X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=dd482a8f252a73de57d9a51ee3976df07e4a5662;hb=7b772862f8e35704bd91da01be941ec25eb10e22;hp=5c05e2feec513b1438ac12a7d9f53ae30c1eee70;hpb=70dbd52151c76d8300738a163ed92768ad606b15;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 5c05e2fee..dd482a8f2 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -67,8 +67,9 @@ float autocvar_cl_reticle_stretch; float autocvar_cl_stripcolorcodes; var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; var float autocvar_cl_vehicle_spiderbot_cross_size = 1; +var float autocvar_cl_vehicles_hud_tactical = 1; float autocvar_cl_velocityzoom; -float autocvar_cl_velocityzoom_type; +var float autocvar_cl_velocityzoom_type = 3; float autocvar_cl_velocityzoom_speed; float autocvar_cl_velocityzoom_time; string autocvar_cl_weaponpriority; @@ -89,9 +90,11 @@ float autocvar_crosshair_color_per_weapon; float autocvar_crosshair_dot; float autocvar_crosshair_dot_alpha; string autocvar_crosshair_dot_color; +var float autocvar_crosshair_dot_color_custom = 1; float autocvar_crosshair_dot_size; float autocvar_crosshair_effect_scalefade; float autocvar_crosshair_effect_speed; +var float autocvar_crosshair_enabled = 1; float autocvar_crosshair_hitindication; string autocvar_crosshair_hitindication_color; float autocvar_crosshair_hitindication_speed; @@ -151,8 +154,8 @@ float autocvar_g_waypointsprite_normdistance; float autocvar_g_waypointsprite_scale; float autocvar_g_waypointsprite_spam; float autocvar_g_waypointsprite_timealphaexponent; -float autocvar_g_waypointsprites_turrets; -float autocvar_g_waypointsprites_turrets_maxdist; +//float autocvar_g_waypointsprites_turrets; +//float autocvar_g_waypointsprites_turrets_maxdist; float autocvar_hud_colorflash_alpha; float autocvar_hud_configure_checkcollisions; @@ -250,7 +253,9 @@ float autocvar_hud_panel_notify_fontsize; float autocvar_hud_panel_notify_print; float autocvar_hud_panel_notify_time; float autocvar_hud_panel_physics; -float autocvar_hud_panel_physics_acceleration_mode; +float autocvar_hud_panel_physics_acceleration_progressbar_mode; +float autocvar_hud_panel_physics_acceleration_progressbar_scale; +float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear; float autocvar_hud_panel_physics_acceleration_max; float autocvar_hud_panel_physics_progressbar; float autocvar_hud_panel_physics_acceleration_vertical; @@ -261,6 +266,7 @@ float autocvar_hud_panel_physics_speed_unit; float autocvar_hud_panel_physics_speed_unit_show; float autocvar_hud_panel_physics_speed_vertical; float autocvar_hud_panel_physics_text; +float autocvar_hud_panel_physics_text_scale; float autocvar_hud_panel_physics_topspeed; float autocvar_hud_panel_physics_topspeed_time; float autocvar_hud_panel_powerups; @@ -274,6 +280,7 @@ string autocvar_hud_panel_powerups_progressbar_superweapons; float autocvar_hud_panel_powerups_text; float autocvar_hud_panel_pressedkeys; float autocvar_hud_panel_pressedkeys_aspect; +float autocvar_hud_panel_pressedkeys_attack; float autocvar_hud_panel_racetimer; float autocvar_hud_panel_radar; float autocvar_hud_panel_radar_foreground_alpha; @@ -334,7 +341,6 @@ float autocvar_hud_shownames_antioverlap; float autocvar_hud_shownames_antioverlap_distance; float autocvar_hud_shownames_offset; string autocvar_hud_skin; -float autocvar_loddebug; float autocvar_menu_mouse_speed; string autocvar_menu_skin; float autocvar_r_fakelight; @@ -374,14 +380,23 @@ var float autocvar_cl_eventchase_distance = 140; var float autocvar_cl_eventchase_speed = 1.3; float autocvar_cl_lerpexcess; string autocvar__togglezoom; +float autocvar_cl_damageeffect; +float autocvar_cl_damageeffect_ticrate; +float autocvar_cl_damageeffect_bones; +float autocvar_cl_damageeffect_distribute; +float autocvar_cl_damageeffect_lifetime; +float autocvar_cl_damageeffect_lifetime_min; +float autocvar_cl_damageeffect_lifetime_max; float autocvar_cl_playerdetailreduction; -float autocvar_cl_loddistance1 = 1024; -float autocvar_cl_loddistance2 = 4096; +float autocvar_cl_modeldetailreduction; +float autocvar_cl_loddistance1 = 768; +float autocvar_cl_loddistance2 = 2048; float autocvar_cl_forceplayermodels; float autocvar_cl_forceplayercolors; string autocvar_cl_forcemyplayermodel; float autocvar_cl_forcemyplayerskin; float autocvar_cl_forcemyplayercolors; +float autocvar__cl_color; float autocvar__cl_playerskin; string autocvar__cl_playermodel; float autocvar_cl_precacheplayermodels;