X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fhook.qc;h=ab489153011cb2303905e28d04f3ce16d90be8ee;hb=5ca94d90f868aa0d5bb86cbf284cc9e9bb3e2cf9;hp=641d50d634fee10abbb0abacbef4d30943df4eb0;hpb=9c4f14b8fe9673393d02749d86d2da245cb02e25;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hook.qc b/qcsrc/client/hook.qc index 641d50d63..ab4891530 100644 --- a/qcsrc/client/hook.qc +++ b/qcsrc/client/hook.qc @@ -59,7 +59,7 @@ void Draw_GrapplingHook() if(self.teleport_time) if(time > self.teleport_time) { - sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard + sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM); // safeguard self.teleport_time = 0; } @@ -129,22 +129,22 @@ void Draw_GrapplingHook() case ENT_CLIENT_HOOK: intensity = 1; offset = 0; - if(t == COLOR_TEAM1) + if(t == NUM_TEAM_1) { tex = "particles/hook_red"; rgb = '1 .3 .3'; } - else if(t == COLOR_TEAM2) + else if(t == NUM_TEAM_2) { tex = "particles/hook_blue"; rgb = '.3 .3 1'; } - else if(t == COLOR_TEAM3) + else if(t == NUM_TEAM_3) { tex = "particles/hook_yellow"; rgb = '1 1 .3'; } - else if(t == COLOR_TEAM4) + else if(t == NUM_TEAM_4) { tex = "particles/hook_pink"; rgb = '1 .3 1'; @@ -215,7 +215,7 @@ void Draw_GrapplingHook() void Remove_GrapplingHook() { - sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM); } void Ent_ReadHook(float bIsNew, float type) @@ -226,7 +226,7 @@ void Ent_ReadHook(float bIsNew, float type) sf = ReadByte(); self.HookSilent = (sf & 0x80); - self.iflags = IFLAG_VELOCITY; + self.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN; InterpolateOrigin_Undo(); @@ -275,10 +275,10 @@ void Ent_ReadHook(float bIsNew, float type) self.drawmask = MASK_NORMAL; break; case ENT_CLIENT_LGBEAM: - sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTEN_NORM); break; case ENT_CLIENT_GAUNTLET: - sound (self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTEN_NORM); break; } }