X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fmain.qh;h=bbf69d28d1bcd39586a78041babc247bc2166cea;hb=646e82672a7a8b8db0be0caf5dbd062b0d04da96;hp=e1cbbe79c39673d2fd36c8d65019f4ec8fe9a7e2;hpb=2232a5f180649abaa5da63dab2c299078a1cca19;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/main.qh b/qcsrc/client/main.qh index e1cbbe79c..bbf69d28d 100644 --- a/qcsrc/client/main.qh +++ b/qcsrc/client/main.qh @@ -1,13 +1,7 @@ #pragma once #include -#include - -// -------------------------------------------------------------------------- -// MENU Functionality - -// -------------------------------------------------------------------------- -// Onslaught +#include // Map coordinate base calculations need these vector mi_center; @@ -15,18 +9,8 @@ vector mi_scale; // Minimap string minimapname; -// -------------------------------------------------------------------------- -// General stuff - float postinit; -float gametype; - -//float sorted_players; -//float sorted_teams; - -// Defs -//.float ctf_state; -//.float health; +entity gametype; float FONT_USER = 8; @@ -37,45 +21,11 @@ void draw_cursor(vector pos, vector ofs, string img, vector col, float a); void draw_cursor_normal(vector pos, vector col, float a); void LoadMenuSkinValues(); -// -------------------------------------------------------------------------- -// Scoreboard stuff - -const int MAX_HUD_FIELDS = 16; - -const int SP_END = -1; - -const int SP_PING = -2; -const int SP_NAME = -3; -const int SP_KDRATIO = -4; -const int SP_CLRATIO = -5; -const int SP_PL = -6; -const int SP_FRAGS = -7; -const int SP_SUM = -8; - -const int SP_SEPARATOR = -100; - -float hud_field[MAX_HUD_FIELDS + 1]; -float hud_size[MAX_HUD_FIELDS + 1]; -string hud_title[MAX_HUD_FIELDS + 1]; -int hud_num_fields; - -string scores_label[MAX_SCORE]; -int scores_flags[MAX_SCORE]; -string teamscores_label[MAX_SCORE]; -int teamscores_flags[MAX_SCORE]; -.int scores[MAX_SCORE]; -.float teamscores[MAX_TEAMSCORE]; - -#define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER ) -#define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) ) - - vector hud_fontsize; float RANKINGS_RECEIVED_CNT; string grecordholder[RANKINGS_CNT]; float grecordtime[RANKINGS_CNT]; -//float csqc_flags; entity playerslots[255]; // 255 is engine limit on maxclients entity teamslots[17]; // 17 teams (including "spectator team") @@ -103,16 +53,15 @@ bool button_zoom; bool spectatorbutton_zoom; bool button_attack2; -Weapon activeweapon; -Weapon switchingweapon; -Weapon switchweapon; float current_viewzoom; float zoomin_effect; float warmup_stage; void Fog_Force(); -string getcommandkey(string text, string command); +string _getcommandkey(string text, string command, bool forcename); +#define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false) +#define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true) string vote_called_vote; float ready_waiting; @@ -147,8 +96,13 @@ const int HOOK_END = 2; float g_trueaim_minrange; -float hud; +int hud; float view_quality; + +int num_spectators; +const int MAX_SPECTATORS = 7; +int spectatorlist[MAX_SPECTATORS]; + int framecount; .float health;