X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fprojectile.qc;h=b86c234bdbba9062e6b121cb745efc96050a6351;hb=5ca94d90f868aa0d5bb86cbf284cc9e9bb3e2cf9;hp=fb4fdd5ef24e1fd245486a58d3a69ecf5fae33a8;hpb=30125332eda7a5e10bd535c63c3f689729155810;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/projectile.qc b/qcsrc/client/projectile.qc index fb4fdd5ef..b86c234bd 100644 --- a/qcsrc/client/projectile.qc +++ b/qcsrc/client/projectile.qc @@ -40,8 +40,8 @@ void Projectile_DrawTrail(vector to) if (self.traileffect) { - particles_alphamin = particles_alphamax = sqrt(self.alpha); - boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, sqrt(self.alpha), PARTICLES_USEALPHA); + particles_alphamin = particles_alphamax = particles_fade = sqrt(self.alpha); + boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL); } } @@ -58,7 +58,7 @@ void Projectile_Draw() if(self.count & 0x80) { - //self.move_flags &~= FL_ONGROUND; + //self.move_flags &= ~FL_ONGROUND; if(self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY) Movetype_Physics_NoMatchServer(); // the trivial movetypes do not have to match the @@ -101,6 +101,18 @@ void Projectile_Draw() case PROJECTILE_GRENADE_BOUNCING: rot = '0 -1000 0'; // sideways break; + case PROJECTILE_NADE_RED_BURN: + case PROJECTILE_NADE_RED: + case PROJECTILE_NADE_BLUE_BURN: + case PROJECTILE_NADE_BLUE: + case PROJECTILE_NADE_YELLOW_BURN: + case PROJECTILE_NADE_YELLOW: + case PROJECTILE_NADE_PINK_BURN: + case PROJECTILE_NADE_PINK: + case PROJECTILE_NADE_BURN: + case PROJECTILE_NADE: + rot = self.avelocity; + break; case PROJECTILE_HOOKBOMB: rot = '1000 0 0'; // forward break; @@ -124,6 +136,18 @@ void Projectile_Draw() trailorigin = self.origin; switch(self.cnt) { + case PROJECTILE_NADE_RED_BURN: + case PROJECTILE_NADE_RED: + case PROJECTILE_NADE_BLUE_BURN: + case PROJECTILE_NADE_BLUE: + case PROJECTILE_NADE_YELLOW_BURN: + case PROJECTILE_NADE_YELLOW: + case PROJECTILE_NADE_PINK_BURN: + case PROJECTILE_NADE_PINK: + case PROJECTILE_NADE_BURN: + case PROJECTILE_NADE: + trailorigin += v_up * 4; + break; case PROJECTILE_GRENADE: case PROJECTILE_GRENADE_BOUNCING: trailorigin += v_right * 1 + v_forward * -10; @@ -202,7 +226,7 @@ void Ent_Projectile() if(f & 0x40) self.move_flags |= FL_ONGROUND; else - self.move_flags &~= FL_ONGROUND; + self.move_flags &= ~FL_ONGROUND; if(!self.move_time) { @@ -300,6 +324,17 @@ void Ent_Projectile() case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break; case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break; + + case PROJECTILE_NADE_RED: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red"); break; + case PROJECTILE_NADE_RED_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red_burn"); break; + case PROJECTILE_NADE_BLUE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue"); break; + case PROJECTILE_NADE_BLUE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue_burn"); break; + case PROJECTILE_NADE_YELLOW: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow"); break; + case PROJECTILE_NADE_YELLOW_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow_burn"); break; + case PROJECTILE_NADE_PINK: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink"); break; + case PROJECTILE_NADE_PINK_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink_burn"); break; + case PROJECTILE_NADE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade"); break; + case PROJECTILE_NADE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_burn"); break; default: error("Received invalid CSQC projectile, can't work with this!"); @@ -317,7 +352,7 @@ void Ent_Projectile() { case PROJECTILE_ELECTRO: // only new engines support sound moving with object - loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM); + loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM); self.mins = '0 0 -4'; self.maxs = '0 0 -4'; self.move_movetype = MOVETYPE_BOUNCE; @@ -326,7 +361,7 @@ void Ent_Projectile() self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop; break; case PROJECTILE_ROCKET: - loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM); + loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM); self.mins = '-3 -3 -3'; self.maxs = '3 3 3'; break; @@ -334,6 +369,17 @@ void Ent_Projectile() self.mins = '-3 -3 -3'; self.maxs = '3 3 3'; break; + case PROJECTILE_NADE_RED_BURN: + case PROJECTILE_NADE_RED: + case PROJECTILE_NADE_BLUE_BURN: + case PROJECTILE_NADE_BLUE: + self.mins = '-3 -3 -3'; + self.maxs = '3 3 3'; + self.move_movetype = MOVETYPE_BOUNCE; + self.move_touch = func_null; + self.scale = 1.5; + self.avelocity = randomvec() * 720; + break; case PROJECTILE_GRENADE_BOUNCING: self.mins = '-3 -3 -3'; self.maxs = '3 3 3'; @@ -342,6 +388,23 @@ void Ent_Projectile() self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor; self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop; break; + case PROJECTILE_NADE_RED_BURN: + case PROJECTILE_NADE_RED: + case PROJECTILE_NADE_BLUE_BURN: + case PROJECTILE_NADE_BLUE: + case PROJECTILE_NADE_YELLOW_BURN: + case PROJECTILE_NADE_YELLOW: + case PROJECTILE_NADE_PINK_BURN: + case PROJECTILE_NADE_PINK: + case PROJECTILE_NADE_BURN: + case PROJECTILE_NADE: + self.mins = '-16 -16 -16'; + self.maxs = '16 16 16'; + self.move_movetype = MOVETYPE_BOUNCE; + self.move_touch = func_null; + self.scale = 1.5; + self.avelocity = randomvec() * 720; + break; case PROJECTILE_MINE: self.mins = '-4 -4 -4'; self.maxs = '4 4 4'; @@ -367,12 +430,12 @@ void Ent_Projectile() self.move_touch = func_null; break; case PROJECTILE_FIREBALL: - loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM); + loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM); self.mins = '-16 -16 -16'; self.maxs = '16 16 16'; break; case PROJECTILE_FIREMINE: - loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM); + loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTEN_NORM); self.move_movetype = MOVETYPE_BOUNCE; self.move_touch = func_null; self.mins = '-4 -4 -4'; @@ -387,7 +450,7 @@ void Ent_Projectile() self.maxs = '2 2 2'; break; case PROJECTILE_SEEKER: - loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM); + loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM); self.mins = '-4 -4 -4'; self.maxs = '4 4 4'; break; @@ -400,17 +463,17 @@ void Ent_Projectile() case PROJECTILE_RAPTORCANNON: break; case PROJECTILE_SPIDERROCKET: - loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM); + loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM); break; case PROJECTILE_WAKIROCKET: - loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM); + loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM); break; /* case PROJECTILE_WAKICANNON: break; case PROJECTILE_BUMBLE_GUN: // only new engines support sound moving with object - loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM); + loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM); self.mins = '0 0 -4'; self.maxs = '0 0 -4'; self.move_movetype = MOVETYPE_BOUNCE; @@ -460,6 +523,8 @@ void Projectile_Precache() precache_model("models/rocket.md3"); precache_model("models/tagrocket.md3"); precache_model("models/tracer.mdl"); + + precache_model("models/weapons/v_ok_grenade.md3"); precache_sound("weapons/electro_fly.wav"); precache_sound("weapons/rocket_fly.wav");