X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2FView.qc;h=383f957a815c43339fef982f2787516eec225ce6;hb=7e0864d035fea38e3127a0728909641536c1a99d;hp=556859a466ed66828f27fb6c72229b2653dd8126;hpb=c6c371883dde697e1f237d498c08e09788b6af6b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 556859a46..383f957a8 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -12,6 +12,8 @@ void Porto_Draw() if(activeweapon != WEP_PORTO || spectatee_status || gametype == MAPINFO_TYPE_NEXBALL) return; + if(g_balance_porto_secondary) + return; if(intermission == 1) return; if(intermission == 2) @@ -157,7 +159,7 @@ vector GetCurrentFov(float fov) makevectors(view_angles); - if(autocvar_cl_velocityzoom) + if(autocvar_cl_velocityzoom && autocvar_cl_velocityzoom_type) // _type = 0 disables velocity zoom too { switch(autocvar_cl_velocityzoom_type) { @@ -372,6 +374,10 @@ void CSQC_UpdateView(float w, float h) vector vf_size, vf_min; float a; + execute_next_frame(); + + ++framecount; + hud = getstati(STAT_HUD); if(checkextension("DP_CSQC_MINFPS_QUALITY")) @@ -459,7 +465,7 @@ void CSQC_UpdateView(float w, float h) } // do lockview after event chase camera so that it still applies whenever necessary. - if(autocvar_cl_lockview || (autocvar__hud_configure && spectatee_status <= 0) || intermission > 1) + if(autocvar_cl_lockview || intermission > 1) { setproperty(VF_ORIGIN, freeze_org); setproperty(VF_ANGLES, freeze_ang); @@ -1011,7 +1017,11 @@ void CSQC_UpdateView(float w, float h) CSQC_common_hud(); // crosshair goes VERY LAST - if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL) { + if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL) + { + if not(autocvar_crosshair_enabled) // main toggle for crosshair rendering + return; + string wcross_style; float wcross_alpha, wcross_resolution; wcross_style = autocvar_crosshair; @@ -1363,8 +1373,10 @@ void CSQC_UpdateView(float w, float h) { vector wcross_color_old; wcross_color_old = wcross_color; - if(autocvar_crosshair_dot_color != "0") + + if((autocvar_crosshair_dot_color_custom) && (autocvar_crosshair_dot_color != "0")) wcross_color = stov(autocvar_crosshair_dot_color); + CROSSHAIR_DRAW(wcross_resolution * autocvar_crosshair_dot_size, "gfx/crosshairdot.tga", f * autocvar_crosshair_dot_alpha); // FIXME why don't we use wcross_alpha here? wcross_color = wcross_color_old;