X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fshownames.qc;h=74136906e4c6a955c1bace120df660ea08dcdc68;hb=e0dcacd2988c70f6f98c2328dbbf39a21daa08ea;hp=eac36c1ae8e2b6ceda0ef179deec7978d2207787;hpb=c72d8802ab6a8df4072e8342a5fe8750619c5855;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index eac36c1ae..74136906e 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -128,7 +128,7 @@ void Draw_ShowNames(entity this) // FIXME: alpha is negative when dead, breaking death fade if (!this.csqcmodel_isdead) a *= f; } - if (a < ALPHA_MIN_VISIBLE && gametype != MAPINFO_TYPE_CTS) return; + if (a < ALPHA_MIN_VISIBLE && ISGAMETYPE(CTS)) return; if (vdist(this.origin - view_origin, >=, max_shot_distance)) return; float dist = vlen(this.origin - view_origin); if (autocvar_hud_shownames_maxdistance) @@ -162,16 +162,18 @@ void Draw_ShowNames(entity this) { vector pos = namepos + eY * autocvar_hud_shownames_fontsize * resize; vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height); + if (autocvar_hud_shownames_statusbar_highlight) + drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL); if (this.healthvalue > 0) { HUD_Panel_DrawProgressBar(pos, sz, "nametag_statusbar", this.healthvalue / autocvar_hud_panel_healtharmor_maxhealth, false, 1, '1 0 0', a, DRAWFLAG_NORMAL); } - if (GetResourceAmount(this, RESOURCE_ARMOR) > 0) + if (GetResource(this, RES_ARMOR) > 0) { HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize.x, sz, "nametag_statusbar", - GetResourceAmount(this, RESOURCE_ARMOR) / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a, + GetResource(this, RES_ARMOR) / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a, DRAWFLAG_NORMAL); } } @@ -204,13 +206,13 @@ void Draw_ShowNames_All() if (entcs.m_entcs_private) { it.healthvalue = entcs.healthvalue; - SetResourceAmountExplicit(it, RESOURCE_ARMOR, GetResourceAmount(entcs, RESOURCE_ARMOR)); + SetResourceExplicit(it, RES_ARMOR, GetResource(entcs, RES_ARMOR)); it.sameteam = true; } else { it.healthvalue = 0; - SetResourceAmountExplicit(it, RESOURCE_ARMOR, 0); + SetResourceExplicit(it, RES_ARMOR, 0); it.sameteam = false; } bool dead = entcs_IsDead(i) || entcs_IsSpectating(i);