X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fannouncer.qc;h=19e51cedc6b98f2611c274476fba9cc0430300d2;hb=fbb96108e5828a7557694db4469c2d0d7c582846;hp=35077496911a9ea8f8f56664068d3cd06437e3f0;hpb=0f0e69c6625fc4db17559e2e47f2fdaed8298076;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/announcer.qc b/qcsrc/client/announcer.qc index 350774969..19e51cedc 100644 --- a/qcsrc/client/announcer.qc +++ b/qcsrc/client/announcer.qc @@ -1,5 +1,12 @@ -float announcer_1min; -float announcer_5min; +#include "announcer.qh" +#include "_all.qh" + +#include "../common/notifications.qh" +#include "../common/stats.qh" +#include "../common/util.qh" + +bool announcer_1min; +bool announcer_5min; void Announcer_Countdown() { float starttime = getstatf(STAT_GAMESTARTTIME); @@ -13,7 +20,7 @@ void Announcer_Countdown() if(roundstarttime >= starttime) starttime = roundstarttime; if(starttime <= time && roundstarttime != starttime) // game start time has passed - announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well + announcer_5min = announcer_1min = false; // reset maptime announcers now as well float countdown = (starttime - time); float countdown_rounded = floor(0.5 + countdown); @@ -27,6 +34,7 @@ void Announcer_Countdown() } else // countdown is still going { + // if concomitant countdown to round start overrides countdown to game start if(roundstarttime == starttime) { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded); @@ -59,9 +67,6 @@ void Announcer_Gamestart() if(previous_game_starttime != startTime) { - if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle - Local_Notification(MSG_ANNCE, ANNCE_PREPARE); - if(time < startTime) { entity e = find(world, classname, "announcer_countdown"); @@ -71,6 +76,11 @@ void Announcer_Gamestart() e.classname = "announcer_countdown"; e.think = Announcer_Countdown; } + + if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle + if(time > e.nextthink) // don't play it again if countdown was already going + Local_Notification(MSG_ANNCE, ANNCE_PREPARE); + e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime } } @@ -98,7 +108,7 @@ void Announcer_Time() { if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300)) - announcer_5min = FALSE; + announcer_5min = false; } else { @@ -108,7 +118,7 @@ void Announcer_Time() //if we're in warmup mode, check whether there's a warmup timelimit if(!(autocvar_g_warmup_limit == -1 && warmup_stage)) { - announcer_5min = TRUE; + announcer_5min = true; Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5); } } @@ -122,7 +132,7 @@ void Announcer_Time() { if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60)) - announcer_1min = FALSE; + announcer_1min = false; } else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60)) @@ -130,7 +140,7 @@ void Announcer_Time() // if we're in warmup mode, check whether there's a warmup timelimit if(!(autocvar_g_warmup_limit == -1 && warmup_stage)) { - announcer_1min = TRUE; + announcer_1min = true; Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1); } }