X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=26834613cf1d7cc123d507c63f3eee3d77c72737;hb=cf7893007863b9dab8a4fb2c1d1829ac56b759e6;hp=9f769cc282b1864e59618b860dd1548f45e1a8fa;hpb=2718fac2d710f2c4e63a6de3cfe0ffc66dc7d6a3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 9f769cc28..26834613c 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -1,5 +1,4 @@ -#ifndef CLIENT_AUTOCVARS_H -#define CLIENT_AUTOCVARS_H +#pragma once bool autocvar__con_chat_maximized; bool autocvar__hud_configure; @@ -53,7 +52,6 @@ float autocvar_cl_gibs_velocity_random = 1; float autocvar_cl_gibs_velocity_scale = 1; float autocvar_cl_gibs_avelocity_scale = 1; float autocvar_cl_gibs_velocity_up; -int autocvar_cl_gunalign; bool autocvar_cl_hidewaypoints; bool autocvar_cl_lockview; bool autocvar_cl_nogibs; @@ -73,15 +71,18 @@ bool autocvar_cl_spawn_event_particles; bool autocvar_cl_spawn_event_sound = 1; // float autocvar_cl_spawn_point_model; bool autocvar_cl_spawn_point_particles; +float autocvar_cl_spawn_point_dist_min = 1200; +float autocvar_cl_spawn_point_dist_max = 1600; bool autocvar_cl_spawnzoom = 1; float autocvar_cl_spawnzoom_speed = 1; float autocvar_cl_spawnzoom_factor = 2; bool autocvar_cl_stripcolorcodes; bool autocvar_cl_vehicles_alarm = true; -bool autocvar_cl_vehicles_hud_tactical = 1; +bool autocvar_cl_vehicles_hud_tactical = true; float autocvar_cl_vehicles_hudscale = 0.5; float autocvar_cl_vehicles_notify_time = 15; float autocvar_cl_vehicles_crosshair_size = 0.5; +bool autocvar_cl_vehicles_crosshair_colorize = true; bool autocvar__vehicles_shownchasemessage; bool autocvar_cl_velocityzoom_enabled; float autocvar_cl_velocityzoom_factor; @@ -153,11 +154,6 @@ float autocvar_crosshair_size; int autocvar_ekg; float autocvar_fov; float autocvar_g_balance_damagepush_speedfactor; -float autocvar_g_balance_tuba_attenuation; -float autocvar_g_balance_tuba_fadetime; -float autocvar_g_balance_tuba_volume; -int autocvar_g_balance_tuba_pitchstep; -float autocvar_g_warmup_limit; bool autocvar_hud_cursormode = true; float autocvar_hud_colorflash_alpha; bool autocvar_hud_configure_checkcollisions; @@ -198,7 +194,7 @@ float autocvar_hud_dock_alpha; string autocvar_hud_dock_color; bool autocvar_hud_dock_color_team; bool autocvar_hud_panel_ammo; -bool autocvar_hud_panel_ammo_iconalign; // TODO: check if this should be turned into an int +bool autocvar_hud_panel_ammo_iconalign; int autocvar_hud_panel_ammo_maxammo; bool autocvar_hud_panel_ammo_onlycurrent; float autocvar_hud_panel_ammo_noncurrent_alpha = 0.7; @@ -210,8 +206,8 @@ bool autocvar_hud_panel_ammo_text; string autocvar_hud_panel_bg; float autocvar_hud_panel_bg_alpha; float autocvar_hud_panel_bg_border; -vector autocvar_hud_panel_bg_color; // TODO: int? -float autocvar_hud_panel_bg_color_team; // ^ +vector autocvar_hud_panel_bg_color; +float autocvar_hud_panel_bg_color_team; float autocvar_hud_panel_bg_padding; bool autocvar_hud_panel_centerprint; float autocvar_hud_panel_centerprint_align; @@ -234,6 +230,7 @@ float autocvar_hud_panel_engineinfo_framecounter_time; float autocvar_hud_panel_fg_alpha; bool autocvar_hud_panel_healtharmor; int autocvar_hud_panel_healtharmor_baralign; +bool autocvar_hud_panel_healtharmor_combined; bool autocvar_hud_panel_healtharmor_flip; int autocvar_hud_panel_healtharmor_iconalign; int autocvar_hud_panel_healtharmor_maxarmor; @@ -246,16 +243,6 @@ float autocvar_hud_panel_healtharmor_progressbar_gfx_damage; float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth; float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth; int autocvar_hud_panel_healtharmor_text; -int autocvar_hud_panel_itemstime = 2; -float autocvar_hud_panel_itemstime_dynamicsize = 1; -float autocvar_hud_panel_itemstime_ratio = 2; -int autocvar_hud_panel_itemstime_iconalign; -bool autocvar_hud_panel_itemstime_progressbar = 0; -float autocvar_hud_panel_itemstime_progressbar_maxtime = 30; -string autocvar_hud_panel_itemstime_progressbar_name = "progressbar"; -float autocvar_hud_panel_itemstime_progressbar_reduced; -bool autocvar_hud_panel_itemstime_hidespawned = 1; -int autocvar_hud_panel_itemstime_text = 1; bool autocvar_hud_panel_infomessages; bool autocvar_hud_panel_infomessages_flip; bool autocvar_hud_panel_modicons; @@ -295,6 +282,9 @@ bool autocvar_hud_panel_powerups_text; int autocvar_hud_panel_pressedkeys; float autocvar_hud_panel_pressedkeys_aspect; bool autocvar_hud_panel_pressedkeys_attack; +float autocvar_hud_panel_quickmenu_translatecommands; +string autocvar_hud_panel_quickmenu_file; +float autocvar_hud_panel_quickmenu_time; bool autocvar_hud_panel_racetimer; int autocvar_hud_panel_radar; float autocvar_hud_panel_radar_foreground_alpha; @@ -337,12 +327,16 @@ float autocvar_hud_panel_weapons_label_scale = 0.5; bool autocvar_hud_panel_weapons_onlyowned; float autocvar_hud_panel_weapons_noncurrent_alpha = 1; float autocvar_hud_panel_weapons_noncurrent_scale = 1; +float autocvar_hud_panel_weapons_selection_radius = 0; +float autocvar_hud_panel_weapons_selection_speed = 10; float autocvar_hud_panel_weapons_timeout; int autocvar_hud_panel_weapons_timeout_effect; float autocvar_hud_panel_weapons_timeout_fadebgmin; float autocvar_hud_panel_weapons_timeout_fadefgmin; float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; float autocvar_hud_panel_weapons_timeout_speed_out = 0.75; +//float autocvar_hud_panel_quickmenu; +float autocvar_hud_panel_quickmenu_align; vector autocvar_hud_progressbar_acceleration_color; vector autocvar_hud_progressbar_acceleration_neg_color; float autocvar_hud_progressbar_alpha; @@ -461,4 +455,5 @@ vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2'; float autocvar_crosshair_rpc_alpha = 1; float autocvar_crosshair_rpc_size = 1; int autocvar_cl_nade_timer; -#endif +bool autocvar_cl_items_nofade; +float autocvar_slowmo;