X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fmain.qh;h=9d7c4068900967da4202dc23029f773d98566334;hb=2a38620bbb43f7b62bbd93e8c22b6abbe627ca86;hp=7b4bb636b6b72d85e3d215db2f671ccab3a458e1;hpb=d4e9ae30b350c9f471dcb72929e976735c818919;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/main.qh b/qcsrc/client/main.qh index 7b4bb636b..9d7c40689 100644 --- a/qcsrc/client/main.qh +++ b/qcsrc/client/main.qh @@ -1,24 +1,12 @@ -#ifndef CLIENT_MAIN_H -#define CLIENT_MAIN_H +#pragma once -#include "../common/constants.qh" +#include +#include // -------------------------------------------------------------------------- // MENU Functionality -const float DATABUF_PING = 0; -#define DATABUF_CAPTURES (1*maxclients) -#define DATABUF_DEATHS (2*maxclients) -#define DATABUF_RETURNS (3*maxclients) - -#define DATABUF_NEXT (5*maxclients) - -void() menu_show_error; -void() menu_sub_null; - -float menu_visible; -var void() menu_show; -var float(float bInputType, float nPrimary, float nSecondary) menu_action; +void setpredraw(entity this, void(entity) pdfunc); // -------------------------------------------------------------------------- // Onslaught @@ -44,6 +32,13 @@ float gametype; float FONT_USER = 8; + +vector OFFSET_CURSOR = '0 0 0'; +vector SIZE_CURSOR = '32 32 0'; +void draw_cursor(vector pos, vector ofs, string img, vector col, float a); +void draw_cursor_normal(vector pos, vector col, float a); +void LoadMenuSkinValues(); + // -------------------------------------------------------------------------- // Scoreboard stuff @@ -93,17 +88,17 @@ entity teamslots[17]; // 17 teams (including "spectator team") .void(entity) draw; .void(entity) draw2d; -.void() entremove; +.void(entity) entremove; float drawframetime; vector view_origin, view_forward, view_right, view_up; -float button_zoom; -float spectatorbutton_zoom; -float button_attack2; +bool button_zoom; +bool spectatorbutton_zoom; +bool button_attack2; -int activeweapon; -int switchingweapon; -int switchweapon; +Weapon activeweapon; +Weapon switchingweapon; +Weapon switchweapon; float current_viewzoom; float zoomin_effect; float warmup_stage; @@ -129,6 +124,7 @@ float camera_roll; vector camera_direction; void centerprint_hud(string strMessage); +void centerprint_kill(float id); void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num); const float ALPHA_MIN_VISIBLE = 0.003; @@ -142,17 +138,9 @@ const int HOOK_END = 2; .float ping, ping_packetloss, ping_movementloss; -float g_balance_mortar_bouncefactor; -float g_balance_mortar_bouncestop; -float g_balance_electro_secondary_bouncefactor; -float g_balance_electro_secondary_bouncestop; float g_trueaim_minrange; -entity entcs_receiver[255]; // 255 is the engine limit on maxclients - float hud; float view_quality; int framecount; .float health; - -#endif