X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud%2Fpanel%2Fammo.qc;h=7bae78cb6c5ab38385ea6a0b1cbdbc338be2a732;hb=387c8741f204da7abe419adbdbccccaa8110d20d;hp=fda7887b1641d74d55f3b8a2e3c9ded8e36d7874;hpb=109c5785a22fb4336ac5e91d5f1fa91678582164;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud/panel/ammo.qc b/qcsrc/client/hud/panel/ammo.qc index fda7887b1..7bae78cb6 100644 --- a/qcsrc/client/hud/panel/ammo.qc +++ b/qcsrc/client/hud/panel/ammo.qc @@ -98,11 +98,13 @@ void HUD_Ammo() if(hud != HUD_NORMAL) return; if(!autocvar__hud_configure) { - if(!autocvar_hud_panel_ammo) return; - if(spectatee_status == -1) return; + if((!autocvar_hud_panel_ammo) || (spectatee_status == -1)) + return; + if(STAT(HEALTH) < 1 && autocvar_hud_panel_ammo_hide_ondeath) + return; } - HUD_Panel_UpdateCvars(); + HUD_Panel_LoadCvars(); draw_beginBoldFont(); @@ -110,7 +112,11 @@ void HUD_Ammo() pos = panel_pos; mySize = panel_size; - HUD_Panel_DrawBg(1); + if (autocvar_hud_panel_ammo_dynamichud) + HUD_Scale_Enable(); + else + HUD_Scale_Disable(); + HUD_Panel_DrawBg(); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; @@ -144,7 +150,7 @@ void HUD_Ammo() rows = HUD_GetRowCount(total_ammo_count, mySize, 3); columns = ceil((total_ammo_count)/rows); - ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); + ammo_size = vec2(mySize.x / columns, mySize.y / rows); vector offset = '0 0 0'; float newSize; @@ -163,7 +169,9 @@ void HUD_Ammo() ammo_size.y = newSize; } - Weapon wep = switchweapon; + entity wepent = viewmodels[0]; // TODO: unhardcode + + Weapon wep = wepent.switchweapon; int i; bool infinite_ammo = (STAT(ITEMS) & IT_UNLIMITED_WEAPON_AMMO); row = column = 0; @@ -199,7 +207,7 @@ void HUD_Ammo() { ammotype = GetAmmoFieldFromNum(i); DrawAmmoItem( - pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), + pos + vec2(column * (ammo_size.x + offset.x), row * (ammo_size.y + offset.y)), ammo_size, ammotype, (wep.ammo_field == ammotype), @@ -221,7 +229,7 @@ void HUD_Ammo() float f = bound(0, nade_statuschange_elapsedtime*2, 1); - DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f); + DrawAmmoNades(pos + vec2(column * (ammo_size.x + offset.x), row * (ammo_size.y + offset.y)), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f); } draw_endBoldFont();