X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fmutators%2Fevents.qh;h=2fbeaaa7c15299b35ecf853ac4bfb137c8e0fd58;hb=966c85bec0b767c4f8d5bf4654e3c71b156dd257;hp=a79e0b4712eef8ade9c5573967e5833a61629128;hpb=18302817d7f0cb0ba74398200da5e400ffc1b9a4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/mutators/events.qh b/qcsrc/client/mutators/events.qh index a79e0b471..2fbeaaa7c 100644 --- a/qcsrc/client/mutators/events.qh +++ b/qcsrc/client/mutators/events.qh @@ -29,10 +29,10 @@ string cmd_string; * } */ #define EV_CSQC_ConsoleCommand(i, o) \ - /** command name */ i(string, cmd_name) \ - /** also, argv() can be used */ i(int, cmd_argc) \ - /** whole command, use only if you really have to */ i(string, cmd_string) \ - /**/ + /** command name */ i(string, cmd_name) \ + /** also, argv() can be used */ i(int, cmd_argc) \ + /** whole command, use only if you really have to */ i(string, cmd_string) \ + /**/ MUTATOR_HOOKABLE(CSQC_ConsoleCommand, EV_CSQC_ConsoleCommand); /* Called when the crosshair is being updated */ @@ -46,8 +46,8 @@ MUTATOR_HOOKABLE(UpdateCrosshair, EV_NO_ARGS); * return = true; */ #define EV_CSQC_Parse_TempEntity(i, o) \ - /** mutator id */ i(int, mutator_argv_int_0) \ - /**/ + /** mutator id */ i(int, mutator_argv_int_0) \ + /**/ MUTATOR_HOOKABLE(CSQC_Parse_TempEntity, EV_CSQC_Parse_TempEntity); /** @@ -57,21 +57,21 @@ MUTATOR_HOOKABLE(CSQC_Parse_TempEntity, EV_CSQC_Parse_TempEntity); * return = true; */ #define EV_CSQC_Ent_Update(i, o) \ - /** mutator id */ i(int, mutator_argv_int_0) \ - /** bIsNewEntity */ i(bool, mutator_argv_bool_0) \ - /**/ + /** mutator id */ i(int, mutator_argv_int_0) \ + /** bIsNewEntity */ i(bool, mutator_argv_bool_0) \ + /**/ MUTATOR_HOOKABLE(CSQC_Ent_Update, EV_CSQC_Ent_Update); /** Called when a projectile is linked with CSQC */ #define EV_Ent_Projectile(i, o) \ - /** entity id */ i(entity, __self) \ - /**/ + /** entity id */ i(entity, __self) \ + /**/ MUTATOR_HOOKABLE(Ent_Projectile, EV_Ent_Projectile); /** Called when a projectile's properties are being modified */ #define EV_EditProjectile(i, o) \ - /** entity id */ i(entity, __self) \ - /**/ + /** entity id */ i(entity, __self) \ + /**/ MUTATOR_HOOKABLE(EditProjectile, EV_EditProjectile); /* Called when projectiles are precached */ @@ -79,26 +79,26 @@ MUTATOR_HOOKABLE(PrecacheProjectiles, EV_NO_ARGS); /** Called when updating the attached tags index */ #define EV_TagIndex_Update(i, o) \ - /** entity id */ i(entity, __self) \ - /**/ + /** entity id */ i(entity, __self) \ + /**/ MUTATOR_HOOKABLE(TagIndex_Update, EV_TagIndex_Update); /** Called when setting the attached tags */ #define EV_TagIndex_Apply(i, o) \ - /** entity id */ i(entity, __self) \ - /**/ + /** entity id */ i(entity, __self) \ + /**/ MUTATOR_HOOKABLE(TagIndex_Apply, EV_TagIndex_Apply); /** Called when setting up skeleton bones */ #define EV_Skeleton_CheckBones(i, o) \ - /** entity id */ i(entity, __self) \ - /**/ + /** entity id */ i(entity, __self) \ + /**/ MUTATOR_HOOKABLE(Skeleton_CheckBones, EV_Skeleton_CheckBones); /** Called when setting up bones from the loaded model */ #define EV_Skeleton_CheckModel(i, o) \ - /** entity id */ i(entity, __self) \ - /**/ + /** entity id */ i(entity, __self) \ + /**/ MUTATOR_HOOKABLE(Skeleton_CheckModel, EV_Skeleton_CheckModel); /** Called when clearing the global parameters for a model */ @@ -106,27 +106,34 @@ MUTATOR_HOOKABLE(ClearModelParams, EV_NO_ARGS); /** Called when getting the global parameters for a model */ #define EV_GetModelParams(i, o) \ - /** entity id */ i(string, checkmodel_input) \ - /** entity id */ i(string, checkmodel_command) \ - /**/ + /** entity id */ i(string, checkmodel_input) \ + /** entity id */ i(string, checkmodel_command) \ + /**/ string checkmodel_input, checkmodel_command; MUTATOR_HOOKABLE(GetModelParams, EV_GetModelParams); /** called when a player presses the jump key */ #define EV_PlayerJump(i, o) \ - /**/ i(float, player_multijump) \ - /**/ i(float, player_jumpheight) \ - /**/ o(float, player_multijump) \ - /**/ o(float, player_jumpheight) \ - /**/ + /**/ i(float, player_multijump) \ + /**/ i(float, player_jumpheight) \ + /**/ o(float, player_multijump) \ + /**/ o(float, player_jumpheight) \ + /**/ float player_multijump; float player_jumpheight; MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump); /** Called checking if 3rd person mode should be forced on */ #define EV_WantEventchase(i, o) \ - /** entity id */ i(entity, __self) \ - /**/ + /** entity id */ i(entity, __self) \ + /**/ MUTATOR_HOOKABLE(WantEventchase, EV_WantEventchase); +#define EV_AnnouncerOption(i, o) \ + /**/ i(string, ret_string) \ + /**/ o(string, ret_string) \ + /**/ +MUTATOR_HOOKABLE(AnnouncerOption, EV_AnnouncerOption); + +MUTATOR_HOOKABLE(Ent_Init, EV_NO_ARGS); #endif