X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fshownames.qc;h=e9db990c82d474a07e06ee358dd9f0a99313ece1;hb=bb546c1946b7b925f24b1473ad89789746acc4c2;hp=f345f05106edd8f5f500123941cd0c20a540bc52;hpb=10ae05fc08e673b1dde54609537b408c044617d5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index f345f0510..e9db990c8 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -2,20 +2,21 @@ #include "hud/all.qh" -#include "../common/constants.qh" -#include "../common/mapinfo.qh" -#include "../common/teams.qh" +#include +#include +#include +#include -#include "../lib/csqcmodel/cl_model.qh" +#include -// self.isactive = player is in range and coordinates/status (health and armor) are up to date -// self.origin = player origin -// self.healthvalue -// self.armorvalue -// self.sameteam = player is on same team as local client -// self.fadedelay = time to wait before name tag starts fading in for enemies -// self.pointtime = last time you pointed at this player -// self.csqcmodel_isdead = value of csqcmodel_isdead to know when the player is dead or not +// this.isactive = player is in range and coordinates/status (health and armor) are up to date +// this.origin = player origin +// this.healthvalue +// this.armorvalue +// this.sameteam = player is on same team as local client +// this.fadedelay = time to wait before name tag starts fading in for enemies +// this.pointtime = last time you pointed at this player +// this.csqcmodel_isdead = value of csqcmodel_isdead to know when the player is dead or not LinkedList shownames_ent; STATIC_INIT(shownames_ent) @@ -23,7 +24,7 @@ STATIC_INIT(shownames_ent) shownames_ent = LL_NEW(); for (int i = 0; i < maxclients; ++i) { - entity e = new(shownames_tag); + entity e = new_pure(shownames_tag); e.sv_entnum = i + 1; LL_PUSH(shownames_ent, e); } @@ -53,25 +54,25 @@ void Draw_ShowNames(entity this) if (autocvar_hud_shownames_antioverlap) { // fade tag out if another tag that is closer to you overlaps - LL_EACH(shownames_ent, true, LAMBDA( - entity entcs = entcs_receiver(i); - if (!entcs || it == this) continue; + LL_EACH(shownames_ent, it != this && entcs_receiver(i), { vector eo = project_3d_to_2d(it.origin); if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue; eo.z = 0; - if (vlen((eX * o.x + eY * o.y) - eo) < autocvar_hud_shownames_antioverlap_distance - && dist > vlen(it.origin - view_origin)) + if (vdist(((eX * o.x + eY * o.y) - eo), <, autocvar_hud_shownames_antioverlap_distance) + && vdist((it.origin - view_origin), <, dist)) { overlap = true; break; } - )); + }); } bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight); - float crosshairdistance = sqrt(pow(o.x - vid_conwidth / 2, 2) + pow(o.y - vid_conheight / 2, 2)); if (autocvar_hud_shownames_crosshairdistance) { - if (autocvar_hud_shownames_crosshairdistance > crosshairdistance) this.pointtime = time; + float d = autocvar_hud_shownames_crosshairdistance; + float w = o.x - vid_conwidth / 2; + float h = o.y - vid_conheight / 2; + if (d * d > w * w + h * h) this.pointtime = time; if (this.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time) overlap = true; else overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : false); // override what antioverlap says unless allowed by cvar. } @@ -80,7 +81,7 @@ void Draw_ShowNames(entity this) { this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); } - else if (!this.sameteam && (!onscreen || !hit)) // out of view, fade out + else if (!onscreen || (!this.sameteam && !hit)) // out of view, fade out { this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime); this.fadedelay = 0; // reset fade in delay, enemy has left the view @@ -101,7 +102,7 @@ void Draw_ShowNames(entity this) // multiply by player alpha if (!this.sameteam || (this.sv_entnum == player_localentnum)) { - float f = getplayeralpha(this.sv_entnum - 1); + float f = entcs_GetAlpha(this.sv_entnum - 1); if (f == 0) f = 1; if (f < 0) f = 0; // FIXME: alpha is negative when dead, breaking death fade @@ -152,9 +153,9 @@ void Draw_ShowNames(entity this) DRAWFLAG_NORMAL); } } - string s = GetPlayerName(this.sv_entnum - 1); + string s = entcs_GetName(this.sv_entnum - 1); if ((autocvar_hud_shownames_decolorize == 1 && teamplay) - || autocvar_hud_shownames_decolorize == 2) s = playername(s, GetPlayerColor(this.sv_entnum - 1)); + || autocvar_hud_shownames_decolorize == 2) s = playername(s, entcs_GetTeam(this.sv_entnum - 1)); drawfontscale = '1 1 0' * resize; s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors); float width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize); @@ -167,9 +168,17 @@ void Draw_ShowNames(entity this) void Draw_ShowNames_All() { if (!autocvar_hud_shownames) return; - LL_EACH(shownames_ent, true, LAMBDA( + LL_EACH(shownames_ent, true, { entity entcs = entcs_receiver(i); - if (!entcs) continue; + if (!entcs) + { + make_pure(it); + continue; + } + make_impure(it); + assert(getthink(entcs), eprint(entcs)); + WITHSELF(entcs, getthink(entcs)(entcs)); + if (!entcs.has_origin) continue; if (entcs.m_entcs_private) { it.healthvalue = entcs.healthvalue; @@ -182,9 +191,9 @@ void Draw_ShowNames_All() it.armorvalue = 0; it.sameteam = false; } - bool dead = getplayerisdead(i); - if (!it.csqcmodel_isdead && entcs.has_origin) setorigin(it, entcs.origin); + bool dead = entcs_IsDead(i) || entcs_IsSpectating(i); + if (!it.csqcmodel_isdead) setorigin(it, entcs.origin); it.csqcmodel_isdead = dead; Draw_ShowNames(it); - )); + }); }