X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fview.qc;h=124a677535cdc83eb997a8ca988631d891df2c6f;hb=85292f2213d0454b8739208c43178d97b80f67f9;hp=defec0708fb3d643f51162b0597c9bad04983233;hpb=8c7cd804a5fa9b90d8c2753265727f5ea32087cb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index defec0708..124a67753 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -1,4 +1,3 @@ -#include "_all.qh" #include "announcer.qh" #include "hook.qh" @@ -7,23 +6,28 @@ #include "mapvoting.qh" #include "scoreboard.qh" #include "shownames.qh" +#include "quickmenu.qh" #include "mutators/events.qh" #include "../common/constants.qh" #include "../common/mapinfo.qh" +#include "../common/gamemodes/all.qh" #include "../common/nades/all.qh" #include "../common/stats.qh" #include "../common/triggers/target/music.qh" #include "../common/teams.qh" -#include "../common/util.qh" +#include "../common/vehicles/all.qh" #include "../common/weapons/all.qh" +#include "../common/viewloc.qh" +#include "../common/minigames/cl_minigames.qh" +#include "../common/minigames/cl_minigames_hud.qh" -#include "../csqcmodellib/cl_player.qh" +#include "../lib/csqcmodel/cl_player.qh" -#include "../warpzonelib/client.qh" -#include "../warpzonelib/common.qh" +#include "../lib/warpzone/client.qh" +#include "../lib/warpzone/common.qh" entity porto; vector polyline[16]; @@ -394,8 +398,6 @@ float TrueAimCheck() return SHOTTYPE_HITWORLD; } -void CSQC_common_hud(void); - void PostInit(void); void CSQC_Demo_Camera(); float HUD_WouldDrawScoreboard(); @@ -457,24 +459,8 @@ bool WantEventchase() return false; } -void HUD_Vehicle() -{ - if(!hud || intermission) - return; - - if(hud == HUD_BUMBLEBEE_GUN) - CSQC_BUMBLE_GUN_HUD(); - else { - Vehicle info = get_vehicleinfo(hud); - info.vr_hud(info); - } -} - void HUD_Crosshair_Vehicle() { - if(!hud || intermission) - return; - if(hud != HUD_BUMBLEBEE_GUN) { Vehicle info = get_vehicleinfo(hud); @@ -561,17 +547,23 @@ void HitSound() void HUD_Crosshair() {SELFPARAM(); static float rainbow_last_flicker; - static vector rainbow_prev_color; + static vector rainbow_prev_color; entity e = self; float f, i, j; vector v; if(!scoreboard_active && !camera_active && intermission != 2 && - spectatee_status != -1 && hud == HUD_NORMAL && !csqcplayer.viewloc && + spectatee_status != -1 && !csqcplayer.viewloc && !HUD_MinigameMenu_IsOpened() ) { if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering return; + if (hud != HUD_NORMAL) + { + HUD_Crosshair_Vehicle(); + return; + } + string wcross_style; float wcross_alpha, wcross_resolution; wcross_style = autocvar_crosshair; @@ -1031,12 +1023,17 @@ void HUD_Draw() if(autocvar_r_letterbox == 0) if(autocvar_viewsize < 120) - CSQC_common_hud(); + { + if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) + Accuracy_LoadLevels(); + + HUD_Main(); + HUD_DrawScoreboard(); + } // crosshair goes VERY LAST UpdateDamage(); HUD_Crosshair(); - HUD_Crosshair_Vehicle(); HitSound(); } @@ -1753,7 +1750,7 @@ void CSQC_UpdateView(float w, float h) drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL); } - else + else if(myhealth_flash_temp > 0) drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL); if(autocvar_hud_postprocessing) // we still need to set this anyway even when chase_active is set, this way it doesn't get stuck on. @@ -1894,20 +1891,6 @@ void CSQC_UpdateView(float w, float h) setproperty(VF_SIZE, '1 0 0' * w + '0 1 0' * h); } -void CSQC_common_hud(void) -{ - if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) - Accuracy_LoadLevels(); - - HUD_Main(); // always run these functions for alpha checks - HUD_Vehicle(); - HUD_DrawScoreboard(); - - // scoreboard/accuracy, map/gametype voting screen - if (scoreboard_active || intermission == 2) - HUD_Reset(); -} - // following vectors must be global to allow seamless switching between camera modes vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;