X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=b8cf6c918eba726eb19fba64ec710fd223e4b665;hb=225e74332de2e71b4d084b75e422686a8ffaf6ee;hp=8175695abb0ac5ef0a4c033e671a742a907776fb;hpb=815ec2a3316374373d3c0a90131c60cf20ff2502;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 8175695ab..b8cf6c918 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -54,6 +54,8 @@ float autocvar_cl_gunalign; float autocvar_cl_hidewaypoints; float autocvar_cl_lockview; float autocvar_cl_nogibs; +float autocvar_cl_orthoview; +float autocvar_cl_orthoview_nofog; float autocvar_cl_particlegibs; float autocvar_cl_particles_oldnexbeam; float autocvar_cl_particles_quality; @@ -74,7 +76,8 @@ float autocvar_cl_stripcolorcodes; var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; var float autocvar_cl_vehicle_spiderbot_cross_size = 1; var float autocvar_cl_vehicles_hud_tactical = 1; -float autocvar_cl_velocityzoom; +float autocvar_cl_velocityzoom_enabled; +float autocvar_cl_velocityzoom_factor; var float autocvar_cl_velocityzoom_type = 3; float autocvar_cl_velocityzoom_speed; float autocvar_cl_velocityzoom_time; @@ -113,6 +116,7 @@ string autocvar_crosshair_hitindication_per_weapon_color; float autocvar_crosshair_hitindication_speed; float autocvar_crosshair_hittest; float autocvar_crosshair_hittest_blur; +var float autocvar_crosshair_hittest_scale = 1.25; float autocvar_crosshair_hittest_showimpact; float autocvar_crosshair_per_weapon; float autocvar_crosshair_pickup; @@ -337,9 +341,19 @@ float autocvar_hud_panel_weapons_timeout; float autocvar_hud_panel_weapons_timeout_effect; float autocvar_hud_panel_weapons_timeout_fadebgmin; float autocvar_hud_panel_weapons_timeout_fadefgmin; -var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; +var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75; +vector autocvar_hud_progressbar_acceleration_color; +vector autocvar_hud_progressbar_acceleration_neg_color; float autocvar_hud_progressbar_alpha; +vector autocvar_hud_progressbar_armor_color; +vector autocvar_hud_progressbar_fuel_color; +vector autocvar_hud_progressbar_health_color; +vector autocvar_hud_progressbar_nexball_color; +vector autocvar_hud_progressbar_shield_color; +vector autocvar_hud_progressbar_speed_color; +vector autocvar_hud_progressbar_strength_color; +vector autocvar_hud_progressbar_superweapons_color; float autocvar_hud_showbinds; float autocvar_hud_showbinds_limit; float autocvar__hud_showbinds_reload;