X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fannouncer.qc;h=35077496911a9ea8f8f56664068d3cd06437e3f0;hb=cdd5519291732cbb5b40705114677be364492b88;hp=0409aea8bcdee9ca80b59562ba10ef1ae742e2d0;hpb=93735d2e627b843f01841ec565221aa3854a2e6a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/announcer.qc b/qcsrc/client/announcer.qc index 0409aea8b..350774969 100644 --- a/qcsrc/client/announcer.qc +++ b/qcsrc/client/announcer.qc @@ -1,40 +1,41 @@ -void Announcer_Play(string announcement) -{ - /*if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam))) - { - sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE); - - if(previous_announcement) { strunzone(previous_announcement); } - - previous_announcement = strzone(announcement); - previous_announcement_time = time; - }*/ -} - float announcer_1min; float announcer_5min; -void Announcer_Countdown() +void Announcer_Countdown() { float starttime = getstatf(STAT_GAMESTARTTIME); + float roundstarttime = getstatf(STAT_ROUNDSTARTTIME); + if(roundstarttime == -1) + { + Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP); + remove(self); + return; + } + if(roundstarttime >= starttime) + starttime = roundstarttime; + if(starttime <= time && roundstarttime != starttime) // game start time has passed + announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well + float countdown = (starttime - time); float countdown_rounded = floor(0.5 + countdown); - + if(countdown <= 0) // countdown has finished, starttime is now { - Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); - announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well + Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); + Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); remove(self); return; } else // countdown is still going { - Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded); - - switch(countdown_rounded) + if(roundstarttime == starttime) { - case 1: Local_Notification(MSG_ANNCE, ANNCE_NUM_1); break; - case 2: Local_Notification(MSG_ANNCE, ANNCE_NUM_2); break; - case 3: Local_Notification(MSG_ANNCE, ANNCE_NUM_3); break; + Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded); + Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded)); + } + else + { + Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded); + Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded)); } self.nextthink = (starttime - (countdown - 1)); @@ -49,56 +50,63 @@ void Announcer_Countdown() * and STAT_FRAGLIMIT to be auto-sent) */ float previous_game_starttime; -void Announcer_Gamestart() +void Announcer_Gamestart() { float startTime = getstatf(STAT_GAMESTARTTIME); - - if(previous_game_starttime != startTime) + float roundstarttime = getstatf(STAT_ROUNDSTARTTIME); + if(roundstarttime > startTime) + startTime = roundstarttime; + + if(previous_game_starttime != startTime) { if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle Local_Notification(MSG_ANNCE, ANNCE_PREPARE); - - if(time < startTime) + + if(time < startTime) { - entity e; - e = spawn(); - e.think = Announcer_Countdown; + entity e = find(world, classname, "announcer_countdown"); + if (!e) + { + e = spawn(); + e.classname = "announcer_countdown"; + e.think = Announcer_Countdown; + } e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime } } - + previous_game_starttime = startTime; } // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it -void Announcer_Time() +void Announcer_Time() { float timelimit = getstatf(STAT_TIMELIMIT); float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); float warmup_timeleft = 0; - - if(warmup_stage) + + if(warmup_stage) if(autocvar_g_warmup_limit > 0) - warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); + warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); // 5 minute check - if(autocvar_cl_announcer_maptime >= 2) + if(autocvar_cl_announcer_maptime >= 2) { // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound if(announcer_5min) { - if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) + if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300)) announcer_5min = FALSE; } - else + else { - if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) + if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299)) { //if we're in warmup mode, check whether there's a warmup timelimit - if not(autocvar_g_warmup_limit == -1 && warmup_stage) + if(!(autocvar_g_warmup_limit == -1 && warmup_stage)) { announcer_5min = TRUE; Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5); @@ -112,15 +120,15 @@ void Announcer_Time() { if (announcer_1min) { - if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) + if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60)) announcer_1min = FALSE; } - else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) + else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60)) { // if we're in warmup mode, check whether there's a warmup timelimit - if not(autocvar_g_warmup_limit == -1 && warmup_stage) + if(!(autocvar_g_warmup_limit == -1 && warmup_stage)) { announcer_1min = TRUE; Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);