X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2FView.qc;h=82a45b7138f707cac89ca81e89054827505b6bbf;hb=b7c565ee204fd7001134b6ebfd79dc6e0483dd2a;hp=2d9bc563fb8027a70880e533ee6ea593e8e0dc90;hpb=bd2ef9e66130865261f4fc15d30d811541dec39a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 2d9bc563f..82a45b713 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -352,6 +352,11 @@ entity nightvision_noise, nightvision_noise2; float pickup_crosshair_time, pickup_crosshair_size; float use_nex_charge_pool; +float myhealth, myhealth_prev; +float myhealth_flash; + +vector myhealth_gentlergb; + void CSQC_UpdateView(float w, float h) { entity e; @@ -661,6 +666,69 @@ void CSQC_UpdateView(float w, float h) drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL); } + // improved polyblend + vector rgb; + if(cvar("hud_damage")) + { + float myhealth_flash_temp; + myhealth = getstati(STAT_HEALTH); + + // fade out + myhealth_flash = max(0, myhealth_flash - cvar("hud_damage_fade_rate") * frametime); + // add new damage + myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha")); + + float pain_threshold, pain_threshold_lower, pain_threshold_lower_health; + pain_threshold = cvar("hud_damage_pain_threshold"); + pain_threshold_lower = cvar("hud_damage_pain_threshold_lower"); + pain_threshold_lower_health = cvar("hud_damage_pain_threshold_lower_health"); + + if(pain_threshold_lower && myhealth < pain_threshold_lower_health) + { + pain_threshold = pain_threshold - max(cvar("hud_damage_pain_threshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_threshold_pulsating_period")))) * pain_threshold_lower * (1 - max(0, myhealth)/pain_threshold_lower_health); + } + + myhealth_flash_temp = bound(0, myhealth_flash - pain_threshold, 1); + + if(myhealth_prev < 1) + { + if(myhealth >= 1) + { + myhealth_flash = 0; // just spawned, clear the flash immediately + myhealth_flash_temp = 0; + } + else + { + myhealth_flash += cvar("hud_damage_fade_rate") * frametime; // dead + } + } + + if(spectatee_status == -1 || intermission) + { + myhealth_flash = 0; // observing, or match ended + myhealth_flash_temp = 0; + } + + myhealth_prev = myhealth; + + if(autocvar_cl_gentle_damage || cvar("cl_gentle")) + { + if(autocvar_cl_gentle_damage == 2) + { + if(myhealth_flash < pain_threshold) // only randomize when the flash is gone + { + myhealth_gentlergb = eX * random() + eY * random() + eZ * random(); + } + } + else + myhealth_gentlergb = stov(cvar_string("hud_damage_gentle_color")); + + drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, cvar("hud_damage_gentle_alpha_multiplier") * bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL); + } + else + drawpic(reticle_pos, "gfx/blood", reticle_size, stov(cvar_string("hud_damage_color")), bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL); + } + // Draw the mouse cursor // NOTE: drawpic must happen after R_RenderScene for some reason //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0); @@ -872,7 +940,6 @@ void CSQC_UpdateView(float w, float h) } else if (activeweapon == WEP_NEX && nex_charge) // ring around crosshair representing velocity-dependent damage for the nex { - vector rgb; if(nex_charge_pool || use_nex_charge_pool) { use_nex_charge_pool = 1;