X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fgibs.qc;h=5c4c338f155c5e91ad7272c5556de0c80f10c486;hb=32ca966802c45c4c231210c2d8776bc3f4135dc2;hp=c617106019b0e0412881b00474ddbb86d8b89ee1;hpb=fc62dfa34fa5b13d63660d5249633af1222d6476;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/gibs.qc b/qcsrc/client/gibs.qc index c61710601..5c4c338f1 100644 --- a/qcsrc/client/gibs.qc +++ b/qcsrc/client/gibs.qc @@ -1,11 +1,10 @@ #include "gibs.qh" #include "_all.qh" -#include "movetypes.qh" -#include "prandom.qh" #include "rubble.qh" #include "../common/constants.qh" +#include "../common/movetypes/movetypes.qh" #include "../common/util.qh" .float scale; @@ -14,7 +13,7 @@ .float gravity; void Gib_Delete() -{ +{SELFPARAM(); remove(self); } @@ -43,9 +42,9 @@ void Gib_setmodel(entity gib, string mdlname, int specnum) if(specnum != SPECIES_ROBOT_SOLID || mdlname == "models/gibs/chunk.mdl") { if(mdlname == "models/gibs/bloodyskull.md3") - setmodel(gib, "models/gibs/robo.md3"); + setmodel(gib, MDL_GIB_ROBO); else - setmodel(gib, strcat("models/gibs/robo", ftos(floor(random() * 8) + 1), ".md3")); + setmodel(gib, MDL_GIB_ROBO_RANDOM()); if(specnum == SPECIES_ROBOT_SHINY) { gib.skin = 1; @@ -55,7 +54,7 @@ void Gib_setmodel(entity gib, string mdlname, int specnum) break; } default: - setmodel(gib, mdlname); + _setmodel(gib, mdlname); gib.skin = specnum; break; } @@ -76,7 +75,7 @@ void SUB_RemoveOnNoImpact() } void Gib_Touch() -{ +{SELFPARAM(); // TODO maybe bounce of walls, make more gibs, etc. if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) @@ -86,14 +85,14 @@ void Gib_Touch() } if(!self.silent) - sound(self, CH_PAIN, strcat("misc/gib_splat0", ftos(floor(prandom() * 4 + 1)), ".wav"), VOL_BASE, ATTEN_NORM); - pointparticles(particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10); + sound(self, CH_PAIN, SND_GIB_SPLAT_RANDOM(), VOL_BASE, ATTEN_NORM); + pointparticles(_particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10); Gib_Delete(); } void Gib_Draw() -{ +{SELFPARAM(); vector oldorg; oldorg = self.origin; @@ -103,9 +102,9 @@ void Gib_Draw() if(self.touch == Gib_Touch) // don't do this for the "chunk" thingie... // TODO somehow make it spray in a direction dependent on self.angles - trailparticles(self, particleeffectnum(strcat(species_prefix(self.cnt), "TR_SLIGHTBLOOD")), oldorg, self.origin); + trailparticles(self, _particleeffectnum(strcat(species_prefix(self.cnt), EFFECT_TR_SLIGHTBLOOD.eent_eff_name)), oldorg, self.origin); else - trailparticles(self, particleeffectnum(strcat(species_prefix(self.cnt), "TR_BLOOD")), oldorg, self.origin); + trailparticles(self, _particleeffectnum(strcat(species_prefix(self.cnt), EFFECT_TR_BLOOD.eent_eff_name)), oldorg, self.origin); self.renderflags = 0; @@ -165,7 +164,7 @@ void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector } void Ent_GibSplash(bool isNew) -{ +{SELFPARAM(); int amount, type, specnum; vector org, vel; string specstr; @@ -219,11 +218,11 @@ void Ent_GibSplash(bool isNew) { case 0x01: if(!issilent) - sound (self, CH_PAIN, "misc/gib.wav", VOL_BASE, ATTEN_NORM); + sound (self, CH_PAIN, SND_GIB, VOL_BASE, ATTEN_NORM); if(prandom() < amount) TossGib ("models/gibs/eye.md3", org, org, vel, prandomvec() * 150, specnum, 0, issilent); - new_te_bloodshower(particleeffectnum(strcat(specstr, "bloodshower")), org, 1200, amount); + new_te_bloodshower(_particleeffectnum(strcat(specstr, "bloodshower")), org, 1200, amount); if(prandom() < amount) TossGib ("models/gibs/bloodyskull.md3", org, org + 16 * prandomvec(), vel, prandomvec() * 100, specnum, 0, issilent); @@ -256,48 +255,20 @@ void Ent_GibSplash(bool isNew) } break; case 0x02: - pointparticles(particleeffectnum(strcat(specstr, "blood")), org, vel, amount * 16); + pointparticles(_particleeffectnum(strcat(specstr, "blood")), org, vel, amount * 16); break; case 0x03: if(prandom() < amount) TossGib ("models/gibs/chunk.mdl", org, org, vel, prandomvec() * (prandom() * 30 + 20), specnum, 1, issilent); // TODO maybe adjust to more randomization? break; case 0x81: - pointparticles(particleeffectnum(strcat(gentle_prefix, "damage_dissolve")), org, vel, amount); + pointparticles(_particleeffectnum(strcat(gentle_prefix, "damage_dissolve")), org, vel, amount); break; case 0x82: - pointparticles(particleeffectnum(strcat(gentle_prefix, "damage_hit")), org, vel, amount * 16); + pointparticles(_particleeffectnum(strcat(gentle_prefix, "damage_hit")), org, vel, amount * 16); break; case 0x83: // no gibs in gentle mode, sorry break; } } - -void GibSplash_Precache() -{ - precache_model("models/gibs/chunk.mdl"); - precache_model("models/gibs/leg1.md3"); - precache_model("models/gibs/leg2.md3"); - precache_model("models/gibs/chest.md3"); - precache_model("models/gibs/smallchest.md3"); - precache_model("models/gibs/arm.md3"); - precache_model("models/gibs/bloodyskull.md3"); - precache_model("models/gibs/eye.md3"); - - precache_model("models/gibs/robo.md3"); - precache_model("models/gibs/robo1.md3"); - precache_model("models/gibs/robo2.md3"); - precache_model("models/gibs/robo3.md3"); - precache_model("models/gibs/robo4.md3"); - precache_model("models/gibs/robo5.md3"); - precache_model("models/gibs/robo6.md3"); - precache_model("models/gibs/robo7.md3"); - precache_model("models/gibs/robo8.md3"); - - precache_sound ("misc/gib.wav"); - precache_sound ("misc/gib_splat01.wav"); - precache_sound ("misc/gib_splat02.wav"); - precache_sound ("misc/gib_splat03.wav"); - precache_sound ("misc/gib_splat04.wav"); -}