X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fmain.qh;h=bbf69d28d1bcd39586a78041babc247bc2166cea;hb=646e82672a7a8b8db0be0caf5dbd062b0d04da96;hp=033bfdcf0d9b80d838050822f78673bffd593f1e;hpb=61bd69dc7a8e218b6beff349fd332eb7ac8a81ae;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/main.qh b/qcsrc/client/main.qh index 033bfdcf0..bbf69d28d 100644 --- a/qcsrc/client/main.qh +++ b/qcsrc/client/main.qh @@ -1,15 +1,7 @@ #pragma once #include -#include - -// -------------------------------------------------------------------------- -// MENU Functionality - -void setpredraw(entity this, void(entity) pdfunc); - -// -------------------------------------------------------------------------- -// Onslaught +#include // Map coordinate base calculations need these vector mi_center; @@ -17,18 +9,8 @@ vector mi_scale; // Minimap string minimapname; -// -------------------------------------------------------------------------- -// General stuff - float postinit; -float gametype; - -//float sorted_players; -//float sorted_teams; - -// Defs -//.float ctf_state; -//.float health; +entity gametype; float FONT_USER = 8; @@ -39,22 +21,11 @@ void draw_cursor(vector pos, vector ofs, string img, vector col, float a); void draw_cursor_normal(vector pos, vector col, float a); void LoadMenuSkinValues(); -// -------------------------------------------------------------------------- -// Scoreboard stuff - -const int MAX_HUD_FIELDS = 64; - -PlayerScoreField hud_field[MAX_HUD_FIELDS + 1]; -float hud_size[MAX_HUD_FIELDS + 1]; -string hud_title[MAX_HUD_FIELDS + 1]; -int hud_num_fields; - vector hud_fontsize; float RANKINGS_RECEIVED_CNT; string grecordholder[RANKINGS_CNT]; float grecordtime[RANKINGS_CNT]; -//float csqc_flags; entity playerslots[255]; // 255 is engine limit on maxclients entity teamslots[17]; // 17 teams (including "spectator team") @@ -64,25 +35,33 @@ entity teamslots[17]; // 17 teams (including "spectator team") .float eliminated; .void(entity) draw; +IntrusiveList g_drawables; +STATIC_INIT(g_drawables) { g_drawables = IL_NEW(); } .void(entity) draw2d; +IntrusiveList g_drawables_2d; +STATIC_INIT(g_drawables_2d) { g_drawables_2d = IL_NEW(); } .void(entity) entremove; float drawframetime; vector view_origin, view_forward, view_right, view_up; +IntrusiveList g_radarlinks; +STATIC_INIT(g_radarlinks) { g_radarlinks = IL_NEW(); } +IntrusiveList g_radaricons; +STATIC_INIT(g_radaricons) { g_radaricons = IL_NEW(); } + bool button_zoom; bool spectatorbutton_zoom; bool button_attack2; -Weapon activeweapon; -Weapon switchingweapon; -Weapon switchweapon; float current_viewzoom; float zoomin_effect; float warmup_stage; void Fog_Force(); -string getcommandkey(string text, string command); +string _getcommandkey(string text, string command, bool forcename); +#define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false) +#define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true) string vote_called_vote; float ready_waiting; @@ -117,7 +96,15 @@ const int HOOK_END = 2; float g_trueaim_minrange; -float hud; +int hud; float view_quality; + +int num_spectators; +const int MAX_SPECTATORS = 7; +int spectatorlist[MAX_SPECTATORS]; + int framecount; .float health; + +float GetSpeedUnitFactor(int speed_unit); +string GetSpeedUnit(int speed_unit);