X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fcsqc_constants.qc;h=0016196bac4f615bb0df44c5893d771ec95f0d49;hb=49af10f3413b96e52055359d42288dbf5ec6972b;hp=1cd7d1f3ba2af45f40d605a2371ff98a267b162d;hpb=26ec33d6d19e627b43ac2cb51f83f890b5176293;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/csqc_constants.qc b/qcsrc/client/csqc_constants.qc index 1cd7d1f3b..0016196ba 100644 --- a/qcsrc/client/csqc_constants.qc +++ b/qcsrc/client/csqc_constants.qc @@ -159,13 +159,13 @@ const float BUTTON_16 = 262144; #define SOLID_BSP 4 // bsp clip, touch on edge, block #define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters) -float MOVE_NORMAL = 0; // same as FALSE -float MOVE_NOMONSTERS = 1; // same as TRUE -float MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE -float MOVE_HITMODEL = 4; -float MOVE_WORLDONLY = 3; +const float MOVE_NORMAL = 0; // same as FALSE +const float MOVE_NOMONSTERS = 1; // same as TRUE +const float MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE +const float MOVE_HITMODEL = 4; +const float MOVE_WORLDONLY = 3; -float CAMERA_FREE = 1; -float CAMERA_CHASE = 2; +const float CAMERA_FREE = 1; +const float CAMERA_CHASE = 2; -float EF_NOMODELFLAGS = 8388608; +const float EF_NOMODELFLAGS = 8388608;