X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=cb06932e45e00eefaa25e29dd3abf2e25df753c4;hb=0e170e3c23403c81bbc004e6134ab4dd5d62b6a1;hp=f0aacf060f75fff05e67b323b6bfed740590cbeb;hpb=de19fdc0547291ddb65406f31e11ef3552d95d11;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index f0aacf060..cb06932e4 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -54,7 +54,6 @@ float autocvar_cl_gunalign; float autocvar_cl_hidewaypoints; float autocvar_cl_lockview; float autocvar_cl_nogibs; -float autocvar_cl_notify_carried_items; float autocvar_cl_particlegibs; float autocvar_cl_particles_oldnexbeam; float autocvar_cl_particles_quality; @@ -67,8 +66,9 @@ float autocvar_cl_reticle_stretch; float autocvar_cl_stripcolorcodes; var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; var float autocvar_cl_vehicle_spiderbot_cross_size = 1; +var float autocvar_cl_vehicles_hud_tactical = 1; float autocvar_cl_velocityzoom; -float autocvar_cl_velocityzoom_type; +var float autocvar_cl_velocityzoom_type = 3; float autocvar_cl_velocityzoom_speed; float autocvar_cl_velocityzoom_time; string autocvar_cl_weaponpriority; @@ -89,13 +89,14 @@ float autocvar_crosshair_color_per_weapon; float autocvar_crosshair_dot; float autocvar_crosshair_dot_alpha; string autocvar_crosshair_dot_color; -float autocvar_crosshair_dot_color_custom; +var float autocvar_crosshair_dot_color_custom = 1; float autocvar_crosshair_dot_size; float autocvar_crosshair_effect_scalefade; float autocvar_crosshair_effect_speed; -float autocvar_crosshair_enabled; +var float autocvar_crosshair_enabled = 1; float autocvar_crosshair_hitindication; string autocvar_crosshair_hitindication_color; +string autocvar_crosshair_hitindication_per_weapon_color; float autocvar_crosshair_hitindication_speed; float autocvar_crosshair_hittest; float autocvar_crosshair_hittest_blur; @@ -153,9 +154,10 @@ float autocvar_g_waypointsprite_normdistance; float autocvar_g_waypointsprite_scale; float autocvar_g_waypointsprite_spam; float autocvar_g_waypointsprite_timealphaexponent; -float autocvar_g_waypointsprites_turrets; -float autocvar_g_waypointsprites_turrets_maxdist; +var float autocvar_g_waypointsprite_turrets = TRUE; +var float autocvar_g_waypointsprite_turrets_maxdist = 5000; +var float autocvar_hud_cursormode = TRUE; float autocvar_hud_colorflash_alpha; float autocvar_hud_configure_checkcollisions; float autocvar_hud_configure_grid; @@ -252,7 +254,9 @@ float autocvar_hud_panel_notify_fontsize; float autocvar_hud_panel_notify_print; float autocvar_hud_panel_notify_time; float autocvar_hud_panel_physics; -float autocvar_hud_panel_physics_acceleration_mode; +float autocvar_hud_panel_physics_acceleration_progressbar_mode; +float autocvar_hud_panel_physics_acceleration_progressbar_scale; +float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear; float autocvar_hud_panel_physics_acceleration_max; float autocvar_hud_panel_physics_progressbar; float autocvar_hud_panel_physics_acceleration_vertical; @@ -263,6 +267,7 @@ float autocvar_hud_panel_physics_speed_unit; float autocvar_hud_panel_physics_speed_unit_show; float autocvar_hud_panel_physics_speed_vertical; float autocvar_hud_panel_physics_text; +float autocvar_hud_panel_physics_text_scale; float autocvar_hud_panel_physics_topspeed; float autocvar_hud_panel_physics_topspeed_time; float autocvar_hud_panel_powerups; @@ -276,6 +281,7 @@ string autocvar_hud_panel_powerups_progressbar_superweapons; float autocvar_hud_panel_powerups_text; float autocvar_hud_panel_pressedkeys; float autocvar_hud_panel_pressedkeys_aspect; +float autocvar_hud_panel_pressedkeys_attack; float autocvar_hud_panel_racetimer; float autocvar_hud_panel_radar; float autocvar_hud_panel_radar_foreground_alpha; @@ -309,11 +315,14 @@ string autocvar_hud_panel_weapons_complainbubble_color_unavailable; float autocvar_hud_panel_weapons_complainbubble_fadetime; float autocvar_hud_panel_weapons_complainbubble_padding; float autocvar_hud_panel_weapons_complainbubble_time; -var float autocvar_hud_panel_weapons_fade = 1; float autocvar_hud_panel_weapons_label; float autocvar_hud_panel_weapons_onlyowned; float autocvar_hud_panel_weapons_timeout; float autocvar_hud_panel_weapons_timeout_effect; +float autocvar_hud_panel_weapons_timeout_fadebgmin; +float autocvar_hud_panel_weapons_timeout_fadefgmin; +var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; +var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75; float autocvar_hud_progressbar_alpha; float autocvar_hud_showbinds; float autocvar_hud_showbinds_limit; @@ -336,7 +345,6 @@ float autocvar_hud_shownames_antioverlap; float autocvar_hud_shownames_antioverlap_distance; float autocvar_hud_shownames_offset; string autocvar_hud_skin; -float autocvar_loddebug; float autocvar_menu_mouse_speed; string autocvar_menu_skin; float autocvar_r_fakelight; @@ -363,6 +371,7 @@ var float autocvar_scoreboard_highlight_alpha_self = 0.25; float autocvar_scoreboard_offset_left; float autocvar_scoreboard_offset_right; float autocvar_scoreboard_offset_vertical; +float autocvar_scoreboard_respawntime_decimals; float autocvar_v_flipped; float autocvar_vid_conheight; float autocvar_vid_conwidth; @@ -376,15 +385,26 @@ var float autocvar_cl_eventchase_distance = 140; var float autocvar_cl_eventchase_speed = 1.3; float autocvar_cl_lerpexcess; string autocvar__togglezoom; +float autocvar_cl_damageeffect; +float autocvar_cl_damageeffect_ticrate; +float autocvar_cl_damageeffect_bones; +float autocvar_cl_damageeffect_distribute; +float autocvar_cl_damageeffect_lifetime; +float autocvar_cl_damageeffect_lifetime_min; +float autocvar_cl_damageeffect_lifetime_max; float autocvar_cl_playerdetailreduction; -float autocvar_cl_loddistance1 = 1024; -float autocvar_cl_loddistance2 = 4096; +float autocvar_cl_modeldetailreduction; +float autocvar_cl_loddistance1 = 768; +float autocvar_cl_loddistance2 = 2048; float autocvar_cl_forceplayermodels; float autocvar_cl_forceplayercolors; string autocvar_cl_forcemyplayermodel; float autocvar_cl_forcemyplayerskin; float autocvar_cl_forcemyplayercolors; +float autocvar__cl_color; float autocvar__cl_playerskin; string autocvar__cl_playermodel; float autocvar_cl_precacheplayermodels; float autocvar_cl_deathglow; +float autocvar_developer_csqcentities; +float autocvar_g_jetpack_attenuation;