X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fgibs.qc;h=9e1c6e7a1395faf93d89ca7234aad0d031bdbbf2;hb=635a3c9a8a5c60e09e9449bf53128393d3355f20;hp=6f6e143934e39897f721d562d9a7a2dc4e77fe3e;hpb=accffec5db4d70296b5637bb517ae50acf3574a3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/gibs.qc b/qcsrc/client/gibs.qc index 6f6e14393..9e1c6e7a1 100644 --- a/qcsrc/client/gibs.qc +++ b/qcsrc/client/gibs.qc @@ -51,9 +51,9 @@ void Gib_setmodel(entity gib, string mdlname, float specnum) void new_te_bloodshower (float ef, vector org, float explosionspeed, float howmany) { float i, pmod; - pmod = cvar("cl_particles_quality"); - for (i = 0; i < 250 * pmod; ++i) - pointparticles(ef, org, randomvec() * explosionspeed, howmany / 250); + pmod = autocvar_cl_particles_quality; + for (i = 0; i < 50 * pmod; ++i) + pointparticles(ef, org, randomvec() * explosionspeed, howmany / 50); } void SUB_RemoveOnNoImpact() @@ -73,7 +73,7 @@ void Gib_Touch() } if(!self.silent) - sound(self, CHAN_PAIN, strcat("misc/gib_splat0", ftos(floor(prandom() * 4 + 1)), ".wav"), VOL_BASE, ATTN_NORM); + sound(self, CH_PAIN, strcat("misc/gib_splat0", ftos(floor(prandom() * 4 + 1)), ".wav"), VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10); Gib_Delete(); @@ -89,11 +89,17 @@ void Gib_Draw() return; if(self.touch == Gib_Touch) // don't do this for the "chunk" thingie... + // TODO somehow make it spray in a direction dependent on self.angles trailparticles(self, particleeffectnum(strcat(species_prefix(self.cnt), "TR_SLIGHTBLOOD")), oldorg, self.origin); else trailparticles(self, particleeffectnum(strcat(species_prefix(self.cnt), "TR_BLOOD")), oldorg, self.origin); self.renderflags = 0; + + // make gibs die faster at low view quality + // if view_quality is 0.5, we want to have them die twice as fast + self.nextthink -= frametime * (1 / bound(0.01, view_quality, 1.00) - 1); + self.alpha = bound(0, self.nextthink - time, 1); if(self.alpha < ALPHA_MIN_VISIBLE) @@ -103,12 +109,13 @@ void Gib_Draw() } } -void TossGib (string mdlname, vector org, vector vconst, vector vrand, float specnum, float destroyontouch, float issilent) +void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector vrand, float specnum, float destroyontouch, float issilent) { entity gib; // TODO remove some gibs according to cl_nogibs gib = RubbleNew("gib"); + gib.classname = "gib"; gib.move_movetype = MOVETYPE_BOUNCE; gib.gravity = 1; gib.solid = SOLID_CORPSE; @@ -124,16 +131,24 @@ void TossGib (string mdlname, vector org, vector vconst, vector vrand, float spe else gib.move_touch = SUB_RemoveOnNoImpact; - gib.move_origin = gib.origin = org; - gib.move_velocity = vconst * cvar_or("cl_gibs_velocity_scale", 1) + vrand * cvar_or("cl_gibs_velocity_random", 1) + '0 0 1' * cvar("cl_gibs_velocity_up"); - gib.move_avelocity = prandomvec() * vlen(gib.move_velocity); + // don't spawn gibs inside solid - just don't + if(org != safeorg) + { + tracebox(safeorg, gib.mins, gib.maxs, org, MOVE_NOMONSTERS, gib); + org = trace_endpos; + } + + gib.move_origin = org; + setorigin(gib, org); + gib.move_velocity = vconst * autocvar_cl_gibs_velocity_scale + vrand * autocvar_cl_gibs_velocity_random + '0 0 1' * autocvar_cl_gibs_velocity_up; + gib.move_avelocity = prandomvec() * vlen(gib.move_velocity) * autocvar_cl_gibs_avelocity_scale; gib.move_time = time; - gib.damageforcescale = cvar_or("cl_gibs_damageforcescale", 3.5); + gib.damageforcescale = autocvar_cl_gibs_damageforcescale; - gib.nextthink = time + cvar_or("cl_gibs_lifetime", 14) * (1 + prandom() * 0.15); + gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15); gib.drawmask = MASK_NORMAL; - RubbleLimit("gib", cvar_or("cl_gibs_maxcount",100), Gib_Delete); + RubbleLimit("gib", autocvar_cl_gibs_maxcount, Gib_Delete); } void Ent_GibSplash(float isNew) @@ -142,7 +157,7 @@ void Ent_GibSplash(float isNew) vector org, vel; string specstr; float issilent; - string gentle_prefix; + string gentle_prefix = "morphed_"; float c, randomvalue; @@ -153,8 +168,8 @@ void Ent_GibSplash(float isNew) org_z = ReadShort() * 4 + 2; vel = decompressShortVector(ReadShort()); - float cl_gentle_gibs = cvar("cl_gentle_gibs"); - if(cl_gentle_gibs || cvar("cl_gentle")) + float cl_gentle_gibs = autocvar_cl_gentle_gibs; + if(cl_gentle_gibs || autocvar_cl_gentle) type |= 0x80; // set gentle bit if(type & 0x80) @@ -163,25 +178,23 @@ void Ent_GibSplash(float isNew) gentle_prefix = ""; else if(cl_gentle_gibs == 3) gentle_prefix = "happy_"; - else - gentle_prefix = "morphed_"; } - else if(cvar("cl_particlegibs")) + else if(autocvar_cl_particlegibs) { type |= 0x80; gentle_prefix = "particlegibs_"; } - if not(cl_gentle_gibs || cvar("cl_gentle")) - amount *= 1 - cvar("cl_nogibs"); + if not(cl_gentle_gibs || autocvar_cl_gentle) + amount *= 1 - autocvar_cl_nogibs; - if(cvar("ekg")) + if(autocvar_ekg) amount *= 5; if(amount <= 0 || !isNew) return; - self.origin = org; // for the sounds + setorigin(self, org); // for the sounds specnum = (type & 0x78) / 8; // blood/gibmodel type: using four bits (0..7, bit indexes 3,4,5) issilent = (type & 0x40); @@ -192,40 +205,40 @@ void Ent_GibSplash(float isNew) { case 0x01: if(!issilent) - sound (self, CHAN_PAIN, "misc/gib.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_PAIN, "misc/gib.wav", VOL_BASE, ATTN_NORM); if(prandom() < amount) - TossGib ("models/gibs/eye.md3", org, vel, prandomvec() * 150, specnum, 0, issilent); + TossGib ("models/gibs/eye.md3", org, org, vel, prandomvec() * 150, specnum, 0, issilent); new_te_bloodshower(particleeffectnum(strcat(specstr, "bloodshower")), org, 1200, amount); if(prandom() < amount) - TossGib ("models/gibs/bloodyskull.md3", org + 16 * prandomvec(), vel, prandomvec() * 100, specnum, 0, issilent); + TossGib ("models/gibs/bloodyskull.md3", org, org + 16 * prandomvec(), vel, prandomvec() * 100, specnum, 0, issilent); for(c = 0; c < amount; ++c) { randomvalue = amount - c; if(prandom() < randomvalue) - TossGib ("models/gibs/arm.md3", org + 16 * prandomvec() + '0 0 8', vel, prandomvec() * (prandom() * 120 + 90), specnum,0, issilent); + TossGib ("models/gibs/arm.md3", org, org + 16 * prandomvec() + '0 0 8', vel, prandomvec() * (prandom() * 120 + 90), specnum,0, issilent); if(prandom() < randomvalue) - TossGib ("models/gibs/arm.md3", org + 16 * prandomvec() + '0 0 8', vel, prandomvec() * (prandom() * 120 + 90), specnum,0, issilent); + TossGib ("models/gibs/arm.md3", org, org + 16 * prandomvec() + '0 0 8', vel, prandomvec() * (prandom() * 120 + 90), specnum,0, issilent); if(prandom() < randomvalue) - TossGib ("models/gibs/chest.md3", org + 16 * prandomvec(), vel, prandomvec() * (prandom() * 120 + 80), specnum,0, issilent); + TossGib ("models/gibs/chest.md3", org, org + 16 * prandomvec(), vel, prandomvec() * (prandom() * 120 + 80), specnum,0, issilent); if(prandom() < randomvalue) - TossGib ("models/gibs/smallchest.md3", org + 16 * prandomvec(), vel, prandomvec() * (prandom() * 120 + 80), specnum,0, issilent); + TossGib ("models/gibs/smallchest.md3", org, org + 16 * prandomvec(), vel, prandomvec() * (prandom() * 120 + 80), specnum,0, issilent); if(prandom() < randomvalue) - TossGib ("models/gibs/leg1.md3", org + 16 * prandomvec() + '0 0 -5', vel, prandomvec() * (prandom() * 120 + 85), specnum,0, issilent); + TossGib ("models/gibs/leg1.md3", org, org + 16 * prandomvec() + '0 0 -5', vel, prandomvec() * (prandom() * 120 + 85), specnum,0, issilent); if(prandom() < randomvalue) - TossGib ("models/gibs/leg2.md3", org + 16 * prandomvec() + '0 0 -5', vel, prandomvec() * (prandom() * 120 + 85), specnum,0, issilent); + TossGib ("models/gibs/leg2.md3", org, org + 16 * prandomvec() + '0 0 -5', vel, prandomvec() * (prandom() * 120 + 85), specnum,0, issilent); // these splat on impact if(prandom() < randomvalue) - TossGib ("models/gibs/chunk.mdl", org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent); + TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent); if(prandom() < randomvalue) - TossGib ("models/gibs/chunk.mdl", org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent); + TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent); if(prandom() < randomvalue) - TossGib ("models/gibs/chunk.mdl", org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent); + TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent); if(prandom() < randomvalue) - TossGib ("models/gibs/chunk.mdl", org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent); + TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent); } break; case 0x02: @@ -233,7 +246,7 @@ void Ent_GibSplash(float isNew) break; case 0x03: if(prandom() < amount) - TossGib ("models/gibs/chunk.mdl", org, vel, prandomvec() * (prandom() * 30 + 20), specnum, 1, issilent); // TODO maybe adjust to more randomization? + TossGib ("models/gibs/chunk.mdl", org, org, vel, prandomvec() * (prandom() * 30 + 20), specnum, 1, issilent); // TODO maybe adjust to more randomization? break; case 0x81: pointparticles(particleeffectnum(strcat(gentle_prefix, "damage_dissolve")), org, vel, amount);