vector(string) stov = #117; -PF_strzone, // #118 string(string s) strzone = #118; -PF_strunzone, // #119 void(string s) strunzone = #119; -a // #120-129 -a // #130-139 -a // #140-149 -a // #150-159 -a // #160-169 -a // #170-179 -a // #180-189 -a // #190-199 -a a a a a a a a a a // #200-299 -a a a a a a a a a a // #300-399 -PF_copyentity, // #400 LordHavoc: builtin range (4xx) -PF_setcolors, // #401 -PF_findchain, // #402 -PF_findchainfloat, // #403 -PF_effect, // #404 -PF_te_blood, // #405 -PF_te_bloodshower, // #406 -PF_te_explosionrgb, // #407 -PF_te_particlecube, // #408 -PF_te_particlerain, // #409 -PF_te_particlesnow, // #410 -PF_te_spark, // #411 -PF_te_gunshotquad, // #412 -PF_te_spikequad, // #413 -PF_te_superspikequad, // #414 -PF_te_explosionquad, // #415 -PF_te_smallflash, // #416 -PF_te_customflash, // #417 -PF_te_gunshot, // #418 -PF_te_spike, // #419 -PF_te_superspike, // #420 -PF_te_explosion, // #421 -PF_te_tarexplosion, // #422 -PF_te_wizspike, // #423 -PF_te_knightspike, // #424 -PF_te_lavasplash, // #425 -PF_te_teleport, // #426 -PF_te_explosion2, // #427 -PF_te_lightning1, // #428 -PF_te_lightning2, // #429 -PF_te_lightning3, // #430 -PF_te_beam, // #431 -PF_vectorvectors, // #432 -PF_te_plasmaburn, // #433 -PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints = #434; -PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint = #435; -PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal = #436; -PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture = #437; -PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint = #438; -PF_getsurfaceclippedpoint,// #439 vector(entity e, float s, vector p) getsurfaceclippedpoint = #439; +NULL, // #0 +PF_makevectors, // #1 void(entity e) makevectors +PF_setorigin, // #2 void(entity e, vector o) setorigin +PF_setmodel, // #3 void(entity e, string m) setmodel +PF_setsize, // #4 void(entity e, vector min, vector max) setsize +NULL, // #5 void(entity e, vector min, vector max) setabssize +PF_break, // #6 void() break +PF_random, // #7 float() random +PF_sound, // #8 void(entity e, float chan, string samp) sound +PF_normalize, // #9 vector(vector v) normalize +PF_error, // #10 void(string e) error +PF_objerror, // #11 void(string e) objerror +PF_vlen, // #12 float(vector v) vlen +PF_vectoyaw, // #13 float(vector v) vectoyaw +PF_Spawn, // #14 entity() spawn +PF_Remove, // #15 void(entity e) remove +PF_traceline, // #16 float(vector v1, vector v2, float tryents) traceline +PF_checkclient, // #17 entity() clientlist +PF_Find, // #18 entity(entity start, .string fld, string match) find +PF_precache_sound, // #19 void(string s) precache_sound +PF_precache_model, // #20 void(string s) precache_model +PF_stuffcmd, // #21 void(entity client, string s)stuffcmd +PF_findradius, // #22 entity(vector org, float rad) findradius +PF_bprint, // #23 void(string s) bprint +PF_sprint, // #24 void(entity client, string s) sprint +PF_dprint, // #25 void(string s) dprint +PF_ftos, // #26 void(string s) ftos +PF_vtos, // #27 void(string s) vtos +PF_coredump, // #28 void() coredump +PF_traceon, // #29 void() traceon +PF_traceoff, // #30 void() traceoff +PF_eprint, // #31 void(entity e) eprint +PF_walkmove, // #32 float(float yaw, float dist) walkmove +NULL, // #33 +PF_droptofloor, // #34 float() droptofloor +PF_lightstyle, // #35 void(float style, string value) lightstyle +PF_rint, // #36 float(float v) rint +PF_floor, // #37 float(float v) floor +PF_ceil, // #38 float(float v) ceil +NULL, // #39 +PF_checkbottom, // #40 float(entity e) checkbottom +PF_pointcontents , // #41 float(vector v) pointcontents +NULL, // #42 +PF_fabs, // #43 float(float f) fabs +PF_aim, // #44 vector(entity e, float speed) aim +PF_cvar, // #45 float(string s) cvar +PF_localcmd, // #46 void(string s) localcmd +PF_nextent, // #47 entity(entity e) nextent +PF_particle, // #48 void(vector o, vector d, float color, float count) particle +PF_changeyaw, // #49 void() ChangeYaw +NULL, // #50 +PF_vectoangles, // #51 vector(vector v) vectoangles +PF_WriteByte, // #52 void(float to, float f) WriteByte +PF_WriteChar, // #53 void(float to, float f) WriteChar +PF_WriteShort, // #54 void(float to, float f) WriteShort +PF_WriteLong, // #55 void(float to, float f) WriteLong +PF_WriteCoord, // #56 void(float to, float f) WriteCoord +PF_WriteAngle, // #57 void(float to, float f) WriteAngle +PF_WriteString, // #58 void(float to, string s) WriteString +PF_WriteEntity, // #59 void(float to, entity e) WriteEntity +PF_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW) +PF_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW) +PF_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW) +PF_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH) +PF_TraceToss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS) +PF_etos, // #65 string(entity ent) etos (DP_QC_ETOS) +NULL, // #66 +SV_MoveToGoal, // #67 void(float step) movetogoal +PF_precache_file, // #68 string(string s) precache_file +PF_makestatic, // #69 void(entity e) makestatic +PF_changelevel, // #70 void(string s) changelevel +NULL, // #71 +PF_cvar_set, // #72 void(string var, string val) cvar_set +PF_centerprint, // #73 void(entity client, strings) centerprint +PF_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound +PF_precache_model, // #75 string(string s) precache_model2 +PF_precache_sound, // #76 string(string s) precache_sound2 +PF_precache_file, // #77 string(string s) precache_file2 +PF_setspawnparms, // #78 void(entity e) setspawnparms +NULL, // #79 +NULL, // #80 +PF_stof, // #81 float(string s) stof (FRIK_FILE) +NULL, // #82 +NULL, // #83 +NULL, // #84 +NULL, // #85 +NULL, // #86 +NULL, // #87 +NULL, // #88 +NULL, // #89 +PF_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX) +PF_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC) +PF_GetLight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT) +PF_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR) +PF_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND) +PF_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND) +PF_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND) +PF_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW) +PF_FindFloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT) +PF_checkextension, // #99 float(string s) checkextension (the basis of the extension system) +NULL, // #100 +NULL, // #101 +NULL, // #102 +NULL, // #103 +NULL, // #104 +NULL, // #105 +NULL, // #106 +NULL, // #107 +NULL, // #108 +NULL, // #109 +PF_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE) +PF_fclose, // #111 void(float fhandle) fclose (FRIK_FILE) +PF_fgets, // #112 string(float fhandle) fgets (FRIK_FILE) +PF_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE) +PF_strlen, // #114 float(string s) strlen (FRIK_FILE) +PF_strcat, // #115 string(string s1, string s2) strcat (FRIK_FILE) +PF_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE) +PF_stov, // #117 vector(string) stov (FRIK_FILE) +PF_strzone, // #118 string(string s) strzone (FRIK_FILE) +PF_strunzone, // #119 void(string s) strunzone (FRIK_FILE) +#define a NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, +a a a a a a a a // #120-199 +a a a a a a a a a a // #200-299 +a a a a a a a a a a // #300-399 +PF_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY) +PF_setcolor, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR) +PF_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN) +PF_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT) +PF_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) +PF_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD) +PF_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER) +PF_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB) +PF_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE) +PF_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN) +PF_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW) +PF_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK) +PF_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1) +PF_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1) +PF_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1) +PF_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1) +PF_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH) +PF_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH) +PF_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_explosion2, // #427 void(vector org, float color) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS) +PF_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS) +PF_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS) +PF_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN) +PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE) +PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE) +PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE) +PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE) +PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE) +PF_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE) +a a a a a a // #440-499 (LordHavoc) }; builtin_t *pr_builtins = pr_builtin;