X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fannouncer.qc;h=a2e13be53d12bd8901437715a28451a8aedc1c39;hb=e9e91f9bc18dd5002e60c595c83cb8f45068a14b;hp=35077496911a9ea8f8f56664068d3cd06437e3f0;hpb=ace43a0b9fc339c80df65741952b07dd2bc5f52f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/announcer.qc b/qcsrc/client/announcer.qc index 350774969..a2e13be53 100644 --- a/qcsrc/client/announcer.qc +++ b/qcsrc/client/announcer.qc @@ -1,19 +1,35 @@ -float announcer_1min; -float announcer_5min; +#include "announcer.qh" + +#include "mutators/events.qh" + +#include "../common/notifications.qh" +#include "../common/stats.qh" + +bool announcer_1min; +bool announcer_5min; +string AnnouncerOption() +{ + if(MUTATOR_CALLHOOK(AnnouncerOption, ret_string)) + return ret_string; + + return autocvar_cl_announcer; +} + void Announcer_Countdown() { + SELFPARAM(); float starttime = getstatf(STAT_GAMESTARTTIME); float roundstarttime = getstatf(STAT_ROUNDSTARTTIME); if(roundstarttime == -1) { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP); - remove(self); + remove(this); return; } if(roundstarttime >= starttime) starttime = roundstarttime; if(starttime <= time && roundstarttime != starttime) // game start time has passed - announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well + announcer_5min = announcer_1min = false; // reset maptime announcers now as well float countdown = (starttime - time); float countdown_rounded = floor(0.5 + countdown); @@ -22,11 +38,12 @@ void Announcer_Countdown() { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); - remove(self); + remove(this); return; } else // countdown is still going { + // if concomitant countdown to round start overrides countdown to game start if(roundstarttime == starttime) { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded); @@ -38,7 +55,7 @@ void Announcer_Countdown() Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded)); } - self.nextthink = (starttime - (countdown - 1)); + this.nextthink = (starttime - (countdown - 1)); } } @@ -59,19 +76,20 @@ void Announcer_Gamestart() if(previous_game_starttime != startTime) { - if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle - Local_Notification(MSG_ANNCE, ANNCE_PREPARE); - if(time < startTime) { - entity e = find(world, classname, "announcer_countdown"); - if (!e) + static entity announcer_countdown; + if (!announcer_countdown) { - e = spawn(); - e.classname = "announcer_countdown"; - e.think = Announcer_Countdown; + announcer_countdown = new(announcer_countdown); + announcer_countdown.think = Announcer_Countdown; } - e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime + + if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle + if(time > announcer_countdown.nextthink) // don't play it again if countdown was already going + Local_Notification(MSG_ANNCE, ANNCE_PREPARE); + + announcer_countdown.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime } } @@ -98,7 +116,7 @@ void Announcer_Time() { if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300)) - announcer_5min = FALSE; + announcer_5min = false; } else { @@ -108,7 +126,7 @@ void Announcer_Time() //if we're in warmup mode, check whether there's a warmup timelimit if(!(autocvar_g_warmup_limit == -1 && warmup_stage)) { - announcer_5min = TRUE; + announcer_5min = true; Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5); } } @@ -122,7 +140,7 @@ void Announcer_Time() { if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60)) - announcer_1min = FALSE; + announcer_1min = false; } else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60)) @@ -130,7 +148,7 @@ void Announcer_Time() // if we're in warmup mode, check whether there's a warmup timelimit if(!(autocvar_g_warmup_limit == -1 && warmup_stage)) { - announcer_1min = TRUE; + announcer_1min = true; Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1); } }