X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=protocol.h;h=dc22ba799ae7df1fe264d03023606f06769a27b7;hb=7977ef74dc79b00067952417dd4252ed3ebcbadb;hp=1054a27b604f0768ead3bee486fd623c69960ae8;hpb=715bf430b1612f5a4527968b683db80de14f10f9;p=xonotic%2Fdarkplaces.git diff --git a/protocol.h b/protocol.h index 1054a27b..dc22ba79 100644 --- a/protocol.h +++ b/protocol.h @@ -60,6 +60,8 @@ void Protocol_Names(char *buffer, size_t buffersize); #define EF_SELECTABLE 16384 // LordHavoc: highlights when PRYDON_CLIENTCURSOR mouse is over it #define EF_DOUBLESIDED 32768 //[515]: disable cull face for this entity +#define EF_FLAG1QW 16777216 // internal client use only +#define EF_FLAG2QW 33554432 // internal client use only #define EF_STEP 0x80000000 // internal client use only - present on MOVETYPE_STEP entities, not QC accessible (too many bits) // flags for the pflags field of entities @@ -223,7 +225,7 @@ void Protocol_Names(char *buffer, size_t buffersize); #define svc_skybox 37 // [string] skyname // LordHavoc: my svc_ range, 50-59 -#define svc_cgame 50 // [short] length [bytes] data +#define svc_unusedlh1 50 // #define svc_updatestatubyte 51 // [byte] stat [byte] value #define svc_effect 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate #define svc_effect2 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate @@ -750,7 +752,6 @@ entityframe5_database_t; entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool); void EntityFrame5_FreeDatabase(entityframe5_database_t *d); -void EntityFrame5_ResetDatabase(entityframe5_database_t *d); void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg); int EntityState5_DeltaBitsForState(entity_state_t *o, entity_state_t *n); void EntityFrame5_CL_ReadFrame(void); @@ -760,5 +761,180 @@ void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int num extern cvar_t developer_networkentities; +// QUAKEWORLD +// server to client +#define qw_svc_bad 0 +#define qw_svc_nop 1 +#define qw_svc_disconnect 2 +#define qw_svc_updatestat 3 // [byte] [byte] +#define qw_svc_setview 5 // [short] entity number +#define qw_svc_sound 6 // +#define qw_svc_print 8 // [byte] id [string] null terminated string +#define qw_svc_stufftext 9 // [string] stuffed into client's console buffer +#define qw_svc_setangle 10 // [angle3] set the view angle to this absolute value +#define qw_svc_serverdata 11 // [long] protocol ... +#define qw_svc_lightstyle 12 // [byte] [string] +#define qw_svc_updatefrags 14 // [byte] [short] +#define qw_svc_stopsound 16 // +#define qw_svc_damage 19 +#define qw_svc_spawnstatic 20 +#define qw_svc_spawnbaseline 22 +#define qw_svc_temp_entity 23 // variable +#define qw_svc_setpause 24 // [byte] on / off +#define qw_svc_centerprint 26 // [string] to put in center of the screen +#define qw_svc_killedmonster 27 +#define qw_svc_foundsecret 28 +#define qw_svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten +#define qw_svc_intermission 30 // [vec3_t] origin [vec3_t] angle +#define qw_svc_finale 31 // [string] text +#define qw_svc_cdtrack 32 // [byte] track +#define qw_svc_sellscreen 33 +#define qw_svc_smallkick 34 // set client punchangle to 2 +#define qw_svc_bigkick 35 // set client punchangle to 4 +#define qw_svc_updateping 36 // [byte] [short] +#define qw_svc_updateentertime 37 // [byte] [float] +#define qw_svc_updatestatlong 38 // [byte] [long] +#define qw_svc_muzzleflash 39 // [short] entity +#define qw_svc_updateuserinfo 40 // [byte] slot [long] uid +#define qw_svc_download 41 // [short] size [size bytes] +#define qw_svc_playerinfo 42 // variable +#define qw_svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8 +#define qw_svc_chokecount 44 // [byte] packets choked +#define qw_svc_modellist 45 // [strings] +#define qw_svc_soundlist 46 // [strings] +#define qw_svc_packetentities 47 // [...] +#define qw_svc_deltapacketentities 48 // [...] +#define qw_svc_maxspeed 49 // maxspeed change, for prediction +#define qw_svc_entgravity 50 // gravity change, for prediction +#define qw_svc_setinfo 51 // setinfo on a client +#define qw_svc_serverinfo 52 // serverinfo +#define qw_svc_updatepl 53 // [byte] [byte] +// QUAKEWORLD +// client to server +#define qw_clc_bad 0 +#define qw_clc_nop 1 +#define qw_clc_move 3 // [[usercmd_t] +#define qw_clc_stringcmd 4 // [string] message +#define qw_clc_delta 5 // [byte] sequence number, requests delta compression of message +#define qw_clc_tmove 6 // teleport request, spectator only +#define qw_clc_upload 7 // teleport request, spectator only +// QUAKEWORLD +// playerinfo flags from server +// playerinfo always sends: playernum, flags, origin[] and framenumber +#define QW_PF_MSEC (1<<0) +#define QW_PF_COMMAND (1<<1) +#define QW_PF_VELOCITY1 (1<<2) +#define QW_PF_VELOCITY2 (1<<3) +#define QW_PF_VELOCITY3 (1<<4) +#define QW_PF_MODEL (1<<5) +#define QW_PF_SKINNUM (1<<6) +#define QW_PF_EFFECTS (1<<7) +#define QW_PF_WEAPONFRAME (1<<8) // only sent for view player +#define QW_PF_DEAD (1<<9) // don't block movement any more +#define QW_PF_GIB (1<<10) // offset the view height differently +#define QW_PF_NOGRAV (1<<11) // don't apply gravity for prediction +// QUAKEWORLD +// if the high bit of the client to server byte is set, the low bits are +// client move cmd bits +// ms and angle2 are allways sent, the others are optional +#define QW_CM_ANGLE1 (1<<0) +#define QW_CM_ANGLE3 (1<<1) +#define QW_CM_FORWARD (1<<2) +#define QW_CM_SIDE (1<<3) +#define QW_CM_UP (1<<4) +#define QW_CM_BUTTONS (1<<5) +#define QW_CM_IMPULSE (1<<6) +#define QW_CM_ANGLE2 (1<<7) +// QUAKEWORLD +// the first 16 bits of a packetentities update holds 9 bits +// of entity number and 7 bits of flags +#define QW_U_ORIGIN1 (1<<9) +#define QW_U_ORIGIN2 (1<<10) +#define QW_U_ORIGIN3 (1<<11) +#define QW_U_ANGLE2 (1<<12) +#define QW_U_FRAME (1<<13) +#define QW_U_REMOVE (1<<14) // REMOVE this entity, don't add it +#define QW_U_MOREBITS (1<<15) +// if MOREBITS is set, these additional flags are read in next +#define QW_U_ANGLE1 (1<<0) +#define QW_U_ANGLE3 (1<<1) +#define QW_U_MODEL (1<<2) +#define QW_U_COLORMAP (1<<3) +#define QW_U_SKIN (1<<4) +#define QW_U_EFFECTS (1<<5) +#define QW_U_SOLID (1<<6) // the entity should be solid for prediction +// QUAKEWORLD +// temp entity events +#define QW_TE_SPIKE 0 +#define QW_TE_SUPERSPIKE 1 +#define QW_TE_GUNSHOT 2 +#define QW_TE_EXPLOSION 3 +#define QW_TE_TAREXPLOSION 4 +#define QW_TE_LIGHTNING1 5 +#define QW_TE_LIGHTNING2 6 +#define QW_TE_WIZSPIKE 7 +#define QW_TE_KNIGHTSPIKE 8 +#define QW_TE_LIGHTNING3 9 +#define QW_TE_LAVASPLASH 10 +#define QW_TE_TELEPORT 11 +#define QW_TE_BLOOD 12 +#define QW_TE_LIGHTNINGBLOOD 13 +// QUAKEWORLD +// effect flags +#define QW_EF_BRIGHTFIELD 1 +#define QW_EF_MUZZLEFLASH 2 +#define QW_EF_BRIGHTLIGHT 4 +#define QW_EF_DIMLIGHT 8 +#define QW_EF_FLAG1 16 +#define QW_EF_FLAG2 32 +#define QW_EF_BLUE 64 +#define QW_EF_RED 128 + +#define QW_UPDATE_BACKUP 64 +#define QW_UPDATE_MASK (QW_UPDATE_BACKUP - 1) +#define QW_MAX_PACKET_ENTITIES 64 + +// note: QW stats are directly compatible with NQ +// (but FRAGS, WEAPONFRAME, and VIEWHEIGHT are unused) +// so these defines are not actually used by darkplaces, but kept for reference +#define QW_STAT_HEALTH 0 +//#define QW_STAT_FRAGS 1 +#define QW_STAT_WEAPON 2 +#define QW_STAT_AMMO 3 +#define QW_STAT_ARMOR 4 +//#define QW_STAT_WEAPONFRAME 5 +#define QW_STAT_SHELLS 6 +#define QW_STAT_NAILS 7 +#define QW_STAT_ROCKETS 8 +#define QW_STAT_CELLS 9 +#define QW_STAT_ACTIVEWEAPON 10 +#define QW_STAT_TOTALSECRETS 11 +#define QW_STAT_TOTALMONSTERS 12 +#define QW_STAT_SECRETS 13 // bumped on client side by svc_foundsecret +#define QW_STAT_MONSTERS 14 // bumped by svc_killedmonster +#define QW_STAT_ITEMS 15 +//#define QW_STAT_VIEWHEIGHT 16 + +// build entity data in this, to pass to entity read/write functions +typedef struct entityframeqw_snapshot_s +{ + double time; + qboolean invalid; + int num_entities; + entity_state_t entities[QW_MAX_PACKET_ENTITIES]; +} +entityframeqw_snapshot_t; + +typedef struct entityframeqw_database_s +{ + entityframeqw_snapshot_t snapshot[QW_UPDATE_BACKUP]; +} +entityframeqw_database_t; + +entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool); +void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d); +void EntityStateQW_ReadPlayerUpdate(void); +void EntityFrameQW_CL_ReadFrame(qboolean delta); + #endif